Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global


  • pokes Champinoman


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 armour moved from Queensland to Western Australia
                1 fighter moved from New South Wales to Western Australia

    Combat - ANZAC
                Battle in Western Australia
                    ANZAC attack with 1 armour and 1 fighter
                    Japanese defend with 1 artillery
                    ANZAC win, taking Western Australia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 fighter moved from Western Australia to New South Wales
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5
                ANZAC collect 8 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French


  • Sorry, crazy weekend.


  • No problem.


  • | purchases: | 3 bombers, 3 fighters, 4 tactical bombers |
    | |
    | Evenkiyskiy: | 1 infantry from Urals | caputred from USSR |
    | |
    | Persia: | blitz - 1 tank from Northwest Persia | captured from UK |
    | |
    | Iraq: | 1 tank from Persia | UK - 1 infantry |
    | |
    | Sea Zone 109: | 1 submarine does not move
    1 submarine from Sea Zone 113 | UK - 2 submarines, 3 transports |

    Submerge the subs in sz109? (Scramble doesn’t matter since the planes and subs can’t hit each other.)


  • No submerge.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 bombers, 3 fighters and 4 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Northwest Persia to Persia
                      Germans take Persia from British
                1 armour moved from Persia to Iraq
                1 submarine moved from 113 Sea Zone to 109 Sea Zone

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 2 submarines and 3 transports
                    Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 33
                    Casualties for British: 2 submarines and 3 transports
                Battle in Iraq
                    Germans attack with 1 armour
                    British defend with 1 infantry
                    Germans win, taking Iraq from British with 1 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                3 artilleries and 4 infantry moved from Western Germany to France
                2 infantry moved from Poland to Germany
                1 fighter moved from Novgorod to Western Germany
                6 bombers moved from Novgorod to France
                4 aaGuns moved from Western Ukraine to Eastern Poland
                25 armour moved from Russia to Western Ukraine
                1 mech_infantry moved from Volgograd to Northwest Persia
                2 tactical_bombers moved from Ukraine to Southern Italy

    Place Units - Germans
                3 fighters and 4 tactical_bombers placed in Western Germany
                3 bombers placed in France
                Germans undo move 2.
                3 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 67 PUs; end with 67 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs


  • I can’t check this because I don’t have access to a PC until the morning, but can Russia do anything? Off the top of my head I don’t think they can. If this is the case feel free to click the boxes and take Japan’s next turn.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 5 armour, 1 artillery, 2 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Timguska to Yenisey
                      Japanese take Yenisey from Russians
                1 armour moved from Jehol to Amur
                2 tactical_bombers moved from Korea to Amur
                2 bombers moved from Japan to 25 Sea Zone
                3 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Japan to Amur
                3 armour moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                3 armour moved from Shan State to Burma
                6 armour, 1 artillery and 5 infantry moved from Yunnan to Burma
                1 infantry moved from Kazakhstan to Turkmenistan
                      Japanese take Turkmenistan from Russians

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 armour, 1 fighter and 2 tactical_bombers
                    Americans defend with 1 bomber
                    Japanese win, taking Amur from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in 25 Sea Zone
                    Japanese attack with 2 bombers and 3 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in Burma
                    Japanese attack with 9 armour, 1 artillery and 5 infantry
                    British defend with 1 aaGun, 3 artilleries, 10 infantry and 1 mech_infantry
                    Japanese win, taking Burma from UK_Pacific with 5 armour remaining. Battle score for attacker is 8
                    Casualties for Japanese: 4 armour, 1 artillery and 5 infantry
                    Casualties for British: 1 aaGun, 3 artilleries, 10 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                1 aaGun moved from Hunan to Kwangsi
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from Jehol to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                3 tactical_bombers moved from 6 Sea Zone to French Indo China
                2 artilleries and 1 infantry moved from Manchuria to Korea
                2 artilleries moved from Jehol to Manchuria
                1 fighter and 2 tactical_bombers moved from Amur to 6 Sea Zone
                2 bombers and 2 fighters moved from 25 Sea Zone to 6 Sea Zone
                2 bombers moved from 6 Sea Zone to Japan
                1 transport moved from 56 Sea Zone to 37 Sea Zone
                1 cruiser and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                2 battleships and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
                3 submarines moved from 33 Sea Zone to 6 Sea Zone
                1 carrier and 1 destroyer moved from 62 Sea Zone to 63 Sea Zone
                2 fighters moved from New Zealand to Caroline Islands
                1 infantry moved from Novosibirsk to Kazakhstan

    Place Units - Japanese
                3 armour placed in French Indo China
                1 tactical_bomber placed in 6 Sea Zone
                2 armour, 1 artillery and 2 infantry placed in Japan
                4 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 70 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs


  • ok, well I’ve stared at the screen for quite a while trying to devise some way that I can pull off a masterstroke to steal a win. However, there just isn’t one there.

    It’s only a matter of time before Japan wins this one for you. They will take India next turn and then decide which other VC to take without much resistance.

    I can be a little annoying in Europe, but even if Japan was struggling you would get a Europe win in not too long.

    This was all probably known a turn or so ago but I felt it would be a good idea to keep going to see how the game plays out.

    If you are interested would you like to play another? Either same teams or switched wouldn’t phase me. It might be interesting to play the same teams again to see what we’ve learned (and not repeat that caroline islands trap!).


  • Sure! I like the idea of replaying the same teams so we can apply what we learned from our mistakes here.


  • Same bid placement?


  • I might change the placement.

    Give me a sec to think about it.


  • Well I’ve discovered 8 is a terrible bid because it really limits the possibilities. Even by adding 1 the options open right up.

    So I’ll go with a British sub in SZ98 and the remaining 2 to the UK-Pacific.

    Good luck!


  • | production: | 1 carrier, 2 transports |
    | |
    | Sea Zone 106: | 1 submarine from Sea Zone 103
    1 submarine from Sea Zone 117 | United Kingdom - 1 destroyer, 1 transport |
    | |
    | Sea Zone 110: | 1 submarine from Sea Zone 108
    1 battleship from Sea Zone 113
    1 fighter from Holland Belgium
    2 fighters, 2 tactical bombers from Western Germany
    1 tactical bomber from Germany | United Kingdom - 1 battleship, 1 cruiser
    France - 1 cruiser
    scramble option from United Kingdom |
    | |
    | Sea Zone 111: | 1 submarine from Sea Zone 118
    1 submarine from Sea Zone 124
    1 fighter from Norway
    1 tactical bomber from Western Germany
    2 bombers from Germany | United Kingdom - 1 battleship, 1 cruiser, 1 destroyer
    scramble option from Scotland |
    | |
    | France: | 3 tanks, 2 artillery, 4 infantry from Holland Belgium
    4 mechanized infantry, 1 artillery, 3 infantry from Western Germany
    3 tanks from Greater Southern Germany | France - 1 tank, 1 artillery, 6 infantry, 1 aaa, 1 fighter
    United Kingdom - 1 tank, 1 artillery |
    | |
    | Yugoslavia: | 2 artillery, 6 infantry from Greater Southern Germany
    1 tank, 1 fighter from Slovakia Hungary
    1 tank, 1 tactical bomber from Poland
    1 tank from Romania | Yugoslavia - 5 infantry |

    Scramble in United Kingdom and/or Scotland?


  • No scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 103 Sea Zone to 106 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                2 bombers moved from Germany to 111 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia
                1 armour and 1 tactical_bomber moved from Poland to Yugoslavia
                1 armour moved from Romania to Yugoslavia

    Combat - Germans
                Battle in 106 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 destroyer and 1 transport
                    Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer and 1 transport
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers
                    French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 44
                    Casualties for French: 1 cruiser
                    Casualties for British: 1 battleship and 1 cruiser
                Battle in 111 Sea Zone
                    Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Units damaged: 1 battleship owned by the British
                    Germans win with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 40
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                Battle in France
                    Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 6 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 28
                    Casualties for Germans: 1 artillery and 7 infantry
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 5 infantry
                    5 infantry owned by the Germans, 3 armour owned by the Germans and 2 artilleries owned by the Germans retreated to Slovakia Hungary
                    Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 3 infantry
                    Casualties for Germans: 1 infantry
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from 111 Sea Zone to 112 Sea Zone
                2 bombers and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
                1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                2 infantry moved from Denmark to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                2 infantry moved from Slovakia Hungary to Poland
                3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
                2 aaGuns moved from Western Germany to Germany

    Place Units - Germans
                1 carrier and 2 transports placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 37 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs


  • Drat, I forgot to add the two PUs to UK-Pacific. I guess you can do that at the start of Russia’s turn.

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