e0f22606-cc4d-4a2a-9fd2-784035daa13f-triplea_41832_2dut.tsvg
Vold vs Wheatbeer (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;Combat Move - British
2 mech_infantrys moved from Kweichow to Yunnan
2 mech_infantrys moved from Yunnan to Kwangsi
1 armour and 3 mech_infantrys moved from Burma to Yunnan
1 armour and 3 mech_infantrys moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 bomber moved from Malta to 98 Sea ZoneCombat - British
British creates battle in territory 119 Sea Zone
Battle in 98 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 submarine
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Kwangsi
British attack with 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 5 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber
British roll dice for 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 3/9 hits
Japanese roll dice for 5 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 4/9 hits
4 mech_infantrys owned by the British and 3 artilleries owned by the Japanese lost in Kwangsi
British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/5 hits
Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 2/6 hits
1 armour owned by the British, 1 mech_infantry owned by the British and 2 artilleries owned by the Japanese lost in Kwangsi
retreated to Kwangsi
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 5 artilleries
Casualties for British: 1 armour and 5 mech_infantrysNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria
1 armour, 4 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Alexandria
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 119 Sea Zone to 117 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 fighters and 1 tactical_bomber moved from Kwangsi to Burma
1 battleship moved from 26 Sea Zone to 16 Sea Zone
5 infantry moved from India to Burma
1 aaGun moved from Burma to Yunnan
1 artillery and 2 infantry moved from Persia to IraqPlace Units - British
2 mech_infantrys placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,6,6,4,4,3,4,1,2
British collect 22 PUs (9 lost to blockades); end with 22 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
UK_Pacific collect 9 PUs (1 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 4 infantryProduction/PUs Summary :
Germans : 48 / 61
Russians : 32 / 39
Japanese : 52 / 60
Americans : 50 / 70
Chinese : 6 / 13
British : 31 / 22
UK_Pacific : 10 / 11
Italians : 16 / 29
ANZAC : 11 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Bryansk
Italians take Bryansk from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Italians take Smolensk from Russians
2 armour moved from Eastern Poland to Archangel
1 bomber moved from Southern France to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
2 destroyers moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Archangel
Italians attack with 2 armour
Russians defend with 1 mech_infantry
Italians win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in 98 Sea Zone
Italians attack with 1 bomber, 2 destroyers and 2 fighters
British defend with 1 cruiser, 1 destroyer and 1 submarine
Italians win, taking 98 Sea Zone from British with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
Casualties for British: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Italians: 1 destroyerNon Combat Move - Italians
1 bomber and 2 fighters moved from 98 Sea Zone to Greece
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
1 artillery moved from Southern France to Northern Italy
1 artillery and 2 infantry moved from Southern France to France
4 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Libya to Tunisia
1 infantry moved from Eastern Poland to BelarusPlace Units - Italians
2 destroyers, 1 submarine and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Burma to 41 Sea Zone
1 bomber moved from New South Wales to 42 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to Western Australia
1 fighter moved from 41 Sea Zone to Burma
1 aaGun and 2 infantry moved from South Australia to Western Australia
1 armour and 1 mech_infantry moved from New South Wales to South Australia
1 infantry moved from Siam to Shan StatePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsProduction/PUs Summary :
Germans : 48 / 61
Russians : 29 / 39
Japanese : 52 / 60
Americans : 50 / 70
Chinese : 6 / 13
British : 31 / 22
UK_Pacific : 10 / 11
Italians : 19 / 24
ANZAC : 11 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Combat - French
French creates battle in territory 80 Sea Zone
Battle in 80 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 destroyer in 80 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
French win, taking 80 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Production/PUs Summary :
Germans : 48 / 61
Russians : 29 / 39
Japanese : 52 / 60
Americans : 50 / 70
Chinese : 6 / 13
British : 31 / 22
UK_Pacific : 10 / 11
Italians : 19 / 24
ANZAC : 11 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 3 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 119 Sea Zone to 104 Sea Zone
2 fighters moved from 109 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
3 mech_infantrys moved from Eastern Poland to Western Ukraine
4 bombers moved from Western Germany to Russia
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Nenetsia to Timguska
Germans take Timguska from Russians
3 tactical_bombers moved from Poland to Western Ukraine -
UK scramble and Moscow Intercepts?
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no scramble
no intercept -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 3 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 119 Sea Zone to 104 Sea Zone
2 fighters moved from 109 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
3 mech_infantrys moved from Eastern Poland to Western Ukraine
4 bombers moved from Western Germany to Russia
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Nenetsia to Timguska
Germans take Timguska from Russians
3 tactical_bombers moved from Poland to Western UkraineCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5,5,8 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Western Ukraine
Germans attack with 2 fighters, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 2 artilleries
Germans win, taking Western Ukraine from Russians with 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 artilleries
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 3 submarines and 2 tactical_bombers
British defend with 1 destroyer
Germans win with 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from 104 Sea Zone to 110 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
3 aaGuns, 2 artilleries and 4 infantry moved from Western Germany to Holland Belgium
2 fighters and 3 tactical_bombers moved from Western Ukraine to Bryansk
7 armour, 6 artilleries, 26 infantry and 4 mech_infantrys moved from Belarus to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
7 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to FrancePlace Units - Germans
3 destroyers placed in 110 Sea Zone
2 bombers placed in France
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 57 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
Accidently clicked done rather than post.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
6 fighters and 3 tactical_bombers moved from Suiyuyan to Manchuria
2 fighters, 9 infantry and 1 tactical_bomber moved from Korea to Manchuria
2 bombers moved from Kwangsi to Manchuria
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 2 bombers, 9 fighters, 10 infantry and 5 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 8 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 fighter and 8 infantry
Casualties for Russians: 2 aaGuns and 17 infantry
Battle in 80 Sea Zone
Japanese attack with 1 submarine
French defend with 1 destroyer
French win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 33 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Manchuria to Japan
2 bombers, 6 fighters and 4 tactical_bombers moved from Manchuria to Korea
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery, 1 battleship, 1 carrier and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 artilleries placed in Japan
2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
1 airfield placed in KoreaTurn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
3 bombers moved from United Kingdom to 97 Sea Zone
1 fighter moved from 16 Sea Zone to 19 Sea ZoneCombat - Americans
Battle in 97 Sea Zone
Americans attack with 3 bombers
Italians defend with 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Americans roll dice for 3 bombers in 97 Sea Zone, round 2 : 3/3 hits
Italians roll dice for 2 destroyers and 1 transport in 97 Sea Zone, round 2 : 2/2 hits
2 destroyers owned by the Italians, 2 bombers owned by the Americans and 1 transport owned by the Italians lost in 97 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 2 destroyers and 1 transport
Casualties for Americans: 2 bombers
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter moved from 19 Sea Zone to Guam
1 bomber moved from 97 Sea Zone to Malta
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from Eastern United States to United Kingdom
1 armour and 1 infantry moved from Western United States to Central United States
2 cruisers and 1 destroyer moved from 4 Sea Zone to 9 Sea Zone
1 carrier moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
1 fighter moved from 16 Sea Zone to 9 Sea Zone
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Eastern United States to Western United States
2 fighters moved from 106 Sea Zone to United Kingdom
2 artilleries and 3 infantry moved from Soviet Far East to 4 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 4 Sea Zone to 9 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Americans undo move 3.
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 2.
1 fighter placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsProduction/PUs Summary :
Germans : 55 / 68
Russians : 24 / 29
Japanese : 51 / 57
Americans : 52 / 75
Chinese : 6 / 13
British : 31 / 22
UK_Pacific : 10 / 11
Italians : 18 / 24
ANZAC : 11 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Burma to KweichowPlace Units - Chinese
1 artillery and 3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsProduction/PUs Summary :
Germans : 55 / 68
Russians : 24 / 29
Japanese : 47 / 57
Americans : 52 / 75
Chinese : 10 / 16
British : 31 / 22
UK_Pacific : 10 / 11
Italians : 18 / 24
ANZAC : 11 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Alexandria to Libya
British take Tobruk from ItaliansCombat - British
Battle in Libya
British attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Libya, round 2 : 3/5 hits
Italians roll dice for 1 artillery and 3 infantry in Libya, round 2 : 1/4 hits
1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Libya
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Libya, round 3 : 3/4 hits
Italians roll dice for 1 artillery in Libya, round 3 : 1/1 hits
1 armour owned by the British and 1 artillery owned by the Italians lost in Libya
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Libya to Alexandria
1 bomber moved from Libya to Egypt
1 artillery and 2 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 infantry moved from Eastern Persia to Persia
1 battleship moved from 16 Sea Zone to 26 Sea Zone
4 infantry moved from India to Burma
1 aaGun moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Kweichow
1 infantry moved from Burma to YunnanPlace Units - British
1 destroyer placed in 110 Sea Zone
1 destroyer and 1 submarine placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 55 / 68
Russians : 24 / 29
Japanese : 47 / 57
Americans : 52 / 75
Chinese : 10 / 16
British : 31 / 31
UK_Pacific : 10 / 10
Italians : 18 / 24
ANZAC : 11 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Rostov
1 infantry moved from Belarus to Smolensk
1 armour moved from Archangel to Vologda
Italians take Vologda from Russians
1 armour moved from Vologda to Smolensk
1 bomber and 2 fighters moved from Greece to RostovCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 2 fighters
Russians defend with 1 armour and 2 infantry
Italians win, taking 97 Sea Zone from British with 1 bomber remaining. Battle score for attacker is -14
Casualties for Russians: 1 armour and 2 infantry
Casualties for Italians: 1 armour and 2 fighters
Battle in Smolensk
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Bryansk
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 4 infantry moved from Northern Italy to FrancePlace Units - Italians
3 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 bomber moved from Western Australia to 33 Sea ZoneCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 bomber moved from 33 Sea Zone to Gilbert Islands
1 aaGun and 2 infantry moved from Western Australia to South Australia
2 fighters moved from New South Wales to Queensland
1 aaGun moved from South Australia to Queensland
1 mech_infantry moved from South Australia to Queensland
1 armour moved from South Australia to Queensland
1 artillery and 1 infantry moved from South Australia to Queensland
2 fighters moved from Burma to Kweichow
1 fighter moved from Burma to Eastern Persia
1 infantry moved from Shan State to Yunnan
2 infantry moved from Alexandria to EgyptPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
ANZAC collect 10 PUs (1 lost to blockades); end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsProduction/PUs Summary :
Germans : 55 / 68
Russians : 22 / 29
Japanese : 47 / 57
Americans : 52 / 75
Chinese : 10 / 16
British : 31 / 31
UK_Pacific : 10 / 10
Italians : 20 / 25
ANZAC : 11 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 80 Sea Zone to 76 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 55 / 68
Russians : 22 / 29
Japanese : 47 / 57
Americans : 52 / 75
Chinese : 10 / 16
British : 31 / 31
UK_Pacific : 10 / 10
Italians : 20 / 25
ANZAC : 11 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 destroyers, 1 factory_minor, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 destroyer moved from 110 Sea Zone to 107 Sea Zone
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 102 Sea Zone
1 destroyer moved from 110 Sea Zone to 90 Sea Zone
1 fighter and 1 tactical_bomber moved from France to 110 Sea Zone
3 bombers and 2 fighters moved from Bryansk to Russia
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 armour moved from Timguska to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 destroyers, 1 factory_minor, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 destroyer moved from 110 Sea Zone to 107 Sea Zone
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 102 Sea Zone
1 destroyer moved from 110 Sea Zone to 90 Sea Zone
1 fighter and 1 tactical_bomber moved from France to 110 Sea Zone
3 bombers and 2 fighters moved from Bryansk to Russia
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 armour moved from Timguska to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
2 bombers moved from France to 110 Sea Zone -
Use the 2nd one. Scramble UK/Moscow intercepts?
-
no scramble
no intercept