Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsOdonis (Axis) vs Whackamatt (Allies +10) G40L
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
Reseting Bonus Movement of Units
2 artilleries and 5 infantry moved from Western Germany to Germany
2 bombers moved from Western Germany to Germany
1 armour and 2 mech_infantrys moved from Ukraine to Russia
15 armour, 4 bombers, 6 fighters, 15 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
2 artilleries and 1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Belarus to Russia -
sorry, forgot a combat move for the sub
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
Reseting Bonus Movement of Units
1 submarine moved from 82 Sea Zone to 87 Sea Zone
15 armour, 4 bombers, 6 fighters, 15 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
2 artilleries and 1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Belarus to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Russia
2 artilleries, 2 bombers and 5 infantry moved from Western Germany to Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
Reseting Bonus Movement of Units
1 submarine moved from 82 Sea Zone to 87 Sea Zone
15 armour, 4 bombers, 6 fighters, 15 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
2 artilleries and 1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Belarus to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Russia
2 artilleries, 2 bombers and 5 infantry moved from Western Germany to GermanyCombat - Germans
Battle in 87 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Germany
Germans attack with 2 artilleries, 2 bombers and 5 infantry
British defend with 1 armour, 2 artilleries, 1 factory_minor and 4 infantry
Germans win, taking Germany from British with 2 artilleries and 2 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 5 infantry
Casualties for British: 1 armour, 2 artilleries and 4 infantry
Battle in Russia
Germans attack with 16 armour, 2 artilleries, 4 bombers, 6 fighters, 1 infantry, 18 mech_infantrys and 2 tactical_bombers
British defend with 2 fighters and 2 tactical_bombers; Russians defend with 2 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_major, 2 fighters, 34 infantry and 1 tactical_bomber
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 4 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 68
Casualties for Germans: 8 armour, 2 artilleries, 2 fighters, 1 infantry and 18 mech_infantrys
Casualties for British: 2 fighters and 2 tactical_bombers
Casualties for Russians: 2 aaGuns, 3 armour, 4 artilleries, 2 fighters, 34 infantry and 1 tactical_bomberNon Combat Move - Germans
2 bombers moved from Germany to Southern Italy
4 bombers, 4 fighters and 2 tactical_bombers moved from Russia to Novgorod
2 aaGuns moved from Bryansk to Russia
1 aaGun moved from France to Western Germany
1 aaGun moved from Western Germany to GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 66 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
Sorry, edited out the bombers as casualties after thinking about it and kept the 2 infantry instead.
The battle was already over, so hope you’re cool with that?
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map attached
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Samara to Vologda
Russians take Vologda from ItaliansCombat - Russians
Non Combat Move - Russians
1 submarine moved from 110 Sea Zone to 105 Sea ZoneTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Urals
1 artillery moved from Kazakhstan to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 artillery moved from Kwangtung to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Urals
1 artillery moved from Kazakhstan to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 artillery moved from Kwangtung to KiangsiCombat - Japanese
Battle in Urals
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 bomber
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Kiangsi
Japanese attack with 1 artillery
Russians defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Urals to Nenetsia
3 mech_infantrys moved from Iraq to Egypt
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 carrier moved from 81 Sea Zone to 98 Sea Zone
3 transports moved from 81 Sea Zone to 98 Sea Zone
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
2 bombers moved from Volgograd to Egypt
1 submarine moved from 41 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Iraq
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3,3,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2,4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,4,2,2,2,2,1,3
Japanese collect 14 PUs (18 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 2 factory_minors, 2 fighters and 1 harbour; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Denmark to 112 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Germany
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Denmark
1 mech_infantry moved from French West Africa to French Equatorial AfricaCombat - Americans
Battle in Germany
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor and 2 infantry
Americans captures 81PUs while taking Germans capital
Americans win, taking Germany from Germans with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
Casualties for Americans: 1 artillery, 1 bomber and 2 infantry
Battle in Western Germany
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour; Italians defend with 1 infantry
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 89 Sea Zone to Central America
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 artillery moved from Kiangsu to AnhwePlace Units - Americans
1 airfield and 1 factory_minor placed in Denmark
1 factory_minor and 1 harbour placed in Norway
1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 148 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 153 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 158 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 163 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 173 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Sikang to Tsinghai
1 fighter and 6 infantry moved from Anhwe to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery
Chinese win, taking Kiangsi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Chinese attack with 5 infantry
Japanese defend with 1 artillery
Chinese win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kiangsi to ShensiPlace Units - Chinese
1 artillery placed in Tsinghai
8 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 4 armour, 4 artilleries, 4 fighters and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Cyprus to Western Germany
1 fighter moved from Denmark to Western Germany
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Union of South Africa to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from West India to Persia
British take Eastern Persia from Italians
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 7 infantry moved from Kwangsi to Yunnan
1 fighter moved from Yunnan to India
1 infantry moved from Hunan to Yunnan
1 artillery and 7 infantry moved from West India to Eastern Persia
1 bomber moved from Belgian Congo to IraqCombat - British
Battle in Holland Belgium
Battle in Persia
British attack with 1 armour
Italians defend with 1 armour
British win, taking Holland Belgium from Germans, taking Persia from Japanese with 1 armour remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Strategic bombing raid in Iraq
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in Normandy BordeauxNon Combat Move - British
2 transports moved from 113 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western GermanyPlace Units - British
3 armour placed in Union of South Africa
1 armour, 2 artilleries, 4 fighters and 3 infantry placed in United Kingdom
2 artilleries and 1 infantry placed in Quebec
British undo move 3.
British undo move 2.
1 armour, 3 artilleries, 4 fighters and 2 infantry placed in United Kingdom
1 artillery and 2 infantry placed in QuebecTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 4 aaGuns
EDIT: Adding units owned by British to Eastern Persia: 4 aaGuns
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
UK_Pacific collect 21 PUs (3 lost to blockades); end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Greater Southern Germany to Germany
2 artilleries and 5 infantry moved from Northern Italy to Western Germany
2 artilleries and 1 infantry moved from Egypt to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Greater Southern Germany to Germany
2 artilleries and 5 infantry moved from Northern Italy to Western Germany
2 artilleries and 1 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries and 1 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Germany
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 armour and 1 factory_minor
Italians win, taking Germany from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Battle in Western Germany
Italians attack with 2 artilleries and 5 infantry
British defend with 3 fighters, 4 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 5 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
8 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 aaGun moved from Bryansk to Russia
2 fighters moved from Egypt to Northern ItalyPlace Units - Italians
4 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Caroline Islands
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for ANZAC: 1 artillery and 2 infantryNon Combat Move - ANZAC
3 fighters moved from India to Eastern PersiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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The game is saying its over - do you agree - can’t remember if I need to hold all cities for a full turn or if at the beginning of the turn order suffices for victory. Do you know?
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had some problems saving the game - password issue - map attached.
Have the answer re: game is not won as per what I thought… just a matter of time for the Allies now!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
3 infantry moved from Jehol to Manchuria
1 submarine moved from 105 Sea Zone to 92 Sea ZoneNon Combat Move - Russians
2 aaGuns moved from Korea to ManchuriaTurn Complete - Russians
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Correct, you need to hold at least 8 for a full round, starting from Italy’s taking of the 8th VC. Because the US took Berlin, it put you below the 7. The game forgets to reset the clock when that happens, hence it thinks you won. You had 8 VCs at the end of Germany’s turn, and you have it again now is all it checks.
So it is just a matter of time now. Two Rounds of no income for Germany did you in.
Go Japan!