Bold vrs Zhuk (allies +13)

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Samara to Volgograd
                1 fighter moved from Samara to Volgograd
                1 infantry moved from Samara to Kazakhstan
                1 fighter moved from Samara to Kazakhstan
                1 infantry moved from Samara to Kazakhstan
                1 tactical_bomber moved from Samara to Vologda
                2 infantry moved from Samara to Vologda
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 artillery and 2 infantry moved from Samara to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 artillery and 2 infantry
                    Italians defend with 2 infantry
                    1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Samara
                    Italians win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Kazakhstan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Vologda
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Vologda to Samara
                1 fighter moved from Volgograd to Samara
                1 fighter moved from Kazakhstan to Samara
                2 infantry moved from Russia to Samara

    Place Units - Russians
                2 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total

  • 12

    i just realized i forgot to move the german bomber to move south as i’d planned.  any issue with allowing him to go to yunnan?

  • 16 15 10

    I’m inclined to say no. Dice have been thrown.  A german bomber in Yunnan impacts the Russian turn.

    If it was a german naval unit, I’d be more inclined to allow it.

    Not trying to be petty, but it is a league game.  Forgetting stuff is part of the game.

    Maybe I can allow it exchange for a future favor, but tbh I’d rather not go down that road.

    Don’t worry you’re still going to win this either way.

  • 12

    @Zhukov44:

    I’m inclined to say no. Dice have been thrown.  A german bomber in Yunnan impacts the Russian turn.

    If it was a german naval unit, I’d be more inclined to allow it.

    Not trying to be petty, but it is a league game.  Forgetting stuff is part of the game.

    Maybe I can allow it exchange for a future favor, but tbh I’d rather not go down that road.

    Don’t worry you’re still going to win this either way.

    No problem.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 aaGuns, 4 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from India to Russia
                1 bomber moved from Kweichow to Russia
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 3,4 and causes: 7 damage to unit: factory_major
                    Bombing raid in Russia causes 7 damage total.
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 tactical_bomber moved from 41 Sea Zone to India
                1 tactical_bomber moved from India to Kwangsi
                2 infantry moved from Anhwe to Kweichow
                3 fighters moved from Japan to Kweichow
                3 infantry moved from Kwangsi to 36 Sea Zone
                5 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                1 tactical_bomber moved from 43 Sea Zone to Kwangsi
                2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 3 infantry, 3 submarines and 3 transports moved from 36 Sea Zone to 39 Sea Zone
                3 infantry moved from 39 Sea Zone to India
                2 aaGuns and 3 infantry moved from India to West India
                1 submarine moved from 6 Sea Zone to 26 Sea Zone
                3 tactical_bombers moved from India to Kweichow
                2 fighters moved from India to Kwangsi
                2 bombers moved from Russia to Bryansk

    Place Units - Japanese
                2 aaGuns and 1 infantry placed in French Indo China
                2 infantry placed in India
                1 transport placed in 39 Sea Zone
                4 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 6 fighters, 2 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 battleship, 5 carriers, 3 cruisers, 8 destroyers and 12 submarines moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                6 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 bomber moved from Northern Territory to 44 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                5 submarines moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer and 5 submarines moved from 33 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Wake Island to Caroline Islands
                3 fighters moved from Western United States to 26 Sea Zone
                6 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 submarines moved from 10 Sea Zone to 7 Sea Zone
                1 mech_infantry moved from Central United States to Western United States
                1 submarine moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Malaya
                Battle in French Indo China
                    Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 2 aaGuns, 1 factory_minor and 1 infantry
                    Americans win, taking Malaya from Japanese, taking French Indo China from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 aaGuns and 1 infantry
                    Casualties for Americans: 1 fighter
                Battle in 44 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 6 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                    Americans win, taking 44 Sea Zone from Japanese with 1 bomber, 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 26 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 6 submarines
                    Japanese defend with 1 submarine
                    Americans win, taking 26 Sea Zone from Neutral with 1 destroyer, 3 fighters and 6 submarines remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 tactical_bomber moved from French Indo China to 36 Sea Zone
                6 fighters and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
                1 bomber moved from 44 Sea Zone to Philippines
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 26 Sea Zone to Wake Island
                2 fighters moved from 26 Sea Zone to Wake Island
                2 aaGuns moved from Eastern United States to Central United States

    Place Units - Americans
                3 transports placed in 10 Sea Zone
                2 infantry placed in Western United States
                5 fighters placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 69 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Philippines: 1 bomber
                EDIT: Adding units owned by Americans to Guam: 1 bomber
                EDIT: Turning off Edit Mode

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Shensi to Szechwan
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Suiyuyan
                14 infantry moved from Shensi to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 fighter and 7 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Southern France
                      British take Southern France from Germans
                1 fighter moved from 110 Sea Zone to Holland Belgium
                2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
                1 infantry moved from Libya to Tobruk
                1 armour, 1 artillery and 2 infantry moved from Tunisia to Libya
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 mech_infantry moved from Italian Somaliland to Belgian Congo
                1 fighter and 1 tactical_bomber moved from Belgian Congo to French West Africa
                1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
                1 battleship and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone

    Combat - British
                Battle in Holland Belgium
                    British attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    British win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 110 Sea Zone to United Kingdom
                2 aaGuns moved from United Kingdom to 110 Sea Zone
                6 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                3 infantry placed in Normandy Bordeaux
                1 fighter placed in 110 Sea Zone
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 37 PUs total

    Turn Complete - UK_Pacific

  • 12

    zhuk, you may not have been aware but i could have scrambled to stop your bombardment of FIC

  • 12

    @Boldfresh:

    zhuk, you may not have been aware but i could have scrambled to stop your bombardment of FIC

    additionally, if you attack my sub in hawaii, you cannot noncom your inf, art away from the zone.

  • 12

    you moved the units in combat move even though they were not attacking anywhere - this is an error in tripleA, this is not allowed per the rulebook.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to Southern France
                1 bomber moved from Ukraine to Southern France
                1 infantry moved from Northern Italy to Southern France
                1 infantry moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Smolensk to Nenetsia
                      Italians take Nenetsia from Russians
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 bomber moved from Ukraine to Kazakhstan
                1 bomber moved from Ukraine to Russia
                2 fighters moved from Western Ukraine to Vologda
                1 mech_infantry moved from Smolensk to Vologda
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British

    Combat - Italians
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Russia causes 3 damage total.
                Battle in Kazakhstan
                    Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                    Italians win, taking Kazakhstan from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Vologda
                    Italians attack with 2 fighters and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Vologda from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Southern France
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Southern France to France
                1 bomber moved from Kazakhstan to Greece
                1 bomber moved from Russia to Greece
                3 armour moved from Smolensk to Nenetsia
                2 fighters moved from Vologda to Archangel
                1 aaGun moved from Smolensk to Archangel
                1 aaGun moved from Smolensk to Archangel
                1 artillery moved from Smolensk to Bryansk
                1 infantry moved from Rostov to Bryansk
                2 mech_infantrys moved from Caucasus to Bryansk
                3 mech_infantrys moved from Iraq to Caucasus
                2 artilleries and 8 infantry moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Northern Italy to 97 Sea Zone
                1 aaGun and 2 infantry moved from Northern Italy to France
                1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                4 artilleries and 6 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 32 PUs; end with 32 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs

  • 12

    please correct your usa problem before proceeding with anzac.  i will go ahead and say the fic battle result stands i guess.  i probably would have scrambled though, so please take that into account in the future.  tripleA should have prompted you for a scramble decision in z36.

  • 12

    if you want to just leave my sub alive in z26 then everything can stand as is.  if you want to let it live and change any other noncoms, go ahead.  if you want to just leave the transport in z26 and keep sub dead that’s an option too.  finally, you can attack a japanese held island with the transport in combat move to get it away from the zone if you wish.

  • 16 15 10

    @Boldfresh:

    you moved the units in combat move even though they were not attacking anywhere - this is an error in tripleA, this is not allowed per the rulebook.

    Hmm sorry I assumed you wouldn’t scramble.  I’m fine redoing the turn the exact same way with scramble.

    Re the sub blocking ncm movement, are you 100% sure of that rule interpretation?

    Is the transport involved in the battle?  As far as I am/was aware, subs dont effect loading or offloading or the movement of transports.

    If your interpretation is correct and the transport can’t move unless its a cm, I imagine I would have landed at Korea.  Is that ok?

  • 12

    @Zhukov44:

    @Boldfresh:

    you moved the units in combat move even though they were not attacking anywhere - this is an error in tripleA, this is not allowed per the rulebook.

    Hmm sorry I assumed you wouldn’t scramble.  I’m fine redoing the turn the exact same way with scramble.

    Re the sub blocking ncm movement, are you 100% sure of that rule interpretation?

    Is the transport involved in the battle?  As far as I am/was aware, subs dont effect loading or offloading or the movement of transports.

    If your interpretation is correct and the transport can’t move unless its a cm, I imagine I would have landed at Korea.  Is that ok?

    yes my interpretation is for sure correct.  if the transport is in a zone with combat, it is involved in the combat and therefore cannot noncom.  regarding landing in korea, what would you have brought in to overwhelm the scramble?  i will not scramble in z36 just please ask in the future.

  • 16 15 10

    Very well.  But given my buy and movements I can’t let the jap sub live.

    True about Korea.  Ok to leave the trn in 26 then, but divert 1 fighter from Wake to Haw to guard it?

  • 12

    you can do whatever noncom changes you wish related to this issue, whether you let the sub live or keep it dead.

  • 12

    so yes, moving a wake ftr to haw is fine.

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 33 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from Caroline Islands: 1 infantry and 1 mech_infantry
                EDIT: Removing units owned by Americans from Wake Island: 1 fighter
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter, 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to Guam
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 35 Sea Zone to 36 Sea Zone
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                2 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

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