@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 cruiser, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
3 bombers and 1 fighter moved from Morocco to Algeria
1 artillery moved from 92 Sea Zone to Algeria
1 mech_infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Algeria
Americans attack with 1 artillery, 3 bombers, 1 fighter and 1 mech_infantry
Italians defend with 2 artilleries and 2 infantry
Americans roll dice for 1 artillery, 3 bombers, 1 fighter and 1 mech_infantry in Algeria, round 2 : 2/6 hits
Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 0/4 hits
2 infantry owned by the Italians lost in Algeria
Americans roll dice for 1 artillery, 3 bombers, 1 fighter and 1 mech_infantry in Algeria, round 3 : 3/6 hits
Italians roll dice for 2 artilleries in Algeria, round 3 : 2/2 hits
1 artillery owned by the Americans, 1 mech_infantry owned by the Americans and 2 artilleries owned by the Italians lost in Algeria
Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in Celebes
Battle in 42 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 battleship and 2 submarines
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 42 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship in 42 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans, 1 battleship owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking Celebes from Japanese with 1 bomber and 2 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 1 battleship and 2 submarines
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 fighters moved from 42 Sea Zone to Java
1 bomber moved from 42 Sea Zone to India
1 fighter moved from Midway to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 bombers and 1 fighter moved from Algeria to Morocco
Place Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 airfield placed in Morocco
1 armour and 2 infantry placed in Central United States
1 infantry placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
India : 1 bomber
Queensland : 1 artillery
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 infantry
Java : 2 fighters
44 Sea Zone : 1 transport
26 Sea Zone : 1 destroyer, 1 submarine and 1 transport
10 Sea Zone : 1 destroyer and 2 submarines
54 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Central United States : 1 armour, 1 factory_major, 2 infantry and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Morocco : 1 flag, 1 airfield, 3 bombers, 1 fighter, 3 infantry and 1 mech_infantry
92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
Brazil : 1 flag, 2 infantry
91 Sea Zone : 2 destroyers, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 46 / 56
Russians : 23 / 28
Japanese : 59 / 62
Americans : 56 / 76
Chinese : 2 / 4
British : 24 / 26
UK_Pacific : 11 / 11
Italians : 24 / 34
ANZAC : 16 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
Territory Summary for Chinese :
Kwangsi : 1 infantry
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 46 / 56
Russians : 23 / 28
Japanese : 58 / 62
Americans : 56 / 76
Chinese : 3 / 10
British : 24 / 26
UK_Pacific : 11 / 11
Italians : 24 / 34
ANZAC : 16 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries, 1 fighter and 1 infantry moved from Persia to Iraq
1 artillery moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 fighter and 1 tactical_bomber moved from Burma to Hunan
2 infantry moved from Yunnan to Hunan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from Yunnan to Sikang
Chinese take Sikang from Japanese
Combat - British
Battle in Iraq
British attack with 2 artilleries, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 artilleries, 1 fighter and 1 infantry in Iraq, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sumatra
Battle in Holland Belgium
Battle in Hunan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Sumatra from Japanese, taking Holland Belgium from Germans, taking Hunan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Siam to French Indo China
1 aaGun moved from Yunnan to French Indo China
5 infantry moved from Burma to Yunnan
1 artillery moved from India to Burma
5 infantry moved from India to Burma
1 fighter moved from Iraq to Persia
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 armour and 2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
1 artillery placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,4
British collect 27 PUs (2 lost to blockades); end with 27 PUs total
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
Territory Summary for British and UK_Pacific :
Siam : 1 flag
Yunnan : 1 aaGun and 5 infantry
Kweichow : 1 artillery
Hunan : 1 infantry
Sikang : 1 mech_infantry
Burma : 1 artillery and 5 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
Malaya : 1 harbour and 5 infantry
French Indo China : 1 aaGun, 1 fighter, 2 infantry and 1 tactical_bomber
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
39 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 aaGun and 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Rhodesia : 1 infantry
Morocco : 1 armour, 2 fighters and 1 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Iraq : 1 flag, 2 artilleries and 1 infantry
Eastern Persia : 1 flag
Persia : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
91 Sea Zone : 1 transport
110 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 41 / 56
Russians : 23 / 28
Japanese : 51 / 62
Americans : 56 / 76
Chinese : 6 / 10
British : 29 / 27
UK_Pacific : 15 / 15
Italians : 24 / 34
ANZAC : 16 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Syria to Iraq
3 fighters moved from Egypt to Iraq
1 bomber moved from Egypt to Rhodesia
1 fighter moved from Kenya to Rhodesia
1 armour moved from Belgian Congo to Rhodesia
1 armour moved from Tanganyika Territory to Rhodesia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Syria to Iraq
3 fighters moved from Egypt to Iraq
1 bomber moved from Egypt to Rhodesia
1 fighter moved from Kenya to Rhodesia
1 armour moved from Belgian Congo to Rhodesia
1 armour moved from Tanganyika Territory to Rhodesia
Combat - Italians
Battle in Rhodesia
Italians attack with 2 armour, 1 bomber and 1 fighter
British defend with 1 infantry
Italians win, taking Rhodesia from British with 2 armour and 1 fighter remaining. Battle score for attacker is -9
Casualties for British: 1 infantry
Casualties for Italians: 1 bomber
Battle in Iraq
Italians attack with 1 armour, 1 artillery, 3 fighters and 1 infantry
British defend with 2 artilleries and 1 infantry
Italians win, taking Iraq from British with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
3 fighters moved from Iraq to Egypt
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 cruiser and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 aaGun moved from Yugoslavia to Northern Italy
1 artillery moved from Northern Italy to Southern Italy
1 transport moved from 97 Sea Zone to 81 Sea Zone
1 armour moved from Yugoslavia to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 fighter moved from Rhodesia to Anglo Egyptian Sudan
Place Units - Italians
1 artillery and 2 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
1 infantry placed in France
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 bomber moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Borneo : 1 infantry
Queensland : 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
French Indo China : 1 flag, 1 infantry
Java : 1 flag, 2 artilleries and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
43 Sea Zone : 1 transport
54 Sea Zone : 2 submarines
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 41 / 56
Russians : 23 / 28
Japanese : 47 / 62
Americans : 56 / 76
Chinese : 6 / 10
British : 26 / 27
UK_Pacific : 19 / 15
Italians : 27 / 34
ANZAC : 16 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 41 / 56
Russians : 23 / 28
Japanese : 47 / 62
Americans : 56 / 76
Chinese : 6 / 10
British : 26 / 27
UK_Pacific : 19 / 15
Italians : 27 / 34
ANZAC : 16 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
4 artilleries moved from Eastern Poland to Baltic States
7 mech_infantrys moved from Germany to Baltic States
6 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Belarus
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
2 fighters moved from Syria to Rostov
3 infantry moved from Ukraine to Rostov
1 bomber, 2 fighters and 2 tactical_bombers moved from Egypt to Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
4 artilleries moved from Eastern Poland to Baltic States
7 mech_infantrys moved from Germany to Baltic States
6 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Belarus
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
2 fighters moved from Syria to Rostov
3 infantry moved from Ukraine to Rostov
1 bomber, 2 fighters and 2 tactical_bombers moved from Egypt to Persia
Combat - Germans
Battle in Belarus
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 4 artilleries and 7 mech_infantrys
Russians defend with 4 infantry
Germans win, taking Baltic States from Russians with 4 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
British defend with 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 1 artillery, 1 fighter and 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 10 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 2 fighters and 3 infantry
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters moved from Rostov to Ukraine
2 armour moved from Eastern Poland to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Baltic States
2 mech_infantrys moved from Germany to Baltic States
1 aaGun moved from Western Germany to France
1 bomber moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Southern France to France
1 infantry moved from Finland to Norway
1 transport moved from 97 Sea Zone to 81 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 bomber moved from Persia to Novosibirsk
1 tactical_bomber moved from Persia to Iraq
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
3 mech_infantrys placed in Germany
2 armour and 1 mech_infantry placed in Ukraine
2 infantry placed in Germany
Germans undo move 4.
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Tambov to Rostov
3 infantry moved from Bryansk to Rostov
4 infantry moved from Bryansk to Belarus
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Russia to Belarus
1 artillery and 2 infantry moved from Karelia to Finland
1 armour moved from Novgorod to Finland
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Volgograd to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 artillery moved from Tambov to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 2 artilleries and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 2 artilleries and 4 infantry in Rostov, round 2 : 4/6 hits
Germans roll dice for 3 infantry in Rostov, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 3 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter and 3 mech_infantrys in Kazakhstan, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Finland
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Finland, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 infantry
Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Belarus, round 2 : 2/7 hits
Germans roll dice for 1 armour and 2 infantry in Belarus, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 3 : 1/6 hits
Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits
1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Kazakhstan to Russia
5 infantry moved from Russia to Samara
5 infantry moved from Bryansk to Tambov
1 aaGun moved from Smolensk to Russia
1 infantry moved from Russia to Vologda
Place Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Territory Summary for Russians :
Kazakhstan : 2 mech_infantrys
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag
Belarus : 4 infantry
Bryansk : 3 infantry
Rostov : 2 artilleries and 4 infantry
Urals : 1 infantry
Russia : 3 aaGuns, 1 airfield, 3 armour, 6 artilleries, 1 factory_major, 2 fighters, 21 infantry and 1 tactical_bomber
Tambov : 1 aaGun, 1 artillery and 5 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Samara : 5 infantry
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flag
Finland : 1 flag, 1 armour, 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 45 / 55
Russians : 23 / 31
Japanese : 46 / 62
Americans : 56 / 76
Chinese : 6 / 10
British : 23 / 27
UK_Pacific : 19 / 15
Italians : 27 / 34
ANZAC : 16 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Hunan
1 armour, 1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Timguska to Kazakhstan
1 mech_infantry moved from Timguska to Kazakhstan
2 armour moved from Kansu to Kazakhstan
1 mech_infantry moved from Shensi to Kazakhstan
1 artillery and 1 infantry moved from Timguska to Urals
1 infantry moved from Novosibirsk to Urals
3 mech_infantrys moved from Chahar to Kweichow
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Evenkiyskiy to Urals
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Hunan
1 armour, 1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Timguska to Kazakhstan
1 mech_infantry moved from Timguska to Kazakhstan
2 armour moved from Kansu to Kazakhstan
1 mech_infantry moved from Shensi to Kazakhstan
1 artillery and 1 infantry moved from Timguska to Urals
1 infantry moved from Novosibirsk to Urals
3 mech_infantrys moved from Chahar to Kweichow
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Evenkiyskiy to Urals
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 cruiser
Americans defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 3 mech_infantrys
British defend with 1 artillery
Japanese win, taking Kweichow from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Urals
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Urals from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 2 mech_infantrys
Japanese win, taking Kazakhstan from Russians with 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Japanese
1 artillery moved from Kiangsu to Anhwe
1 tactical_bomber moved from Hunan to Hopei
1 tactical_bomber moved from Kwangsi to Hopei
1 battleship, 2 carriers and 3 transports moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Soviet Far East to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 armour and 2 mech_infantrys moved from Manchuria to Chahar
3 fighters moved from Japan to 20 Sea Zone
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from Morocco to 94 Sea Zone
1 bomber moved from Morocco to 93 Sea Zone
1 fighter moved from Morocco to 94 Sea Zone
1 bomber moved from Morocco to 94 Sea Zone
2 fighters moved from Java to 43 Sea Zone
1 destroyer and 1 fighter moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 43 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 43 Sea Zone
Americans roll dice for 1 fighter in 43 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -12
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 fighters
Battle in 94 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 fighter in 94 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 cruiser
Americans roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 cruiser in 44 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 93 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 93 Sea Zone to Morocco
2 bombers and 1 fighter moved from 94 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 destroyer moved from 91 Sea Zone to 82 Sea Zone
1 infantry and 1 mech_infantry moved from 82 Sea Zone to French Equatorial Africa
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 44 Sea Zone to Celebes
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 fighter placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
India : 1 bomber
Queensland : 1 artillery and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 fighter and 1 infantry
44 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 2 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
54 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Central United States : 1 factory_major and 4 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Morocco : 1 flag, 1 airfield, 1 armour, 3 bombers, 1 fighter, 2 infantry and 1 mech_infantry
French Equatorial Africa : 1 infantry and 1 mech_infantry
Algeria : 1 flag, 2 infantry
94 Sea Zone : 1 submarine
92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
82 Sea Zone : 1 destroyer and 1 transport
Brazil : 1 flag, 2 infantry
91 Sea Zone : 2 destroyers, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 45 / 55
Russians : 21 / 31
Japanese : 51 / 51
Americans : 57 / 77
Chinese : 3 / 10
British : 23 / 27
UK_Pacific : 19 / 15
Italians : 26 / 34
ANZAC : 16 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
Territory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 1 artillery and 2 infantry
Production/PUs Summary :
Germans : 45 / 55
Russians : 21 / 31
Japanese : 50 / 51
Americans : 57 / 77
Chinese : 4 / 10
British : 23 / 27
UK_Pacific : 19 / 15
Italians : 26 / 34
ANZAC : 16 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Morocco to Tunisia
British take Tunisia from Italians
1 artillery and 3 infantry moved from India to 39 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
Combat - British
Battle in Iraq
British attack with 1 artillery and 3 infantry
Germans defend with 1 tactical_bomber; Italians defend with 1 armour and 1 artillery
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits
British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 1/4 hits
Italians roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Iraq, round 2 : 0/3 hits
1 artillery owned by the Italians lost in Iraq
British roll dice for 1 artillery and 3 infantry in Iraq, round 3 : 0/4 hits
Italians roll dice for 1 armour and 1 tactical_bomber in Iraq, round 3 : 1/2 hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery and 2 infantry in Iraq, round 4 : 1/3 hits
Italians roll dice for 1 armour and 1 tactical_bomber in Iraq, round 4 : 2/2 hits
2 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
British roll dice for 1 artillery in Iraq, round 5 : 0/1 hits
Italians roll dice for 1 tactical_bomber in Iraq, round 5 : 0/1 hits
British roll dice for 1 artillery in Iraq, round 6 : 0/1 hits
Italians roll dice for 1 tactical_bomber in Iraq, round 6 : 1/1 hits
1 artillery owned by the British lost in Iraq
Italians win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in Kwangsi
British attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the British lost in Kwangsi
British roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Kwangsi, round 5 : 0/2 hits
Japanese roll dice for 1 artillery in Kwangsi, round 5 : 1/1 hits
1 infantry owned by the British lost in Kwangsi
retreated to Kwangsi
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Normandy Bordeaux
Battle in Holland Belgium
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 1/2 hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
Germans win, taking Normandy Bordeaux from Germans with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
1 fighter owned by the British retreated
Battle in Hunan
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 infantry and 1 tactical_bomber in Hunan, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
British roll dice for 2 infantry and 1 tactical_bomber in Hunan, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 tactical_bomber moved from Hunan to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 5 infantry moved from Burma to Yunnan
3 infantry moved from India to Burma
1 fighter moved from Holland Belgium to United Kingdom
1 infantry moved from Morocco to Algeria
2 fighters moved from Morocco to United Kingdom
Place Units - British
1 armour and 2 infantry placed in Persia
3 infantry placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,4
British collect 26 PUs; end with 26 PUs total
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 5 infantry
Territory Summary for British and UK_Pacific :
Siam : 1 flag
Yunnan : 1 aaGun, 1 artillery and 5 infantry
Hunan : 2 infantry
Tsinghai : 1 mech_infantry
Burma : 3 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Malaya : 1 harbour and 4 infantry
French Indo China : 1 aaGun, 1 fighter, 4 infantry and 1 tactical_bomber
Sumatra : 1 flag
36 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 6 infantry
Scotland : 1 aaGun and 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Algeria : 1 infantry
Tunisia : 1 flag, 1 armour
Tobruk : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Eire : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor and 2 infantry
110 Sea Zone : 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 43 / 55
Russians : 21 / 31
Japanese : 48 / 51
Americans : 57 / 77
Chinese : 6 / 10
British : 26 / 26
UK_Pacific : 19 / 19
Italians : 25 / 34
ANZAC : 16 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 fighter moved from Anglo Egyptian Sudan to French Equatorial Africa
3 fighters moved from Egypt to French Equatorial Africa
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from Rhodesia to French Equatorial Africa
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 fighter moved from Anglo Egyptian Sudan to French Equatorial Africa
3 fighters moved from Egypt to French Equatorial Africa
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from Rhodesia to French Equatorial Africa
Combat - Italians
Battle in French Equatorial Africa
Italians attack with 1 armour and 4 fighters
Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking French Equatorial Africa from French with 1 armour and 4 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
4 fighters moved from French Equatorial Africa to Egypt
1 cruiser moved from 81 Sea Zone to 76 Sea Zone
1 armour moved from Southern Italy to France
3 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
2 artilleries and 1 infantry placed in Southern Italy
3 infantry placed in Egypt
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3
Italians collect 25 PUs (2 lost to blockades); end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Malaya
1 fighter moved from Queensland to Malaya
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Malaya : 2 fighters
Borneo : 1 infantry
Queensland : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
French Indo China : 1 flag, 1 infantry
Java : 1 flag, 2 artilleries and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
37 Sea Zone : 1 submarine
35 Sea Zone : 1 submarine
54 Sea Zone : 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 43 / 55
Russians : 21 / 31
Japanese : 48 / 51
Americans : 57 / 77
Chinese : 6 / 10
British : 25 / 26
UK_Pacific : 19 / 19
Italians : 27 / 32
ANZAC : 16 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 43 / 55
Russians : 21 / 31
Japanese : 48 / 51
Americans : 57 / 77
Chinese : 6 / 10
British : 25 / 26
UK_Pacific : 19 / 19
Italians : 27 / 32
ANZAC : 16 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
2 bombers moved from Western Germany to Novgorod
1 fighter moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
5 armour, 4 artilleries, 4 infantry and 5 mech_infantrys moved from Ukraine to Rostov
1 bomber moved from Novosibirsk to Novgorod
4 artilleries and 4 mech_infantrys moved from Baltic States to Novgorod
1 submarine moved from 71 Sea Zone to 82 Sea Zone