Bold vrs Zhuk (allies +13)

  • 12

    if you want to just leave my sub alive in z26 then everything can stand as is.  if you want to let it live and change any other noncoms, go ahead.  if you want to just leave the transport in z26 and keep sub dead that’s an option too.  finally, you can attack a japanese held island with the transport in combat move to get it away from the zone if you wish.

  • 16 15 10

    @Boldfresh:

    you moved the units in combat move even though they were not attacking anywhere - this is an error in tripleA, this is not allowed per the rulebook.

    Hmm sorry I assumed you wouldn’t scramble.  I’m fine redoing the turn the exact same way with scramble.

    Re the sub blocking ncm movement, are you 100% sure of that rule interpretation?

    Is the transport involved in the battle?  As far as I am/was aware, subs dont effect loading or offloading or the movement of transports.

    If your interpretation is correct and the transport can’t move unless its a cm, I imagine I would have landed at Korea.  Is that ok?

  • 12

    @Zhukov44:

    @Boldfresh:

    you moved the units in combat move even though they were not attacking anywhere - this is an error in tripleA, this is not allowed per the rulebook.

    Hmm sorry I assumed you wouldn’t scramble.  I’m fine redoing the turn the exact same way with scramble.

    Re the sub blocking ncm movement, are you 100% sure of that rule interpretation?

    Is the transport involved in the battle?  As far as I am/was aware, subs dont effect loading or offloading or the movement of transports.

    If your interpretation is correct and the transport can’t move unless its a cm, I imagine I would have landed at Korea.  Is that ok?

    yes my interpretation is for sure correct.  if the transport is in a zone with combat, it is involved in the combat and therefore cannot noncom.  regarding landing in korea, what would you have brought in to overwhelm the scramble?  i will not scramble in z36 just please ask in the future.

  • 16 15 10

    Very well.  But given my buy and movements I can’t let the jap sub live.

    True about Korea.  Ok to leave the trn in 26 then, but divert 1 fighter from Wake to Haw to guard it?

  • 12

    you can do whatever noncom changes you wish related to this issue, whether you let the sub live or keep it dead.

  • 12

    so yes, moving a wake ftr to haw is fine.

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 33 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from Caroline Islands: 1 infantry and 1 mech_infantry
                EDIT: Removing units owned by Americans from Wake Island: 1 fighter
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter, 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to Guam
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 35 Sea Zone to 36 Sea Zone
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                2 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                3 infantry moved from Libya to Tobruk
                1 fighter moved from Belgian Congo to French West Africa

    Non Combat Move - French
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone

    Turn Complete - French

  • 16 15 10

    Ok, now that I think I understand the rules better.  I don’t know if I should revise again or not, given that arguably none of my units should be able to move from 26 if I attack the sub.  So I’m willing to revise the movements and not attack the Jap sub (I’d roll here for convoy).

    Or we can leave as is.  Whichever u prefer.

  • 12

    Oh that’s right none can move unless they are attacking…  do whatever you wish you can revise all you want.

  • 16 15 10

    ok lemme try rolling convoy, been a while.

    ;aaa 2@6;

  • 16 15 10

    DiceRolls: 2@6; Total Hits: 22@6: (2, 1)

  • 16 15 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                3 infantry moved from Libya to Tobruk
                1 fighter moved from Belgian Congo to French West Africa

    Non Combat Move - French
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 94 to 93
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter, 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by Americans to Wake Island: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 33 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Caroline Islands: 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Wake Island: 1 fighter
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
                EDIT: Turning off Edit Mode

  • 16 15 10

    k that should do it.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 13 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Northwest Persia to Volgograd
                1 mech_infantry moved from Rostov to Volgograd
                1 bomber moved from Southern Italy to Volgograd
                1 fighter and 3 tactical_bombers moved from Northern Italy to Holland Belgium
                1 fighter and 2 tactical_bombers moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 bomber moved from Japan to 37 Sea Zone

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 artillery and 1 factory_minor
                    Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Holland Belgium
                    Germans attack with 2 fighters, 2 infantry and 5 tactical_bombers
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 37 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Germans
                1 bomber moved from 37 Sea Zone to Yunnan
                1 bomber moved from Volgograd to Bryansk
                4 armour and 3 mech_infantrys moved from Rostov to Bryansk
                1 armour and 5 mech_infantrys moved from Western Ukraine to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                6 armour, 21 artilleries, 32 infantry and 13 mech_infantrys moved from Smolensk to Bryansk
                6 artilleries and 5 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                2 aaGuns moved from Smolensk to Bryansk
                4 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                17 mech_infantrys moved from Western Germany to Slovakia Hungary
                2 fighters moved from Holland Belgium to Western Germany
                1 carrier and 1 transport moved from 97 Sea Zone to 81 Sea Zone
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                4 tactical_bombers moved from Holland Belgium to France
                1 tactical_bomber moved from Holland Belgium to France

    Place Units - Germans
                8 infantry and 2 tactical_bombers placed in Western Germany
                3 infantry placed in France
                1 artillery and 2 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair 6 damage on 1 factory_major; Remaining resources: 15 PUs;
                Russians buy 4 infantry; Remaining resources: 3 PUs;

    Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Samara to Volgograd
                2 infantry moved from Samara to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - Russians
                2 aaGuns, 2 armour, 3 artilleries, 11 infantry and 1 mech_infantry moved from Samara to Russia
                2 fighters and 1 tactical_bomber moved from Volgograd to Russia

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 20 PUs total

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from India to 39 Sea Zone
                1 infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                2 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to French Madagascar
                1 transport moved from 39 Sea Zone to 79 Sea Zone
                2 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to Kenya
                2 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Ethiopia
                2 fighters, 2 infantry and 2 tactical_bombers moved from Kwangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                1 tactical_bomber moved from India to Szechwan
                1 fighter moved from Kweichow to Szechwan
                2 fighters and 2 tactical_bombers moved from Kweichow to Sikang
                1 fighter moved from Kwangsi to Sikang
                1 fighter moved from Kwangsi to Szechwan
                1 fighter moved from Kwangsi to French Indo China
                2 fighters moved from Kwangsi to Hopei
                1 tactical_bomber moved from Kweichow to Hopei
                1 infantry moved from Kweichow to Hopei
                2 infantry moved from Kweichow to Szechwan
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                2 bombers moved from Bryansk to Russia
                1 tactical_bomber moved from Kwangsi to Szechwan
                1 fighter moved from Kwangsi to Szechwan
                2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to British Somaliland

  • 12

    intercept in moscow?

  • 16 15 10

    yes intercept

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from India to 39 Sea Zone
                1 infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                2 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to French Madagascar
                1 transport moved from 39 Sea Zone to 79 Sea Zone
                2 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to Kenya
                2 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Ethiopia
                2 fighters, 2 infantry and 2 tactical_bombers moved from Kwangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                1 tactical_bomber moved from India to Szechwan
                1 fighter moved from Kweichow to Szechwan
                2 fighters and 2 tactical_bombers moved from Kweichow to Sikang
                1 fighter moved from Kwangsi to Sikang
                1 fighter moved from Kwangsi to Szechwan
                1 fighter moved from Kwangsi to French Indo China
                2 fighters moved from Kwangsi to Hopei
                1 tactical_bomber moved from Kweichow to Hopei
                1 infantry moved from Kweichow to Hopei
                2 infantry moved from Kweichow to Szechwan
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                2 bombers moved from Bryansk to Russia
                1 tactical_bomber moved from Kwangsi to Szechwan
                1 fighter moved from Kwangsi to Szechwan
                2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to British Somaliland

    Combat - Japanese
                Japanese creates battle in territory 26 Sea Zone
                Air Battle in Russia
                    Japanese attacks with 2 units heading to Russia
                    Russians launches 2 interceptors out of Russia
                    1 bomber owned by the Japanese lost in Russia
                    1 fighter owned by the Russians lost in Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Russia causes 7 damage total.
                Battle in British Somaliland
                Battle in Kenya
                Battle in Ethiopia
                Battle in Hopei
                    Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking British Somaliland from British, taking Kenya from British, taking Ethiopia from British, taking Hopei from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in French Indo China
                    Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
                    Americans defend with 1 artillery, 1 factory_minor and 1 infantry
                    Japanese win, taking French Indo China from Americans with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Szechwan
                    Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Szechwan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in French Madagascar
                Battle in Sikang
                    Japanese attack with 3 fighters and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking French Madagascar from French with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Chinese: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                2 battleships, 4 carriers, 2 cruisers, 5 destroyers and 3 submarines moved from 39 Sea Zone to 76 Sea Zone
                1 submarine moved from 26 Sea Zone to 10 Sea Zone
                1 bomber moved from Russia to Yunnan
                2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
                3 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
                3 fighters and 1 tactical_bomber moved from Sikang to Yunnan
                4 fighters and 3 tactical_bombers moved from French Indo China to Yunnan
                1 aaGun moved from Kweichow to Yunnan
                3 artilleries and 1 infantry moved from Kweichow to Yunnan
                1 infantry moved from India to West India
                7 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi
                4 fighters moved from Japan to Kwangsi

    Place Units - Japanese
                1 factory_minor placed in West India
                3 infantry placed in India
                1 bomber and 2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 22
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,1,2,6,3,1,3,4,2,3,2,6,3,4,5,4,2,1,1,5,2,2,1,6,6,2,1,5,2,5,5,6,2,3,6,6,1,1,6,3,1,5,4,2,4,2,4,3,5,4,3,4,3,2,1,4,3,5,5,5,4,5,5,1,1,3,6,6,3,1,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,6,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,3,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,1,5,3,2,6,4,6,5
                Japanese collect 25 PUs (22 lost to blockades); end with 25 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 30 PUs

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