@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Greater Southern Germany to Germany
2 artilleries and 5 infantry moved from Northern Italy to Western Germany
2 artilleries and 1 infantry moved from Egypt to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Greater Southern Germany to Germany
2 artilleries and 5 infantry moved from Northern Italy to Western Germany
2 artilleries and 1 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries and 1 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Germany
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 armour and 1 factory_minor
Italians win, taking Germany from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Battle in Western Germany
Italians attack with 2 artilleries and 5 infantry
British defend with 3 fighters, 4 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 5 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
8 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 aaGun moved from Bryansk to Russia
2 fighters moved from Egypt to Northern Italy
Place Units - Italians
4 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Borneo
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Caroline Islands
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Non Combat Move - ANZAC
3 fighters moved from India to Eastern Persia
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
The game is saying its over - do you agree - can’t remember if I need to hold all cities for a full turn or if at the beginning of the turn order suffices for victory. Do you know?
had some problems saving the game - password issue - map attached.
Have the answer re: game is not won as per what I thought… just a matter of time for the Allies now!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
3 infantry moved from Jehol to Manchuria
1 submarine moved from 105 Sea Zone to 92 Sea Zone
Non Combat Move - Russians
2 aaGuns moved from Korea to Manchuria
Turn Complete - Russians
Correct, you need to hold at least 8 for a full round, starting from Italy’s taking of the 8th VC. Because the US took Berlin, it put you below the 7. The game forgets to reset the clock when that happens, hence it thinks you won. You had 8 VCs at the end of Germany’s turn, and you have it again now is all it checks.
So it is just a matter of time now. Two Rounds of no income for Germany did you in.
Go Japan!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
3 fighters moved from Japan to 33 Sea Zone
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 armour and 2 mech_infantrys moved from Iraq to Persia
2 bombers moved from Egypt to Western Germany
1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
3 fighters moved from Japan to 33 Sea Zone
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 armour and 2 mech_infantrys moved from Iraq to Persia
2 bombers moved from Egypt to Western Germany
1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Combat - Japanese
Battle in 92 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Japanese win with 1 cruiser remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Russians: 1 submarine
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Western Germany causes 5 damage total.
Battle in Persia
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 armour
Japanese win, taking Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 33 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 destroyer and 2 transports
Japanese win with 3 fighters remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 destroyer and 2 transports
Non Combat Move - Japanese
3 fighters moved from 33 Sea Zone to Caroline Islands
3 mech_infantrys moved from Egypt to 98 Sea Zone
3 mech_infantrys and 3 transports moved from 98 Sea Zone to 97 Sea Zone
3 mech_infantrys moved from 97 Sea Zone to Northern Italy
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 artillery moved from Turkmenistan to Kazakhstan
1 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Nenetsia to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Novgorod
1 bomber moved from Western Germany to Northern Italy
Place Units - Japanese
1 fighter placed in Japan
1 artillery placed in Iraq
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,2,5,6,6,2,6,3,3,3,4
Japanese collect 13 PUs (8 lost to blockades); end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans repair 0 damage on 1 factory_minor; Remaining resources: 168 PUs;
Americans buy 9 armour, 1 battleship, 1 bomber, 1 destroyer, 3 fighters, 3 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Central America to 89 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Denmark to 97 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 submarine moved from 44 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
3 destroyers and 2 transports moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from Eastern United States to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Anhwe to Hopei
Combat - Americans
Battle in 89 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans win, taking 89 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 97 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier and 3 transports
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for Japanese: 1 carrier and 3 transports
Battle in Iwo Jima
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Western Germany
2 fighters moved from 89 Sea Zone to 91 Sea Zone
1 armour, 2 fighters, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
Place Units - Americans
3 fighters placed in Western Germany
3 armour placed in Denmark
3 armour placed in Norway
1 armour placed in Eastern United States
1 battleship, 1 destroyer and 5 transports placed in 101 Sea Zone
2 armour, 1 bomber and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 artilleries and 7 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 2 bombers and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 2 PUs;
Combat Move - British
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Germany
4 fighters moved from United Kingdom to Germany
1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take French Indo China from UK_Pacific
French take French Equatorial Africa from British
French take Normandy Bordeaux from British
1 infantry moved from Normandy Bordeaux to France
1 infantry and 1 mech_infantry moved from Holland Belgium to France
3 armour, 3 mech_infantrys and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 armour moved from India to 39 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 fighter moved from India to Kenya
3 mech_infantrys moved from India to Eastern Persia
1 artillery and 3 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Japanese
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to Persia
1 artillery and 8 infantry moved from Yunnan to Szechwan
1 armour moved from Siam to Burma
Combat - British
Battle in 92 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 cruiser
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Anglo Egyptian Sudan
British attack with 3 armour, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 2 artilleries and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 3 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 mech_infantrys
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Italian Somaliland
Battle in Germany
British attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
Germans defend with 1 factory_minor and 3 fighters; Italians defend with 1 artillery
British captures 53PUs while taking Germans capital
British win, taking Italian Somaliland from Italians, taking Germany from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 24
Casualties for Germans: 3 fighters
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 artillery
Battle in Persia
British attack with 1 artillery and 4 infantry
Japanese defend with 1 armour and 2 mech_infantrys
British win, taking Persia from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for British: 2 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Non Combat Move - British
2 aaGuns moved from Eastern Persia to Turkmenistan
2 aaGuns moved from Eastern Persia to Persia
1 tactical_bomber moved from Anglo Egyptian Sudan to Kenya
4 fighters moved from Germany to Western Germany
1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 113 Sea Zone to Western Germany
Place Units - British
2 bombers placed in Union of South Africa
1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 89 PUs total
Place Units - UK_Pacific
2 bombers placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
UK_Pacific collect 24 PUs (2 lost to blockades); end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 2 bombers
Ok,ok, I submit…
Close one though! Rookie mistake let Germany open for conquest, but other wise I had you there.
Another?
Always up for another. I’ll start the bidding at Allies +12