Scramble sz110/111?
14l g40 snake11eyes (axis) v wheatbeer (allies +18) game 2
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Had just been eyeballing Moscow odds. Didn’t realize how shorthanded I was until too late.
Not sure the UK could have delayed this. But even if it did, moving those resources would have cost me Cairo and China.
I still don’t get Allied strategy. All that effort against Japan still yielded very little result.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from French Indo China to Shan State
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 artillery and 1 mech_infantry moved from Kwangtung to Kiangsi
1 artillery and 1 mech_infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters moved from Kwangtung to Kiangsi
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 submarine moved from 42 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 2 transports moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 armour, 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 2 fighters, 1 infantry, 4 submarines, 2 tactical_bombers and 2 transports moved from 44 Sea Zone to 35 Sea Zone
1 armour, 2 fighters, 1 infantry and 2 tactical_bombers moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 4 submarines and 2 transports
Americans defend with 1 transport
Japanese win with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 4 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Soviet Far East
Battle in Philippines
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Soviet Far East from Russians, taking Philippines from Americans with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 2 fighters and 1 mech_infantry
British defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 fighters moved from Kiangsi to Kwangtung
1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 artilleries and 2 infantry moved from Jehol to Manchuria
2 infantry moved from Korea to Manchuria
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
1 factory_minor placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
2 artilleries and 1 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
Ya definitely tough balancing act for the allies, one thing I find helps is to attack the Italians in Tobruk round 1 to relief pressure off Cairo gives the Uk a few more options later on.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
3 fighters moved from Egypt to 99 Sea Zone
2 bombers moved from Gibraltar to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea ZoneCombat - Americans
Battle in 99 Sea Zone
Americans attack with 2 bombers, 3 fighters and 1 submarine
Italians defend with 1 cruiser, 3 destroyers and 4 transports
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 3 fighters in 99 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 cruiser, 3 destroyers and 4 transports in 99 Sea Zone, round 2 : 0/4 hits
3 destroyers owned by the Italians lost in 99 Sea Zone
Americans roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 bombers and 3 fighters in 99 Sea Zone, round 3 : 4/5 hits
Italians roll dice for 1 cruiser and 4 transports in 99 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans, 3 transports owned by the Italians and 1 cruiser owned by the Italians lost in 99 Sea Zone
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 58
Casualties for Italians: 1 cruiser, 3 destroyers and 4 transports
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 99 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 99 Sea Zone to Egypt
2 bombers moved from 99 Sea Zone to Egypt
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from Eastern United States to GibraltarPlace Units - Americans
1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsProduction/PUs Summary :
Germans : 47 / 59
Russians : 20 / 24
Japanese : 59 / 64
Americans : 52 / 75
Chinese : 10 / 17
British : 33 / 40
UK_Pacific : 6 / 13
Italians : 20 / 19
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 artillery and 1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 3 : 0/3 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsi, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 4 : 1/2 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsi, round 4 : 1/2 hits
1 artillery owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kiangsi
retreated to Kiangsi
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 artillery and 9 infantry moved from Yunnan to Hunan
1 fighter moved from Kiangsi to Hunan
1 infantry moved from Kweichow to HunanPlace Units - Chinese
1 artillery and 4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 47 / 59
Russians : 20 / 24
Japanese : 57 / 64
Americans : 52 / 75
Chinese : 12 / 19
British : 33 / 40
UK_Pacific : 6 / 13
Italians : 20 / 19
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - British
British buy 2 fighters, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 8 damage on 1 factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
2 fighters moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Shan State to India
2 aaGuns and 1 infantry moved from Yunnan to Hunan
3 infantry moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Eastern Persia to Persia
1 armour and 3 mech_infantrys moved from Alexandria to Trans-Jordan
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
3 artilleries moved from Alexandria to Egypt
2 infantry moved from British Somaliland to Ethiopia
1 armour moved from British Somaliland to Anglo Egyptian Sudan
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 tactical_bomber moved from 98 Sea Zone to Trans-JordanPlace Units - British
1 submarine placed in 98 Sea Zone
2 infantry placed in Egypt
1 fighter and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs total
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 47 / 59
Russians : 20 / 24
Japanese : 56 / 64
Americans : 52 / 75
Chinese : 12 / 19
British : 33 / 33
UK_Pacific : 7 / 9
Italians : 20 / 19
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 armour moved from Ukraine to Rostov
Italians take Rostov from Russians
1 bomber moved from Poland to Southern Italy
1 armour moved from Rostov to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
Italians collect 25 PUs (1 lost to blockades); end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from South Australia to Queensland
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 artillery moved from South Australia to New South Wales
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Trans-Jordan to EgyptPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalProduction/PUs Summary :
Germans : 47 / 59
Russians : 16 / 24
Japanese : 56 / 64
Americans : 52 / 75
Chinese : 12 / 19
British : 31 / 33
UK_Pacific : 7 / 9
Italians : 26 / 27
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Production/PUs Summary :
Germans : 47 / 59
Russians : 16 / 24
Japanese : 56 / 64
Americans : 52 / 75
Chinese : 12 / 19
British : 31 / 33
UK_Pacific : 7 / 9
Italians : 26 / 27
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Vologda
1 fighter and 2 tactical_bombers moved from Novgorod to Vologda
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
7 armour and 3 mech_infantrys moved from Belarus to Russia
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
3 mech_infantrys moved from Bryansk to Rostov
3 mech_infantrys moved from Rostov to Volgograd
8 armour, 15 artilleries, 26 infantry and 4 mech_infantrys moved from Bryansk to Russia
1 bomber moved from Bryansk to Volgograd
2 bombers moved from Novgorod to Volgograd
1 tactical_bomber moved from Novgorod to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 1 armour, 3 bombers, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 1 armour, 3 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Vologda
Germans attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 16 armour, 15 artilleries, 26 infantry and 7 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 7 infantry
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour, 15 artilleries, 23 infantry and 7 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 3 infantry
Casualties for Russians: 7 infantryNon Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
1 fighter and 2 tactical_bombers moved from Vologda to Rostov
3 bombers and 1 tactical_bomber moved from Volgograd to Rostov
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Novgorod to 112 Sea Zone
1 infantry moved from Belarus to Bryansk
2 bombers moved from Germany to Southern Italy
1 aaGun, 1 artillery and 2 infantry moved from Western Germany to Northern Italy
7 armour moved from Bryansk to Rostov
2 infantry moved from France to Northern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Germans
1 carrier, 1 fighter and 1 submarine placed in 112 Sea Zone
1 submarine placed in 113 Sea Zone
2 armour and 1 infantry placed in France
1 armour placed in NovgorodTurn Complete - Germans
Germans collect 54 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Combat Move - Russians
7 artilleries and 58 infantry moved from Samara to Volgograd
1 infantry moved from Kazakhstan to Caucasus
2 fighters and 1 tactical_bomber moved from Samara to Caucasus
3 artilleries and 4 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Battle in Volgograd
Russians attack with 10 artilleries and 62 infantry
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 10 artilleries and 62 infantry in Volgograd, round 2 : 8/72 hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 10 artilleries and 62 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Caucasus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
1 aaGun moved from Kazakhstan to Volgograd
3 aaGuns moved from Samara to Volgograd
1 infantry moved from Timguska to Kansu
1 infantry moved from Novosibirsk to Tsinghai
2 aaGuns, 2 artilleries and 18 infantry moved from Buyant-Uhaa to Chahar
1 fighter moved from Yunnan to Hunan
2 fighters and 1 tactical_bomber moved from Caucasus to Sikang
1 infantry moved from Tsinghai to SikangTurn Complete - Russians
Production/PUs Summary :
Germans : 52 / 103
Russians : 13 / 0
Japanese : 55 / 64
Americans : 52 / 75
Chinese : 13 / 19
British : 31 / 33
UK_Pacific : 7 / 9
Italians : 24 / 27
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 8 infantry and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
9 artilleries and 11 infantry moved from Manchuria to Jehol
2 infantry moved from Kwangtung to Kwangsi
3 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
2 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 armour moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Yunnan to French Indo China
1 bomber moved from French Indo China to Shan StateCombat - Japanese
Battle in Jehol
Japanese attack with 9 artilleries and 11 infantry
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 9 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese win, taking Kwangsi from Chinese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 aaGun moved from Manchuria to Jehol
1 transport moved from 5 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Japan to Philippines
2 transports moved from 35 Sea Zone to 36 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 fighters moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 carrier, 5 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
6 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in Celebes
Battle in Iraq
Americans attack with 2 bombers and 1 fighter
Italians defend with 1 infantry
Americans roll dice for 2 bombers and 1 fighter in Iraq, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Iraq
Americans win, taking Celebes from Japanese with 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter and 1 submarineNon Combat Move - Americans
2 bombers moved from Iraq to India
1 fighter moved from Iraq to Egypt
2 infantry moved from Brazil to French Guiana
1 carrier, 4 destroyers, 2 fighters and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to GibraltarPlace Units - Americans
1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 52 / 103
Russians : 11 / 0
Japanese : 59 / 67
Americans : 55 / 76
Chinese : 9 / 19
British : 31 / 33
UK_Pacific : 6 / 9
Italians : 24 / 27
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 fighter and 1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 2/3 hits
Japanese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 artillery moved from Hunan to Anhwe
1 fighter moved from Kiangsi to Kweichow
2 infantry moved from Hunan to Kweichow
6 infantry moved from Hunan to AnhwePlace Units - Chinese
6 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,5,6,3,6,4,6,3,4,1,2,3,4,1
Chinese collect 12 PUs (1 lost to blockades); end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 52 / 103
Russians : 11 / 0
Japanese : 55 / 67
Americans : 55 / 76
Chinese : 13 / 19
British : 31 / 33
UK_Pacific : 6 / 9
Italians : 24 / 27
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Persia to Syria
British take Iraq from Italians
1 armour and 3 mech_infantrys moved from Trans-Jordan to Syria
1 mech_infantry moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 tactical_bomber moved from Trans-Jordan to Syria
1 fighter moved from Trans-Jordan to Syria
1 bomber moved from Egypt to Syria
2 fighters moved from India to Shan StateCombat - British
Battle in Syria
British attack with 2 armour, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Italians defend with 2 artilleries and 3 infantry
British roll dice for 2 armour, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Syria, round 2 : 4/9 hits
Italians roll dice for 2 artilleries and 3 infantry in Syria, round 2 : 2/5 hits
1 artillery owned by the Italians, 2 mech_infantrys owned by the British and 3 infantry owned by the Italians lost in Syria
British roll dice for 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Syria, round 3 : 2/7 hits
Italians roll dice for 1 artillery in Syria, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 mech_infantry owned by the British lost in Syria
British win, taking Syria from Italians with 2 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 3 mech_infantrys
Casualties for Italians: 2 artilleries and 3 infantry
Battle in Shan State
British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 aaGuns and 1 infantry moved from Hunan to Anhwe
3 fighters and 1 tactical_bomber moved from Shan State to India
1 fighter moved from Trans-Jordan to 92 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Syria to Egypt
3 infantry moved from Northwest Persia to Persia
1 armour moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 destroyer and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 mech_infantrys placed in Union of South Africa
2 infantry placed in Egypt
1 submarine placed in 98 Sea Zone
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Some Units in India change ownership: 2 mech_infantrysProduction/PUs Summary :
Germans : 52 / 103
Russians : 11 / 0
Japanese : 54 / 67
Americans : 55 / 76
Chinese : 13 / 19
British : 34 / 34
UK_Pacific : 7 / 8
Italians : 21 / 27
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 bomber
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Italians: 1 bomberNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to South Australia
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from New South Wales to South AustraliaPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsProduction/PUs Summary :
Germans : 52 / 103
Russians : 11 / 0
Japanese : 54 / 67
Americans : 55 / 76
Chinese : 13 / 19
British : 34 / 34
UK_Pacific : 7 / 8
Italians : 21 / 19
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to TunisiaTurn Complete - French
Production/PUs Summary :
Germans : 52 / 103
Russians : 11 / 0
Japanese : 54 / 67
Americans : 55 / 76
Chinese : 13 / 19
British : 34 / 34
UK_Pacific : 7 / 8
Italians : 21 / 19
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans repair 2 damage on 1 factory_major; Remaining resources: 98 PUs;
Germans buy 8 bombers; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Tambov
1 armour moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from British
3 bombers moved from Rostov to Syria
6 bombers moved from Southern Italy to SyriaCombat - Germans
Battle in Syria
Germans attack with 9 bombers
British defend with 2 armour and 1 mech_infantry
Germans win with 7 bombers remaining. Battle score for attacker is -8
Casualties for Germans: 2 bombers
Casualties for British: 2 armour and 1 mech_infantryNon Combat Move - Germans
7 bombers moved from Syria to Southern Italy
3 aaGuns, 14 armour, 15 artilleries, 23 infantry and 7 mech_infantrys moved from Russia to Tambov
1 infantry moved from Bryansk to Tambov
6 armour moved from Rostov to Tambov
1 fighter and 3 tactical_bombers moved from Rostov to Tambov
1 armour moved from Novgorod to Bryansk
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from France to Western Germany
2 armour moved from France to Northern ItalyPlace Units - Germans
8 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Germans collect 55 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Chahar to Hopei
2 fighters and 1 tactical_bomber moved from Sikang to Hopei
1 fighter moved from Hunan to Hopei
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from GermansCombat - Russians
Battle in Hopei
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 4/5 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns, 2 artilleries and 17 infantry moved from Chahar to Anhwe
4 aaGuns, 10 artilleries and 61 infantry moved from Volgograd to Caucasus
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Suiyuyan
2 fighters and 1 tactical_bomber moved from Hopei to Anhwe
1 fighter moved from Hopei to KweichowTurn Complete - Russians
Production/PUs Summary :
Germans : 55 / 79
Russians : 8 / 0
Japanese : 53 / 67
Americans : 55 / 76
Chinese : 14 / 19
British : 34 / 34
UK_Pacific : 7 / 8
Italians : 21 / 19
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0