@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
Dawgoneit +12 Allies -VS- Soul Axis
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
7 artilleries and 6 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to AnhwePlace Units - Chinese
5 artilleries and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shensi : 17 artilleries and 19 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Anhwe : 8 artilleries and 8 infantryProduction/PUs Summary :
Germans : 66 / 90
Russians : 4 / 0
Japanese : 8 / 6
Americans : 65 / 90
Chinese : 23 / 29
British : 30 / 31
UK_Pacific : 18 / 23
Italians : 21 / 27
ANZAC : 26 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Combat Move - British
1 artillery and 1 infantry moved from Sikang to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - British
British repair 4 damage on 1 factory_major; Remaining resources: 28 PUs;
British buy 3 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Sikang to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the British lost in Kazakhstan
British roll dice for 1 artillery in Kazakhstan, round 4 : 1/1 hits
Germans roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Union of South Africa to Belgian Congo
2 artilleries and 5 infantry moved from India to West India
1 infantry moved from Kwangsi to Yunnan
2 aaGuns moved from Burma to IndiaPlace Units - British
3 armour placed in Union of South Africa
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 artilleries and 5 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Yunnan : 1 infantry
India : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_upgrade, 1 harbour and 5 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
Kazakhstan : 1 flag, 1 artillery
West India : 11 armour, 2 artilleries, 8 infantry and 6 mech_infantrys
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag
98 Sea Zone : 1 flag
91 Sea Zone : 2 battleships, 2 cruisers and 1 destroyerProduction/PUs Summary :
Germans : 65 / 90
Russians : 4 / 0
Japanese : 8 / 6
Americans : 65 / 90
Chinese : 23 / 29
British : 31 / 31
UK_Pacific : 18 / 23
Italians : 21 / 27
ANZAC : 26 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.071
Median : 3.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Caucasus to KazakhstanCombat - Italians
Battle in Kazakhstan
Italians attack with 1 fighter and 2 infantry
British defend with 1 artillery
Italians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 0/3 hits
British roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 3 : 1/3 hits
British roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
1 artillery owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 infantry moved from Volgograd to Samara
2 infantry moved from Rostov to Volgograd
1 artillery and 1 infantry moved from Volgograd to Samara
1 fighter moved from Kazakhstan to Samara
1 infantry moved from Rostov to Caucasus
1 armour moved from Romania to Ukraine
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 fighter moved from Samara to CaucasusPlace Units - Italians
1 fighter placed in Southern Italy
1 infantry and 1 mech_infantry placed in Caucasus
1 artillery and 2 infantry placed in RostovTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,2,5,2,1,4,6,1,1,4,6,5,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,5
Italians collect 18 PUs (4 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag, 2 infantry
Trans-Jordan : 1 artillery and 2 infantry
Cyprus : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 1 artillery and 1 infantry
Northern Italy : 1 factory_minor
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Rostov : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Eastern Poland : 1 flag
Tambov : 1 flag
Ukraine : 1 armour
Volgograd : 2 infantry
Caucasus : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry
Samara : 1 artillery, 5 infantry and 1 mech_infantry
99 Sea Zone : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 2 aaGuns, 1 infantry and 1 mech_infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 65 / 90
Russians : 4 / 0
Japanese : 8 / 6
Americans : 65 / 90
Chinese : 23 / 29
British : 30 / 31
UK_Pacific : 18 / 23
Italians : 22 / 27
ANZAC : 26 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 4 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
6 armour moved from Burma to West India
1 artillery and 2 infantry moved from Burma to India
1 mech_infantry moved from Shan State to India
1 artillery and 2 infantry moved from Shan State to Burma
3 armour moved from French Indo China to Burma
1 destroyer and 1 transport moved from 37 Sea Zone to 54 Sea Zone
3 submarines moved from 54 Sea Zone to 26 Sea Zone
3 submarines moved from 26 Sea Zone to 64 Sea Zone
7 submarines moved from 80 Sea Zone to 72 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 armour placed in French Indo China
1 armour, 1 fighter and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for ANZAC :
Formosa : 1 flag
Okinawa : 1 flag, 1 infantry
Burma : 3 armour, 1 artillery and 2 infantry
India : 1 artillery, 2 infantry and 1 mech_infantry
Queensland : 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Buryatia : 1 flag
French Indo China : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
44 Sea Zone : 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag
26 Sea Zone : 3 submarines
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 cruiser and 2 destroyers
54 Sea Zone : 1 destroyer and 1 transport
West India : 6 armour and 1 tactical_bomber
80 Sea Zone : 1 flag
64 Sea Zone : 3 submarines
72 Sea Zone : 7 submarinesProduction/PUs Summary :
Germans : 65 / 90
Russians : 4 / 0
Japanese : 8 / 6
Americans : 65 / 90
Chinese : 23 / 29
British : 30 / 31
UK_Pacific : 18 / 23
Italians : 22 / 27
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Politics - Germans
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
6 infantry moved from Normandy Bordeaux to 110 Sea Zone
6 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour, 8 infantry, 2 mech_infantrys and 6 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries, 10 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
6 bombers moved from Western Germany to United Kingdom
2 fighters moved from 110 Sea Zone to 103 Sea Zone
1 destroyer moved from 110 Sea Zone to 108 Sea Zone
1 destroyer moved from 108 Sea Zone to 103 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from Normandy Bordeaux to 104 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
2 mech_infantrys moved from Russia to Nenetsia
1 armour moved from Russia to Nenetsia
1 armour moved from Russia to Urals
1 mech_infantry moved from Novosibirsk to Timguska
1 tactical_bomber moved from Samara to Timguska
1 bomber moved from Russia to Timguska
1 mech_infantry moved from Vologda to Timguska
2 mech_infantrys moved from Vologda to Urals
1 mech_infantry moved from Russia to Urals
1 armour moved from 110 Sea Zone to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 1 armour, 2 artilleries, 6 bombers, 3 fighters, 10 infantry and 2 mech_infantrys
British defend with 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
Germans roll dice for 2 battleships and 2 cruisers in United Kingdom, round 2 : 3/4 hits
Germans roll dice for 1 armour, 2 artilleries, 6 bombers, 3 fighters, 10 infantry and 2 mech_infantrys in United Kingdom, round 2 : 10/24 hits
British roll dice for 4 artilleries, 14 infantry and 1 mech_infantry in United Kingdom, round 2 : 3/19 hits
13 infantry owned by the British and 3 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 2 artilleries, 6 bombers, 3 fighters, 7 infantry and 2 mech_infantrys in United Kingdom, round 3 : 4/21 hits
British roll dice for 4 artilleries, 1 infantry and 1 mech_infantry in United Kingdom, round 3 : 2/6 hits
1 infantry owned by the British, 2 infantry owned by the Germans, 2 artilleries owned by the British and 1 mech_infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 2 artilleries, 6 bombers, 3 fighters, 5 infantry and 2 mech_infantrys in United Kingdom, round 4 : 6/19 hits
British roll dice for 2 artilleries in United Kingdom, round 4 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the British lost in United Kingdom
Germans captures 31PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 2 artilleries, 6 bombers, 3 fighters, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 44
Casualties for Germans: 6 infantry
Casualties for British: 4 artilleries, 14 infantry and 1 mech_infantry
Battle in 103 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 103 Sea Zone
Germans roll dice for 1 fighter in 103 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 103 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Timguska
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 armour
Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Timguska, round 2 : 3/4 hits
Americans roll dice for 1 armour in Timguska, round 2 : 0/1 hits
1 armour owned by the Americans lost in Timguska
Germans win, taking Timguska from Americans with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Nenetsia
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 armour
Germans roll dice for 1 armour and 2 mech_infantrys in Nenetsia, round 2 : 2/3 hits
Americans roll dice for 1 armour in Nenetsia, round 2 : 0/1 hits
1 armour owned by the Americans lost in Nenetsia
Germans win, taking Nenetsia from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Urals
Germans attack with 1 armour and 3 mech_infantrys
Americans defend with 1 armour
Germans roll dice for 1 armour and 3 mech_infantrys in Urals, round 2 : 2/4 hits
Americans roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Urals
Germans win, taking Urals from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 103 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to 110 Sea Zone
6 bombers moved from United Kingdom to Western Germany
1 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Russia to Volgograd
1 bomber and 1 tactical_bomber moved from Timguska to Samara
1 mech_infantry moved from Persia to Trans-Jordan
1 mech_infantry moved from Persia to Trans-JordanPlace Units - Germans
1 artillery and 2 infantry placed in Persia
1 airfield placed in Normandy Bordeaux
1 destroyer and 1 submarine placed in 110 Sea Zone
1 fighter placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in Russia
2 mech_infantrys placed in Novgorod
2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,5
Germans collect 71 PUs (2 lost to blockades); end with 102 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 109 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 129 PUsTerritory Summary for Germans :
Timguska : 1 flag, 2 mech_infantrys
Trans-Jordan : 1 flag, 2 aaGuns, 3 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
United Kingdom : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 6 bombers, 1 factory_major and 1 harbour
Germany : 1 factory_major
Norway : 1 factory_minor
Southern Italy : 2 aaGuns, 1 infantry and 5 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Nenetsia : 1 flag, 1 armour and 2 mech_infantrys
Urals : 1 flag, 1 armour and 2 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 2 armour
Vologda : 1 flag
Volgograd : 1 flag, 1 armour, 1 factory_minor and 3 mech_infantrys
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber
104 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
Eastern Persia : 1 flag, 1 infantry
Northwest Persia : 1 armour and 3 mech_infantrys
Persia : 1 flag, 2 aaGuns, 4 armour, 7 artilleries, 1 factory_minor, 7 infantry and 8 mech_infantrys
Finland : 1 flag
110 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters, 4 submarines and 8 transportsProduction/PUs Summary :
Germans : 73 / 129
Russians : 4 / 0
Japanese : 8 / 6
Americans : 63 / 90
Chinese : 23 / 29
British : 24 / 0
UK_Pacific : 18 / 23
Italians : 22 / 27
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,2,2,2,2,6,5,1,4,6,3,1,3,3,1,4,4,1,1,4,4,5,5,4,2,3,4,3
Japanese collect 0 PUs (8 lost to blockades); end with 6 PUs totalTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 6 tactical_bombers
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
Persia : 2 fighters and 1 tactical_bomberProduction/PUs Summary :
Germans : 73 / 129
Russians : 4 / 0
Japanese : 8 / 6
Americans : 63 / 90
Chinese : 23 / 29
British : 24 / 0
UK_Pacific : 18 / 23
Italians : 22 / 27
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - Americans
Americans buy 5 armour, 2 artilleries, 8 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 armour moved from Kansu to Kazakhstan
3 armour moved from Kansu to Novosibirsk
2 armour moved from Suiyuyan to Timguska
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
8 fighters moved from 91 Sea Zone to 104 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - Americans
Americans buy 5 armour, 2 artilleries, 8 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 armour moved from Kansu to Kazakhstan
3 armour moved from Kansu to Novosibirsk
2 armour moved from Suiyuyan to Timguska
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
8 fighters moved from 91 Sea Zone to 104 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau IslandCombat - Americans
Battle in Timguska
Americans attack with 2 armour
Germans defend with 2 mech_infantrys
Americans win, taking Timguska from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 armour
Battle in Novosibirsk
Americans attack with 3 armour
Germans defend with 2 armour
Americans win, taking Novosibirsk from Germans with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Americans: 1 armour
Battle in Kazakhstan
Americans attack with 3 armour
Italians defend with 2 infantry
Americans win, taking Kazakhstan from Italians with 2 armour remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour
Battle in Paulau Island
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 8 fighters
Germans defend with 1 submarine
Americans win, taking Paulau Island from Japanese with 8 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
8 fighters moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
2 artilleries and 2 infantry moved from Tobruk to Alexandria
1 artillery and 3 infantry moved from Libya to Tobruk
3 artilleries and 5 infantry moved from Algeria to Tunisia
2 artilleries and 4 infantry moved from Morocco to Algeria
1 armour, 1 artillery and 6 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 fighters, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 101 Sea Zone
3 armour moved from Buryatia to Yenisey
3 armour moved from Korea to Buryatia
1 artillery moved from Jehol to Chahar
3 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
3 armour placed in Korea
4 transports placed in 10 Sea Zone
2 armour, 2 artilleries and 6 infantry placed in Eastern United States
Americans undo move 2.
1 transport placed in 101 Sea Zone
Americans undo move 3.
2 infantry placed in Western United States
4 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
8 artilleries and 8 infantry moved from Anhwe to HopeiPlace Units - Chinese
5 artilleries and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Combat Move - British
2 infantry moved from West India to Eastern Persia
1 armour moved from West India to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from West India to Eastern Persia
1 armour moved from West India to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 1 armour and 2 infantry
Germans defend with 1 infantry
British win, taking Eastern Persia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
10 armour, 2 artilleries, 6 infantry and 6 mech_infantrys moved from West India to Eastern Persia
1 infantry moved from Yunnan to Burma
2 aaGuns, 2 artilleries and 5 infantry moved from India to West India
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
1 destroyer moved from 91 Sea Zone to 104 Sea ZonePlace Units - UK_Pacific
2 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 artilleries and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery, 3 infantry and 1 mech_infantry moved from Caucasus to Kazakhstan
1 artillery, 5 infantry and 1 mech_infantry moved from Samara to Novosibirsk
2 infantry moved from Volgograd to KazakhstanCombat - Italians
Battle in Kazakhstan
Italians attack with 1 artillery, 5 infantry and 1 mech_infantry
Americans defend with 2 armour
Italians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/7 hits
Americans roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Kazakhstan
Italians roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kazakhstan, round 3 : 1/6 hits
Americans roll dice for 2 armour in Kazakhstan, round 3 : 2/2 hits
1 armour owned by the Americans and 2 infantry owned by the Italians lost in Kazakhstan
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kazakhstan, round 4 : 0/4 hits
Americans roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Kazakhstan
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kazakhstan, round 5 : 1/3 hits
Americans roll dice for 1 armour in Kazakhstan, round 5 : 0/1 hits
1 armour owned by the Americans lost in Kazakhstan
Italians win, taking Kazakhstan from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 4 infantry
Casualties for Americans: 2 armour
Battle in Novosibirsk
Italians attack with 1 artillery, 5 infantry and 1 mech_infantry
Americans defend with 2 armour
Italians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Novosibirsk, round 2 : 3/7 hits
Americans roll dice for 2 armour in Novosibirsk, round 2 : 2/2 hits
2 armour owned by the Americans and 2 infantry owned by the Italians lost in Novosibirsk
Italians win, taking Novosibirsk from Americans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Americans: 2 armourNon Combat Move - Italians
1 fighter moved from Caucasus to Persia
1 artillery and 2 infantry moved from Rostov to Volgograd
1 armour moved from Ukraine to Volgograd
1 artillery and 1 infantry moved from Romania to BessarabiaPlace Units - Italians
1 infantry placed in Southern Italy
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Caucasus
1 infantry and 1 mech_infantry placed in RostovTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,3
Italians collect 19 PUs (4 lost to blockades); end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Trans-Jordan : 1 artillery and 2 infantry
Cyprus : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_minor
Southern Italy : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Rostov : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
Eastern Poland : 1 flag
Bessarabia : 1 artillery and 1 infantry
Tambov : 1 flag
Novosibirsk : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
Volgograd : 1 armour, 1 artillery and 2 infantry
Caucasus : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
99 Sea Zone : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 2 aaGuns, 1 fighter, 1 infantry and 1 mech_infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 71 / 129
Russians : 4 / 0
Japanese : 8 / 6
Americans : 64 / 91
Chinese : 23 / 29
British : 24 / 0
UK_Pacific : 18 / 23
Italians : 23 / 28
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 3 armour, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 44 Sea ZoneNon Combat Move - ANZAC
6 armour and 1 tactical_bomber moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 artillery and 2 infantry moved from India to West India
1 artillery and 2 infantry moved from Burma to India
3 armour moved from Burma to West India
3 armour moved from French Indo China to Burma
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
7 submarines moved from 72 Sea Zone to 70 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
3 submarines moved from 26 Sea Zone to 64 Sea Zone
3 submarines moved from 64 Sea Zone to 101 Sea Zone
1 cruiser and 2 destroyers moved from 6 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry and 1 mech_infantry placed in Queensland
1 mech_infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Adding units owned by ANZAC to Shan State: 1 fighter
EDIT: Turning off Edit Mode
3 armour placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 125 PUs;
Germans buy 3 armour, 2 bombers, 1 destroyer, 1 fighter, 8 infantry, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from United Kingdom to Scotland
Germans take Scotland from British
3 fighters moved from Normandy Bordeaux to 104 Sea Zone
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Americans
1 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska
1 bomber and 1 tactical_bomber moved from Samara to Timguska
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
6 bombers moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 6 bombers, 1 destroyer and 3 fighters
British defend with 1 destroyer
Germans roll dice for 6 bombers, 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 7/10 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 6 bombers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Timguska
Germans attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 armour
Germans roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Timguska, round 2 : 3/4 hits
Americans roll dice for 1 armour in Timguska, round 2 : 0/1 hits
1 armour owned by the Americans lost in Timguska
Germans win, taking Timguska from Americans with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eire: 1 armour
EDIT: Changing ownership of Eire from British to Germans
EDIT: Turning off Edit Mode
1 bomber and 1 tactical_bomber moved from Timguska to Novosibirsk
2 artilleries and 2 infantry moved from Samara to Novosibirsk
1 infantry moved from Russia to Samara
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Urals to Novosibirsk
1 mech_infantry moved from Nenetsia to Evenkiyskiy
1 armour and 1 mech_infantry moved from Nenetsia to Novosibirsk
2 mech_infantrys moved from Novgorod to Vologda
1 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 3 mech_infantrys moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia
2 mech_infantrys moved from Trans-Jordan to Persia
2 aaGuns, 3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from France to Normandy Bordeaux
6 bombers moved from 104 Sea Zone to United Kingdom
2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 submarines and 8 transports moved from 110 Sea Zone to 109 Sea Zone
3 fighters moved from 104 Sea Zone to United KingdomPlace Units - Germans
1 destroyer and 1 submarine placed in 109 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany
3 infantry placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in Russia
2 infantry placed in Normandy Bordeaux
1 infantry placed in United Kingdom
Germans undo move 5.
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
Germans undo move 8.
Germans undo move 4.
3 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,5
Germans collect 73 PUs (2 lost to blockades); end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag, 1 mech_infantry
Timguska : 1 flag, 1 armour and 1 mech_infantry
Trans-Jordan : 1 flag
Scotland : 1 flag, 1 airfield and 1 infantry
United Kingdom : 1 flag, 1 airfield, 1 armour, 2 artilleries, 6 bombers, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Germany : 1 factory_major
Norway : 1 factory_minor
Southern Italy : 2 aaGuns, 1 infantry and 5 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 2 armour, 2 artilleries, 1 bomber, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Vologda : 1 flag, 2 mech_infantrys
Volgograd : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 1 infantry
104 Sea Zone : 1 destroyer
Eire : 1 flag, 1 armour
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters, 5 submarines and 8 transports
Greece : 1 flag
Iraq : 2 aaGuns, 3 artilleries and 3 infantry
Northwest Persia : 1 armour and 3 mech_infantrys
Persia : 1 flag, 2 aaGuns, 5 armour, 7 artilleries, 1 factory_minor, 1 fighter, 10 infantry, 13 mech_infantrys and 1 tactical_bomber
Finland : 1 flagProduction/PUs Summary :
Germans : 75 / 100
Russians : 4 / 0
Japanese : 8 / 6
Americans : 62 / 91
Chinese : 23 / 29
British : 22 / 0
UK_Pacific : 18 / 23
Italians : 23 / 28
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
3 fighters and 6 tactical_bombers moved from Japan to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 3 fighters and 6 tactical_bombers
Americans defend with 3 armour, 1 factory_minor and 1 harbour
Japanese roll dice for 3 fighters and 6 tactical_bombers in Korea, round 2 : 2/9 hits
Americans roll dice for 3 armour in Korea, round 2 : 1/3 hits
2 armour owned by the Americans and 1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 2 fighters and 6 tactical_bombers in Korea, round 3 : 3/8 hits
Americans roll dice for 1 armour in Korea, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 armour owned by the Americans lost in Korea
Japanese win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 3 armourNon Combat Move - Japanese
2 fighters and 5 tactical_bombers moved from Korea to JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,2,1,3,4,1,2,6,3,4,2,3,6,1,1,1,2,1,2,1,6,6,3,1,3
Japanese collect 0 PUs (8 lost to blockades); end with 6 PUs totalTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 5 tactical_bombers
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
Persia : 2 fighters and 1 tactical_bomberProduction/PUs Summary :
Germans : 75 / 100
Russians : 4 / 0
Japanese : 8 / 6
Americans : 62 / 91
Chinese : 23 / 29
British : 22 / 0
UK_Pacific : 18 / 23
Italians : 23 / 28
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Purchase Units - Americans
Americans buy 3 armour, 1 artillery and 23 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan





