@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry and 1 mech_infantry moved from Persia to Eastern Persia
Combat - Italians
Battle in Eastern Persia
Italians attack with 3 infantry and 1 mech_infantry
ANZAC defend with 1 tactical_bomber; British defend with 1 aaGun
Italians roll dice for 3 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/4 hits
British roll dice for 1 aaGun and 1 tactical_bomber in Eastern Persia, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Eastern Persia
Italians roll dice for 2 infantry and 1 mech_infantry in Eastern Persia, round 3 : 0/3 hits
British roll dice for 1 aaGun and 1 tactical_bomber in Eastern Persia, round 3 : 0/1 hits
Italians roll dice for 2 infantry and 1 mech_infantry in Eastern Persia, round 4 : 0/3 hits
British roll dice for 1 aaGun and 1 tactical_bomber in Eastern Persia, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Eastern Persia
Italians roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 5 : 0/2 hits
British roll dice for 1 aaGun and 1 tactical_bomber in Eastern Persia, round 5 : 0/1 hits
Italians roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 6 : 0/2 hits
British roll dice for 1 aaGun and 1 tactical_bomber in Eastern Persia, round 6 : 1/1 hits
1 infantry owned by the Italians lost in Eastern Persia
1 mech_infantry owned by the Italians retreated to Persia
British win with 1 aaGun and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Italians: 3 infantry
Non Combat Move - Italians
1 infantry moved from Northwest Persia to Persia
1 artillery and 2 infantry moved from Caucasus to Volgograd
2 infantry and 1 mech_infantry moved from Rostov to Volgograd
1 armour moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
3 infantry and 1 mech_infantry moved from Volgograd to Samara
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Caucasus
3 infantry placed in Rostov
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,4
Italians collect 18 PUs (3 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for Italians :
Trans-Jordan : 1 artillery and 2 infantry
Cyprus : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 1 armour
Northern Italy : 1 factory_minor
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Rostov : 1 flag, 1 factory_minor and 3 infantry
Eastern Poland : 1 flag
Tambov : 1 flag
Volgograd : 1 artillery and 4 infantry
Caucasus : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry
Samara : 3 infantry and 1 mech_infantry
99 Sea Zone : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 2 aaGuns, 1 infantry and 1 mech_infantry
Yugoslavia : 1 flag, 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 66 / 101
Russians : 4 / 0
Japanese : 8 / 6
Americans : 64 / 89
Chinese : 23 / 29
British : 31 / 31
UK_Pacific : 18 / 23
Italians : 21 / 27
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 3 armour and 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
5 submarines moved from 75 Sea Zone to 80 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
3 submarines moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from Sikang to Kazakhstan
ANZAC take Kazakhstan from Germans
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 3 armour and 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
5 submarines moved from 75 Sea Zone to 80 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
3 submarines moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from Sikang to Kazakhstan
ANZAC take Kazakhstan from Germans
Combat - ANZAC
Battle in 80 Sea Zone
ANZAC attack with 1 destroyer and 8 submarines
Japanese defend with 2 battleships, 2 carriers, 1 cruiser and 2 transports
ANZAC win, taking 80 Sea Zone from Neutral with 7 submarines remaining. Battle score for attacker is 84
Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser and 2 transports
Casualties for ANZAC: 1 destroyer and 1 submarine
Non Combat Move - ANZAC
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 mech_infantry moved from Borneo to 43 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery and 2 infantry moved from Shan State to Burma
3 armour moved from French Indo China to Burma
3 armour moved from Szechwan to Burma
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from Eastern Persia to West India
3 submarines moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
3 armour placed in French Indo China
3 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 27 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 1 destroyer, 3 infantry, 7 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Persia to Eastern Persia
1 submarine moved from 110 Sea Zone to 108 Sea Zone
Germans take 109 Sea Zone from British
1 submarine moved from 108 Sea Zone to 103 Sea Zone
2 bombers moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to 104 Sea Zone
2 artilleries and 4 infantry moved from Western Germany to 113 Sea Zone
2 armour moved from Western Germany to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
3 armour, 2 artilleries, 7 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
3 armour, 2 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
3 fighters moved from 110 Sea Zone to 103 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Iraq to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Vologda to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Persia to Novosibirsk
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/2 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 103 Sea Zone
Germans attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 fighters in 103 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 103 Sea Zone
Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in United Kingdom
Germans attack with 3 armour, 2 artilleries and 7 infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
Germans roll dice for 2 battleships and 2 cruisers in United Kingdom, round 2 : 4/4 hits
Germans roll dice for 3 armour, 2 artilleries and 7 infantry in United Kingdom, round 2 : 3/12 hits
British roll dice for 5 aaGuns, 3 artilleries, 18 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/22 hits
2 infantry owned by the French, 6 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 3 armour, 2 artilleries and 1 infantry in United Kingdom, round 3 : 3/6 hits
British roll dice for 3 artilleries, 16 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/20 hits
3 infantry owned by the British, 1 infantry owned by the Germans, 2 armour owned by the Germans and 2 artilleries owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour in United Kingdom, round 4 : 1/1 hits
British roll dice for 3 artilleries, 13 infantry and 1 mech_infantry in United Kingdom, round 4 : 3/17 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in United Kingdom
British win with 3 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 3 armour, 2 artilleries and 7 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns and 4 infantry
Battle in Eastern Persia
Germans attack with 1 infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Kazakhstan
Germans attack with 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Germans roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits
ANZAC roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the ANZAC lost in Kazakhstan
Germans win, taking Kazakhstan from ANZAC with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Germans attack with 2 armour, 1 bomber and 5 mech_infantrys
British defend with 4 armour
Germans roll dice for 2 armour, 1 bomber and 5 mech_infantrys in Novosibirsk, round 2 : 1/8 hits
British roll dice for 4 armour in Novosibirsk, round 2 : 2/4 hits
1 armour owned by the British and 2 mech_infantrys owned by the Germans lost in Novosibirsk
Germans roll dice for 2 armour, 1 bomber and 3 mech_infantrys in Novosibirsk, round 3 : 0/6 hits
British roll dice for 3 armour in Novosibirsk, round 3 : 1/3 hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Novosibirsk, round 4 : 3/5 hits
British roll dice for 3 armour in Novosibirsk, round 4 : 1/3 hits
3 armour owned by the British and 1 mech_infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from British with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 4 mech_infantrys
Casualties for British: 4 armour
Non Combat Move - Germans
1 bomber moved from Novosibirsk to Russia
1 infantry moved from Russia to Samara
2 artilleries and 1 infantry moved from Volgograd to Samara
1 tactical_bomber moved from Kazakhstan to Samara
1 armour and 2 mech_infantrys moved from Ukraine to Russia
3 mech_infantrys moved from Novgorod to Vologda
1 mech_infantry moved from Northwest Persia to Volgograd
3 artilleries and 3 infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
2 aaGuns moved from Iraq to Trans-Jordan
2 aaGuns moved from Iraq to Persia
4 bombers moved from Persia to Western Germany
3 fighters moved from 103 Sea Zone to 110 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
3 fighters moved from 104 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Southern Italy to Western Germany
1 bomber moved from United Kingdom to Western Germany
Place Units - Germans
1 bomber placed in Western Germany
1 armour and 2 mech_infantrys placed in Russia
3 infantry placed in Western Germany
2 artilleries placed in Western Germany
1 armour and 2 mech_infantrys placed in Volgograd
1 artillery and 2 mech_infantrys placed in Persia
1 destroyer and 1 submarine placed in 110 Sea Zone
2 transports placed in 113 Sea Zone
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,2,5,6,2,4,1,5,2,4,4,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,2
Germans collect 63 PUs (4 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag, 1 infantry
Trans-Jordan : 1 flag, 2 aaGuns, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 armour, 2 artilleries, 6 bombers, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
Germany : 1 factory_major
Norway : 1 factory_minor
Southern Italy : 2 aaGuns, 1 infantry and 5 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 2 armour, 1 bomber, 1 factory_minor and 4 mech_infantrys
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 2 armour and 1 mech_infantry
Vologda : 1 flag, 3 mech_infantrys
Volgograd : 1 flag, 1 armour, 1 factory_minor and 3 mech_infantrys
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag, 2 artilleries, 2 infantry and 1 tactical_bomber
113 Sea Zone : 2 transports
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
Eastern Persia : 1 flag, 1 infantry
Persia : 1 flag, 2 aaGuns, 4 armour, 6 artilleries, 1 factory_minor, 5 infantry and 10 mech_infantrys
103 Sea Zone : 1 submarine
Finland : 1 flag
110 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters, 4 submarines and 6 transports
Production/PUs Summary :
Germans : 67 / 90
Russians : 4 / 0
Japanese : 8 / 6
Americans : 64 / 89
Chinese : 23 / 29
British : 30 / 31
UK_Pacific : 18 / 23
Italians : 21 / 27
ANZAC : 26 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 6 PUs;
Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,6,2,4,4,3,6,6,6,3,2,6,6,5,5,3,6,5,3,6,2,5,5,5,2,3,3,5
Japanese collect 0 PUs (8 lost to blockades); end with 6 PUs total
Territory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 6 tactical_bombers
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
Persia : 2 fighters and 1 tactical_bomber
Production/PUs Summary :
Germans : 67 / 90
Russians : 4 / 0
Japanese : 8 / 6
Americans : 64 / 89
Chinese : 23 / 29
British : 30 / 31
UK_Pacific : 18 / 23
Italians : 21 / 27
ANZAC : 26 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 carrier, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Evenkiyskiy to Nenetsia
Americans take Urals from Germans
Americans take Nenetsia from Germans
1 armour moved from Yenisey to Urals
6 armour moved from Yenisey to Kansu
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
2 fighters moved from 91 Sea Zone to 103 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 carrier, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Evenkiyskiy to Nenetsia
Americans take Urals from Germans
Americans take Nenetsia from Germans
1 armour moved from Yenisey to Urals
6 armour moved from Yenisey to Kansu
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
2 fighters moved from 91 Sea Zone to 103 Sea Zone
Combat - Americans
Battle in 103 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 103 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from 103 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 artilleries and 2 infantry moved from Libya to Tobruk
1 artillery and 3 infantry moved from Tunisia to Libya
3 artilleries and 5 infantry moved from Morocco to Algeria
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 armour moved from Jehol to Suiyuyan
3 armour moved from Korea to Buryatia
1 artillery moved from Manchuria to Jehol
1 transport moved from 10 Sea Zone to 89 Sea Zone
Place Units - Americans
3 armour, 1 artillery and 6 infantry placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Americans undo move 1.
3 armour placed in Korea
1 armour, 1 artillery and 6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Korea : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Jehol : 1 artillery
Marianas : 1 flag, 2 infantry
Suiyuyan : 2 armour
Kansu : 6 armour
Philippines : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 armour
Buryatia : 3 armour
42 Sea Zone : 1 flag
22 Sea Zone : 1 transport
6 Sea Zone : 5 carriers, 1 destroyer, 9 fighters and 4 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
Alexandria : 1 artillery and 1 infantry
Egypt : 2 armour and 1 mech_infantry
Morocco : 1 flag, 2 artilleries and 4 infantry
Algeria : 1 flag, 3 artilleries and 5 infantry
Tobruk : 2 artilleries and 2 infantry
Libya : 1 artillery and 3 infantry
Nenetsia : 1 flag, 1 armour
Urals : 1 flag, 1 armour
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
89 Sea Zone : 1 transport
93 Sea Zone : 1 flag
97 Sea Zone : 2 submarines
101 Sea Zone : 1 carrier, 2 fighters and 5 transports
Brazil : 1 flag, 1 infantry
103 Sea Zone : 1 destroyer and 1 submarine
91 Sea Zone : 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 3 transports
Production/PUs Summary :
Germans : 66 / 90
Russians : 4 / 0
Japanese : 8 / 6
Americans : 65 / 90
Chinese : 23 / 29
British : 30 / 31
UK_Pacific : 18 / 23
Italians : 21 / 27
ANZAC : 26 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
7 artilleries and 6 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
Place Units - Chinese
5 artilleries and 3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Territory Summary for Chinese :
Shensi : 17 artilleries and 19 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Anhwe : 8 artilleries and 8 infantry
Production/PUs Summary :
Germans : 66 / 90
Russians : 4 / 0
Japanese : 8 / 6
Americans : 65 / 90
Chinese : 23 / 29
British : 30 / 31
UK_Pacific : 18 / 23
Italians : 21 / 27
ANZAC : 26 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Combat Move - British
1 artillery and 1 infantry moved from Sikang to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - British
British repair 4 damage on 1 factory_major; Remaining resources: 28 PUs;
British buy 3 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Sikang to Kazakhstan
Combat - British
Battle in Kazakhstan
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the British lost in Kazakhstan
British roll dice for 1 artillery in Kazakhstan, round 4 : 1/1 hits
Germans roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Union of South Africa to Belgian Congo
2 artilleries and 5 infantry moved from India to West India
1 infantry moved from Kwangsi to Yunnan
2 aaGuns moved from Burma to India
Place Units - British
3 armour placed in Union of South Africa
1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
2 artilleries and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 artilleries and 5 infantry
Territory Summary for British and UK_Pacific :
Siam : 1 flag
Yunnan : 1 infantry
India : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_upgrade, 1 harbour and 5 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
Kazakhstan : 1 flag, 1 artillery
West India : 11 armour, 2 artilleries, 8 infantry and 6 mech_infantrys
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag
98 Sea Zone : 1 flag
91 Sea Zone : 2 battleships, 2 cruisers and 1 destroyer
Production/PUs Summary :
Germans : 65 / 90
Russians : 4 / 0
Japanese : 8 / 6
Americans : 65 / 90
Chinese : 23 / 29
British : 31 / 31
UK_Pacific : 18 / 23
Italians : 21 / 27
ANZAC : 26 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.071
Median : 3.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
British Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 fighter and 2 infantry
British defend with 1 artillery
Italians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 0/3 hits
British roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 3 : 1/3 hits
British roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
1 artillery owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 infantry moved from Volgograd to Samara
2 infantry moved from Rostov to Volgograd
1 artillery and 1 infantry moved from Volgograd to Samara
1 fighter moved from Kazakhstan to Samara
1 infantry moved from Rostov to Caucasus
1 armour moved from Romania to Ukraine
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 fighter moved from Samara to Caucasus
Place Units - Italians
1 fighter placed in Southern Italy
1 infantry and 1 mech_infantry placed in Caucasus
1 artillery and 2 infantry placed in Rostov
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,2,5,2,1,4,6,1,1,4,6,5,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,5
Italians collect 18 PUs (4 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for Italians :
Kazakhstan : 1 flag, 2 infantry
Trans-Jordan : 1 artillery and 2 infantry
Cyprus : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 1 artillery and 1 infantry
Northern Italy : 1 factory_minor
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Rostov : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Eastern Poland : 1 flag
Tambov : 1 flag
Ukraine : 1 armour
Volgograd : 2 infantry
Caucasus : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry
Samara : 1 artillery, 5 infantry and 1 mech_infantry
99 Sea Zone : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 2 aaGuns, 1 infantry and 1 mech_infantry
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 65 / 90
Russians : 4 / 0
Japanese : 8 / 6
Americans : 65 / 90
Chinese : 23 / 29
British : 30 / 31
UK_Pacific : 18 / 23
Italians : 22 / 27
ANZAC : 26 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 4 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
6 armour moved from Burma to West India
1 artillery and 2 infantry moved from Burma to India
1 mech_infantry moved from Shan State to India
1 artillery and 2 infantry moved from Shan State to Burma
3 armour moved from French Indo China to Burma
1 destroyer and 1 transport moved from 37 Sea Zone to 54 Sea Zone
3 submarines moved from 54 Sea Zone to 26 Sea Zone
3 submarines moved from 26 Sea Zone to 64 Sea Zone
7 submarines moved from 80 Sea Zone to 72 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 armour placed in French Indo China
1 armour, 1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Territory Summary for ANZAC :
Formosa : 1 flag
Okinawa : 1 flag, 1 infantry
Burma : 3 armour, 1 artillery and 2 infantry
India : 1 artillery, 2 infantry and 1 mech_infantry
Queensland : 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Buryatia : 1 flag
French Indo China : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
44 Sea Zone : 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag
26 Sea Zone : 3 submarines
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 cruiser and 2 destroyers
54 Sea Zone : 1 destroyer and 1 transport
West India : 6 armour and 1 tactical_bomber
80 Sea Zone : 1 flag
64 Sea Zone : 3 submarines
72 Sea Zone : 7 submarines
Production/PUs Summary :
Germans : 65 / 90
Russians : 4 / 0
Japanese : 8 / 6
Americans : 65 / 90
Chinese : 23 / 29
British : 30 / 31
UK_Pacific : 18 / 23
Italians : 22 / 27
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Politics - Germans
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
6 infantry moved from Normandy Bordeaux to 110 Sea Zone
6 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour, 8 infantry, 2 mech_infantrys and 6 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries, 10 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
6 bombers moved from Western Germany to United Kingdom
2 fighters moved from 110 Sea Zone to 103 Sea Zone
1 destroyer moved from 110 Sea Zone to 108 Sea Zone
1 destroyer moved from 108 Sea Zone to 103 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from Normandy Bordeaux to 104 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
2 mech_infantrys moved from Russia to Nenetsia
1 armour moved from Russia to Nenetsia
1 armour moved from Russia to Urals
1 mech_infantry moved from Novosibirsk to Timguska
1 tactical_bomber moved from Samara to Timguska
1 bomber moved from Russia to Timguska
1 mech_infantry moved from Vologda to Timguska
2 mech_infantrys moved from Vologda to Urals
1 mech_infantry moved from Russia to Urals
1 armour moved from 110 Sea Zone to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 1 armour, 2 artilleries, 6 bombers, 3 fighters, 10 infantry and 2 mech_infantrys
British defend with 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
Germans roll dice for 2 battleships and 2 cruisers in United Kingdom, round 2 : 3/4 hits
Germans roll dice for 1 armour, 2 artilleries, 6 bombers, 3 fighters, 10 infantry and 2 mech_infantrys in United Kingdom, round 2 : 10/24 hits
British roll dice for 4 artilleries, 14 infantry and 1 mech_infantry in United Kingdom, round 2 : 3/19 hits
13 infantry owned by the British and 3 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 2 artilleries, 6 bombers, 3 fighters, 7 infantry and 2 mech_infantrys in United Kingdom, round 3 : 4/21 hits
British roll dice for 4 artilleries, 1 infantry and 1 mech_infantry in United Kingdom, round 3 : 2/6 hits
1 infantry owned by the British, 2 infantry owned by the Germans, 2 artilleries owned by the British and 1 mech_infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 2 artilleries, 6 bombers, 3 fighters, 5 infantry and 2 mech_infantrys in United Kingdom, round 4 : 6/19 hits
British roll dice for 2 artilleries in United Kingdom, round 4 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the British lost in United Kingdom
Germans captures 31PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 2 artilleries, 6 bombers, 3 fighters, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 44
Casualties for Germans: 6 infantry
Casualties for British: 4 artilleries, 14 infantry and 1 mech_infantry
Battle in 103 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 103 Sea Zone
Germans roll dice for 1 fighter in 103 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 103 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Timguska
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 armour
Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Timguska, round 2 : 3/4 hits
Americans roll dice for 1 armour in Timguska, round 2 : 0/1 hits
1 armour owned by the Americans lost in Timguska
Germans win, taking Timguska from Americans with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Nenetsia
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 armour
Germans roll dice for 1 armour and 2 mech_infantrys in Nenetsia, round 2 : 2/3 hits
Americans roll dice for 1 armour in Nenetsia, round 2 : 0/1 hits
1 armour owned by the Americans lost in Nenetsia
Germans win, taking Nenetsia from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Urals
Germans attack with 1 armour and 3 mech_infantrys
Americans defend with 1 armour
Germans roll dice for 1 armour and 3 mech_infantrys in Urals, round 2 : 2/4 hits
Americans roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Urals
Germans win, taking Urals from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 103 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to 110 Sea Zone
6 bombers moved from United Kingdom to Western Germany
1 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Russia to Volgograd
1 bomber and 1 tactical_bomber moved from Timguska to Samara
1 mech_infantry moved from Persia to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
Place Units - Germans
1 artillery and 2 infantry placed in Persia
1 airfield placed in Normandy Bordeaux
1 destroyer and 1 submarine placed in 110 Sea Zone
1 fighter placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in Russia
2 mech_infantrys placed in Novgorod
2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,5
Germans collect 71 PUs (2 lost to blockades); end with 102 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 109 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 129 PUs
Territory Summary for Germans :
Timguska : 1 flag, 2 mech_infantrys
Trans-Jordan : 1 flag, 2 aaGuns, 3 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
United Kingdom : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 6 bombers, 1 factory_major and 1 harbour
Germany : 1 factory_major
Norway : 1 factory_minor
Southern Italy : 2 aaGuns, 1 infantry and 5 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Nenetsia : 1 flag, 1 armour and 2 mech_infantrys
Urals : 1 flag, 1 armour and 2 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 2 armour
Vologda : 1 flag
Volgograd : 1 flag, 1 armour, 1 factory_minor and 3 mech_infantrys
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber
104 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
Eastern Persia : 1 flag, 1 infantry
Northwest Persia : 1 armour and 3 mech_infantrys
Persia : 1 flag, 2 aaGuns, 4 armour, 7 artilleries, 1 factory_minor, 7 infantry and 8 mech_infantrys
Finland : 1 flag
110 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters, 4 submarines and 8 transports
Production/PUs Summary :
Germans : 73 / 129
Russians : 4 / 0
Japanese : 8 / 6
Americans : 63 / 90
Chinese : 23 / 29
British : 24 / 0
UK_Pacific : 18 / 23
Italians : 22 / 27
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 6 PUs;
Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,2,2,2,2,6,5,1,4,6,3,1,3,3,1,4,4,1,1,4,4,5,5,4,2,3,4,3
Japanese collect 0 PUs (8 lost to blockades); end with 6 PUs total
Territory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 6 tactical_bombers
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
Persia : 2 fighters and 1 tactical_bomber
Production/PUs Summary :
Germans : 73 / 129
Russians : 4 / 0
Japanese : 8 / 6
Americans : 63 / 90
Chinese : 23 / 29
British : 24 / 0
UK_Pacific : 18 / 23
Italians : 22 / 27
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - Americans
Americans buy 5 armour, 2 artilleries, 8 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Kansu to Kazakhstan
3 armour moved from Kansu to Novosibirsk
2 armour moved from Suiyuyan to Timguska
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
8 fighters moved from 91 Sea Zone to 104 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - Americans
Americans buy 5 armour, 2 artilleries, 8 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Kansu to Kazakhstan
3 armour moved from Kansu to Novosibirsk
2 armour moved from Suiyuyan to Timguska
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
8 fighters moved from 91 Sea Zone to 104 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
Combat - Americans
Battle in Timguska
Americans attack with 2 armour
Germans defend with 2 mech_infantrys
Americans win, taking Timguska from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 armour
Battle in Novosibirsk
Americans attack with 3 armour
Germans defend with 2 armour
Americans win, taking Novosibirsk from Germans with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Americans: 1 armour
Battle in Kazakhstan
Americans attack with 3 armour
Italians defend with 2 infantry
Americans win, taking Kazakhstan from Italians with 2 armour remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour
Battle in Paulau Island
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 8 fighters
Germans defend with 1 submarine
Americans win, taking Paulau Island from Japanese with 8 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
8 fighters moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
2 artilleries and 2 infantry moved from Tobruk to Alexandria
1 artillery and 3 infantry moved from Libya to Tobruk
3 artilleries and 5 infantry moved from Algeria to Tunisia
2 artilleries and 4 infantry moved from Morocco to Algeria
1 armour, 1 artillery and 6 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 fighters, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 101 Sea Zone
3 armour moved from Buryatia to Yenisey
3 armour moved from Korea to Buryatia
1 artillery moved from Jehol to Chahar
3 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
3 armour placed in Korea
4 transports placed in 10 Sea Zone
2 armour, 2 artilleries and 6 infantry placed in Eastern United States
Americans undo move 2.
1 transport placed in 101 Sea Zone
Americans undo move 3.
2 infantry placed in Western United States
4 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
8 artilleries and 8 infantry moved from Anhwe to Hopei
Place Units - Chinese
5 artilleries and 3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs