Dawgoneit +12 Allies -VS- Soul Axis


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter moved from Hunan to Anhwe
                2 infantry moved from Chahar to Anhwe
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter moved from Hunan to Anhwe
                2 infantry moved from Chahar to Anhwe
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 :  0/2 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 3 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
                        Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 :  0/2 hits
                        Japanese roll dice for 1 armour in Anhwe, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 1 fighter in Anhwe, round 5 :  1/1 hits
                        Japanese roll dice for 1 armour in Anhwe, round 5 :  1/1 hits
                        1 fighter owned by the Chinese and 1 armour owned by the Japanese lost in Anhwe
                    Japanese win with no units remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Chinese: 1 fighter and 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang
                4 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 14 PUs total

    Territory Summary for Chinese :

    Jehol : 1 infantry
        Suiyuyan : 1 infantry
        Kweichow : 4 infantry
        Kansu : 2 infantry
        Tsinghai : 2 infantry
        Sikang : 2 infantry

    Production/PUs Summary :

    Germans : 52 / 70
        Russians : 14 / 14
        Japanese : 31 / 32
        Americans : 64 / 89
        Chinese : 12 / 14
        British : 35 / 35
        UK_Pacific : 14 / 18
        Italians : 17 / 18
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.957
            Median : 3.000
            Variance : 0.773
            Standard Deviation : 0.879
            Total rolls : 23

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.444
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.600
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Combat Move - British
                1 infantry moved from Szechwan to Yunnan
                1 artillery moved from Szechwan to Yunnan
                1 infantry moved from Hunan to Kwangsi
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 fighter moved from Chahar to Kwangsi
                4 armour and 2 mech_infantrys moved from Burma to Malaya
                      UK_Pacific take Shan State from Japanese
                3 armour moved from Burma to Malaya
                1 mech_infantry moved from India to Yunnan
                2 infantry moved from Northwest Persia to Caucasus
                1 armour moved from Persia to Caucasus


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - British
                British buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Szechwan to Yunnan
                1 artillery moved from Szechwan to Yunnan
                1 infantry moved from Hunan to Kwangsi
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 fighter moved from Chahar to Kwangsi
                4 armour and 2 mech_infantrys moved from Burma to Malaya
                      UK_Pacific take Shan State from Japanese
                3 armour moved from Burma to Malaya
                1 mech_infantry moved from India to Yunnan
                2 infantry moved from Northwest Persia to Caucasus
                1 armour moved from Persia to Caucasus

    Combat - British
                Battle in Kwangsi
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Kwangsi
                    British win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry
                Battle in Caucasus
                    British attack with 1 armour and 2 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 armour and 2 infantry in Caucasus, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    British attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Malaya
                    British attack with 7 armour and 2 mech_infantrys
                    Japanese defend with 1 artillery, 1 harbour and 2 infantry
                        British roll dice for 7 armour and 2 mech_infantrys in Malaya, round 2 :  4/9 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 2 :  1/3 hits
                        2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 7 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                2 armour and 1 mech_infantry moved from West India to Burma
                1 mech_infantry moved from Eastern Persia to India
                2 artilleries moved from Iraq to Northwest Persia
                1 mech_infantry moved from Iraq to Northwest Persia
                2 armour moved from Persia to West India
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                1 artillery moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                3 armour moved from Egypt to Iraq
                3 armour moved from Belgian Congo to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Kwangsi to Hunan
                1 aaGun and 1 artillery moved from Kweichow to Hunan
                1 aaGun moved from Szechwan to Yunnan

    Place Units - British
                3 armour placed in Persia
                2 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 36 PUs total

    Place Units - UK_Pacific
                1 armour and 4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,3
                UK_Pacific collect 13 PUs (5 lost to blockades); end with 13 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
                Some Units in India change ownership: 1 armour and 4 infantry

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag, 1 infantry
        Yunnan : 1 aaGun, 1 artillery and 1 mech_infantry
        Hunan : 2 aaGuns, 1 artillery and 1 fighter
        Anhwe : 1 infantry
        Burma : 2 armour and 1 mech_infantry
        India : 1 airfield, 1 armour, 1 factory_upgrade, 1 harbour, 4 infantry and 1 mech_infantry
        Malaya : 7 armour, 1 harbour and 1 mech_infantry
        Kwangtung : 1 harbour
        West India : 2 armour
        Belgian Congo : 1 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor and 1 infantry
        Trans-Jordan : 1 artillery and 1 infantry
        Alexandria : 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 armour and 1 harbour
        Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
        Tunisia : 1 flag
        Norway : 1 bomber
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Caucasus : 1 armour and 1 infantry
        Eire : 1 flag
        109 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 3 armour, 1 artillery and 2 infantry
        92 Sea Zone : 2 battleships, 2 cruisers and 2 destroyers
        Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
        Northwest Persia : 1 flag, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
        Persia : 1 flag, 3 armour and 1 factory_minor
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 50 / 70
        Russians : 16 / 14
        Japanese : 25 / 32
        Americans : 64 / 89
        Chinese : 14 / 14
        British : 35 / 36
        UK_Pacific : 18 / 18
        Italians : 17 / 18
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 18 times
                2 was rolled 13 times
                3 was rolled 12 times
                4 was rolled 11 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 2.848
            Median : 3.000
            Variance : 1.723
            Standard Deviation : 1.313
            Total rolls : 66

    Null / Other
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.588
            Median : 2.000
            Variance : 1.312
            Standard Deviation : 1.146
            Total rolls : 17

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.588
            Median : 2.000
            Variance : 1.312
            Standard Deviation : 1.146
            Total rolls : 17

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.176
            Median : 3.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.444
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.600
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 1 mech_infantry moved from Tambov to Caucasus
                1 artillery and 2 infantry moved from Tambov to Bryansk

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 2 armour and 1 mech_infantry
                    British defend with 1 armour and 1 infantry
                        Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 :  1/3 hits
                        Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Caucasus
                        Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 3 :  2/3 hits
                        Russians roll dice for 1 armour in Caucasus, round 3 :  0/1 hits
                        1 armour owned by the British lost in Caucasus
                    Italians win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for British: 1 armour and 1 infantry
                Battle in Bryansk
                    Italians attack with 1 artillery and 2 infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 :  2/3 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Tambov to Rostov

    Place Units - Italians
                1 armour placed in Southern Italy
                1 factory_minor placed in Rostov

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 factory_major
        Southern Italy : 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        Bryansk : 1 flag, 1 artillery and 2 infantry
        Rostov : 1 flag, 2 aaGuns and 1 factory_minor
        Eastern Poland : 1 flag
        Tambov : 1 flag
        Caucasus : 1 flag, 2 armour and 1 mech_infantry
        93 Sea Zone : 1 flag
        99 Sea Zone : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 50 / 70
        Russians : 13 / 14
        Japanese : 25 / 32
        Americans : 64 / 89
        Chinese : 14 / 14
        British : 35 / 36
        UK_Pacific : 18 / 18
        Italians : 20 / 20
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
                2 submarines moved from 33 Sea Zone to 6 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
                2 submarines moved from 33 Sea Zone to 6 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria

    Combat - ANZAC
                Battle in 6 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 submarines in 6 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 2 submarines in 6 Sea Zone, round 4 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
                    ANZAC win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in Manchuria
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 artillery, 1 factory_minor and 1 infantry
                        ANZAC roll dice for 2 artilleries and 2 infantry in Manchuria, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Manchuria
                        ANZAC roll dice for 2 artilleries and 2 infantry in Manchuria, round 3 :  3/4 hits
                        Japanese roll dice for 1 artillery in Manchuria, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Manchuria
                    ANZAC win, taking Manchuria from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 cruiser moved from 62 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 54 Sea Zone
                2 artilleries placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for ANZAC :

    Manchuria : 2 artilleries and 2 infantry
        Borneo : 1 infantry and 1 mech_infantry
        Queensland : 1 airfield, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 artillery and 1 infantry
        43 Sea Zone : 1 submarine
        33 Sea Zone : 1 cruiser and 1 destroyer
        37 Sea Zone : 1 submarine
        22 Sea Zone : 1 flag
        19 Sea Zone : 2 transports
        6 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 2 destroyers
        62 Sea Zone : 1 transport
        Northwest Persia : 2 infantry

    Production/PUs Summary :

    Germans : 50 / 70
        Russians : 13 / 14
        Japanese : 22 / 32
        Americans : 64 / 89
        Chinese : 17 / 14
        British : 35 / 36
        UK_Pacific : 18 / 18
        Italians : 20 / 20
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.650
            Median : 3.500
            Variance : 0.316
            Standard Deviation : 0.562
            Total rolls : 20

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.643
            Median : 3.000
            Variance : 1.231
            Standard Deviation : 1.109
            Total rolls : 14


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Northwest Persia : 2 infantry

    Production/PUs Summary :

    Germans : 50 / 70
        Russians : 13 / 14
        Japanese : 22 / 32
        Americans : 64 / 89
        Chinese : 17 / 14
        British : 35 / 36
        UK_Pacific : 18 / 18
        Italians : 20 / 20
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.650
            Median : 3.500
            Variance : 0.316
            Standard Deviation : 0.562
            Total rolls : 20

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.643
            Median : 3.000
            Variance : 1.231
            Standard Deviation : 1.109
            Total rolls : 14


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Yenisey to Buryatia
                      Germans take Yakut S.S.R. from Russians
                      Germans take Buryatia from Russians
                1 mech_infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Urals to Vologda
                2 mech_infantrys moved from Novgorod to Vologda
                1 fighter and 1 tactical_bomber moved from Tambov to Vologda
                1 artillery and 3 infantry moved from Belarus to Smolensk
                1 fighter moved from Rostov to Smolensk
                1 tactical_bomber moved from Rostov to Samara
                2 infantry moved from Tambov to Samara
                1 mech_infantry moved from Yugoslavia to Bulgaria
                      Germans take Bulgaria from Americans
                1 mech_infantry moved from Yugoslavia to Greece
                      Germans take Greece from Americans
                2 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
                1 infantry moved from Germany to 113 Sea Zone
                2 artilleries and 4 infantry moved from 113 Sea Zone to Norway
                5 bombers, 3 fighters and 3 tactical_bombers moved from Novgorod to Norway
                1 infantry moved from Karelia to Finland
                      Germans take Finland from Americans
                2 fighters and 1 tactical_bomber moved from Western Germany to Norway
                1 infantry moved from Belarus to Smolensk

    Combat - Germans
                Battle in Norway
                    Germans attack with 2 artilleries, 5 bombers, 5 fighters, 4 infantry and 4 tactical_bombers
                    British defend with 1 bomber; Americans defend with 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters and 2 infantry
                        Germans roll dice for 1 cruiser in Norway, round 2 :  0/1 hits
                        Germans roll dice for 2 artilleries, 5 bombers, 5 fighters, 4 infantry and 4 tactical_bombers in Norway, round 2 :  5/20 hits
                        Americans roll dice for 3 armour, 1 artillery, 2 bombers, 4 fighters and 2 infantry in Norway, round 2 :  8/12 hits
                        1 bomber owned by the British, 1 artillery owned by the Americans, 4 infantry owned by the Germans, 1 bomber owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Germans and 3 fighters owned by the Germans lost in Norway
                        Germans roll dice for 1 artillery, 5 bombers, 2 fighters and 4 tactical_bombers in Norway, round 3 :  11/12 hits
                        Americans roll dice for 3 armour and 4 fighters in Norway, round 3 :  4/7 hits
                        4 fighters owned by the Americans, 2 bombers owned by the Germans, 1 tactical_bomber owned by the Germans, 3 armour owned by the Americans and 1 fighter owned by the Germans lost in Norway
                    Germans win, taking Norway from Americans with 1 artillery, 3 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery, 2 bombers, 4 fighters, 4 infantry and 1 tactical_bomber
                    Casualties for British: 1 bomber
                    Casualties for Americans: 3 armour, 1 artillery, 1 bomber, 4 fighters and 2 infantry
                Battle in Vologda
                    Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 artillery and 3 infantry
                        Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 :  2/5 hits
                        Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 :  0/4 hits
                        2 infantry owned by the Russians lost in Vologda
                        Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 3 :  2/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Samara
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 artillery, 1 fighter and 4 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 4 infantry in Smolensk, round 2 :  2/6 hits
                        Russians roll dice for 3 infantry in Smolensk, round 2 :  1/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Smolensk, round 3 :  1/5 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                1 fighter moved from Smolensk to Tambov
                1 fighter and 1 tactical_bomber moved from Vologda to Tambov
                1 tactical_bomber moved from Samara to Tambov
                1 armour and 1 mech_infantry moved from Kazakhstan to Tambov
                2 armour and 1 mech_infantry moved from Volgograd to Tambov
                3 mech_infantrys moved from Ukraine to Tambov
                1 artillery and 2 infantry moved from Rostov to Tambov
                2 mech_infantrys moved from Eastern Poland to Ukraine
                1 infantry moved from Novgorod to Archangel
                3 bombers moved from Norway to Western Germany
                1 armour moved from Western Germany to Southern Italy
                1 mech_infantry moved from Yugoslavia to Southern Italy
                2 infantry moved from Germany to Poland
                1 fighter and 3 tactical_bombers moved from Norway to Western Germany

    Place Units - Germans
                1 carrier and 1 destroyer placed in 113 Sea Zone
                1 fighter placed in 113 Sea Zone
                1 armour and 2 mech_infantrys placed in Volgograd
                2 infantry and 1 mech_infantry placed in Ukraine
                3 infantry placed in France
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag, 1 mech_infantry
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag, 1 armour
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Western Germany : 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 3 tactical_bombers
        Poland : 2 infantry
        Germany : 1 factory_major
        Norway : 1 artillery and 1 factory_minor
        Southern Italy : 2 aaGuns, 1 armour, 1 infantry and 1 mech_infantry
        Belarus : 1 flag, 3 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Bessarabia : 1 flag
        Tambov : 4 aaGuns, 7 armour, 6 artilleries, 2 fighters, 27 infantry, 13 mech_infantrys and 2 tactical_bombers
        Ukraine : 1 flag, 1 factory_minor, 2 infantry and 3 mech_infantrys
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag, 1 armour and 2 mech_infantrys
        Volgograd : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 flag, 1 artillery and 2 infantry
        Samara : 1 flag, 2 infantry
        113 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports
        Bulgaria : 1 flag, 1 mech_infantry
        Greece : 1 flag, 1 mech_infantry
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 64 / 84
        Russians : 7 / 14
        Japanese : 22 / 32
        Americans : 56 / 89
        Chinese : 17 / 14
        British : 35 / 36
        UK_Pacific : 18 / 18
        Italians : 20 / 20
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Russia to Bryansk
                3 infantry moved from Russia to Smolensk
                3 infantry moved from Russia to Vologda
                3 infantry moved from Russia to Samara
                1 fighter moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Smolensk
                1 artillery moved from Russia to Vologda
                1 armour moved from Russia to Vologda
                1 armour moved from Russia to Samara
                1 artillery moved from Russia to Smolensk
                1 artillery moved from Russia to Bryansk


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Russia to Bryansk
                3 infantry moved from Russia to Smolensk
                3 infantry moved from Russia to Vologda
                3 infantry moved from Russia to Samara
                1 fighter moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Smolensk
                1 artillery moved from Russia to Vologda
                1 armour moved from Russia to Vologda
                1 armour moved from Russia to Samara
                1 artillery moved from Russia to Smolensk
                1 artillery moved from Russia to Bryansk

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 armour and 3 infantry
                    Germans defend with 2 infantry
                    Germans win with no units remaining. Battle score for attacker is -9
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 armour and 3 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Smolensk from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 armour, 1 artillery and 3 infantry
                    Germans defend with 1 armour and 2 mech_infantrys
                    Russians win, taking Vologda from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 3 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery, 1 fighter and 3 infantry
                    Italians defend with 1 artillery and 2 infantry
                    Russians win, taking Bryansk from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Bryansk to Russia
                1 tactical_bomber moved from Smolensk to Russia

    Place Units - Russians
                2 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 transports moved from 37 Sea Zone to 36 Sea Zone
                3 infantry moved from French Indo China to 36 Sea Zone
                3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
                3 infantry moved from 37 Sea Zone to Malaya
                1 fighter moved from Shantung to 19 Sea Zone
                1 tactical_bomber moved from Shantung to 20 Sea Zone
                1 infantry moved from Kiangsu to Kiangsi
                      Japanese take Kiangsi from Chinese
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Shantung to Jehol
                1 bomber moved from French Indo China to Jehol
                1 fighter moved from Shantung to Anhwe
                2 bombers moved from French Indo China to Malaya
                2 fighters and 4 tactical_bombers moved from French Indo China to Malaya
                1 fighter and 1 tactical_bomber moved from French Indo China to Siam
                1 fighter and 2 tactical_bombers moved from French Indo China to Malaya
                1 tactical_bomber moved from Shantung to Jehol

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 2 battleships, 2 carriers, 1 cruiser and 3 transports
                    ANZAC defend with 1 submarine
                    1 submarine owned by the ANZAC Submerged
                Battle in 20 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 20 Sea Zone
                    Japanese winJapanese win with 2 battleships, 2 carriers, 1 cruiser and 3 transports remaining with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 2 transports
                        2 transports owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in Malaya
                    Japanese attack with 2 bombers, 3 fighters, 3 infantry and 6 tactical_bombers
                    British defend with 7 armour and 1 mech_infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 2 bombers, 3 fighters, 3 infantry and 6 tactical_bombers in Malaya, round 2 :  6/14 hits
                        UK_Pacific roll dice for 7 armour and 1 mech_infantry in Malaya, round 2 :  2/8 hits
                        5 armour owned by the British, 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
                        Japanese roll dice for 2 bombers, 3 fighters, 1 infantry and 6 tactical_bombers in Malaya, round 3 :  9/12 hits
                        UK_Pacific roll dice for 2 armour in Malaya, round 3 :  1/2 hits
                        2 armour owned by the British and 1 tactical_bomber owned by the Japanese lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 2 bombers, 3 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 29
                    Casualties for Japanese: 2 infantry and 1 tactical_bomber
                    Casualties for British: 7 armour and 1 mech_infantry
                Battle in Siam
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Siam, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Siam, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Siam
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Jehol, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Jehol, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Jehol, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Anhwe to Shantung
                1 fighter moved from 19 Sea Zone to Shantung
                1 fighter and 1 tactical_bomber moved from Siam to French Indo China
                1 tactical_bomber moved from 20 Sea Zone to French Indo China
                1 tactical_bomber moved from Jehol to Shantung
                1 bomber moved from Jehol to Shantung
                1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 tactical_bomber moved from Malaya to 37 Sea Zone
                2 bombers, 3 fighters and 3 tactical_bombers moved from Malaya to French Indo China

    Place Units - Japanese
                2 infantry and 1 mech_infantry placed in Shantung
                1 artillery and 2 infantry placed in Kiangsu
                1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5
                Japanese collect 25 PUs (3 lost to blockades); end with 26 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
        Kiangsi : 1 flag, 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
        Jehol : 1 flag, 1 infantry
        Anhwe : 1 flag, 2 infantry
        Malaya : 1 flag, 1 harbour and 1 infantry
        French Indo China : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 5 tactical_bombers
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 2 tactical_bombers and 3 transports

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 10 / 10
        Japanese : 28 / 26
        Americans : 56 / 89
        Chinese : 14 / 14
        British : 35 / 36
        UK_Pacific : 15 / 18
        Italians : 19 / 20
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • how can you unload on malya when I have a sub there?


  • I can choose to ignore it as long as it is by itself.  I would not have, and we could conduct combat in that sz if you like.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Algeria to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Northern Italy
                1 infantry moved from Algeria to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Algeria to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Northern Italy
                1 infantry moved from Algeria to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Battle in Northern Italy
                    Americans converts factory_major into different units
                Battle in Southern France
                Battle in Korea

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Kwangtung: 1 infantry
                EDIT: Adding units owned by Americans to Kwangsi: 1 infantry
                EDIT: Changing ownership of Kwangsi from Japanese to Chinese
                EDIT: Turning off Edit Mode
                1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                3 carriers, 5 fighters and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 83 Sea Zone to 91 Sea Zone
                2 artilleries moved from Algeria to Morocco
                2 transports moved from 89 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                2 fighters and 2 submarines placed in 10 Sea Zone
                1 cruiser and 2 submarines placed in 101 Sea Zone
                2 artilleries placed in Eastern United States
                3 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 66 PUs; end with 66 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Kweichow to Anhwe


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Kweichow to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 4 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar

    Place Units - Chinese
                1 artillery placed in Chahar
                Chinese undo move 1.
                2 artilleries and 2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Combat Move - British
                2 battleships, 2 cruisers and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
                2 armour and 1 mech_infantry moved from Burma to Malaya
                1 mech_infantry moved from Yunnan to Kiangsi
                1 artillery moved from Hunan to Kiangsi
                1 fighter moved from Hunan to Kiangsi
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                1 armour moved from Northwest Persia to Caucasus
                1 armour moved from Iraq to Caucasus
                1 mech_infantry moved from Northwest Persia to Caucasus


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - British
                British buy 6 armour; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour; Remaining resources: 0 PUs;

    Combat Move - British
                2 battleships, 2 cruisers and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
                2 armour and 1 mech_infantry moved from Burma to Malaya
                1 mech_infantry moved from Yunnan to Kiangsi
                1 artillery moved from Hunan to Kiangsi
                1 fighter moved from Hunan to Kiangsi
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                1 armour moved from Northwest Persia to Caucasus
                1 armour moved from Iraq to Caucasus
                1 mech_infantry moved from Northwest Persia to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 2 armour and 1 mech_infantry
                    British win, taking Caucasus from Italians with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
                    Casualties for Italians: 2 armour and 1 mech_infantry
                Battle in Kiangsi
                    British attack with 1 artillery, 1 fighter and 1 mech_infantry
                    Japanese defend with 1 infantry
                    British win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Malaya
                    British attack with 2 armour and 1 mech_infantry
                    Japanese defend with 1 harbour and 1 infantry
                    British win, taking Malaya from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Kiangsi to Hunan
                1 artillery moved from Yunnan to Hunan
                1 aaGun moved from Yunnan to Burma
                1 fighter moved from Hunan to Burma
                1 armour moved from India to Burma
                1 mech_infantry moved from India to Burma
                4 infantry moved from India to Burma
                2 armour moved from West India to Burma
                1 armour and 1 mech_infantry moved from Eastern Persia to India
                2 armour moved from Persia to West India
                1 artillery and 2 infantry moved from Iraq to Northwest Persia
                1 armour moved from Persia to West India
                2 armour moved from Iraq to Eastern Persia
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                3 armour moved from Egypt to Iraq
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Alexandria to Egypt
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 armour placed in Persia
                3 armour placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                3 armour placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,3,6,4,2,4
                UK_Pacific collect 13 PUs (5 lost to blockades); end with 13 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
                Some Units in India change ownership: 3 armour

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