I see why I normally protect sz92.
Whackamatt (Axis) vs. Karl7 (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
4 infantry moved from Queensland to 54 Sea Zone
4 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighter and 1 submarine
Battle in Caroline Islands
ANZAC attack with 1 fighter and 4 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Yunnan to Eastern PersiaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
9 armour, 22 artilleries, 13 infantry and 18 mech_infantrys moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 fighter and 2 tactical_bombers moved from Romania to Ukraine
3 armour moved from Novgorod to Bryansk
2 infantry moved from Karelia to Novgorod
1 infantry moved from Novgorod to Belarus
1 artillery moved from Germany to Poland
1 tactical_bomber moved from Tobruk to 81 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 armour moved from Eire to 109 Sea Zone
1 armour and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Gibraltar to Morocco
1 submarine moved from 91 Sea Zone to 101 Sea ZoneCombat - Germans
Battle in 81 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 101 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
Germans win, taking 101 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Ukraine
Germans attack with 1 fighter, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 artilleries and 1 factory_minor
Germans win, taking Ukraine from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -13
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Russians: 2 artilleries
Battle in Bryansk
Germans attack with 12 armour, 22 artilleries, 13 infantry and 18 mech_infantrys
Russians defend with 1 aaGun and 5 infantry
Germans win, taking Bryansk from Russians with 12 armour, 22 artilleries, 13 infantry and 18 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Morocco
Germans attack with 1 armour, 1 bomber and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Morocco from Americans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Morocco to Gibraltar
3 fighters moved from Libya to Alexandria
2 tactical_bombers moved from Tobruk to Alexandria
1 tactical_bomber moved from 81 Sea Zone to Alexandria
2 tactical_bombers moved from Ukraine to Romania
2 destroyers and 1 submarine moved from 110 Sea Zone to 91 Sea ZonePlace Units - Germans
3 armour placed in Novgorod
7 armour and 3 mech_infantrys placed in RomaniaTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
Whew! What a game. This is another close one. Great game as usual.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 mech_infantry moved from Rostov to Ukraine
1 infantry moved from Russia to Smolensk
3 fighters and 1 tactical_bomber moved from Russia to Ukraine
3 fighters moved from Russia to SmolenskCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 3 fighters and 1 infantry
Italians defend with 1 infantry
Russians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
3 fighters moved from Smolensk to Russia
3 fighters and 1 tactical_bomber moved from Ukraine to Russia
14 armour moved from Rostov to Russia
3 infantry moved from Vologda to Russia
3 artilleries moved from Rostov to Volgograd
1 infantry moved from Samara to Tambov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Tsinghai to Kazakhstan
7 infantry moved from Russia to SamaraPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 38 PUs -
Soviet edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 armour moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 25 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangtung
1 armour and 1 infantry moved from 20 Sea Zone to KwangtungCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
5 carriers, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from Kwangtung to Kiangsu
2 fighters moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from Kwangtung to Kiangsu
1 tactical_bomber moved from Kwangtung to 19 Sea ZonePlace Units - Japanese
3 armour placed in Kiangsu
1 destroyer and 2 fighters placed in 19 Sea Zone
1 infantry placed in Japan
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 33 Sea Zone to 20 Sea Zone
4 fighters moved from French Central Africa to Egypt
1 submarine moved from 55 Sea Zone to 41 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from JapaneseCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
3 carriers, 1 cruiser, 4 destroyers, 3 fighters and 5 submarines moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
3 bombers moved from Queensland to Celebes
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Eastern United States
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 bomber moved from Yunnan to Russia
1 fighter moved from 20 Sea Zone to 35 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,4
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to KwangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Kwangsi
1 artillery and 1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 bomber moved from Yunnan to Hunan
1 armour moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 armour moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Yunnan to Hunan
1 infantry moved from Sikang to Kazakhstan
2 infantry moved from West India to 79 Sea ZoneCombat - British
Non Combat Move - British
1 fighter moved from Hunan to West India
1 armour moved from India to Eastern Persia
1 fighter moved from India to Eastern Persia
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 infantry moved from India to West India
7 infantry moved from Burma to YunnanPlace Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs total
Some Units in India change ownership: 1 fighter and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 99 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Archangel to Vologda
Italians take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Italians take Nenetsia from Russians
1 infantry moved from Archangel to SmolenskCombat - Italians
Non Combat Move - Italians
3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 5 infantry moved from 94 Sea Zone to Algeria
2 armour, 1 artillery and 4 infantry moved from Alexandria to TobrukPlace Units - Italians
3 submarines placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
4 infantry moved from Caroline Islands to 33 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 4 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Queensland to 35 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Eastern Persia to RussiaCombat - ANZAC
Battle in Philippines
Battle in BorneoNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers and 3 tactical_bombers; Remaining resources: 2 PUs;Combat Move - Germans
7 armour, 3 mech_infantrys and 2 tactical_bombers moved from Romania to Ukraine
3 armour moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Bryansk
3 fighters and 3 tactical_bombers moved from Alexandria to Bessarabia
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Ukraine
Germans attack with 7 armour, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Germans win, taking Ukraine from Russians with 7 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 mech_infantryNon Combat Move - Germans
2 tactical_bombers moved from Ukraine to Bryansk
3 aaGuns moved from Belarus to Bryansk
1 artillery moved from Poland to Eastern Poland
1 armour and 1 infantry moved from 92 Sea Zone to GibraltarPlace Units - Germans
3 tactical_bombers placed in Novgorod
3 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Gibraltar: 1 bomber
EDIT: Adding units owned by Germans to Bessarabia: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 61 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
3 fighters moved from Russia to Smolensk
3 fighters and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Vologda from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 3 fighters and 1 infantry
Italians defend with 1 infantry
Russians win, taking Smolensk from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
3 fighters moved from Smolensk to Russia
1 tactical_bomber moved from Vologda to Russia
3 fighters moved from Vologda to Russia
1 infantry moved from Kazakhstan to VolgogradPlace Units - Russians
1 artillery, 1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 fighter moved from Buryatia to Japan
1 armour and 1 infantry moved from Kwangtung to Kwangsi
2 fighters and 1 tactical_bomber moved from Kiangsu to Kwangsi
2 infantry moved from Kiangsu to Kiangsi
2 fighters moved from Kiangsu to Kiangsi
2 tactical_bombers moved from 19 Sea Zone to KiangsiCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 4 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -14
Casualties for Japanese: 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Chinese: 1 artillery and 4 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Kwangsi to Kiangsi
3 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu
1 aaGun, 1 armour, 3 artilleries and 12 infantry moved from Buryatia to Amur
2 infantry moved from Manchuria to Jehol
EDIT: 1 fighter moved from Japan to Shantung
1 armour moved from Kiangsu to ShantungPlace Units - Japanese
3 infantry placed in Kiangsu
1 airfield placed in Kiangsu
1 destroyer and 2 transports placed in 19 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
Japanese collect 34 PUs (3 lost to blockades); end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
Americans take 101 Sea Zone from Germans
2 fighters moved from 101 Sea Zone to 89 Sea Zone
1 bomber moved from Eastern United States to 89 Sea Zone
1 bomber moved from Russia to Romania
1 artillery and 1 infantry moved from Szechwan to SikangCombat - Americans
Battle in 89 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win, taking 89 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Strategic bombing raid in Romania
Bombing raid in Romania rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Romania causes 7 damage total.Non Combat Move - Americans
1 bomber moved from Romania to Northwest Persia
4 fighters moved from Egypt to Northwest Persia
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 64 Sea Zone
1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
2 fighters moved from 89 Sea Zone to 106 Sea Zone
1 bomber moved from 89 Sea Zone to IcelandPlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from Eastern Persia to Russia
2 infantry moved from Persia to Northwest Persia
1 infantry moved from Kazakhstan to Samara
1 armour moved from Eastern Persia to Kazakhstan
1 fighter moved from West India to Northwest Persia
1 fighter moved from India to Northwest Persia
1 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour moved from Hunan to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 infantry moved from Hunan to Kwangsi
7 infantry moved from Yunnan to Hunan
1 bomber moved from Hunan to Manchuria
2 infantry moved from Egypt to Alexandria
3 fighters moved from Egypt to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - British
Battle in Alexandria
British attack with 3 fighters and 2 infantry
Italians defend with 2 infantry
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.Non Combat Move - British
1 armour moved from Suiyuyan to Novosibirsk
1 bomber moved from Manchuria to Yakut S.S.R.
2 fighters moved from Northwest Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Hunan to Tsinghai
3 fighters moved from Alexandria to EgyptPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2
UK_Pacific collect 16 PUs (2 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 4 PUs;Combat Move - Italians
1 infantry moved from Nenetsia to VologdaCombat - Italians
Battle in Vologda
Italians attack with 1 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Archangel to Belarus
2 infantry moved from Algeria to 94 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Tobruk
1 submarine moved from 94 Sea Zone to 92 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
Italians undo move 1.
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs





