@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
Dawgoneit +12 Allies -VS- Soul Axis
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
5 artilleries and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 7 artilleries and 6 infantry
Kiangsu : 1 artillery and 2 infantry
Shensi : 12 artilleries and 16 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 67 / 101
Russians : 4 / 0
Japanese : 8 / 6
Americans : 64 / 89
Chinese : 23 / 29
British : 30 / 30
UK_Pacific : 18 / 23
Italians : 21 / 26
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.929
Median : 2.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Germans Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.818
Median : 2.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Combat Move - British
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
8 armour, 1 infantry and 3 mech_infantrys moved from Eastern Persia to West India
2 armour, 1 infantry and 2 mech_infantrys moved from India to West India
8 armour and 1 mech_infantry moved from Shensi to Novosibirsk
1 artillery and 1 infantry moved from Szechwan to Sikang -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Purchase Units - British
British repair 3 damage on 1 factory_major; Remaining resources: 18 PUs;
British buy 3 armour; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
8 armour, 1 infantry and 3 mech_infantrys moved from Eastern Persia to West India
2 armour, 1 infantry and 2 mech_infantrys moved from India to West India
8 armour and 1 mech_infantry moved from Shensi to Novosibirsk
1 artillery and 1 infantry moved from Szechwan to SikangCombat - British
Battle in Novosibirsk
British attack with 8 armour and 1 mech_infantry
Germans defend with 5 armour and 6 mech_infantrys
British roll dice for 8 armour and 1 mech_infantry in Novosibirsk, round 2 : 5/9 hits
Germans roll dice for 5 armour and 6 mech_infantrys in Novosibirsk, round 2 : 2/11 hits
1 armour owned by the British, 1 mech_infantry owned by the British and 5 mech_infantrys owned by the Germans lost in Novosibirsk
British roll dice for 7 armour in Novosibirsk, round 3 : 3/7 hits
Germans roll dice for 5 armour and 1 mech_infantry in Novosibirsk, round 3 : 2/6 hits
2 armour owned by the British, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novosibirsk
British roll dice for 5 armour in Novosibirsk, round 4 : 1/5 hits
Germans roll dice for 3 armour in Novosibirsk, round 4 : 1/3 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Novosibirsk
British roll dice for 4 armour in Novosibirsk, round 5 : 2/4 hits
Germans roll dice for 2 armour in Novosibirsk, round 5 : 0/2 hits
2 armour owned by the Germans lost in Novosibirsk
British win, taking Novosibirsk from Germans with 4 armour remaining. Battle score for attacker is 26
Casualties for Germans: 5 armour and 6 mech_infantrys
Casualties for British: 4 armour and 1 mech_infantryNon Combat Move - British
1 infantry moved from Kwangtung to Kwangsi
2 aaGuns moved from Yunnan to BurmaPlace Units - British
3 armour placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 artilleries and 5 infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 1 infantry
Siam : 1 flag
Sikang : 1 artillery and 1 infantry
Burma : 2 aaGuns
India : 1 airfield, 2 artilleries, 1 factory_upgrade, 1 harbour and 5 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
West India : 11 armour, 3 infantry and 6 mech_infantrys
Belgian Congo : 2 armour, 1 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 harbour and 2 infantry
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Novosibirsk : 1 flag, 4 armour
Eire : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 aaGun
98 Sea Zone : 1 flag
91 Sea Zone : 2 battleships, 2 cruisers and 1 destroyerProduction/PUs Summary :
Germans : 66 / 101
Russians : 4 / 0
Japanese : 8 / 6
Americans : 64 / 89
Chinese : 23 / 29
British : 31 / 31
UK_Pacific : 18 / 23
Italians : 21 / 26
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 12 times
3 was rolled 7 times
4 was rolled 16 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.590
Median : 4.000
Variance : 1.050
Standard Deviation : 1.025
Total rolls : 61Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 4.040
Median : 4.000
Variance : 1.458
Standard Deviation : 1.208
Total rolls : 25British Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.480
Median : 4.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 25Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.818
Median : 2.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry and 1 mech_infantry moved from Persia to Eastern PersiaCombat - Italians
Battle in Eastern Persia
Italians attack with 3 infantry and 1 mech_infantry
ANZAC defend with 1 tactical_bomber; British defend with 1 aaGun
Italians roll dice for 3 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/4 hits
British roll dice for 1 aaGun and 1 tactical_bomber in Eastern Persia, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Eastern Persia
Italians roll dice for 2 infantry and 1 mech_infantry in Eastern Persia, round 3 : 0/3 hits
British roll dice for 1 aaGun and 1 tactical_bomber in Eastern Persia, round 3 : 0/1 hits
Italians roll dice for 2 infantry and 1 mech_infantry in Eastern Persia, round 4 : 0/3 hits
British roll dice for 1 aaGun and 1 tactical_bomber in Eastern Persia, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Eastern Persia
Italians roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 5 : 0/2 hits
British roll dice for 1 aaGun and 1 tactical_bomber in Eastern Persia, round 5 : 0/1 hits
Italians roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 6 : 0/2 hits
British roll dice for 1 aaGun and 1 tactical_bomber in Eastern Persia, round 6 : 1/1 hits
1 infantry owned by the Italians lost in Eastern Persia
1 mech_infantry owned by the Italians retreated to Persia
British win with 1 aaGun and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 infantry moved from Northwest Persia to Persia
1 artillery and 2 infantry moved from Caucasus to Volgograd
2 infantry and 1 mech_infantry moved from Rostov to Volgograd
1 armour moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
3 infantry and 1 mech_infantry moved from Volgograd to SamaraPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Caucasus
3 infantry placed in RostovTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,4
Italians collect 18 PUs (3 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Trans-Jordan : 1 artillery and 2 infantry
Cyprus : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 1 armour
Northern Italy : 1 factory_minor
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Rostov : 1 flag, 1 factory_minor and 3 infantry
Eastern Poland : 1 flag
Tambov : 1 flag
Volgograd : 1 artillery and 4 infantry
Caucasus : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry
Samara : 3 infantry and 1 mech_infantry
99 Sea Zone : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 2 aaGuns, 1 infantry and 1 mech_infantry
Yugoslavia : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 66 / 101
Russians : 4 / 0
Japanese : 8 / 6
Americans : 64 / 89
Chinese : 23 / 29
British : 31 / 31
UK_Pacific : 18 / 23
Italians : 21 / 27
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 3 armour and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
5 submarines moved from 75 Sea Zone to 80 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
3 submarines moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from Sikang to Kazakhstan
ANZAC take Kazakhstan from Germans -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 3 armour and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
5 submarines moved from 75 Sea Zone to 80 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
3 submarines moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from Sikang to Kazakhstan
ANZAC take Kazakhstan from GermansCombat - ANZAC
Battle in 80 Sea Zone
ANZAC attack with 1 destroyer and 8 submarines
Japanese defend with 2 battleships, 2 carriers, 1 cruiser and 2 transports
ANZAC win, taking 80 Sea Zone from Neutral with 7 submarines remaining. Battle score for attacker is 84
Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser and 2 transports
Casualties for ANZAC: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 mech_infantry moved from Borneo to 43 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery and 2 infantry moved from Shan State to Burma
3 armour moved from French Indo China to Burma
3 armour moved from Szechwan to Burma
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from Eastern Persia to West India
3 submarines moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
3 armour placed in French Indo China
3 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 27 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 1 destroyer, 3 infantry, 7 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Persia to Eastern Persia
1 submarine moved from 110 Sea Zone to 108 Sea Zone
Germans take 109 Sea Zone from British
1 submarine moved from 108 Sea Zone to 103 Sea Zone
2 bombers moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to 104 Sea Zone
2 artilleries and 4 infantry moved from Western Germany to 113 Sea Zone
2 armour moved from Western Germany to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
3 armour, 2 artilleries, 7 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
3 armour, 2 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
3 fighters moved from 110 Sea Zone to 103 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Iraq to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Vologda to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Persia to NovosibirskCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/2 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 103 Sea Zone
Germans attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 fighters in 103 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 103 Sea Zone
Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in United Kingdom
Germans attack with 3 armour, 2 artilleries and 7 infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
Germans roll dice for 2 battleships and 2 cruisers in United Kingdom, round 2 : 4/4 hits
Germans roll dice for 3 armour, 2 artilleries and 7 infantry in United Kingdom, round 2 : 3/12 hits
British roll dice for 5 aaGuns, 3 artilleries, 18 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/22 hits
2 infantry owned by the French, 6 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 3 armour, 2 artilleries and 1 infantry in United Kingdom, round 3 : 3/6 hits
British roll dice for 3 artilleries, 16 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/20 hits
3 infantry owned by the British, 1 infantry owned by the Germans, 2 armour owned by the Germans and 2 artilleries owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour in United Kingdom, round 4 : 1/1 hits
British roll dice for 3 artilleries, 13 infantry and 1 mech_infantry in United Kingdom, round 4 : 3/17 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in United Kingdom
British win with 3 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 3 armour, 2 artilleries and 7 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns and 4 infantry
Battle in Eastern Persia
Germans attack with 1 infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Kazakhstan
Germans attack with 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Germans roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits
ANZAC roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the ANZAC lost in Kazakhstan
Germans win, taking Kazakhstan from ANZAC with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Germans attack with 2 armour, 1 bomber and 5 mech_infantrys
British defend with 4 armour
Germans roll dice for 2 armour, 1 bomber and 5 mech_infantrys in Novosibirsk, round 2 : 1/8 hits
British roll dice for 4 armour in Novosibirsk, round 2 : 2/4 hits
1 armour owned by the British and 2 mech_infantrys owned by the Germans lost in Novosibirsk
Germans roll dice for 2 armour, 1 bomber and 3 mech_infantrys in Novosibirsk, round 3 : 0/6 hits
British roll dice for 3 armour in Novosibirsk, round 3 : 1/3 hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Novosibirsk, round 4 : 3/5 hits
British roll dice for 3 armour in Novosibirsk, round 4 : 1/3 hits
3 armour owned by the British and 1 mech_infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from British with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 4 mech_infantrys
Casualties for British: 4 armourNon Combat Move - Germans
1 bomber moved from Novosibirsk to Russia
1 infantry moved from Russia to Samara
2 artilleries and 1 infantry moved from Volgograd to Samara
1 tactical_bomber moved from Kazakhstan to Samara
1 armour and 2 mech_infantrys moved from Ukraine to Russia
3 mech_infantrys moved from Novgorod to Vologda
1 mech_infantry moved from Northwest Persia to Volgograd
3 artilleries and 3 infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
2 aaGuns moved from Iraq to Trans-Jordan
2 aaGuns moved from Iraq to Persia
4 bombers moved from Persia to Western Germany
3 fighters moved from 103 Sea Zone to 110 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
3 fighters moved from 104 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Southern Italy to Western Germany
1 bomber moved from United Kingdom to Western GermanyPlace Units - Germans
1 bomber placed in Western Germany
1 armour and 2 mech_infantrys placed in Russia
3 infantry placed in Western Germany
2 artilleries placed in Western Germany
1 armour and 2 mech_infantrys placed in Volgograd
1 artillery and 2 mech_infantrys placed in Persia
1 destroyer and 1 submarine placed in 110 Sea Zone
2 transports placed in 113 Sea Zone
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,2,5,6,2,4,1,5,2,4,4,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,2
Germans collect 63 PUs (4 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 1 infantry
Trans-Jordan : 1 flag, 2 aaGuns, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 armour, 2 artilleries, 6 bombers, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
Germany : 1 factory_major
Norway : 1 factory_minor
Southern Italy : 2 aaGuns, 1 infantry and 5 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 2 armour, 1 bomber, 1 factory_minor and 4 mech_infantrys
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 2 armour and 1 mech_infantry
Vologda : 1 flag, 3 mech_infantrys
Volgograd : 1 flag, 1 armour, 1 factory_minor and 3 mech_infantrys
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag, 2 artilleries, 2 infantry and 1 tactical_bomber
113 Sea Zone : 2 transports
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
Eastern Persia : 1 flag, 1 infantry
Persia : 1 flag, 2 aaGuns, 4 armour, 6 artilleries, 1 factory_minor, 5 infantry and 10 mech_infantrys
103 Sea Zone : 1 submarine
Finland : 1 flag
110 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters, 4 submarines and 6 transportsProduction/PUs Summary :
Germans : 67 / 90
Russians : 4 / 0
Japanese : 8 / 6
Americans : 64 / 89
Chinese : 23 / 29
British : 30 / 31
UK_Pacific : 18 / 23
Italians : 21 / 27
ANZAC : 26 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,6,2,4,4,3,6,6,6,3,2,6,6,5,5,3,6,5,3,6,2,5,5,5,2,3,3,5
Japanese collect 0 PUs (8 lost to blockades); end with 6 PUs totalTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 6 tactical_bombers
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
Persia : 2 fighters and 1 tactical_bomberProduction/PUs Summary :
Germans : 67 / 90
Russians : 4 / 0
Japanese : 8 / 6
Americans : 64 / 89
Chinese : 23 / 29
British : 30 / 31
UK_Pacific : 18 / 23
Italians : 21 / 27
ANZAC : 26 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 carrier, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Evenkiyskiy to Nenetsia
Americans take Urals from Germans
Americans take Nenetsia from Germans
1 armour moved from Yenisey to Urals
6 armour moved from Yenisey to Kansu
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
2 fighters moved from 91 Sea Zone to 103 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 carrier, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Evenkiyskiy to Nenetsia
Americans take Urals from Germans
Americans take Nenetsia from Germans
1 armour moved from Yenisey to Urals
6 armour moved from Yenisey to Kansu
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
2 fighters moved from 91 Sea Zone to 103 Sea ZoneCombat - Americans
Battle in 103 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 103 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from 103 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 artilleries and 2 infantry moved from Libya to Tobruk
1 artillery and 3 infantry moved from Tunisia to Libya
3 artilleries and 5 infantry moved from Morocco to Algeria
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 armour moved from Jehol to Suiyuyan
3 armour moved from Korea to Buryatia
1 artillery moved from Manchuria to Jehol
1 transport moved from 10 Sea Zone to 89 Sea ZonePlace Units - Americans
3 armour, 1 artillery and 6 infantry placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Americans undo move 1.
3 armour placed in Korea
1 armour, 1 artillery and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Korea : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Jehol : 1 artillery
Marianas : 1 flag, 2 infantry
Suiyuyan : 2 armour
Kansu : 6 armour
Philippines : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 armour
Buryatia : 3 armour
42 Sea Zone : 1 flag
22 Sea Zone : 1 transport
6 Sea Zone : 5 carriers, 1 destroyer, 9 fighters and 4 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
Alexandria : 1 artillery and 1 infantry
Egypt : 2 armour and 1 mech_infantry
Morocco : 1 flag, 2 artilleries and 4 infantry
Algeria : 1 flag, 3 artilleries and 5 infantry
Tobruk : 2 artilleries and 2 infantry
Libya : 1 artillery and 3 infantry
Nenetsia : 1 flag, 1 armour
Urals : 1 flag, 1 armour
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
89 Sea Zone : 1 transport
93 Sea Zone : 1 flag
97 Sea Zone : 2 submarines
101 Sea Zone : 1 carrier, 2 fighters and 5 transports
Brazil : 1 flag, 1 infantry
103 Sea Zone : 1 destroyer and 1 submarine
91 Sea Zone : 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 3 transportsProduction/PUs Summary :
Germans : 66 / 90
Russians : 4 / 0
Japanese : 8 / 6
Americans : 65 / 90
Chinese : 23 / 29
British : 30 / 31
UK_Pacific : 18 / 23
Italians : 21 / 27
ANZAC : 26 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
7 artilleries and 6 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to AnhwePlace Units - Chinese
5 artilleries and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shensi : 17 artilleries and 19 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Anhwe : 8 artilleries and 8 infantryProduction/PUs Summary :
Germans : 66 / 90
Russians : 4 / 0
Japanese : 8 / 6
Americans : 65 / 90
Chinese : 23 / 29
British : 30 / 31
UK_Pacific : 18 / 23
Italians : 21 / 27
ANZAC : 26 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Combat Move - British
1 artillery and 1 infantry moved from Sikang to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - British
British repair 4 damage on 1 factory_major; Remaining resources: 28 PUs;
British buy 3 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Sikang to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the British lost in Kazakhstan
British roll dice for 1 artillery in Kazakhstan, round 4 : 1/1 hits
Germans roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Union of South Africa to Belgian Congo
2 artilleries and 5 infantry moved from India to West India
1 infantry moved from Kwangsi to Yunnan
2 aaGuns moved from Burma to IndiaPlace Units - British
3 armour placed in Union of South Africa
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 artilleries and 5 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Yunnan : 1 infantry
India : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_upgrade, 1 harbour and 5 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
Kazakhstan : 1 flag, 1 artillery
West India : 11 armour, 2 artilleries, 8 infantry and 6 mech_infantrys
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag
98 Sea Zone : 1 flag
91 Sea Zone : 2 battleships, 2 cruisers and 1 destroyerProduction/PUs Summary :
Germans : 65 / 90
Russians : 4 / 0
Japanese : 8 / 6
Americans : 65 / 90
Chinese : 23 / 29
British : 31 / 31
UK_Pacific : 18 / 23
Italians : 21 / 27
ANZAC : 26 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.071
Median : 3.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Caucasus to KazakhstanCombat - Italians
Battle in Kazakhstan
Italians attack with 1 fighter and 2 infantry
British defend with 1 artillery
Italians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 0/3 hits
British roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 3 : 1/3 hits
British roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
1 artillery owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 infantry moved from Volgograd to Samara
2 infantry moved from Rostov to Volgograd
1 artillery and 1 infantry moved from Volgograd to Samara
1 fighter moved from Kazakhstan to Samara
1 infantry moved from Rostov to Caucasus
1 armour moved from Romania to Ukraine
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 fighter moved from Samara to CaucasusPlace Units - Italians
1 fighter placed in Southern Italy
1 infantry and 1 mech_infantry placed in Caucasus
1 artillery and 2 infantry placed in RostovTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,2,5,2,1,4,6,1,1,4,6,5,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,5
Italians collect 18 PUs (4 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag, 2 infantry
Trans-Jordan : 1 artillery and 2 infantry
Cyprus : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 1 artillery and 1 infantry
Northern Italy : 1 factory_minor
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Rostov : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Eastern Poland : 1 flag
Tambov : 1 flag
Ukraine : 1 armour
Volgograd : 2 infantry
Caucasus : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry
Samara : 1 artillery, 5 infantry and 1 mech_infantry
99 Sea Zone : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 2 aaGuns, 1 infantry and 1 mech_infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 65 / 90
Russians : 4 / 0
Japanese : 8 / 6
Americans : 65 / 90
Chinese : 23 / 29
British : 30 / 31
UK_Pacific : 18 / 23
Italians : 22 / 27
ANZAC : 26 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 4 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
6 armour moved from Burma to West India
1 artillery and 2 infantry moved from Burma to India
1 mech_infantry moved from Shan State to India
1 artillery and 2 infantry moved from Shan State to Burma
3 armour moved from French Indo China to Burma
1 destroyer and 1 transport moved from 37 Sea Zone to 54 Sea Zone
3 submarines moved from 54 Sea Zone to 26 Sea Zone
3 submarines moved from 26 Sea Zone to 64 Sea Zone
7 submarines moved from 80 Sea Zone to 72 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 armour placed in French Indo China
1 armour, 1 fighter and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for ANZAC :
Formosa : 1 flag
Okinawa : 1 flag, 1 infantry
Burma : 3 armour, 1 artillery and 2 infantry
India : 1 artillery, 2 infantry and 1 mech_infantry
Queensland : 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Buryatia : 1 flag
French Indo China : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
44 Sea Zone : 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag
26 Sea Zone : 3 submarines
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 cruiser and 2 destroyers
54 Sea Zone : 1 destroyer and 1 transport
West India : 6 armour and 1 tactical_bomber
80 Sea Zone : 1 flag
64 Sea Zone : 3 submarines
72 Sea Zone : 7 submarinesProduction/PUs Summary :
Germans : 65 / 90
Russians : 4 / 0
Japanese : 8 / 6
Americans : 65 / 90
Chinese : 23 / 29
British : 30 / 31
UK_Pacific : 18 / 23
Italians : 22 / 27
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Politics - Germans
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
6 infantry moved from Normandy Bordeaux to 110 Sea Zone
6 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour, 8 infantry, 2 mech_infantrys and 6 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries, 10 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
6 bombers moved from Western Germany to United Kingdom
2 fighters moved from 110 Sea Zone to 103 Sea Zone
1 destroyer moved from 110 Sea Zone to 108 Sea Zone
1 destroyer moved from 108 Sea Zone to 103 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from Normandy Bordeaux to 104 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
2 mech_infantrys moved from Russia to Nenetsia
1 armour moved from Russia to Nenetsia
1 armour moved from Russia to Urals
1 mech_infantry moved from Novosibirsk to Timguska
1 tactical_bomber moved from Samara to Timguska
1 bomber moved from Russia to Timguska
1 mech_infantry moved from Vologda to Timguska
2 mech_infantrys moved from Vologda to Urals
1 mech_infantry moved from Russia to Urals
1 armour moved from 110 Sea Zone to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 1 armour, 2 artilleries, 6 bombers, 3 fighters, 10 infantry and 2 mech_infantrys
British defend with 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
Germans roll dice for 2 battleships and 2 cruisers in United Kingdom, round 2 : 3/4 hits
Germans roll dice for 1 armour, 2 artilleries, 6 bombers, 3 fighters, 10 infantry and 2 mech_infantrys in United Kingdom, round 2 : 10/24 hits
British roll dice for 4 artilleries, 14 infantry and 1 mech_infantry in United Kingdom, round 2 : 3/19 hits
13 infantry owned by the British and 3 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 2 artilleries, 6 bombers, 3 fighters, 7 infantry and 2 mech_infantrys in United Kingdom, round 3 : 4/21 hits
British roll dice for 4 artilleries, 1 infantry and 1 mech_infantry in United Kingdom, round 3 : 2/6 hits
1 infantry owned by the British, 2 infantry owned by the Germans, 2 artilleries owned by the British and 1 mech_infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 2 artilleries, 6 bombers, 3 fighters, 5 infantry and 2 mech_infantrys in United Kingdom, round 4 : 6/19 hits
British roll dice for 2 artilleries in United Kingdom, round 4 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the British lost in United Kingdom
Germans captures 31PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 2 artilleries, 6 bombers, 3 fighters, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 44
Casualties for Germans: 6 infantry
Casualties for British: 4 artilleries, 14 infantry and 1 mech_infantry
Battle in 103 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 103 Sea Zone
Germans roll dice for 1 fighter in 103 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 103 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Timguska
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 armour
Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Timguska, round 2 : 3/4 hits
Americans roll dice for 1 armour in Timguska, round 2 : 0/1 hits
1 armour owned by the Americans lost in Timguska
Germans win, taking Timguska from Americans with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Nenetsia
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 armour
Germans roll dice for 1 armour and 2 mech_infantrys in Nenetsia, round 2 : 2/3 hits
Americans roll dice for 1 armour in Nenetsia, round 2 : 0/1 hits
1 armour owned by the Americans lost in Nenetsia
Germans win, taking Nenetsia from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Urals
Germans attack with 1 armour and 3 mech_infantrys
Americans defend with 1 armour
Germans roll dice for 1 armour and 3 mech_infantrys in Urals, round 2 : 2/4 hits
Americans roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Urals
Germans win, taking Urals from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 103 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to 110 Sea Zone
6 bombers moved from United Kingdom to Western Germany
1 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Russia to Volgograd
1 bomber and 1 tactical_bomber moved from Timguska to Samara
1 mech_infantry moved from Persia to Trans-Jordan
1 mech_infantry moved from Persia to Trans-JordanPlace Units - Germans
1 artillery and 2 infantry placed in Persia
1 airfield placed in Normandy Bordeaux
1 destroyer and 1 submarine placed in 110 Sea Zone
1 fighter placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in Russia
2 mech_infantrys placed in Novgorod
2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,5
Germans collect 71 PUs (2 lost to blockades); end with 102 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 109 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 129 PUsTerritory Summary for Germans :
Timguska : 1 flag, 2 mech_infantrys
Trans-Jordan : 1 flag, 2 aaGuns, 3 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
United Kingdom : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 6 bombers, 1 factory_major and 1 harbour
Germany : 1 factory_major
Norway : 1 factory_minor
Southern Italy : 2 aaGuns, 1 infantry and 5 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Nenetsia : 1 flag, 1 armour and 2 mech_infantrys
Urals : 1 flag, 1 armour and 2 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 2 armour
Vologda : 1 flag
Volgograd : 1 flag, 1 armour, 1 factory_minor and 3 mech_infantrys
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber
104 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
Eastern Persia : 1 flag, 1 infantry
Northwest Persia : 1 armour and 3 mech_infantrys
Persia : 1 flag, 2 aaGuns, 4 armour, 7 artilleries, 1 factory_minor, 7 infantry and 8 mech_infantrys
Finland : 1 flag
110 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters, 4 submarines and 8 transportsProduction/PUs Summary :
Germans : 73 / 129
Russians : 4 / 0
Japanese : 8 / 6
Americans : 63 / 90
Chinese : 23 / 29
British : 24 / 0
UK_Pacific : 18 / 23
Italians : 22 / 27
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,2,2,2,2,6,5,1,4,6,3,1,3,3,1,4,4,1,1,4,4,5,5,4,2,3,4,3
Japanese collect 0 PUs (8 lost to blockades); end with 6 PUs totalTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 6 tactical_bombers
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
Persia : 2 fighters and 1 tactical_bomberProduction/PUs Summary :
Germans : 73 / 129
Russians : 4 / 0
Japanese : 8 / 6
Americans : 63 / 90
Chinese : 23 / 29
British : 24 / 0
UK_Pacific : 18 / 23
Italians : 22 / 27
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





