sorry its been a while.
Djensen (Allies +11) vs. seawolf (Axis) AA42SE
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 1 battleship and 1 destroyer; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from United Kingdom to Karelia S.S.R.
1 bomber moved from United Kingdom to Italy
1 bomber moved from United Kingdom to Karelia S.S.R.Combat - British
Strategic bombing raid in Karelia S.S.R.
Bombing raid in Karelia S.S.R. rolls: 6,1 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.
Strategic bombing raid in Italy
Bombing raid in Italy rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Italy causes 1 damage total.Non Combat Move - British
1 fighter moved from Persia to Russia
1 bomber moved from Italy to United Kingdom
2 bombers moved from Karelia S.S.R. to United KingdomPlace Units - British
1 battleship and 1 destroyer placed in 7 Sea Zone
British undo move 1.
1 battleship and 1 destroyer placed in 8 Sea ZoneTurn Complete - British
British collect 21 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 cruiser, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 48 Sea Zone
1 submarine moved from 44 Sea Zone to 48 Sea Zone
1 transport moved from 35 Sea Zone to 48 Sea Zone
1 infantry moved from Buryatia S.S.R. to 62 Sea Zone
1 artillery moved from Buryatia S.S.R. to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
1 artillery moved from 48 Sea Zone to Philippine Islands
2 transports moved from 60 Sea Zone to 62 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 3 submarines moved from 60 Sea Zone to 48 Sea Zone
1 bomber moved from Kwangtung to Philippine Islands
3 fighters moved from 48 Sea Zone to Philippine Islands
1 fighter moved from Kwangtung to Philippine IslandsCombat - Japanese
Battle in Philippine Islands
Japanese attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippine Islands, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Philippine Islands, round 2 : 3/7 hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
4 fighters moved from Philippine Islands to 48 Sea Zone
1 bomber moved from Philippine Islands to JapanPlace Units - Japanese
2 armour and 2 infantry placed in Japan
1 cruiser and 1 destroyer placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs totalTerritory Summary for Japanese :
48 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters, 4 submarines and 2 transports
60 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 2 transports
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
India : 1 flag, 1 factory
Japan : 1 aaGun, 2 armour, 1 bomber, 1 factory and 2 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery
Soviet Far East : 1 flag
Szechwan : 1 flag
Wake Island : 1 infantry
Yunnan : 1 flag -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 3 infantry and 3 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Caucasus
1 bomber moved from United Kingdom to Italy
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Caucasus causes 3 damage total.
Strategic bombing raid in Italy
Bombing raid in Italy rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Italy causes 4 damage total.Non Combat Move - Americans
1 destroyer moved from 44 Sea Zone to 47 Sea Zone
1 destroyer moved from 44 Sea Zone to 49 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Solomon Islands to 44 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 infantry, 2 submarines and 2 transports moved from 44 Sea Zone to 46 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 46 Sea Zone to Western Australia
1 carrier, 2 fighters and 1 submarine moved from 56 Sea Zone to 19 Sea Zone
3 infantry moved from Western United States to Central United States
1 bomber moved from Germany to United Kingdom
1 bomber moved from Italy to United Kingdom
1 bomber moved from Caucasus to RussiaPlace Units - Americans
2 artilleries and 3 infantry placed in Eastern United States
3 transports placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 43 PUs total -
You need to do the russian turn aswell :wink:
-
Sorry, I ran out of time before I left for GenCon. I’ll try to get another turn in soon.
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Sinkiang to Manchuria
Americans take Anhwei from Japanese
Russians take Manchuria from Japanese
1 armour moved from Sinkiang to Kiangsu
Russians take Kiangsu from JapaneseCombat - Russians
Non Combat Move - Russians
2 artilleries and 3 infantry moved from Kazakh S.S.R. to Russia
1 aaGun moved from Novosibirsk to Russia
1 fighter moved from Persia to Russia
2 infantry moved from Persia to Kazakh S.S.R.Place Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans repair 0 damage on 2 factories; Remaining resources: 45 PUs;
Germans buy 6 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Archangel to Russia
1 infantry moved from Vologda to Russia
1 artillery moved from Vologda to Russia
1 infantry moved from West Russia to Russia
8 armour, 2 artilleries and 21 infantry moved from Caucasus to Russia
9 infantry moved from Ukraine S.S.R. to Caucasus
2 artilleries moved from Ukraine S.S.R. to Caucasus
2 armour moved from Karelia S.S.R. to Russia
2 armour moved from Ukraine S.S.R. to Russia
1 armour moved from Union of South Africa to Italian East Africa
Germans take Rhodesia from British
Germans take Italian East Africa from British
2 armour moved from Ukraine S.S.R. to Russia
1 artillery moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Persia
1 artillery moved from India to Persia
1 armour moved from Evenki National Okrug to Anhwei
Germans take Sinkiang from Americans
Germans take Anhwei from Americans
1 armour moved from Evenki National Okrug to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Russia
1 submarine moved from 9 Sea Zone to 11 Sea Zone
2 bombers moved from Italy to Russia
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from India to Russia
1 fighter moved from Trans-Jordan to Russia
5 fighters moved from India to PersiaCombat - Germans
Battle in 11 Sea Zone
Germans attack with 1 submarine
Americans defend with 3 transports
3 transports owned by the Americans lost in 11 Sea Zone
Germans roll dice for 1 submarine in 11 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Persia
Germans attack with 1 armour, 2 artilleries and 5 fighters
British defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries and 5 fighters in Persia, round 2 : 5/8 hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Persia
Germans win, taking Persia from British with 1 armour, 1 artillery and 5 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 15 armour, 4 artilleries, 3 bombers, 1 fighter and 23 infantry
British defend with 1 fighter; Russians defend with 2 aaGuns, 5 artilleries, 1 factory, 1 fighter and 22 infantry; Americans defend with 1 bomber
AA fire in Russia : 0/4 hits
Germans roll dice for 15 armour, 4 artilleries, 3 bombers, 1 fighter and 23 infantry in Russia, round 2 : 17/46 hits
Russians roll dice for 2 aaGuns, 5 artilleries, 1 bomber, 2 fighters and 22 infantry in Russia, round 2 : 13/30 hits
14 infantry owned by the Russians, 13 infantry owned by the Germans, 1 bomber owned by the Americans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 15 armour, 4 artilleries, 3 bombers, 1 fighter and 10 infantry in Russia, round 3 : 15/33 hits
Russians roll dice for 5 artilleries, 2 fighters and 8 infantry in Russia, round 3 : 9/15 hits
8 infantry owned by the Russians, 9 infantry owned by the Germans, 5 artilleries owned by the Russians, 1 fighter owned by the Russians and 1 fighter owned by the British lost in Russia
Germans captures 17PUs while taking Russians capital
Germans win, taking Russia from Russians with 15 armour, 4 artilleries, 3 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 62
Casualties for Germans: 22 infantry
Casualties for British: 1 fighter
Casualties for Russians: 2 aaGuns, 5 artilleries, 1 fighter and 22 infantry
Casualties for Americans: 1 bomberNon Combat Move - Germans
1 bomber moved from Russia to Bulgaria Romania
1 bomber moved from Russia to Caucasus
1 bomber moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
1 aaGun moved from Italy to France
1 aaGun moved from Italy to Germany
5 fighters moved from Persia to IndiaPlace Units - Germans
5 artilleries and 5 infantry placed in Germany
1 artillery and 2 infantry placed in ItalyTurn Complete - Germans
Germans collect 71 PUs; end with 88 PUs totalTerritory Summary for Germans :
11 Sea Zone : 1 submarine
34 Sea Zone : 1 submarine and 1 transport
Anglo-Egyptian Sudan : 1 flag
Anhwei : 1 flag, 1 armour
Archangel : 1 flag
Belgian Congo : 1 flag
Bulgaria Romania : 1 bomber
Caucasus : 1 flag, 2 artilleries, 2 bombers, 1 factory, 1 fighter and 9 infantry
Egypt : 1 flag
Evenki National Okrug : 1 flag
France : 1 aaGun
Germany : 1 aaGun, 5 artilleries, 1 factory and 5 infantry
India : 5 fighters
Italian East Africa : 1 flag, 1 armour
Italy : 1 aaGun, 1 artillery, 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 1 factory
Novosibirsk : 1 flag
Persia : 1 flag, 1 armour and 1 artillery
Rhodesia : 1 flag
Russia : 1 flag, 15 armour, 4 artilleries, 1 factory and 1 infantry
Sinkiang : 1 flag
Trans-Jordan : 1 flag
Union of South Africa : 1 flag
Vologda : 1 flag -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - British
2 bombers moved from United Kingdom to Germany
1 bomber moved from United Kingdom to ItalyCombat - British
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.
Strategic bombing raid in Italy
Bombing raid in Italy rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Italy causes 3 damage total.Non Combat Move - British
1 infantry moved from Eastern Australia to Western Australia
1 infantry moved from Eastern Australia to Western Australia
1 bomber moved from Germany to United Kingdom
1 bomber moved from Italy to United KingdomPlace Units - British
1 carrier and 1 transport placed in 8 Sea ZoneTurn Complete - British
British collect 18 PUs; end with 19 PUs total -
I just realized you’ve already won! +3 VCs.
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries and 7 infantry; Remaining resources: 3 PUs;Combat Move - Japanese
2 infantry moved from Japan to 62 Sea Zone
2 armour moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 armour moved from 62 Sea Zone to Manchuria
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour moved from 61 Sea Zone to Kiangsu
1 infantry moved from 61 Sea Zone to Kiangsu
2 transports moved from 48 Sea Zone to 62 Sea Zone
1 submarine moved from 48 Sea Zone to 47 Sea Zone
1 submarine moved from 48 Sea Zone to 49 Sea Zone
1 fighter moved from 48 Sea Zone to 47 Sea Zone
1 fighter moved from 48 Sea Zone to 49 Sea Zone
1 fighter moved from 48 Sea Zone to 47 Sea Zone
1 destroyer moved from 60 Sea Zone to 48 Sea Zone
1 cruiser moved from 60 Sea Zone to 48 Sea Zone
1 bomber moved from Japan to Manchuria
1 fighter moved from 48 Sea Zone to KiangsuCombat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 armour
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Manchuria, round 2 : 1/3 hits
Russians roll dice for 1 armour in Manchuria, round 2 : 0/1 hits
1 armour owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Kiangsu
Japanese attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 armour
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Kiangsu, round 2 : 2/3 hits
Russians roll dice for 1 armour in Kiangsu, round 2 : 0/1 hits
1 armour owned by the Russians lost in Kiangsu
Japanese win, taking Kiangsu from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 47 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 47 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 49 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 49 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 49 Sea Zone to 48 Sea Zone
2 fighters moved from 47 Sea Zone to 48 Sea Zone
1 fighter moved from Kiangsu to 48 Sea Zone
1 bomber moved from Manchuria to JapanPlace Units - Japanese
3 infantry placed in India
4 artilleries and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 41 PUs totalTerritory Summary for Japanese :
47 Sea Zone : 1 submarine
48 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 7 destroyers, 4 fighters and 2 submarines
49 Sea Zone : 1 submarine
61 Sea Zone : 1 transport
62 Sea Zone : 3 transports
Borneo : 1 infantry
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
India : 1 flag, 1 factory and 3 infantry
Japan : 1 aaGun, 4 artilleries, 1 bomber, 1 factory and 4 infantry
Kiangsu : 1 armour and 1 infantry
Manchuria : 1 armour and 1 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery
Soviet Far East : 1 flag
Szechwan : 1 flag
Wake Island : 1 infantry
Yunnan : 1 flag -
I was actually just +2, since you were holding Shanghai.
Now I am +3
-
Would you like to try a total victory game?
-
No. But thanks for the games. It really helped.





