Dir und deiner Familie wünsche ich ebenfalls frohe Weihnachten.
Liebe Grüße von Harry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - British
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Rhodesia
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 carrier and 1 cruiser moved from 76 Sea Zone to 79 Sea Zone
1 fighter moved from India to Trans-Jordan
Combat - British
Battle in Rhodesia
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
1 bomber moved from Rhodesia to Egypt
1 fighter moved from Rhodesia to Tanganyika Territory
1 artillery and 1 infantry moved from Siam to Shan State
5 infantry moved from Burma to Yunnan
3 aaGuns, 2 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber moved from Yunnan to Kwangsi
2 infantry moved from India to Burma
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
3 armour placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from 89 Sea Zone: 1 transport
EDIT: Adding units owned by British to 101 Sea Zone: 1 transport
EDIT: Removing units owned by British from Quebec: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Eastern United States: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Quebec: 1 armour and 1 infantry
EDIT: Adding units owned by British to Eastern United States: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
UK_Pacific collect 16 PUs (3 lost to blockades); end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 3 armour
Some Units in 39 Sea Zone change ownership: 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Slovakia Hungary to Poland
2 destroyers moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from British
Combat - Italians
Battle in Poland
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 2 destroyers
British defend with 1 destroyer and 1 submarine
Italians win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 destroyer and 1 submarine
Casualties for Italians: 1 destroyer
Non Combat Move - Italians
2 fighters moved from Tunisia to Morocco
1 aaGun and 4 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun and 5 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
Italians undo move 1.
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 49 Sea Zone
Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Yunnan to Shan State
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 49 Sea Zone
Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from Yunnan to Java
1 infantry moved from Malaya to Shan State
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
ANZAC undo move 1.
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour moved from United Kingdom to 109 Sea Zone
2 armour and 2 transports moved from 109 Sea Zone to 91 Sea Zone
2 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 infantry moved from Norway to Finland
2 bombers moved from Germany to Finland
Combat - Germans
Battle in Finland
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans win, taking Finland from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Gibraltar
Germans attack with 2 armour
British defend with 1 harbour and 1 mech_infantry
Germans win, taking Gibraltar from British with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
3 aaGuns, 6 artilleries and 15 infantry moved from Germany to Slovakia Hungary
9 artilleries moved from Romania to Slovakia Hungary
2 fighters moved from Southern Italy to Slovakia Hungary
2 bombers moved from Finland to Western Germany
Place Units - Germans
1 armour placed in Germany
1 transport placed in 110 Sea Zone
1 infantry placed in Western Germany
3 armour and 6 mech_infantrys placed in Romania
Germans undo move 1.
1 armour placed in Romania
Turn Complete - Germans
Germans collect 52 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair 0 damage on 1 factory_minor; Remaining resources: 48 PUs;
Russians buy 3 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 6 infantry moved from Vyborg to Finland
1 fighter moved from Vyborg to Finland
1 tactical_bomber moved from Eastern Poland to Finland
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Poland
1 artillery and 2 infantry moved from Eastern Poland to Poland
1 fighter moved from Russia to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 artillery and 2 infantry
retreated to Poland
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Battle in Finland
Russians attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Finland from Germans with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Finland to Karelia
2 fighters moved from Poland to Western Ukraine
1 fighter moved from Bessarabia to Western Ukraine
1 artillery moved from Bryansk to Belarus
4 infantry moved from Eastern Poland to Belarus
4 aaGuns, 4 armour, 3 artilleries, 18 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 artillery and 8 infantry moved from Russia to Bryansk
3 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
1 infantry moved from Iraq to Trans-Jordan
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 armour and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 5 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
1 infantry moved from Timguska to Kansu
1 armour moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour moved from Tsagaan Olom to Kansu
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
1 destroyer and 1 submarine moved from 16 Sea Zone to 31 Sea Zone
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 1 armour, 3 fighters, 1 infantry and 5 tactical_bombers
Americans defend with 1 airfield, 1 armour, 1 harbour and 3 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Americans: 1 armour and 3 infantry
Battle in Kansu
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Wake Island
Non Combat Move - Japanese
4 carriers moved from 25 Sea Zone to 31 Sea Zone
3 fighters and 4 tactical_bombers moved from Hawaiian Islands to 31 Sea Zone
1 fighter moved from Midway to 31 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
2 artilleries and 6 infantry moved from Anhwe to Kiangsu
1 fighter moved from Hainan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hainan to Kiangsu
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Western United States to 91 Sea Zone
2 bombers moved from Western United States to Aleutian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 2 fighters and 1 transport
Japanese defend with 1 transport
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Aleutian Islands
Americans attack with 2 bombers, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans win, taking Aleutian Islands from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in Hawaiian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 armour and 1 harbour
Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Battle in 12 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber could not land in 91 Sea Zone and was removed
2 fighters moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from Hawaiian Islands to Johnston Island
2 bombers moved from Aleutian Islands to British Columbia
3 fighters moved from Western United States to 10 Sea Zone
Place Units - Americans
2 carriers, 2 destroyers, 1 fighter and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 12 infantry moved from Kwangsi to Kiangsi
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
1 infantry placed in Hopei
2 artilleries and 2 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Trans-Jordan to Egypt
1 bomber moved from Egypt to India
1 fighter moved from Tanganyika Territory to Egypt
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
Combat - British
Battle in Kwangtung
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 2 infantry
British win, taking Kwangtung from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
3 aaGuns, 1 artillery and 12 infantry moved from Kwangsi to Kiangsi
5 infantry moved from Yunnan to Kwangsi
2 infantry moved from Burma to Shan State
3 armour moved from India to Yunnan
1 carrier and 1 cruiser moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
1 armour and 1 infantry moved from 51 Sea Zone to Samoa
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 airfield and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Poland to Baltic States
Italians take Baltic States from Russians
2 infantry moved from Yugoslavia to 97 Sea Zone
2 fighters moved from Morocco to Libya
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Morocco to Algeria
1 infantry moved from Slovakia Hungary to Yugoslavia
1 artillery and 7 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
Combat - Italians
Battle in Tobruk
Non Combat Move - Italians
1 artillery moved from Poland to Eastern Poland
3 aaGuns moved from Slovakia Hungary to Eastern Poland
Place Units - Italians
1 airfield placed in Libya
1 transport placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Italians undo move 2.
1 transport placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 20 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 fighter moved from Queensland to Solomon Islands
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Java to 54 Sea Zone
Combat - ANZAC
Battle in Solomon Islands
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Solomon Islands to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 5 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to Finland
1 artillery and 3 infantry moved from Norway to Finland
4 armour, 5 artilleries, 20 infantry, 7 mech_infantrys and 4 tactical_bombers moved from Romania to Bessarabia
1 fighter moved from Slovakia Hungary to Libya
15 artilleries and 15 infantry moved from Slovakia Hungary to Eastern Poland
Combat - Germans
Battle in Bessarabia
Germans attack with 4 armour, 5 artilleries, 20 infantry, 7 mech_infantrys and 4 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 4 armour, 5 artilleries, 19 infantry, 7 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Finland
Germans attack with 1 artillery, 2 bombers and 3 infantry
Russians defend with 1 artillery and 5 infantry
Germans win, taking Finland from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 bomber and 3 infantry
Casualties for Russians: 1 artillery and 5 infantry
Non Combat Move - Germans
1 bomber moved from Finland to Western Germany
1 transport moved from 110 Sea Zone to 111 Sea Zone
1 armour moved from Scotland to 111 Sea Zone
1 armour and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from Normandy Bordeaux to France
3 aaGuns moved from Romania to Bessarabia
4 tactical_bombers moved from Bessarabia to Eastern Poland
3 aaGuns moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Slovakia Hungary to Eastern Poland
Place Units - Germans
1 transport placed in 112 Sea Zone
2 infantry placed in Western Germany
3 armour and 4 mech_infantrys placed in Romania
2 infantry placed in Romania
Turn Complete - Germans
Germans collect 52 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 16 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 mech_infantry moved from Egypt to Belgian Congo
Russians take Belgian Congo from Italians
1 infantry moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from Karelia to Baltic States
2 infantry moved from Belarus to Baltic States
2 infantry moved from Yakut S.S.R. to Yenisey
Combat - Russians
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Baltic States from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
4 aaGuns, 4 armour, 3 artilleries, 3 fighters, 18 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
2 infantry moved from Novgorod to Karelia
1 artillery and 2 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
3 armour moved from Russia to Bryansk
1 fighter moved from Bryansk to Russia
1 artillery and 2 infantry moved from Ukraine to Bryansk
Place Units - Russians
3 infantry placed in Novgorod
1 infantry placed in Ukraine
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
1 armour moved from Kansu to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Hopei
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
2 fighters moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from 31 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
Combat - Japanese
Battle in Hopei
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Chinese: 2 infantry
Battle in 49 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 artillery, 4 carriers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from 49 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
2 bombers moved from Marshall Islands to Kiangsu
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
3 fighters placed in Kiangsu
1 transport placed in 6 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
2 bombers moved from British Columbia to 8 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Midway
Non Combat Move - Americans
1 submarine moved from 12 Sea Zone to 26 Sea Zone
3 carriers, 1 cruiser, 4 destroyers, 6 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Johnston Island to Hawaiian Islands
2 bombers moved from 8 Sea Zone to Hawaiian Islands
1 bomber moved from Suriname to Eastern United States
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 fighter moved from Kwangsi to Kiangsi
2 infantry moved from Kwangsi to Kiangsi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Hopei
2 artilleries placed in Kiangsi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 81 Sea Zone to 79 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 39 Sea Zone to 41 Sea Zone
3 armour moved from Yunnan to Kiangsi
5 infantry moved from Kwangsi to Kiangsi
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 fighter moved from India to Kiangsi
1 bomber moved from India to Kiangsi
Non Combat Move - British
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 fighter, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter, 2 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport