Bold vrs Zhuk (allies +13)

  • 16 15 10

    @Boldfresh:

    you moved the units in combat move even though they were not attacking anywhere - this is an error in tripleA, this is not allowed per the rulebook.

    Hmm sorry I assumed you wouldn’t scramble.  I’m fine redoing the turn the exact same way with scramble.

    Re the sub blocking ncm movement, are you 100% sure of that rule interpretation?

    Is the transport involved in the battle?  As far as I am/was aware, subs dont effect loading or offloading or the movement of transports.

    If your interpretation is correct and the transport can’t move unless its a cm, I imagine I would have landed at Korea.  Is that ok?

  • 12

    @Zhukov44:

    @Boldfresh:

    you moved the units in combat move even though they were not attacking anywhere - this is an error in tripleA, this is not allowed per the rulebook.

    Hmm sorry I assumed you wouldn’t scramble.  I’m fine redoing the turn the exact same way with scramble.

    Re the sub blocking ncm movement, are you 100% sure of that rule interpretation?

    Is the transport involved in the battle?  As far as I am/was aware, subs dont effect loading or offloading or the movement of transports.

    If your interpretation is correct and the transport can’t move unless its a cm, I imagine I would have landed at Korea.  Is that ok?

    yes my interpretation is for sure correct.  if the transport is in a zone with combat, it is involved in the combat and therefore cannot noncom.  regarding landing in korea, what would you have brought in to overwhelm the scramble?  i will not scramble in z36 just please ask in the future.

  • 16 15 10

    Very well.  But given my buy and movements I can’t let the jap sub live.

    True about Korea.  Ok to leave the trn in 26 then, but divert 1 fighter from Wake to Haw to guard it?

  • 12

    you can do whatever noncom changes you wish related to this issue, whether you let the sub live or keep it dead.

  • 12

    so yes, moving a wake ftr to haw is fine.

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 33 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from Caroline Islands: 1 infantry and 1 mech_infantry
                EDIT: Removing units owned by Americans from Wake Island: 1 fighter
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter, 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to Guam
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 35 Sea Zone to 36 Sea Zone
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                2 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                3 infantry moved from Libya to Tobruk
                1 fighter moved from Belgian Congo to French West Africa

    Non Combat Move - French
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone

    Turn Complete - French

  • 16 15 10

    Ok, now that I think I understand the rules better.  I don’t know if I should revise again or not, given that arguably none of my units should be able to move from 26 if I attack the sub.  So I’m willing to revise the movements and not attack the Jap sub (I’d roll here for convoy).

    Or we can leave as is.  Whichever u prefer.

  • 12

    Oh that’s right none can move unless they are attacking…  do whatever you wish you can revise all you want.

  • 16 15 10

    ok lemme try rolling convoy, been a while.

    ;aaa 2@6;

  • 16 15 10

    DiceRolls: 2@6; Total Hits: 22@6: (2, 1)

  • 16 15 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                3 infantry moved from Libya to Tobruk
                1 fighter moved from Belgian Congo to French West Africa

    Non Combat Move - French
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 94 to 93
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter, 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by Americans to Wake Island: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 33 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Caroline Islands: 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Wake Island: 1 fighter
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
                EDIT: Turning off Edit Mode

  • 16 15 10

    k that should do it.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 13 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Northwest Persia to Volgograd
                1 mech_infantry moved from Rostov to Volgograd
                1 bomber moved from Southern Italy to Volgograd
                1 fighter and 3 tactical_bombers moved from Northern Italy to Holland Belgium
                1 fighter and 2 tactical_bombers moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 bomber moved from Japan to 37 Sea Zone

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 artillery and 1 factory_minor
                    Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Holland Belgium
                    Germans attack with 2 fighters, 2 infantry and 5 tactical_bombers
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 37 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Germans
                1 bomber moved from 37 Sea Zone to Yunnan
                1 bomber moved from Volgograd to Bryansk
                4 armour and 3 mech_infantrys moved from Rostov to Bryansk
                1 armour and 5 mech_infantrys moved from Western Ukraine to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                6 armour, 21 artilleries, 32 infantry and 13 mech_infantrys moved from Smolensk to Bryansk
                6 artilleries and 5 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                2 aaGuns moved from Smolensk to Bryansk
                4 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                17 mech_infantrys moved from Western Germany to Slovakia Hungary
                2 fighters moved from Holland Belgium to Western Germany
                1 carrier and 1 transport moved from 97 Sea Zone to 81 Sea Zone
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                4 tactical_bombers moved from Holland Belgium to France
                1 tactical_bomber moved from Holland Belgium to France

    Place Units - Germans
                8 infantry and 2 tactical_bombers placed in Western Germany
                3 infantry placed in France
                1 artillery and 2 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair 6 damage on 1 factory_major; Remaining resources: 15 PUs;
                Russians buy 4 infantry; Remaining resources: 3 PUs;

    Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Samara to Volgograd
                2 infantry moved from Samara to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - Russians
                2 aaGuns, 2 armour, 3 artilleries, 11 infantry and 1 mech_infantry moved from Samara to Russia
                2 fighters and 1 tactical_bomber moved from Volgograd to Russia

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 20 PUs total

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from India to 39 Sea Zone
                1 infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                2 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to French Madagascar
                1 transport moved from 39 Sea Zone to 79 Sea Zone
                2 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to Kenya
                2 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Ethiopia
                2 fighters, 2 infantry and 2 tactical_bombers moved from Kwangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                1 tactical_bomber moved from India to Szechwan
                1 fighter moved from Kweichow to Szechwan
                2 fighters and 2 tactical_bombers moved from Kweichow to Sikang
                1 fighter moved from Kwangsi to Sikang
                1 fighter moved from Kwangsi to Szechwan
                1 fighter moved from Kwangsi to French Indo China
                2 fighters moved from Kwangsi to Hopei
                1 tactical_bomber moved from Kweichow to Hopei
                1 infantry moved from Kweichow to Hopei
                2 infantry moved from Kweichow to Szechwan
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                2 bombers moved from Bryansk to Russia
                1 tactical_bomber moved from Kwangsi to Szechwan
                1 fighter moved from Kwangsi to Szechwan
                2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to British Somaliland

  • 12

    intercept in moscow?

  • 16 15 10

    yes intercept

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from India to 39 Sea Zone
                1 infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                2 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to French Madagascar
                1 transport moved from 39 Sea Zone to 79 Sea Zone
                2 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to Kenya
                2 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Ethiopia
                2 fighters, 2 infantry and 2 tactical_bombers moved from Kwangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                1 tactical_bomber moved from India to Szechwan
                1 fighter moved from Kweichow to Szechwan
                2 fighters and 2 tactical_bombers moved from Kweichow to Sikang
                1 fighter moved from Kwangsi to Sikang
                1 fighter moved from Kwangsi to Szechwan
                1 fighter moved from Kwangsi to French Indo China
                2 fighters moved from Kwangsi to Hopei
                1 tactical_bomber moved from Kweichow to Hopei
                1 infantry moved from Kweichow to Hopei
                2 infantry moved from Kweichow to Szechwan
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                2 bombers moved from Bryansk to Russia
                1 tactical_bomber moved from Kwangsi to Szechwan
                1 fighter moved from Kwangsi to Szechwan
                2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to British Somaliland

    Combat - Japanese
                Japanese creates battle in territory 26 Sea Zone
                Air Battle in Russia
                    Japanese attacks with 2 units heading to Russia
                    Russians launches 2 interceptors out of Russia
                    1 bomber owned by the Japanese lost in Russia
                    1 fighter owned by the Russians lost in Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Russia causes 7 damage total.
                Battle in British Somaliland
                Battle in Kenya
                Battle in Ethiopia
                Battle in Hopei
                    Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking British Somaliland from British, taking Kenya from British, taking Ethiopia from British, taking Hopei from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in French Indo China
                    Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
                    Americans defend with 1 artillery, 1 factory_minor and 1 infantry
                    Japanese win, taking French Indo China from Americans with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Szechwan
                    Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Szechwan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in French Madagascar
                Battle in Sikang
                    Japanese attack with 3 fighters and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking French Madagascar from French with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Chinese: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                2 battleships, 4 carriers, 2 cruisers, 5 destroyers and 3 submarines moved from 39 Sea Zone to 76 Sea Zone
                1 submarine moved from 26 Sea Zone to 10 Sea Zone
                1 bomber moved from Russia to Yunnan
                2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
                3 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
                3 fighters and 1 tactical_bomber moved from Sikang to Yunnan
                4 fighters and 3 tactical_bombers moved from French Indo China to Yunnan
                1 aaGun moved from Kweichow to Yunnan
                3 artilleries and 1 infantry moved from Kweichow to Yunnan
                1 infantry moved from India to West India
                7 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi
                4 fighters moved from Japan to Kwangsi

    Place Units - Japanese
                1 factory_minor placed in West India
                3 infantry placed in India
                1 bomber and 2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 22
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,1,2,6,3,1,3,4,2,3,2,6,3,4,5,4,2,1,1,5,2,2,1,6,6,2,1,5,2,5,5,6,2,3,6,6,1,1,6,3,1,5,4,2,4,2,4,3,5,4,3,4,3,2,1,4,3,5,5,5,4,5,5,1,1,3,6,6,3,1,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,6,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,3,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,1,5,3,2,6,4,6,5
                Japanese collect 25 PUs (22 lost to blockades); end with 25 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 30 PUs

  • 16 15 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 carriers, 1 destroyer, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Guam to 6 Sea Zone
                5 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea

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