@Argothair Opened and looks great! 😁
Meatgrinder vs. vold (allies + 9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 cruiser, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 104 Sea ZoneCombat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 bomber moved from 104 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Bulgaria to Romania
1 armour moved from Tunisia to Morocco
1 mech_infantry moved from Tunisia to MoroccoPlace Units - Italians
1 cruiser, 1 submarine and 1 transport placed in 95 Sea Zone
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
2 aaGuns, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Queensland to South Australia
1 transport moved from 54 Sea Zone to 61 Sea Zone
2 fighters and 2 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 bomber and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from French Equatorial Africa: 1 infantry
EDIT: Adding units owned by French to Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by French from Trans-Jordan: 1 infantry
EDIT: Adding units owned by French to Egypt: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 tactical_bomber moved from Southern Italy to 91 Sea Zone
3 fighters and 2 tactical_bombers moved from Holland Belgium to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Baltic States to BelarusCombat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers, 2 destroyers, 4 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 fighter and 1 transport; Americans defend with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 transports
Germans win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 75
Casualties for Germans: 2 destroyers and 1 submarine
Casualties for British: 1 fighter and 1 transport
Casualties for Americans: 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 transportsNon Combat Move - Germans
1 fighter moved from 91 Sea Zone to Algeria
1 fighter moved from 91 Sea Zone to Algeria
1 fighter moved from 91 Sea Zone to Algeria
1 fighter moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Algeria
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 bomber moved from 91 Sea Zone to Southern France
1 bomber moved from 91 Sea Zone to Southern France
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 aaGun moved from Poland to Baltic States
1 artillery moved from Finland to Karelia
1 cruiser, 1 destroyer and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
3 infantry moved from Germany to PolandPlace Units - Germans
1 destroyer and 1 submarine placed in 113 Sea Zone
1 artillery and 2 infantry placed in Novgorod
1 fighter placed in Western Germany
1 artillery, 3 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Vologda
1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
5 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to Urals
1 infantry moved from Timguska to Novosibirsk
2 aaGuns and 9 infantry moved from Yakut S.S.R. to Dzavhan
3 infantry moved from Central Mongolia to Dzavhan
1 infantry moved from Olgiy to Dzavhan
1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Egypt to Ethiopia
1 artillery and 2 infantry moved from Rostov to Bryansk
2 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
1 armour moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to RussiaPlace Units - Russians
5 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
Good job on the fleet. Gotta give some credit on the dice assist…but good job anyhow.
Looks like you may be finding your TripleA legs. I’ll have to start paying closer attention 8-)
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It was a good battle for me. I was planning on losing 2 or 3 planes possibly, so yes, I was quite happy.
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The sun shines on a dog’s arse every once in a while. We’ll see how you do in the stretch :-D
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ARGH - you tease. you promised! :x
8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Chahar to Hopei
1 artillery moved from Chahar to Hopei
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Buyant-Uhaa to Suiyuyan
1 armour moved from Buyant-Uhaa to Suiyuyan
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Anhwe to Kwangtung
1 fighter moved from Kiangsi to Hopei
1 tactical_bomber moved from Kiangsi to Hopei
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 fighter moved from 43 Sea Zone to Sumatra
1 tactical_bomber moved from 43 Sea Zone to Sumatra
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 destroyer moved from 6 Sea Zone to 15 Sea Zone
1 submarine moved from 6 Sea Zone to 15 Sea Zone
1 tactical_bomber moved from 47 Sea Zone to 49 Sea Zone
1 fighter moved from 47 Sea Zone to 49 Sea Zone
1 fighter moved from 47 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 47 Sea Zone to 46 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 submarine moved from 27 Sea Zone to 32 Sea Zone
1 battleship moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea ZoneCombat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 15 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 carrier and 1 tactical_bomber
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Japanese Submerged
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 carrier
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Suiyuyan
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 49 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
1 tactical_bomber owned by the Americans could not land and were killedNon Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 47 Sea Zone to 33 Sea Zone
2 bombers, 3 fighters and 2 tactical_bombers moved from Caroline Islands to Japan
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to 33 Sea Zone
1 fighter moved from 49 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Manchuria to Japan
1 fighter moved from Manchuria to Japan
1 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 tactical_bomber moved from Hopei to Jehol
1 fighter moved from Hopei to Jehol
1 infantry moved from Amur to Manchuria
1 infantry moved from Korea to Manchuria
2 fighters moved from Kiangsi to Japan
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 16 Sea Zone to 15 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from 16 Sea Zone to 7 Sea Zone
2 fighters moved from 16 Sea Zone to 15 Sea Zone
1 fighter moved from 16 Sea Zone to 7 Sea Zone
1 fighter moved from 16 Sea Zone to 15 Sea Zone
1 bomber moved from United Kingdom to Holland BelgiumCombat - Americans
Strategic bombing raid in Holland Belgium
Bombing raid in Holland Belgium rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Holland Belgium causes 4 damage total.
Battle in 7 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 15 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 infantry and 1 transport moved from 16 Sea Zone to 26 Sea Zone
3 fighters moved from 15 Sea Zone to 26 Sea Zone
3 fighters moved from 7 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Holland Belgium to United Kingdom
1 submarine moved from 49 Sea Zone to 45 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 carrier and 2 destroyers placed in 101 Sea Zone
Americans undo move 2.
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 7 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Suiyuyan
1 artillery and 2 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 7 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 artillery and 4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
2 mech_infantrys moved from Yunnan to Kwangtung
1 tactical_bomber moved from Shan State to Kwangtung
1 artillery and 2 infantry moved from Hunan to Anhwe
2 submarines moved from 39 Sea Zone to 44 Sea ZoneCombat - British
Battle in 44 Sea Zone
British attack with 2 submarines
Japanese defend with 1 cruiser and 1 transport
British win, taking 44 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in Anhwe
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
British attack with 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 harbour and 1 mech_infantry
British win, taking Kwangtung from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters moved from Shan State to India
2 artilleries and 3 infantry moved from Yunnan to Hunan
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 battleship moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
3 infantry moved from Alexandria to Egypt
1 destroyer moved from 109 Sea Zone to 106 Sea ZonePlace Units - British
2 destroyers placed in 106 Sea Zone
1 artillery and 2 infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 2 transports
EDIT: Adding units owned by British to 81 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 fighter placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 mech_infantry moved from Romania to Ukraine
Italians take Ukraine from RussiansCombat - Italians
Non Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Romania to Bessarabia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Normandy Bordeaux to Greece
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Southern France to Northern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to Queensland
2 fighters moved from South Australia to Queensland
1 artillery and 1 infantry moved from South Australia to Queensland
2 aaGuns, 1 armour and 2 mech_infantrys moved from South Australia to Queensland
1 transport moved from 61 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 airfield; Remaining resources: 53 PUs;
Germans buy 1 armour, 1 artillery, 1 destroyer, 6 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Southern France to United Kingdom
1 fighter moved from Western Germany to United KingdomCombat - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
  Round: 6
    Research Technology - Germans
    Purchase Units - Germans
      Germans repair 0 damage on 1 airfield; Remaining resources: 53 PUs;
      Germans buy 1 armour, 1 artillery, 1 destroyer, 6 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;    Combat Move - Germans
      2 bombers moved from Southern France to United Kingdom
      1 fighter moved from Western Germany to United Kingdom    Combat - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Tell you what. I’ll finish my turn and if you decide you want to scamble in the UK we’ll do it in forum, though I don’t know how to do that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 airfield; Remaining resources: 53 PUs;
Germans buy 1 armour, 1 artillery, 1 destroyer, 6 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Southern France to United Kingdom
1 fighter moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total. Damaged units is as follows: airfield = 5, factory_major = 3
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Holland Belgium
1 fighter and 1 tactical_bomber moved from Morocco to Southern Italy
3 fighters and 1 tactical_bomber moved from Algeria to Western Germany
1 tactical_bomber moved from Morocco to Holland Belgium
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 cruiser, 2 destroyers and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Holland Belgium
3 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Poland to Eastern Poland
1 artillery and 3 infantry moved from Germany to Poland
1 infantry moved from Romania to Bulgaria
1 infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Nenetsia to Novgorod
1 artillery moved from Karelia to Novgorod
1 aaGun moved from Baltic States to NovgorodPlace Units - Germans
1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
3 infantry placed in Germany
1 artillery and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs