Odonis (Axis) vs Captain Walker (Allies +10) G40L

  • '23 '21 '20 '19 '17 '16 '15 '13

    OOL for sz 45?

  • '20 '19 '18 '15 '13

    AC x2, DD, FTR x 2, BB

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 1 factory_minor, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 31 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Greece to Bulgaria
                      Americans take Bulgaria from Germans
                1 infantry moved from Greece to Albania
                      Americans take Albania from Italians
                1 bomber moved from Morocco to French West Africa
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                2 infantry moved from 87 Sea Zone to French West Africa
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese

    Combat - Americans
                Battle in French West Africa
                    Americans attack with 1 bomber and 2 infantry
                    Italians defend with 1 armour
                        Americans roll dice for 1 bomber and 2 infantry in French West Africa, round 2 :  1/3 hits
                        Italians roll dice for 1 armour in French West Africa, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 armour owned by the Italians lost in French West Africa
                    Americans win, taking French West Africa from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 armour
                    Casualties for Americans: 1 infantry
                Battle in 31 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 31 Sea Zone
                        Americans roll dice for 1 submarine in 31 Sea Zone, round 2 :  1/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 45 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 2 fighters
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 45 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 45 Sea Zone, round 2 :  2/5 hits
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 45 Sea Zone, round 3 :  1/4 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 45 Sea Zone, round 3 :  3/5 hits
                        1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 cruiser owned by the Americans lost in 45 Sea Zone
                    1 battleship owned by the Americans and 1 carrier owned by the Americans retreated to 46 Sea Zone
                    Japanese win with 1 battleship, 1 destroyer and 2 fighters remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 carrier
                    Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
                    2 fighters owned by the Japanese could not land and were killed

    Non Combat Move - Americans
                1 fighter moved from 45 Sea Zone to Dutch New Guinea
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                1 fighter moved from Hawaiian Islands to Queensland
                1 bomber moved from Western United States to Queensland
                2 infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour, 2 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                1 tactical_bomber moved from 92 Sea Zone to Greece
                1 submarine moved from 99 Sea Zone to 97 Sea Zone
                1 armour, 1 carrier, 4 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 97 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
                3 infantry moved from 97 Sea Zone to Greece
                1 fighter moved from Morocco to 97 Sea Zone
                1 cruiser moved from 92 Sea Zone to 97 Sea Zone
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 bomber moved from Algeria to Morocco
                1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from French West Africa to Morocco
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from Eastern United States to Morocco

    Place Units - Americans
                1 destroyer and 2 submarines placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 artillery, 2 fighters and 1 infantry placed in Eastern United States
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 factory_minor placed in Greece

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Queensland : 1 bomber, 1 fighter and 1 infantry
        Guam : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Midway : 1 airfield
        Siberia : 1 artillery and 1 infantry
        Celebes : 1 flag, 1 infantry
        Dutch New Guinea : 1 fighter
        44 Sea Zone : 1 flag
        46 Sea Zone : 1 battleship, 1 carrier and 1 destroyer
        31 Sea Zone : 1 submarine
        26 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer and 2 submarines
        Central United States : 1 factory_major and 2 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Morocco : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 fighter and 3 infantry
        Algeria : 1 flag
        French West Africa : 1 flag, 1 infantry
        Albania : 1 flag, 1 infantry
        87 Sea Zone : 1 transport
        93 Sea Zone : 1 submarine
        Bulgaria : 1 flag, 1 infantry
        Greece : 1 flag, 1 armour, 1 factory_minor, 4 infantry, 1 mech_infantry and 1 tactical_bomber
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 3 transports
        92 Sea Zone : 1 destroyer and 1 submarine
        101 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        Brazil : 1 flag
        91 Sea Zone : 1 destroyer, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 43 / 51
        Russians : 23 / 29
        Japanese : 46 / 47
        Americans : 62 / 82
        Chinese : 4 / 11
        British : 27 / 33
        UK_Pacific : 21 / 19
        Italians : 23 / 24
        ANZAC : 14 / 24
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                1 artillery moved from Szechwan to Kweichow
                3 infantry moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 artillery and 2 mech_infantrys
                        Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery and 2 mech_infantrys in Kweichow, round 2 :  0/3 hits
                        Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 3 :  1/4 hits
                        Japanese roll dice for 1 artillery and 2 mech_infantrys in Kweichow, round 3 :  1/3 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                        Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 4 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 :  1/2 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 5 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 artillery and 2 mech_infantrys
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries placed in Yunnan
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Yunnan : 2 artilleries
        Kweichow : 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 43 / 51
        Russians : 23 / 29
        Japanese : 44 / 47
        Americans : 62 / 82
        Chinese : 6 / 12
        British : 27 / 33
        UK_Pacific : 21 / 19
        Italians : 23 / 24
        ANZAC : 14 / 24
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from United Kingdom to Normandy Bordeaux
                1 infantry moved from Rhodesia to Tanganyika Territory
                      British take Tanganyika Territory from Italians
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                2 infantry moved from Rhodesia to Belgian Congo
                      British take Belgian Congo from Italians
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour moved from South West Africa to Belgian Congo
                1 infantry moved from Iraq to Syria
                      British take Syria from Italians
                1 artillery and 5 infantry moved from Yunnan to Kwangsi
                1 infantry moved from French Indo China to Kwangsi

    Combat - British
                Battle in Kwangsi
                    British attack with 1 artillery and 6 infantry
                    Japanese defend with 3 mech_infantrys
                        British roll dice for 1 artillery and 6 infantry in Kwangsi, round 2 :  0/7 hits
                        Japanese roll dice for 3 mech_infantrys in Kwangsi, round 2 :  0/3 hits
                        British roll dice for 1 artillery and 6 infantry in Kwangsi, round 3 :  2/7 hits
                        Japanese roll dice for 3 mech_infantrys in Kwangsi, round 3 :  2/3 hits
                        2 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Kwangsi
                        British roll dice for 1 artillery and 4 infantry in Kwangsi, round 4 :  0/5 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 :  0/1 hits
                        British roll dice for 1 artillery and 4 infantry in Kwangsi, round 5 :  1/5 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 5 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for British: 3 infantry
                Battle in Normandy Bordeaux
                    British attack with 3 fighters and 4 infantry
                    Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 3 fighters and 4 infantry in Normandy Bordeaux, round 2 :  2/7 hits
                        Italians roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 :  2/2 hits
                        2 infantry owned by the British, 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 armour and 1 infantry

    Non Combat Move - British
                3 fighters moved from Normandy Bordeaux to United Kingdom
                1 infantry moved from Tunisia to Libya
                1 infantry moved from South West Africa to Rhodesia
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 infantry moved from Persia to Northwest Persia
                1 infantry moved from Persia to Iraq
                1 armour moved from India to Eastern Persia
                5 infantry moved from Burma to Yunnan
                2 infantry moved from India to Burma

    Place Units - British
                1 armour, 1 infantry and 1 mech_infantry placed in Persia
                1 mech_infantry placed in Union of South Africa
                1 artillery and 4 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6
                British collect 31 PUs (2 lost to blockades); end with 31 PUs total

    Place Units - UK_Pacific
                1 armour, 1 fighter and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
                UK_Pacific collect 16 PUs (5 lost to blockades); end with 16 PUs total
                Some Units in India change ownership: 1 armour, 1 fighter and 1 infantry

    Territory Summary for British and UK_Pacific :

    Kwangsi : 1 artillery and 3 infantry
        Siam : 1 flag
        Yunnan : 1 aaGun and 5 infantry
        Kansu : 1 mech_infantry
        Burma : 2 infantry
        India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Malaya : 1 harbour and 4 infantry
        French Indo China : 1 flag
        Sumatra : 1 flag
        Belgian Congo : 1 armour, 2 infantry and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 aaGun and 1 airfield
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        Rhodesia : 1 infantry
        Tanganyika Territory : 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Syria : 1 flag, 1 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag, 1 armour and 1 infantry
        80 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
        Eire : 1 flag
        Iraq : 1 flag, 1 infantry
        Eastern Persia : 1 flag, 1 armour
        Northwest Persia : 1 infantry
        Persia : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
        110 Sea Zone : 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 43 / 51
        Russians : 23 / 29
        Japanese : 43 / 47
        Americans : 62 / 82
        Chinese : 7 / 12
        British : 33 / 31
        UK_Pacific : 21 / 16
        Italians : 17 / 24
        ANZAC : 14 / 24
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
                3 fighters moved from Egypt to Anglo Egyptian Sudan
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
                3 fighters moved from Egypt to Anglo Egyptian Sudan
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery, 1 fighter and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 3 fighters and 1 mech_infantry
                    British defend with 1 infantry
                    Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                2 fighters moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from Trans-Jordan to Egypt
                1 cruiser moved from 72 Sea Zone to 76 Sea Zone
                3 infantry moved from Northern Italy to Southern Italy
                1 fighter moved from Normandy Bordeaux to France

    Place Units - Italians
                3 infantry placed in Egypt
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,4,2,6,5,4,4,6,5
                Italians collect 13 PUs (7 lost to blockades); end with 13 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from Shan State to 45 Sea Zone
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                1 fighter moved from Queensland to 45 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 45 Sea Zone
                    ANZAC attack with 1 bomber, 1 fighter and 1 submarine
                    Japanese defend with 1 battleship and 1 destroyer
                    ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 battleship and 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 45 Sea Zone to Dutch New Guinea
                1 bomber moved from 45 Sea Zone to Queensland
                1 artillery and 1 infantry moved from Shan State to Yunnan
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 fighter placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Yunnan : 1 artillery and 1 infantry
        Shan State : 1 artillery and 1 infantry
        Borneo : 1 infantry
        Queensland : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 fighter and 1 infantry
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 destroyer and 1 transport
        54 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 43 / 51
        Russians : 23 / 29
        Japanese : 43 / 47
        Americans : 62 / 82
        Chinese : 7 / 12
        British : 30 / 31
        UK_Pacific : 21 / 16
        Italians : 20 / 13
        ANZAC : 14 / 24
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 43 / 51
        Russians : 23 / 29
        Japanese : 43 / 47
        Americans : 62 / 82
        Chinese : 7 / 12
        British : 30 / 31
        UK_Pacific : 21 / 16
        Italians : 20 / 13
        ANZAC : 14 / 24
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 artillery moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Archangel to Smolensk
                1 armour and 1 mech_infantry moved from Smolensk to Russia
                11 armour, 5 artilleries, 11 infantry and 17 mech_infantrys moved from Bryansk to Russia
                3 bombers and 1 fighter moved from Novgorod to Russia
                1 tactical_bomber moved from Ukraine to Russia
                3 armour moved from Ukraine to Russia

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 artillery moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Archangel to Smolensk
                1 armour and 1 mech_infantry moved from Smolensk to Russia
                11 armour, 5 artilleries, 11 infantry and 17 mech_infantrys moved from Bryansk to Russia
                3 bombers and 1 fighter moved from Novgorod to Russia
                1 tactical_bomber moved from Ukraine to Russia
                3 armour moved from Ukraine to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 15 armour, 5 artilleries, 3 bombers, 1 fighter, 11 infantry, 18 mech_infantrys and 1 tactical_bomber
                    Russians defend with 4 aaGuns, 1 airfield, 1 armour, 8 artilleries, 1 factory_major, 2 fighters, 36 infantry and 1 tactical_bomber
                    Russians win with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -116
                    Casualties for Germans: 15 armour, 5 artilleries, 3 bombers, 1 fighter, 11 infantry, 18 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 4 aaGuns, 7 artilleries and 36 infantry

    Non Combat Move - Germans
                1 artillery moved from Belarus to Bryansk
                1 artillery moved from Baltic States to Belarus
                1 mech_infantry moved from Baltic States to Bryansk
                4 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Germany to Romania
                1 mech_infantry moved from Germany to Yugoslavia
                2 artilleries and 3 infantry moved from Germany to Slovakia Hungary
                5 infantry moved from Western Germany to Germany
                2 infantry moved from Western Germany to Germany
                1 artillery and 1 infantry moved from Holland Belgium to Western Germany
                1 artillery and 2 infantry moved from Western Germany to France

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Ukraine
                1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
                1 fighter placed in Western Germany
                2 infantry placed in Germany
                1 destroyer placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Southern Italy: 2 fighters
                EDIT: Adding units owned by Germans to Western Germany: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,2,2,1,3,6,1,3,6
                Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs

  • '20 '19 '18 '15 '13

    Wow, to start off so badly by not taking France, then to be in a good position to win with 76% odds to take Moscow yet to be crushed by the dice…

    Oh the cruel whims of the gods!!

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
                1 infantry moved from Urals to Timguska
                      Russians take Timguska from Japanese
                1 infantry moved from Novosibirsk to Vologda
                1 fighter moved from Russia to Vologda
                1 artillery moved from Russia to Bryansk
                4 infantry moved from Tambov to Bryansk
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Archangel
                      Russians take Archangel from Germans

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  0/5 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 :  2/2 hits
                        2 infantry owned by the Russians lost in Kazakhstan
                        Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kazakhstan, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Kazakhstan
                        Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kazakhstan, round 4 :  2/3 hits
                        Japanese roll dice for 1 armour in Kazakhstan, round 4 :  1/1 hits
                        1 armour owned by the Japanese and 1 artillery owned by the Russians lost in Kazakhstan
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 :  1/2 hits
                        Germans roll dice for 1 artillery in Vologda, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Bryansk
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 1 aaGun, 1 artillery and 1 mech_infantry
                        Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 2 :  0/5 hits
                        Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Bryansk, round 2 :  0/2 hits
                        Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 3 :  3/5 hits
                        Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Bryansk, round 3 :  1/2 hits
                        1 infantry owned by the Russians, 1 aaGun owned by the Germans, 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 aaGun, 1 artillery and 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
                1 artillery and 1 infantry moved from Finland to Karelia
                1 armour moved from Norway to Karelia
                2 infantry moved from Tambov to Volgograd
                1 infantry moved from Tambov to Russia

    Place Units - Russians
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs

    Territory Summary for Russians :

    Timguska : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Ulaanbaatar : 1 flag
        Norway : 1 flag
        Karelia : 1 armour, 1 artillery and 1 infantry
        Bryansk : 1 artillery and 3 infantry
        Rostov : 1 infantry
        Archangel : 1 armour
        Russia : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
        Vologda : 1 infantry
        Volgograd : 1 factory_minor and 2 infantry
        114 Sea Zone : 1 cruiser and 1 submarine
        Northwest Persia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 41 / 48
        Russians : 26 / 32
        Japanese : 42 / 47
        Americans : 62 / 82
        Chinese : 7 / 12
        British : 30 / 31
        UK_Pacific : 21 / 16
        Italians : 20 / 13
        ANZAC : 14 / 24
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    yeah, that was a tough break for Germany. I thought you would take Moscow and go onto Stalingrad before I could take back Egypt.
    At least I have some more time now!

  • '20 '19 '18 '15 '13

    actually, I have no chance at this point - thought I was in a good position to win this one in Europe with my hold on Egypt and what I thought was a very solid chance to win in Moscow, but now all momentum is gone and I won’t be able to recover in time. Calling this one now.

    Great game!

    Though these may not count towards the league, still interested in another rematch? I like our balanced games.

    Switch sides same bid?

  • '23 '21 '20 '19 '17 '16 '15 '13

    yes we can do another…that was a good game.
    I’ll try a UK inf in Egypt and a tranny in SA

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