@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs Captain Walker (Allies +10) G40L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 bombers moved from Western Germany to Novgorod
1 fighter moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
5 armour, 4 artilleries, 4 infantry and 5 mech_infantrys moved from Ukraine to Rostov
1 bomber moved from Novosibirsk to Novgorod
4 artilleries and 4 mech_infantrys moved from Baltic States to Novgorod
1 submarine moved from 71 Sea Zone to 82 Sea ZoneCombat - Germans
Battle in 82 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer and 1 transport
Germans win, taking 82 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Novgorod
Germans attack with 4 artilleries, 3 bombers and 4 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Germans win, taking Novgorod from Russians with 3 artilleries, 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 5 infantry
Battle in Rostov
Germans attack with 5 armour, 4 artilleries, 4 infantry and 5 mech_infantrys
Russians defend with 2 artilleries and 4 infantry
Germans win, taking Rostov from Russians with 5 armour, 4 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 4 infantryNon Combat Move - Germans
2 infantry moved from Ukraine to Western Ukraine
4 mech_infantrys moved from Ukraine to Rostov
1 aaGun moved from Baltic States to Novgorod
2 mech_infantrys moved from Baltic States to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Normandy Bordeaux to Western Germany
2 mech_infantrys moved from France to Western Germany
1 tactical_bomber moved from Iraq to Ukraine
1 transport moved from 81 Sea Zone to 97 Sea Zone
1 transport moved from 81 Sea Zone to 99 Sea Zone
3 bombers moved from Novgorod to GermanyPlace Units - Germans
2 artilleries and 3 infantry placed in Germany
1 artillery, 1 infantry and 1 mech_infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Ukraine
1 fighter placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
5 infantry moved from Samara to Kazakhstan
3 armour, 2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
1 armour, 1 artillery and 1 infantry moved from Finland to Norway
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from GermansCombat - Russians
Battle in Norway
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Norway, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 3 armour, 2 fighters, 7 infantry and 1 tactical_bomber
Japanese defend with 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians roll dice for 3 armour, 2 fighters, 7 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/13 hits
Japanese roll dice for 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 4/8 hits
4 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians roll dice for 3 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 4/9 hits
Japanese roll dice for 4 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 3 : 3/6 hits
3 infantry owned by the Russians, 2 armour owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Kazakhstan, round 4 : 3/6 hits
Japanese roll dice for 2 armour in Kazakhstan, round 4 : 2/2 hits
2 armour owned by the Russians and 2 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Russians: 2 armour and 7 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
1 infantry moved from Belarus to Archangel
2 infantry moved from Belarus to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Volgograd to Caucasus
5 infantry moved from Tambov to Volgograd
1 aaGun and 1 artillery moved from Tambov to Samara
1 infantry moved from Russia to Tambov
5 infantry moved from Russia to Samara
1 infantry moved from Bryansk to RussiaPlace Units - Russians
1 artillery placed in Russia
3 infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUsTerritory Summary for Russians :
Kazakhstan : 1 armour
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag
Norway : 1 flag, 1 armour, 1 artillery and 1 infantry
Baltic States : 1 infantry
Bryansk : 2 infantry
Archangel : 1 infantry
Russia : 3 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 2 fighters, 21 infantry and 1 tactical_bomber
Tambov : 1 infantry
Novosibirsk : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 8 infantry
Caucasus : 1 infantry
Smolensk : 2 infantry
Samara : 1 aaGun, 1 artillery and 5 infantry
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 45 / 59
Russians : 23 / 34
Japanese : 46 / 51
Americans : 57 / 77
Chinese : 6 / 10
British : 23 / 26
UK_Pacific : 19 / 19
Italians : 27 / 32
ANZAC : 16 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Chahar to Shensi
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 mech_infantrys moved from Kweichow to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Anhwe to Hunan
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from Hopei to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 20 Sea Zone to French Indo China
1 fighter moved from 20 Sea Zone to French Indo China
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from Manchuria to 19 Sea Zone
1 armour, 1 artillery and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 armour and 1 artillery moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Urals to Novosibirsk
1 infantry moved from Urals to Novosibirsk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Chahar to Shensi
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 mech_infantrys moved from Kweichow to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Anhwe to Hunan
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from Hopei to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 20 Sea Zone to French Indo China
1 fighter moved from 20 Sea Zone to French Indo China
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from Manchuria to 19 Sea Zone
1 armour, 1 artillery and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 armour and 1 artillery moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Urals to Novosibirsk
1 infantry moved from Urals to NovosibirskCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 submarine and 3 transports
British defend with 1 transport
Japanese win, taking 36 Sea Zone from Neutral with 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shensi
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery and 3 mech_infantrys
British defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Novosibirsk
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in French Indo China
Japanese attack with 1 armour, 3 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 aaGun, 1 fighter, 4 infantry and 1 tactical_bomber
Japanese win, taking French Indo China from ANZAC with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Casualties for British: 1 aaGun, 1 fighter, 4 infantry and 1 tactical_bomberNon Combat Move - Japanese
2 fighters moved from French Indo China to 20 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 mech_infantrys moved from Manchuria to AnhwePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
1 airfield placed in Kwangtung
1 destroyer placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Morocco to 81 Sea Zone
1 bomber moved from Morocco to 97 Sea Zone
1 bomber moved from Morocco to 95 Sea Zone
1 bomber moved from India to French Indo China
1 fighter moved from Celebes to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 6 : 1/1 hits
1 fighter owned by the Americans lost in 35 Sea Zone
1 transport owned by the Americans retreated to 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Americans: 1 fighter and 1 submarine
Battle in French Indo China
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in French Indo China, round 2 : 1/1 hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Casualties for Americans: 1 bomber
Battle in 99 Sea Zone
Americans attack with 1 submarine and 1 transport
Germans defend with 1 transport
1 transport owned by the Germans lost in 99 Sea Zone
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
Americans win, taking 99 Sea Zone from Italians with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 81 Sea Zone
Americans attack with 1 bomber
Italians defend with 3 transports
3 transports owned by the Italians lost in 81 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in 97 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 97 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 95 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Greece
Battle in Soviet Far EastNon Combat Move - Americans
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 bomber moved from 81 Sea Zone to Ethiopia
1 bomber moved from 97 Sea Zone to Algeria
1 bomber moved from 95 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
2 destroyers and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 bomber placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Queensland : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
Midway : 1 airfield
Soviet Far East : 1 artillery and 1 infantry
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 flag
45 Sea Zone : 1 artillery, 1 destroyer, 1 infantry and 1 transport
26 Sea Zone : 1 destroyer and 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
16 Sea Zone : 1 submarine
3 Sea Zone : 1 destroyer and 1 transport
54 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Central United States : 1 factory_major and 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Morocco : 1 flag, 1 airfield, 1 bomber, 1 fighter and 4 infantry
Algeria : 1 flag, 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Ethiopia : 1 bomber
95 Sea Zone : 1 submarine
Greece : 1 flag, 2 infantry
99 Sea Zone : 1 flag, 1 submarine and 1 transport
92 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
101 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 destroyer, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 45 / 59
Russians : 23 / 34
Japanese : 51 / 52
Americans : 59 / 79
Chinese : 3 / 10
British : 23 / 26
UK_Pacific : 19 / 19
Italians : 25 / 32
ANZAC : 14 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsTerritory Summary for Chinese :
Yunnan : 3 infantry
Szechwan : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 45 / 59
Russians : 23 / 34
Japanese : 50 / 52
Americans : 59 / 79
Chinese : 4 / 11
British : 23 / 26
UK_Pacific : 19 / 19
Italians : 25 / 32
ANZAC : 14 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 armour moved from Tunisia to Libya
British take Libya from Italians
1 armour moved from Persia to Trans-Jordan
British take Iraq from Italians
British take Trans-Jordan from Germans
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 armour and 2 infantry moved from Union of South Africa to South West Africa
1 infantry moved from Union of South Africa to South West Africa
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Battle in Kenya
Battle in Holland Belgium
Battle in South West Africa
British attack with 1 armour and 3 infantry
Italians defend with 1 armour
British roll dice for 1 armour and 3 infantry in South West Africa, round 2 : 0/4 hits
Italians roll dice for 1 armour in South West Africa, round 2 : 1/1 hits
1 infantry owned by the British lost in South West Africa
British roll dice for 1 armour and 2 infantry in South West Africa, round 3 : 0/3 hits
Italians roll dice for 1 armour in South West Africa, round 3 : 1/1 hits
1 infantry owned by the British lost in South West Africa
British roll dice for 1 armour and 1 infantry in South West Africa, round 4 : 2/2 hits
Italians roll dice for 1 armour in South West Africa, round 4 : 0/1 hits
1 armour owned by the Italians lost in South West Africa
British win, taking Kenya from Italians, taking Holland Belgium from Germans, taking South West Africa from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 1 armourNon Combat Move - British
2 infantry moved from Union of South Africa to Rhodesia
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone
3 infantry moved from Burma to Yunnan
5 infantry moved from India to Burma
3 fighters moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Algeria to TunisiaPlace Units - British
1 armour and 2 infantry placed in Persia
2 mech_infantrys placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,4
British collect 33 PUs (2 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,2,6
UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 3 infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 1 infantry
Siam : 1 flag
Yunnan : 1 aaGun, 1 artillery and 5 infantry
Kweichow : 1 infantry
Kansu : 1 mech_infantry
Burma : 5 infantry
India : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 harbour and 4 infantry
French Indo China : 1 flag, 1 infantry
Sumatra : 1 flag
39 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 armour
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 aaGun and 1 airfield
South West Africa : 1 armour and 1 infantry
Kenya : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Rhodesia : 3 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 armour
Ethiopia : 1 flag
Eire : 1 flag
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
Persia : 1 flag, 1 armour, 1 factory_minor and 2 infantry
110 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 39 / 59
Russians : 23 / 34
Japanese : 45 / 52
Americans : 59 / 79
Chinese : 7 / 11
British : 35 / 33
UK_Pacific : 21 / 19
Italians : 19 / 32
ANZAC : 14 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from French Equatorial Africa to French West Africa
Italians take Nigeria from British
Italians take French West Africa from French
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from France to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from French Equatorial Africa to French West Africa
Italians take Nigeria from British
Italians take French West Africa from French
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from France to Normandy BordeauxCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 72 Sea Zone
Italians attack with 1 cruiser
British defend with 1 transport
Italians win, taking 72 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Ethiopia
Italians attack with 1 fighter and 1 mech_infantry
Americans defend with 1 bomber
Italians win, taking Ethiopia from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Normandy Bordeaux
Italians attack with 1 armour and 1 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 armour
Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from Ethiopia to EgyptPlace Units - Italians
1 artillery and 1 infantry placed in France
1 infantry placed in Northern Italy
2 infantry and 1 mech_infantry placed in Southern Italy
3 infantry placed in Egypt
1 infantry placed in FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
Italians collect 24 PUs (1 lost to blockades); end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Malaya to 36 Sea Zone
1 bomber moved from Queensland to 36 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 carrier, 1 submarine, 1 tactical_bomber and 3 transports
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 bomber and 2 fighters in 36 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 tactical_bomber in 36 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 carrier and 3 transports in 36 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Japanese, 1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 36 Sea Zone
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 bomber and 1 fighter in 36 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 tactical_bomber and 3 transports in 36 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 36 Sea Zone
2 transports owned by the Japanese lost in 36 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 1 carrier, 1 tactical_bomber and 3 transports
Casualties for ANZAC: 2 fighters and 1 submarineNon Combat Move - ANZAC
1 bomber moved from 36 Sea Zone to Shan State
2 destroyers moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Shan State : 1 artillery, 1 bomber and 1 infantry
Borneo : 1 infantry
Queensland : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 2 destroyers
37 Sea Zone : 1 transport
54 Sea Zone : 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 39 / 59
Russians : 23 / 34
Japanese : 45 / 52
Americans : 59 / 79
Chinese : 7 / 11
British : 30 / 33
UK_Pacific : 21 / 19
Italians : 25 / 24
ANZAC : 14 / 24
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 39 / 59
Russians : 23 / 34
Japanese : 45 / 52
Americans : 59 / 79
Chinese : 7 / 11
British : 30 / 33
UK_Pacific : 21 / 19
Italians : 25 / 24
ANZAC : 14 / 24
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 1 mech_infantry moved from Novgorod to Baltic States
1 bomber moved from Germany to Baltic States
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 mech_infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
Germans take Belarus from Russians
5 armour, 4 artilleries, 2 infantry and 9 mech_infantrys moved from Rostov to Bryansk
1 artillery and 10 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Rostov to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Archangel
7 armour and 2 mech_infantrys moved from Ukraine to Bryansk
1 bomber moved from Germany to Archangel
1 bomber moved from Germany to Baltic States
1 infantry moved from Western Germany to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 1 mech_infantry moved from Novgorod to Baltic States
1 bomber moved from Germany to Baltic States
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 mech_infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
Germans take Belarus from Russians
5 armour, 4 artilleries, 2 infantry and 9 mech_infantrys moved from Rostov to Bryansk
1 artillery and 10 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Rostov to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Archangel
7 armour and 2 mech_infantrys moved from Ukraine to Bryansk
1 bomber moved from Germany to Archangel
1 bomber moved from Germany to Baltic States
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 12 armour, 5 artilleries, 12 infantry and 11 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 12 armour, 5 artilleries, 11 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Baltic States to Novgorod
1 fighter moved from Archangel to Novgorod
1 bomber moved from Archangel to Novgorod
1 mech_infantry moved from Novgorod to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Caucasus to Ukraine
1 fighter moved from Ukraine to Egypt
1 aaGun moved from Western Ukraine to Bryansk
2 fighters moved from Western Germany to Southern Italy
4 infantry moved from Germany to Western Germany
2 artilleries moved from Germany to Western Germany
3 mech_infantrys moved from Western Germany to Germany
3 infantry moved from Western Germany to DenmarkPlace Units - Germans
3 armour placed in Ukraine
4 infantry placed in Western Germany
2 artilleries, 3 infantry and 3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 82 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 71 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 artillery and 2 infantry moved from Samara to Novosibirsk
2 fighters and 1 tactical_bomber moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 4/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
1 aaGun and 3 infantry moved from Samara to Russia
2 infantry moved from Smolensk to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Tambov
1 armour moved from Kazakhstan to Russia
6 infantry moved from Volgograd to Tambov
1 artillery and 1 infantry moved from Norway to FinlandPlace Units - Russians
1 artillery and 9 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag
Norway : 1 flag, 1 armour
Rostov : 1 infantry
Urals : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 8 artilleries, 1 factory_major, 2 fighters, 36 infantry and 1 tactical_bomber
Tambov : 7 infantry
Novosibirsk : 1 artillery and 2 infantry
Volgograd : 1 factory_minor and 1 infantry
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flag
Finland : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 44 / 51
Russians : 23 / 29
Japanese : 43 / 52
Americans : 59 / 79
Chinese : 7 / 11
British : 27 / 33
UK_Pacific : 21 / 19
Italians : 25 / 24
ANZAC : 14 / 24
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 mech_infantrys moved from Anhwe to Kweichow
1 artillery moved from Hunan to Kweichow
2 mech_infantrys moved from Hunan to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from 20 Sea Zone to 45 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 battleship moved from 20 Sea Zone to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 mech_infantrys moved from Anhwe to Kweichow
1 artillery moved from Hunan to Kweichow
2 mech_infantrys moved from Hunan to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from 20 Sea Zone to 45 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 battleship moved from 20 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 2 fighters
ANZAC defend with 2 destroyers; Americans defend with 1 artillery, 1 destroyer, 1 infantry and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 destroyer and 2 fighters remaining. Battle score for attacker is 38
Casualties for ANZAC: 2 destroyers
Casualties for Americans: 1 artillery, 1 destroyer, 1 infantry and 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kweichow
Japanese attack with 1 artillery and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Wake Island
Battle in Kwangsi
Japanese attack with 4 mech_infantrys
British defend with 1 infantry
Japanese win, taking Wake Island from Americans, taking Kwangsi from Chinese with 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Hunan
3 mech_infantrys moved from Manchuria to Chahar
1 carrier moved from 20 Sea Zone to 45 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 factory_minor, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 bomber moved from Morocco to French West Africa
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese -
OOL for sz 45?
-
AC x2, DD, FTR x 2, BB
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 factory_minor, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 bomber moved from Morocco to French West Africa
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from JapaneseCombat - Americans
Battle in French West Africa
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 armour
Americans roll dice for 1 bomber and 2 infantry in French West Africa, round 2 : 1/3 hits
Italians roll dice for 1 armour in French West Africa, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in French West Africa
Americans win, taking French West Africa from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 2 fighters
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 45 Sea Zone, round 3 : 1/4 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 45 Sea Zone, round 3 : 3/5 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 cruiser owned by the Americans lost in 45 Sea Zone
1 battleship owned by the Americans and 1 carrier owned by the Americans retreated to 46 Sea Zone
Japanese win with 1 battleship, 1 destroyer and 2 fighters remaining. Battle score for attacker is -10
Casualties for Japanese: 1 carrier
Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
2 fighters owned by the Japanese could not land and were killedNon Combat Move - Americans
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 bomber moved from Western United States to Queensland
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 2 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Greece
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 armour, 1 carrier, 4 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 97 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
3 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Morocco to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Algeria to Morocco
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from French West Africa to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to MoroccoPlace Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
2 infantry placed in Western United States
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 factory_minor placed in GreeceTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Queensland : 1 bomber, 1 fighter and 1 infantry
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield
Siberia : 1 artillery and 1 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 fighter
44 Sea Zone : 1 flag
46 Sea Zone : 1 battleship, 1 carrier and 1 destroyer
31 Sea Zone : 1 submarine
26 Sea Zone : 1 destroyer, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 2 submarines
Central United States : 1 factory_major and 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Morocco : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 fighter and 3 infantry
Algeria : 1 flag
French West Africa : 1 flag, 1 infantry
Albania : 1 flag, 1 infantry
87 Sea Zone : 1 transport
93 Sea Zone : 1 submarine
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag, 1 armour, 1 factory_minor, 4 infantry, 1 mech_infantry and 1 tactical_bomber
99 Sea Zone : 1 flag
97 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 3 transports
92 Sea Zone : 1 destroyer and 1 submarine
101 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 43 / 51
Russians : 23 / 29
Japanese : 46 / 47
Americans : 62 / 82
Chinese : 4 / 11
British : 27 / 33
UK_Pacific : 21 / 19
Italians : 23 / 24
ANZAC : 14 / 24
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0