Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
2 artilleries and 2 infantry moved from Yugoslavia to Romania
2 armour moved from Greece to Romania
1 bomber moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Tunisia to Algeria
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
French defend with 2 infantry
Italians win, taking Algeria from French with 1 artillery remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Battle in Romania
Italians attack with 2 armour, 2 artilleries and 2 infantry
Russians defend with 1 armour
Italians win, taking Romania from Russians with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Italians
1 bomber moved from Egypt to GreecePlace Units - Italians
2 transports placed in 97 Sea Zone
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 61 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
4 infantry moved from Norway to 112 Sea Zone
2 artilleries moved from Western Germany to 112 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 4 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
2 artilleries and 5 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
5 infantry moved from Karelia to Novgorod
3 armour, 3 artilleries and 16 infantry moved from Baltic States to Belarus
6 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Belarus -
submerge Scandinavian sub (sz125)?
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Yes.
Out of curiosity, if one of your subs was to leave SZ125 next turn does convoy blockage work with 1 sub each in there?
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Yes, both subs will work. Your sub will convoy me and my sub will block your NO.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
4 infantry moved from Norway to 112 Sea Zone
2 artilleries moved from Western Germany to 112 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 4 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
2 artilleries and 5 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
5 infantry moved from Karelia to Novgorod
3 armour, 3 artilleries and 16 infantry moved from Baltic States to Belarus
6 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to BelarusCombat - Germans
Battle in 125 Sea Zone
Germans attack with 2 submarines
Russians defend with 1 submarine
2 submarines owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in 91 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 submarine and 3 transports
British defend with 1 destroyer
Units damaged: 1 carrier owned by the Germans
Germans winRussians win with no units remaining with 1 carrier, 1 cruiser, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 98 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Gibraltar
Battle in Morocco
Battle in Belarus
Germans attack with 3 armour, 3 artilleries, 6 bombers, 1 fighter, 16 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns, 2 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber
Germans win, taking Gibraltar from British, taking Morocco from French, taking Belarus from Russians with 3 armour, 6 bombers and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Germans: 3 artilleries, 1 fighter and 16 infantry
Casualties for Russians: 2 aaGuns, 2 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber
Battle in Eastern Poland
Germans attack with 1 armour, 2 artilleries and 5 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Novgorod
Germans attack with 5 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
3 armour and 1 mech_infantry moved from Southern France to Western Germany
3 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Belarus to Baltic States
2 aaGuns moved from Poland to Eastern Poland
2 aaGuns moved from Baltic States to Belarus
4 bombers moved from Belarus to Baltic States
2 bombers moved from Belarus to Yugoslavia
1 aaGun moved from Baltic States to BelarusPlace Units - Germans
5 armour and 1 mech_infantry placed in Germany
1 carrier placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
Nice dice in the 2nd combat round in Belarus! 20 rolls for 15 hits when 9 would have been considered the average result. That hurts!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Ukraine to Bryansk
2 armour and 6 infantry moved from Bryansk to Belarus
1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Bessarabia to RomaniaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Romania
Russians attack with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
Italians defend with 2 armour, 2 artilleries and 2 infantry
Russians win, taking Romania from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Russians: 6 infantry and 1 mech_infantry
Casualties for Italians: 2 armour, 2 artilleries and 2 infantry
Battle in Belarus
Russians attack with 2 armour and 6 infantry
Germans defend with 3 aaGuns and 3 armour
Russians win, taking Belarus from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 3 aaGuns and 3 armour
Casualties for Russians: 4 infantryNon Combat Move - Russians
6 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 fighter and 9 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 armour, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Suiyuyan to Hopei
1 infantry and 1 mech_infantry moved from Hopei to Kweichow
2 artilleries and 3 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
3 artilleries, 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers moved from French Indo China to Yunnan
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to YunnanCombat - Japanese
Battle in Celebes
Battle in Java
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Yunnan
Japanese attack with 5 artilleries, 2 bombers, 5 fighters, 7 infantry and 6 tactical_bombers
Chinese defend with 1 artillery, 1 fighter and 14 infantry
Japanese win, taking Yunnan from Chinese with 5 artilleries, 2 bombers, 5 fighters, 4 infantry and 6 tactical_bombers remaining. Battle score for attacker is 47
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 artillery, 1 fighter and 14 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
2 fighters and 2 tactical_bombers moved from Yunnan to 20 Sea Zone
2 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 carrier moved from 41 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 44 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 carrier, 1 cruiser and 3 transports moved from 36 Sea Zone to 20 Sea Zone
2 submarines moved from 35 Sea Zone to 20 Sea Zone
3 transports moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 aaGun and 10 infantry moved from Manchuria to JeholPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 armour placed in Kwangtung
1 armour and 2 infantry placed in French Indo China
2 infantry and 2 mech_infantrys placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Japan: 2 artilleries
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
Accidentally clicked mech inf in the purchase phase instead of artillery without noticing, so I used edit mode to fix it if that’s ok.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to WarCombat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 51 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Germans defend with 1 carrier, 1 cruiser, 1 submarine and 3 transports
Americans win with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 47
Casualties for Germans: 1 carrier, 1 cruiser, 1 submarine and 3 transports
Casualties for Americans: 1 destroyer
Battle in Gibraltar
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 51 Sea Zone to 63 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Eastern United States
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in Sikang
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 43 PUs;
British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber, 1 fighter and 1 tactical_bomber moved from Tobruk to Anglo Egyptian Sudan
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
British take Tunisia from ItaliansCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 artillery and 2 infantry
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
2 infantry moved from Burma to IndiaPlace Units - British
1 destroyer and 2 transports placed in 109 Sea Zone
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in EgyptTurn Complete - British
British collect 30 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Greece to Egypt -
Casualty order for Egypt?
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Sorry, on holidays now.
Can you please remind me what I have in there because I can’t load the file. I thought I left it pretty well protected.
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Attackers
Italy: 3 infantry, 1 artillery, 1 bomberDefenders
France: 1 infantry
ANZAC: 2 infantry
United Kingdom: 2 infantry, 1 artillery, 1 fighter, 1 tactical bomber, 1 bomberSo yeah, you have me pretty well outclassed.
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Anzac first, French 2nd, UK 3rd.