@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs Captain Walker (Allies +10) G40L
-
OOL for sz 45?
-
AC x2, DD, FTR x 2, BB
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 factory_minor, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 bomber moved from Morocco to French West Africa
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from JapaneseCombat - Americans
Battle in French West Africa
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 armour
Americans roll dice for 1 bomber and 2 infantry in French West Africa, round 2 : 1/3 hits
Italians roll dice for 1 armour in French West Africa, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in French West Africa
Americans win, taking French West Africa from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 2 fighters
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 45 Sea Zone, round 3 : 1/4 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 45 Sea Zone, round 3 : 3/5 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 cruiser owned by the Americans lost in 45 Sea Zone
1 battleship owned by the Americans and 1 carrier owned by the Americans retreated to 46 Sea Zone
Japanese win with 1 battleship, 1 destroyer and 2 fighters remaining. Battle score for attacker is -10
Casualties for Japanese: 1 carrier
Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
2 fighters owned by the Japanese could not land and were killedNon Combat Move - Americans
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 bomber moved from Western United States to Queensland
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 2 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Greece
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 armour, 1 carrier, 4 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 97 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
3 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Morocco to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Algeria to Morocco
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from French West Africa to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to MoroccoPlace Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
2 infantry placed in Western United States
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 factory_minor placed in GreeceTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Queensland : 1 bomber, 1 fighter and 1 infantry
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield
Siberia : 1 artillery and 1 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 fighter
44 Sea Zone : 1 flag
46 Sea Zone : 1 battleship, 1 carrier and 1 destroyer
31 Sea Zone : 1 submarine
26 Sea Zone : 1 destroyer, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 2 submarines
Central United States : 1 factory_major and 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Morocco : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 fighter and 3 infantry
Algeria : 1 flag
French West Africa : 1 flag, 1 infantry
Albania : 1 flag, 1 infantry
87 Sea Zone : 1 transport
93 Sea Zone : 1 submarine
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag, 1 armour, 1 factory_minor, 4 infantry, 1 mech_infantry and 1 tactical_bomber
99 Sea Zone : 1 flag
97 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 3 transports
92 Sea Zone : 1 destroyer and 1 submarine
101 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 43 / 51
Russians : 23 / 29
Japanese : 46 / 47
Americans : 62 / 82
Chinese : 4 / 11
British : 27 / 33
UK_Pacific : 21 / 19
Italians : 23 / 24
ANZAC : 14 / 24
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 artillery moved from Szechwan to Kweichow
3 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 2 mech_infantrys
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 3 : 1/4 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Kweichow, round 3 : 1/3 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 1/3 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 4 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Yunnan
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsTerritory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 2 artilleries
Kweichow : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 43 / 51
Russians : 23 / 29
Japanese : 44 / 47
Americans : 62 / 82
Chinese : 6 / 12
British : 27 / 33
UK_Pacific : 21 / 19
Italians : 23 / 24
ANZAC : 14 / 24
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from South West Africa to Belgian Congo
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 artillery and 5 infantry moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to KwangsiCombat - British
Battle in Kwangsi
British attack with 1 artillery and 6 infantry
Japanese defend with 3 mech_infantrys
British roll dice for 1 artillery and 6 infantry in Kwangsi, round 2 : 0/7 hits
Japanese roll dice for 3 mech_infantrys in Kwangsi, round 2 : 0/3 hits
British roll dice for 1 artillery and 6 infantry in Kwangsi, round 3 : 2/7 hits
Japanese roll dice for 3 mech_infantrys in Kwangsi, round 3 : 2/3 hits
2 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Kwangsi
British roll dice for 1 artillery and 4 infantry in Kwangsi, round 4 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 0/1 hits
British roll dice for 1 artillery and 4 infantry in Kwangsi, round 5 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 5 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 3 infantry
Battle in Normandy Bordeaux
British attack with 3 fighters and 4 infantry
Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 3 fighters and 4 infantry in Normandy Bordeaux, round 2 : 2/7 hits
Italians roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits
2 infantry owned by the British, 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - British
3 fighters moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Tunisia to Libya
1 infantry moved from South West Africa to Rhodesia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Iraq
1 armour moved from India to Eastern Persia
5 infantry moved from Burma to Yunnan
2 infantry moved from India to BurmaPlace Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 mech_infantry placed in Union of South Africa
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6
British collect 31 PUs (2 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 armour, 1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
UK_Pacific collect 16 PUs (5 lost to blockades); end with 16 PUs total
Some Units in India change ownership: 1 armour, 1 fighter and 1 infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 1 artillery and 3 infantry
Siam : 1 flag
Yunnan : 1 aaGun and 5 infantry
Kansu : 1 mech_infantry
Burma : 2 infantry
India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Malaya : 1 harbour and 4 infantry
French Indo China : 1 flag
Sumatra : 1 flag
Belgian Congo : 1 armour, 2 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 aaGun and 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Rhodesia : 1 infantry
Tanganyika Territory : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Syria : 1 flag, 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag, 1 armour and 1 infantry
80 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Eire : 1 flag
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag, 1 armour
Northwest Persia : 1 infantry
Persia : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
110 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 43 / 51
Russians : 23 / 29
Japanese : 43 / 47
Americans : 62 / 82
Chinese : 7 / 12
British : 33 / 31
UK_Pacific : 21 / 16
Italians : 17 / 24
ANZAC : 14 / 24
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
3 fighters moved from Egypt to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
3 fighters moved from Egypt to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 3 fighters and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for British: 1 infantry
Casualties for Italians: 1 fighterNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 cruiser moved from 72 Sea Zone to 76 Sea Zone
3 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Normandy Bordeaux to FrancePlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,4,2,6,5,4,4,6,5
Italians collect 13 PUs (7 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Shan State to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
ANZAC attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 battleship and 1 destroyer
ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22
Casualties for Japanese: 1 battleship and 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from 45 Sea Zone to Queensland
1 artillery and 1 infantry moved from Shan State to Yunnan
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 fighter placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Yunnan : 1 artillery and 1 infantry
Shan State : 1 artillery and 1 infantry
Borneo : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 fighter and 1 infantry
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 destroyer and 1 transport
54 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 43 / 51
Russians : 23 / 29
Japanese : 43 / 47
Americans : 62 / 82
Chinese : 7 / 12
British : 30 / 31
UK_Pacific : 21 / 16
Italians : 20 / 13
ANZAC : 14 / 24
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 43 / 51
Russians : 23 / 29
Japanese : 43 / 47
Americans : 62 / 82
Chinese : 7 / 12
British : 30 / 31
UK_Pacific : 21 / 16
Italians : 20 / 13
ANZAC : 14 / 24
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Archangel to Smolensk
1 armour and 1 mech_infantry moved from Smolensk to Russia
11 armour, 5 artilleries, 11 infantry and 17 mech_infantrys moved from Bryansk to Russia
3 bombers and 1 fighter moved from Novgorod to Russia
1 tactical_bomber moved from Ukraine to Russia
3 armour moved from Ukraine to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Archangel to Smolensk
1 armour and 1 mech_infantry moved from Smolensk to Russia
11 armour, 5 artilleries, 11 infantry and 17 mech_infantrys moved from Bryansk to Russia
3 bombers and 1 fighter moved from Novgorod to Russia
1 tactical_bomber moved from Ukraine to Russia
3 armour moved from Ukraine to RussiaCombat - Germans
Battle in Russia
Germans attack with 15 armour, 5 artilleries, 3 bombers, 1 fighter, 11 infantry, 18 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 8 artilleries, 1 factory_major, 2 fighters, 36 infantry and 1 tactical_bomber
Russians win with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -116
Casualties for Germans: 15 armour, 5 artilleries, 3 bombers, 1 fighter, 11 infantry, 18 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 7 artilleries and 36 infantryNon Combat Move - Germans
1 artillery moved from Belarus to Bryansk
1 artillery moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Bryansk
4 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Yugoslavia
2 artilleries and 3 infantry moved from Germany to Slovakia Hungary
5 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from Western Germany to FrancePlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
1 fighter placed in Western Germany
2 infantry placed in Germany
1 destroyer placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 fighters
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,2,2,1,3,6,1,3,6
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
Wow, to start off so badly by not taking France, then to be in a good position to win with 76% odds to take Moscow yet to be crushed by the dice…
Oh the cruel whims of the gods!!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Urals to Timguska
Russians take Timguska from Japanese
1 infantry moved from Novosibirsk to Vologda
1 fighter moved from Russia to Vologda
1 artillery moved from Russia to Bryansk
4 infantry moved from Tambov to Bryansk
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Archangel
Russians take Archangel from GermansCombat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits
2 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kazakhstan, round 3 : 1/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kazakhstan, round 4 : 2/3 hits
Japanese roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 artillery owned by the Russians lost in Kazakhstan
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Bryansk
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 aaGun, 1 artillery and 1 mech_infantry
Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 0/5 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Bryansk, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 3 : 3/5 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Bryansk, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans, 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 aaGun, 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 artillery and 1 infantry moved from Finland to Karelia
1 armour moved from Norway to Karelia
2 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to RussiaPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUsTerritory Summary for Russians :
Timguska : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag
Norway : 1 flag
Karelia : 1 armour, 1 artillery and 1 infantry
Bryansk : 1 artillery and 3 infantry
Rostov : 1 infantry
Archangel : 1 armour
Russia : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
Vologda : 1 infantry
Volgograd : 1 factory_minor and 2 infantry
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 41 / 48
Russians : 26 / 32
Japanese : 42 / 47
Americans : 62 / 82
Chinese : 7 / 12
British : 30 / 31
UK_Pacific : 21 / 16
Italians : 20 / 13
ANZAC : 14 / 24
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
yeah, that was a tough break for Germany. I thought you would take Moscow and go onto Stalingrad before I could take back Egypt.
At least I have some more time now! -
actually, I have no chance at this point - thought I was in a good position to win this one in Europe with my hold on Egypt and what I thought was a very solid chance to win in Moscow, but now all momentum is gone and I won’t be able to recover in time. Calling this one now.
Great game!
Though these may not count towards the league, still interested in another rematch? I like our balanced games.
Switch sides same bid?
-
yes we can do another…that was a good game.
I’ll try a UK inf in Egypt and a tranny in SA