Those were some fun dice :P
Bold vrs Zhuk (allies +13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 fighters and 9 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
3 fighters moved from 42 Sea Zone to 41 Sea Zone
1 bomber moved from Northern Territory to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in Celebes
Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans win, taking Celebes from Japanese with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 transport
Japanese defend with 1 destroyer
Americans win with 1 bomber, 2 fighters and 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Sumatra
Battle in PhilippinesNon Combat Move - Americans
1 bomber moved from 41 Sea Zone to Northern Territory
2 fighters moved from 41 Sea Zone to 35 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 5 destroyers and 7 submarines moved from 42 Sea Zone to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 carrier, 3 destroyers and 5 submarines moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 35 Sea Zone
1 destroyer and 5 submarines moved from 26 Sea Zone to 33 Sea Zone
2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to Wake Island
1 fighter moved from Eastern United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
8 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter and 14 infantry moved from Kansu to Shensi
1 infantry moved from Szechwan to ShensiNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from French West Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
3 infantry moved from Kazakhstan to Samara
1 infantry moved from Tunisia to Libya
1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 artillery, 1 fighter and 5 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Holland Belgium
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
British win, taking Holland Belgium from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Ethiopia to Belgian Congo
1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea ZonePlace Units - British
2 artilleries and 1 infantry placed in Union of South Africa
1 artillery, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Smolensk
1 fighter moved from Iraq to Rostov
1 infantry moved from Caucasus to Rostov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
3 armour, 1 infantry and 2 mech_infantrys moved from Bryansk to Smolensk
1 bomber moved from Iraq to Tambov
1 bomber moved from Iraq to Tambov
1 fighter moved from Iraq to Rostov
1 bomber moved from Southern Italy to TambovCombat - Italians
Battle in Tambov
Italians attack with 3 bombers and 2 infantry
Russians defend with 2 infantry
Italians win, taking Tambov from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 mech_infantry
Italians win, taking Rostov from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Smolensk
Italians attack with 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Italians win, taking Smolensk from Russians with 3 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun and 1 infantry moved from Western Ukraine to Bryansk
3 bombers moved from Tambov to Ukraine
3 mech_infantrys moved from Iraq to Caucasus
1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 aaGun moved from Yugoslavia to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to France
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Rostov to Western Ukraine
1 aaGun moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to SmolenskPlace Units - Italians
3 infantry placed in Egypt
3 mech_infantrys placed in Iraq
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Northern Territory to Queensland
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
1 aaGun moved from Northern Territory to Queensland
1 aaGun moved from Queensland to New South Wales
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines moved from 42 Sea Zone to 35 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from French West Africa to Anglo Egyptian Sudan
3 infantry moved from Tunisia to LibyaCombat - French
Battle in Anglo Egyptian Sudan
French attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
French win with 1 fighter remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
1 fighter moved from Anglo Egyptian Sudan to Belgian CongoTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 2 tactical_bombers moved from Western Germany to Holland BelgiumCombat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 carrier, 1 cruiser, 1 submarine and 3 transports moved from 115 Sea Zone to 113 Sea Zone
1 armour and 5 mech_infantrys moved from Slovakia Hungary to Western Ukraine
3 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
6 armour, 21 artilleries, 22 infantry and 13 mech_infantrys moved from Bryansk to Smolensk
2 aaGuns and 10 infantry moved from Archangel to Smolensk
6 artilleries and 6 infantry moved from Novgorod to Belarus
1 armour moved from Ukraine to Rostov
1 fighter and 3 tactical_bombers moved from Caucasus to Northern Italy
1 bomber moved from Caucasus to Southern Italy
4 mech_infantrys moved from Germany to Eastern Poland
1 carrier and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Trans-Jordan to Northwest PersiaPlace Units - Germans
3 infantry placed in France
1 armour and 2 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
10 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Samara to Volgograd
1 fighter moved from Samara to Volgograd
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 tactical_bomber moved from Samara to Vologda
2 infantry moved from Samara to Vologda
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Samara to TambovCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Italians defend with 2 infantry
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Samara
Italians win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win, taking Kazakhstan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Vologda to Samara
1 fighter moved from Volgograd to Samara
1 fighter moved from Kazakhstan to Samara
2 infantry moved from Russia to SamaraPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
i just realized i forgot to move the german bomber to move south as i’d planned. any issue with allowing him to go to yunnan?
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I’m inclined to say no. Dice have been thrown. A german bomber in Yunnan impacts the Russian turn.
If it was a german naval unit, I’d be more inclined to allow it.
Not trying to be petty, but it is a league game. Forgetting stuff is part of the game.
Maybe I can allow it exchange for a future favor, but tbh I’d rather not go down that road.
Don’t worry you’re still going to win this either way.
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I’m inclined to say no. Dice have been thrown. A german bomber in Yunnan impacts the Russian turn.
If it was a german naval unit, I’d be more inclined to allow it.
Not trying to be petty, but it is a league game. Forgetting stuff is part of the game.
Maybe I can allow it exchange for a future favor, but tbh I’d rather not go down that road.
Don’t worry you’re still going to win this either way.
No problem.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 aaGuns, 4 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from India to Russia
1 bomber moved from Kweichow to Russia
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 41 Sea ZoneCombat - Japanese
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 41 Sea Zone to India
1 tactical_bomber moved from India to Kwangsi
2 infantry moved from Anhwe to Kweichow
3 fighters moved from Japan to Kweichow
3 infantry moved from Kwangsi to 36 Sea Zone
5 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 43 Sea Zone to Kwangsi
2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 3 infantry, 3 submarines and 3 transports moved from 36 Sea Zone to 39 Sea Zone
3 infantry moved from 39 Sea Zone to India
2 aaGuns and 3 infantry moved from India to West India
1 submarine moved from 6 Sea Zone to 26 Sea Zone
3 tactical_bombers moved from India to Kweichow
2 fighters moved from India to Kwangsi
2 bombers moved from Russia to BryanskPlace Units - Japanese
2 aaGuns and 1 infantry placed in French Indo China
2 infantry placed in India
1 transport placed in 39 Sea Zone
4 fighters placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 fighters, 2 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 battleship, 5 carriers, 3 cruisers, 8 destroyers and 12 submarines moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
6 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Northern Territory to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 5 submarines moved from 33 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Wake Island to Caroline Islands
3 fighters moved from Western United States to 26 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 submarine moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Malaya
Battle in French Indo China
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 aaGuns, 1 factory_minor and 1 infantry
Americans win, taking Malaya from Japanese, taking French Indo China from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 aaGuns and 1 infantry
Casualties for Americans: 1 fighter
Battle in 44 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 6 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking 44 Sea Zone from Japanese with 1 bomber, 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 6 submarines
Japanese defend with 1 submarine
Americans win, taking 26 Sea Zone from Neutral with 1 destroyer, 3 fighters and 6 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 tactical_bomber moved from French Indo China to 36 Sea Zone
6 fighters and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 bomber moved from 44 Sea Zone to Philippines
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 26 Sea Zone to Wake Island
2 fighters moved from 26 Sea Zone to Wake Island
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
3 transports placed in 10 Sea Zone
2 infantry placed in Western United States
5 fighters placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Philippines: 1 bomber
EDIT: Adding units owned by Americans to Guam: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Suiyuyan
14 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 fighter and 7 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 fighter moved from 110 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 infantry moved from Libya to Tobruk
1 armour, 1 artillery and 2 infantry moved from Tunisia to Libya
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 mech_infantry moved from Italian Somaliland to Belgian Congo
1 fighter and 1 tactical_bomber moved from Belgian Congo to French West Africa
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
1 battleship and 1 cruiser moved from 35 Sea Zone to 36 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
2 aaGuns moved from United Kingdom to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 6 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
3 infantry placed in Normandy Bordeaux
1 fighter placed in 110 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 37 PUs totalTurn Complete - UK_Pacific
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zhuk, you may not have been aware but i could have scrambled to stop your bombardment of FIC
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zhuk, you may not have been aware but i could have scrambled to stop your bombardment of FIC
additionally, if you attack my sub in hawaii, you cannot noncom your inf, art away from the zone.
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you moved the units in combat move even though they were not attacking anywhere - this is an error in tripleA, this is not allowed per the rulebook.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Ukraine to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Smolensk to Nenetsia
Italians take Nenetsia from Russians
1 mech_infantry moved from Caucasus to Kazakhstan
1 bomber moved from Ukraine to Kazakhstan
1 bomber moved from Ukraine to Russia
2 fighters moved from Western Ukraine to Vologda
1 mech_infantry moved from Smolensk to Vologda
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Kazakhstan
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians win, taking Kazakhstan from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Italians attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Vologda from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 1 bomber and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Southern France to France
1 bomber moved from Kazakhstan to Greece
1 bomber moved from Russia to Greece
3 armour moved from Smolensk to Nenetsia
2 fighters moved from Vologda to Archangel
1 aaGun moved from Smolensk to Archangel
1 aaGun moved from Smolensk to Archangel
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Rostov to Bryansk
2 mech_infantrys moved from Caucasus to Bryansk
3 mech_infantrys moved from Iraq to Caucasus
2 artilleries and 8 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun and 2 infantry moved from Northern Italy to France
1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian SudanPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
4 artilleries and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs -
please correct your usa problem before proceeding with anzac. i will go ahead and say the fic battle result stands i guess. i probably would have scrambled though, so please take that into account in the future. tripleA should have prompted you for a scramble decision in z36.





