Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 fighters, 1 infantry, 2 submarines and 4 transports; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Burma to Malaya
                      UK_Pacific take Shan State from Japanese
                      UK_Pacific take Malaya from Japanese

    Combat - British

    Non Combat Move - British
                1 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                4 infantry moved from India to Burma

    Place Units - British
                1 submarine and 3 transports placed in 109 Sea Zone
                2 fighters placed in United Kingdom
                1 submarine placed in 109 Sea Zone
                1 transport placed in 81 Sea Zone
                1 infantry placed in Egypt
                Turning on Edit Mode
                EDIT: Removing units owned by British from 81 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
                British collect 32 PUs (2 lost to blockades); end with 34 PUs total

    Place Units - UK_Pacific
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in 39 Sea Zone change ownership: 1 submarine


  • Made a small edit during the placement stage of the British. I forgot to move a sub from SZ81 to SZ98 during NCM so edited it in.

    And a question for you. TripleA allowed me to ‘buy’ 1 infantry during the Chinese turn. However I couldn’t figure out where it could be placed. Was there somewhere I could put it? or is this a small TripleA bug?


  • It’s not a bug. According to the rulebook, if you wind up buying more than you can place, the purchased unit is discarded and its cost refunded to you at the end of the turn.


  • Wait, did you just kill my big transport stack again? I thought they were out of range! :cry:

    p-edit: I don’t see the refunded cost in China’s treasury. I think TripleA just leaves the purchased unit in the production queue for next turn. Not precisely by the rules, but in this case it doesn’t really matter.

    If it later turns out both the unit and the PUs disappeared, you can edit it back in.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                2 fighters moved from 98 Sea Zone to 81 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                    British defend with 1 submarine
                    Italians win, taking 98 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in 81 Sea Zone
                    Italians attack with 2 fighters
                    British defend with 1 destroyer and 2 transports
                    Italians win with 2 fighters remaining. Battle score for attacker is 22
                    Casualties for British: 1 destroyer and 2 transports

    Non Combat Move - Italians
                2 fighters moved from 81 Sea Zone to 98 Sea Zone
                4 aaGuns moved from France to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs


  • pokes Champinoman


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 armour moved from Queensland to Western Australia
                1 fighter moved from New South Wales to Western Australia

    Combat - ANZAC
                Battle in Western Australia
                    ANZAC attack with 1 armour and 1 fighter
                    Japanese defend with 1 artillery
                    ANZAC win, taking Western Australia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 fighter moved from Western Australia to New South Wales
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5
                ANZAC collect 8 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French


  • Sorry, crazy weekend.


  • No problem.


  • | purchases: | 3 bombers, 3 fighters, 4 tactical bombers |
    | |
    | Evenkiyskiy: | 1 infantry from Urals | caputred from USSR |
    | |
    | Persia: | blitz - 1 tank from Northwest Persia | captured from UK |
    | |
    | Iraq: | 1 tank from Persia | UK - 1 infantry |
    | |
    | Sea Zone 109: | 1 submarine does not move
    1 submarine from Sea Zone 113 | UK - 2 submarines, 3 transports |

    Submerge the subs in sz109? (Scramble doesn’t matter since the planes and subs can’t hit each other.)


  • No submerge.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 bombers, 3 fighters and 4 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Northwest Persia to Persia
                      Germans take Persia from British
                1 armour moved from Persia to Iraq
                1 submarine moved from 113 Sea Zone to 109 Sea Zone

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 2 submarines and 3 transports
                    Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 33
                    Casualties for British: 2 submarines and 3 transports
                Battle in Iraq
                    Germans attack with 1 armour
                    British defend with 1 infantry
                    Germans win, taking Iraq from British with 1 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                3 artilleries and 4 infantry moved from Western Germany to France
                2 infantry moved from Poland to Germany
                1 fighter moved from Novgorod to Western Germany
                6 bombers moved from Novgorod to France
                4 aaGuns moved from Western Ukraine to Eastern Poland
                25 armour moved from Russia to Western Ukraine
                1 mech_infantry moved from Volgograd to Northwest Persia
                2 tactical_bombers moved from Ukraine to Southern Italy

    Place Units - Germans
                3 fighters and 4 tactical_bombers placed in Western Germany
                3 bombers placed in France
                Germans undo move 2.
                3 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 67 PUs; end with 67 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs


  • I can’t check this because I don’t have access to a PC until the morning, but can Russia do anything? Off the top of my head I don’t think they can. If this is the case feel free to click the boxes and take Japan’s next turn.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 5 armour, 1 artillery, 2 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Timguska to Yenisey
                      Japanese take Yenisey from Russians
                1 armour moved from Jehol to Amur
                2 tactical_bombers moved from Korea to Amur
                2 bombers moved from Japan to 25 Sea Zone
                3 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Japan to Amur
                3 armour moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                3 armour moved from Shan State to Burma
                6 armour, 1 artillery and 5 infantry moved from Yunnan to Burma
                1 infantry moved from Kazakhstan to Turkmenistan
                      Japanese take Turkmenistan from Russians

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 armour, 1 fighter and 2 tactical_bombers
                    Americans defend with 1 bomber
                    Japanese win, taking Amur from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in 25 Sea Zone
                    Japanese attack with 2 bombers and 3 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in Burma
                    Japanese attack with 9 armour, 1 artillery and 5 infantry
                    British defend with 1 aaGun, 3 artilleries, 10 infantry and 1 mech_infantry
                    Japanese win, taking Burma from UK_Pacific with 5 armour remaining. Battle score for attacker is 8
                    Casualties for Japanese: 4 armour, 1 artillery and 5 infantry
                    Casualties for British: 1 aaGun, 3 artilleries, 10 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                1 aaGun moved from Hunan to Kwangsi
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from Jehol to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                3 tactical_bombers moved from 6 Sea Zone to French Indo China
                2 artilleries and 1 infantry moved from Manchuria to Korea
                2 artilleries moved from Jehol to Manchuria
                1 fighter and 2 tactical_bombers moved from Amur to 6 Sea Zone
                2 bombers and 2 fighters moved from 25 Sea Zone to 6 Sea Zone
                2 bombers moved from 6 Sea Zone to Japan
                1 transport moved from 56 Sea Zone to 37 Sea Zone
                1 cruiser and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                2 battleships and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
                3 submarines moved from 33 Sea Zone to 6 Sea Zone
                1 carrier and 1 destroyer moved from 62 Sea Zone to 63 Sea Zone
                2 fighters moved from New Zealand to Caroline Islands
                1 infantry moved from Novosibirsk to Kazakhstan

    Place Units - Japanese
                3 armour placed in French Indo China
                1 tactical_bomber placed in 6 Sea Zone
                2 armour, 1 artillery and 2 infantry placed in Japan
                4 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 70 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs


  • ok, well I’ve stared at the screen for quite a while trying to devise some way that I can pull off a masterstroke to steal a win. However, there just isn’t one there.

    It’s only a matter of time before Japan wins this one for you. They will take India next turn and then decide which other VC to take without much resistance.

    I can be a little annoying in Europe, but even if Japan was struggling you would get a Europe win in not too long.

    This was all probably known a turn or so ago but I felt it would be a good idea to keep going to see how the game plays out.

    If you are interested would you like to play another? Either same teams or switched wouldn’t phase me. It might be interesting to play the same teams again to see what we’ve learned (and not repeat that caroline islands trap!).


  • Sure! I like the idea of replaying the same teams so we can apply what we learned from our mistakes here.


  • Same bid placement?


  • I might change the placement.

    Give me a sec to think about it.

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