Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global


  • No scramble. Those tacs would slaughter me, and I still have a slight advantage on the ground.

    Take the bomber as first casualty.


  • I have roughly 40% chance here, c’mon dice!!!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
                2 tactical_bombers moved from Algeria to 95 Sea Zone

    Combat - British
                Battle in Southern Italy
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 tactical_bomber
                    British captures 29PUs while taking Italians capital
                    British win, taking Southern Italy from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 23
                    Casualties for Italians: 1 bomber and 1 tactical_bomber

    Non Combat Move - British
                2 tactical_bombers moved from 95 Sea Zone to Tunisia
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Italian Somaliland to Ethiopia
                1 infantry moved from Trans-Jordan to Egypt
                1 aaGun, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from India to Burma
                2 infantry moved from India to Burma

    Place Units - British
                1 destroyer, 1 submarine and 1 transport placed in 81 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
                British collect 34 PUs (3 lost to blockades); end with 65 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 infantry


  • The risk paid off. Hopefully it will make losing Russia less painful.

    However, that stack of 6 bombers is very concerning!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - Italians
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 cruiser moved from 97 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Southern Italy
                2 fighters moved from 92 Sea Zone to Southern Italy
                1 armour moved from Northern Italy to Southern Italy
                1 armour moved from Southern France to Southern Italy

    Combat - Italians
                Battle in Southern Italy
                    Italians attack with 2 armour, 2 fighters and 2 infantry
                    British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern Italy from British with 2 armour and 2 fighters remaining. Battle score for attacker is 1
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 carrier moved from 92 Sea Zone to 95 Sea Zone
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer moved from 99 Sea Zone to 95 Sea Zone
                2 fighters moved from Southern Italy to 95 Sea Zone
                1 aaGun moved from Southern France to France

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs


  • Ouch. It certainly did. +29 PUs for UK, -34 for Italy, not counting that I lost half my Italian air force. That’s going to take a while to recover from. Good thing Germany’s about to be free to help.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 8 PUs; end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Algeria to Tunisia

    Turn Complete - French


  • Bracing myself for this one. I just hope the Russians can take as many of the Germans as they can to the grave.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 carrier, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Ukraine to 95 Sea Zone
                1 tactical_bomber moved from Western Germany to 95 Sea Zone
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 armour moved from Tambov to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Russia
                1 infantry moved from Smolensk to Russia
                3 armour, 11 artilleries and 28 infantry moved from Bryansk to Russia
                4 armour and 2 mech_infantrys moved from Western Ukraine to Russia
                3 armour and 1 fighter moved from Ukraine to Russia
                14 armour and 2 mech_infantrys moved from Tambov to Russia
                1 armour moved from Rostov to Northwest Persia
                      Germans take Caucasus from Russians
                      Germans take Northwest Persia from Neutral_Allies
                1 mech_infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                2 armour and 1 mech_infantry moved from Rostov to Russia
                6 bombers and 2 tactical_bombers moved from Novgorod to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 27 armour, 11 artilleries, 6 bombers, 1 fighter, 29 infantry, 5 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 68 infantry and 1 mech_infantry
                    Germans captures 21PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 25 armour, 6 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 87
                    Casualties for Germans: 2 armour, 11 artilleries, 29 infantry and 5 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 3 artilleries, 2 fighters, 68 infantry and 1 mech_infantry
                Battle in 95 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber; Italians loiter and taunt with
                    British defend with 1 transport
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
                6 bombers and 1 fighter moved from Russia to Novgorod
                2 tactical_bombers moved from Russia to Ukraine
                4 aaGuns moved from Bryansk to Western Ukraine
                2 infantry moved from Baltic States to Poland
                2 artilleries moved from Western Germany to France
                1 submarine moved from 110 Sea Zone to 109 Sea Zone

    Place Units - Germans
                3 infantry placed in France
                3 artilleries and 4 infantry placed in Western Germany
                1 carrier, 1 destroyer and 1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 62 PUs; end with 83 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 90 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs


  • A bit better than average for me, but nothing major. Still have only my tanks left.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - Russians
                15 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns moved from Manchuria to Jehol

    Turn Complete - Russians


  • Internet cut off last night, and I accidentally closed the game without saving. So if you read the dice server emails, ignore last night’s dice. Sorry about this.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 battleship, 2 carriers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                2 artilleries and 2 infantry moved from Korea to Manchuria
                2 infantry moved from Chahar to Jehol
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
                3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                1 armour, 4 artilleries and 5 infantry moved from 19 Sea Zone to Jehol
                1 fighter moved from Anhwe to Jehol
                2 fighters moved from 6 Sea Zone to Jehol
                2 bombers, 2 fighters and 5 tactical_bombers moved from Japan to Jehol
                1 artillery moved from New Zealand to 63 Sea Zone
                1 artillery and 1 transport moved from 63 Sea Zone to 56 Sea Zone
                1 artillery moved from 56 Sea Zone to Western Australia
                1 carrier, 1 destroyer and 2 fighters moved from 63 Sea Zone to 62 Sea Zone

    Combat - Japanese
                Battle in 62 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer and 2 fighters
                    ANZAC defend with 2 submarines
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win, taking 62 Sea Zone from Neutral with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 2 submarines
                Battle in Western Australia
                Battle in Manchuria
                    Japanese attack with 2 artilleries and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Western Australia from ANZAC, taking Manchuria from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 armour, 4 artilleries, 2 bombers, 5 fighters, 7 infantry and 5 tactical_bombers
                    Russians defend with 2 aaGuns and 15 infantry
                    Japanese win, taking Jehol from Chinese with 1 armour, 3 artilleries, 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 artillery, 1 fighter and 7 infantry
                    Casualties for Russians: 2 aaGuns and 15 infantry

    Non Combat Move - Japanese
                2 fighters moved from 62 Sea Zone to New Zealand
                6 armour and 4 infantry moved from Szechwan to Yunnan
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                2 battleships and 2 cruisers moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 transport moved from 22 Sea Zone to 6 Sea Zone
                3 submarines moved from 6 Sea Zone to 33 Sea Zone
                3 fighters and 3 tactical_bombers moved from Jehol to 6 Sea Zone
                2 bombers moved from Jehol to Japan
                1 fighter moved from Jehol to Japan
                2 tactical_bombers moved from Jehol to Korea
                1 aaGun moved from Anhwe to Hunan

    Place Units - Japanese
                1 battleship and 2 carriers placed in 6 Sea Zone
                3 armour placed in French Indo China
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 cruisers, 1 destroyer, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 bomber moved from Hawaiian Islands to 19 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 5 transports
                    Americans win with 1 bomber remaining. Battle score for attacker is 35
                    Casualties for Japanese: 5 transports

    Non Combat Move - Americans
                1 bomber moved from 19 Sea Zone to Amur
                2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                2 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 3 submarines and 3 transports moved from 10 Sea Zone to 8 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 8 Sea Zone to Aleutian Islands
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from French Guiana to Gibraltar

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                2 cruisers, 1 destroyer and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 fighters, 1 infantry, 2 submarines and 4 transports; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Burma to Malaya
                      UK_Pacific take Shan State from Japanese
                      UK_Pacific take Malaya from Japanese

    Combat - British

    Non Combat Move - British
                1 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                4 infantry moved from India to Burma

    Place Units - British
                1 submarine and 3 transports placed in 109 Sea Zone
                2 fighters placed in United Kingdom
                1 submarine placed in 109 Sea Zone
                1 transport placed in 81 Sea Zone
                1 infantry placed in Egypt
                Turning on Edit Mode
                EDIT: Removing units owned by British from 81 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
                British collect 32 PUs (2 lost to blockades); end with 34 PUs total

    Place Units - UK_Pacific
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in 39 Sea Zone change ownership: 1 submarine


  • Made a small edit during the placement stage of the British. I forgot to move a sub from SZ81 to SZ98 during NCM so edited it in.

    And a question for you. TripleA allowed me to ‘buy’ 1 infantry during the Chinese turn. However I couldn’t figure out where it could be placed. Was there somewhere I could put it? or is this a small TripleA bug?


  • It’s not a bug. According to the rulebook, if you wind up buying more than you can place, the purchased unit is discarded and its cost refunded to you at the end of the turn.


  • Wait, did you just kill my big transport stack again? I thought they were out of range! :cry:

    p-edit: I don’t see the refunded cost in China’s treasury. I think TripleA just leaves the purchased unit in the production queue for next turn. Not precisely by the rules, but in this case it doesn’t really matter.

    If it later turns out both the unit and the PUs disappeared, you can edit it back in.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                2 fighters moved from 98 Sea Zone to 81 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                    British defend with 1 submarine
                    Italians win, taking 98 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in 81 Sea Zone
                    Italians attack with 2 fighters
                    British defend with 1 destroyer and 2 transports
                    Italians win with 2 fighters remaining. Battle score for attacker is 22
                    Casualties for British: 1 destroyer and 2 transports

    Non Combat Move - Italians
                2 fighters moved from 81 Sea Zone to 98 Sea Zone
                4 aaGuns moved from France to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

Suggested Topics

  • 6
  • 41
  • 29
  • 21
  • 31
  • 76
  • 222
  • 70
Axis & Allies Boardgaming Custom Painted Miniatures

22

Online

17.8k

Users

40.5k

Topics

1.8m

Posts