G40 Cyanight(Axis) vs aequitas et veritas(Allies +12)

  • '14 Customizer

    That’s where I moved.  I made a huge mistake on Germany’s turn by moving all my mech with the stack durinf combat move.  I had none left to block your blitzers from Lenin so I was forced to use my bomber.  In New Guinea it says you have a 3% chance. ??


  • @cyanight:

    That’s where I moved.  I made a huge mistake on Germany’s turn by moving all my mech with the stack durinf combat move.  I had none left to block your blitzers from Lenin so I was forced to use my bomber.  In New Guinea it says you have a 3% chance. ??

    Of course, but I still have Anzak behind the U.S… whatever the U.S. might not sink ,Anzak will pick it up.
    Let me know, since we are playing friendly. This is giving us the opportunity to develop our Strategies!
    And for now I must say I learned allready a few more things to add to my Strat.
    I will wait for your reply and do then my U.S. turn,  :-).

  • '14 Customizer

    Sure go ahead, lets play it out.  Let me choose casualties though please.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
                2 fighters moved from Queensland to 45 Sea Zone
                2 bombers moved from Hawaiian Islands to 45 Sea Zone
                1 artillery and 2 infantry moved from Normandy Bordeaux to France
                2 fighters moved from 110 Sea Zone to France
                1 bomber and 1 fighter moved from Gibraltar to France
                1 mech_infantry moved from Morocco to Tunisia
                1 infantry moved from Algeria to Tunisia

    Combat - Americans
                Battle in France
                    Americans attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
                    Germans defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
                    retreated to France
                    Germans win with 1 aaGun, 3 artilleries and 5 infantry remaining. Battle score for attacker is -30
                    Casualties for Germans: 2 aaGuns
                    Casualties for Americans: 1 artillery, 3 fighters and 2 infantry
                Battle in Tunisia
                    Americans attack with 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery
                    Americans win, taking Tunisia from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 45 Sea Zone
                    Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 8 transports


  • First round ool please.

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
                2 fighters moved from Queensland to 45 Sea Zone
                2 bombers moved from Hawaiian Islands to 45 Sea Zone
                1 artillery and 2 infantry moved from Normandy Bordeaux to France
                2 fighters moved from 110 Sea Zone to France
                1 bomber and 1 fighter moved from Gibraltar to France
                1 mech_infantry moved from Morocco to Tunisia
                1 infantry moved from Algeria to Tunisia

    Combat - Americans
                Battle in France
                    Americans attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
                    Germans defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
                    retreated to France
                    Germans win with 1 aaGun, 3 artilleries and 5 infantry remaining. Battle score for attacker is -30
                    Casualties for Germans: 2 aaGuns
                    Casualties for Americans: 1 artillery, 3 fighters and 2 infantry
                Battle in Tunisia
                    Americans attack with 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery
                    Americans win, taking Tunisia from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 45 Sea Zone
                    Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 8 transports
                    Units damaged: 2 battleships owned by the Japanese


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
                2 fighters moved from Queensland to 45 Sea Zone
                2 bombers moved from Hawaiian Islands to 45 Sea Zone
                1 artillery and 2 infantry moved from Normandy Bordeaux to France
                2 fighters moved from 110 Sea Zone to France
                1 bomber and 1 fighter moved from Gibraltar to France
                1 mech_infantry moved from Morocco to Tunisia
                1 infantry moved from Algeria to Tunisia

    Combat - Americans
                Battle in France
                    Americans attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
                    Germans defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
                    retreated to France
                    Germans win with 1 aaGun, 3 artilleries and 5 infantry remaining. Battle score for attacker is -30
                    Casualties for Germans: 2 aaGuns
                    Casualties for Americans: 1 artillery, 3 fighters and 2 infantry
                Battle in Tunisia
                    Americans attack with 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery
                    Americans win, taking Tunisia from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 45 Sea Zone
                    Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 8 transports
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans


  • Select 2nd round ool please.

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
                2 fighters moved from Queensland to 45 Sea Zone
                2 bombers moved from Hawaiian Islands to 45 Sea Zone
                1 artillery and 2 infantry moved from Normandy Bordeaux to France
                2 fighters moved from 110 Sea Zone to France
                1 bomber and 1 fighter moved from Gibraltar to France
                1 mech_infantry moved from Morocco to Tunisia
                1 infantry moved from Algeria to Tunisia

    Combat - Americans
                Battle in France
                    Americans attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
                    Germans defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
                    retreated to France
                    Germans win with 1 aaGun, 3 artilleries and 5 infantry remaining. Battle score for attacker is -30
                    Casualties for Germans: 2 aaGuns
                    Casualties for Americans: 1 artillery, 3 fighters and 2 infantry
                Battle in Tunisia
                    Americans attack with 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery
                    Americans win, taking Tunisia from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 45 Sea Zone
                    Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 8 transports
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese

  • '14 Customizer

    I accidently clicked past your casualty selection and the system selected.  If your going to continue the system selected the best for you.

    If you would rather have saved 2 bombers or something else you can edit.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
                2 fighters moved from Queensland to 45 Sea Zone
                2 bombers moved from Hawaiian Islands to 45 Sea Zone
                1 artillery and 2 infantry moved from Normandy Bordeaux to France
                2 fighters moved from 110 Sea Zone to France
                1 bomber and 1 fighter moved from Gibraltar to France
                1 mech_infantry moved from Morocco to Tunisia
                1 infantry moved from Algeria to Tunisia

    Combat - Americans
                Battle in France
                    Americans attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
                    Germans defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
                    retreated to France
                    Germans win with 1 aaGun, 3 artilleries and 5 infantry remaining. Battle score for attacker is -30
                    Casualties for Germans: 2 aaGuns
                    Casualties for Americans: 1 artillery, 3 fighters and 2 infantry
                Battle in Tunisia
                    Americans attack with 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery
                    Americans win, taking Tunisia from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 45 Sea Zone
                    Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 8 transports
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
                2 fighters moved from Queensland to 45 Sea Zone
                2 bombers moved from Hawaiian Islands to 45 Sea Zone
                1 artillery and 2 infantry moved from Normandy Bordeaux to France
                2 fighters moved from 110 Sea Zone to France
                1 bomber and 1 fighter moved from Gibraltar to France
                1 mech_infantry moved from Morocco to Tunisia
                1 infantry moved from Algeria to Tunisia

    Combat - Americans
                Battle in France
                    Americans attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
                    Germans defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
                    retreated to France
                    Germans win with 1 aaGun, 3 artilleries and 5 infantry remaining. Battle score for attacker is -30
                    Casualties for Germans: 2 aaGuns
                    Casualties for Americans: 1 artillery, 3 fighters and 2 infantry
                Battle in Tunisia
                    Americans attack with 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery
                    Americans win, taking Tunisia from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 45 Sea Zone
                    Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 8 transports
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 2 battleships, 1 carrier, 1 fighter and 8 transports remaining. Battle score for attacker is -18
                    Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 submarine
                    Casualties for Americans: 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine

    Non Combat Move - Americans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
                2 fighters moved from Queensland to 45 Sea Zone
                2 bombers moved from Hawaiian Islands to 45 Sea Zone
                1 artillery and 2 infantry moved from Normandy Bordeaux to France
                2 fighters moved from 110 Sea Zone to France
                1 bomber and 1 fighter moved from Gibraltar to France
                1 mech_infantry moved from Morocco to Tunisia
                1 infantry moved from Algeria to Tunisia

    Combat - Americans
                Battle in France
                    Americans attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
                    Germans defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
                    retreated to France
                    Germans win with 1 aaGun, 3 artilleries and 5 infantry remaining. Battle score for attacker is -30
                    Casualties for Germans: 2 aaGuns
                    Casualties for Americans: 1 artillery, 3 fighters and 2 infantry
                Battle in Tunisia
                    Americans attack with 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery
                    Americans win, taking Tunisia from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 45 Sea Zone
                    Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 8 transports
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 2 battleships, 1 carrier, 1 fighter and 8 transports remaining. Battle score for attacker is -18
                    Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 submarine
                    Casualties for Americans: 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine

    Non Combat Move - Americans
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                2 artilleries moved from 54 Sea Zone to Queensland
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from 54 Sea Zone to Queensland
                1 bomber moved from Western United States to Queensland
                1 cruiser and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to Queensland
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 armour moved from Brazil to 86 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from France to United Kingdom

    Place Units - Americans
                1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 infantry placed in Brazil
                Americans undo move 4.
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Tsinghai to Sikang
                1 fighter moved from Kansu to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                    Chinese win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Sikang to Kansu

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 aaGun and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to Southern France
                      British take Southern France from Italians
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      British take Holland Belgium from Germans

    Combat - British

    Non Combat Move - British
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
                1 infantry moved from 82 Sea Zone to French Equatorial Africa
                1 artillery moved from 82 Sea Zone to French Equatorial Africa
                1 aaGun, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
                3 infantry moved from Scotland to United Kingdom
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 bomber moved from Algeria to United Kingdom
                1 fighter moved from French Equatorial Africa to Iraq
                1 armour moved from Algeria to Tunisia
                1 infantry moved from Algeria to Morocco
                1 infantry moved from Iraq to Persia
                1 cruiser and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone

    Place Units - British
                2 infantry placed in Union of South Africa
                1 aaGun and 6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Turn Complete - UK_Pacific

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 airfield and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Southern France
                1 bomber moved from Southern Italy to Southern France
                3 fighters moved from Southern Italy to Southern France
                1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour moved from Belgian Congo to Kenya
                      Italians take Kenya from British

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 bomber, 3 fighters and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Southern France to Southern Italy
                3 fighters moved from Southern France to Southern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
                3 armour moved from Egypt to Trans-Jordan
                1 fighter moved from Trans-Jordan to Northern Italy

    Place Units - Italians
                1 airfield placed in Trans-Jordan
                3 mech_infantrys placed in Egypt

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag
        Trans-Jordan : 1 flag, 1 airfield, 3 armour, 3 artilleries and 5 infantry
        Alexandria : 1 flag
        Egypt : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Kenya : 1 flag, 1 armour
        Anglo Egyptian Sudan : 1 flag
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Northern Italy : 1 aaGun, 1 factory_major and 1 fighter
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
        98 Sea Zone : 1 battleship, 2 cruisers and 2 transports


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber and 4 fighters moved from Queensland to 45 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 bomber, 1 cruiser, 1 destroyer and 4 fighters
                    Japanese defend with 2 battleships, 1 carrier, 1 fighter and 8 transports


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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber and 4 fighters moved from Queensland to 45 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 bomber, 1 cruiser, 1 destroyer and 4 fighters
                    Japanese defend with 2 battleships, 1 carrier, 1 fighter and 8 transports


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber and 4 fighters moved from Queensland to 45 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 bomber, 1 cruiser, 1 destroyer and 4 fighters
                    Japanese defend with 2 battleships, 1 carrier, 1 fighter and 8 transports
                    ANZAC win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 84
                    Casualties for Japanese: 2 battleships, 1 carrier, 1 fighter and 8 transports
                    Casualties for ANZAC: 1 destroyer and 3 fighters
                Battle in 35 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 carrier, 2 fighters and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 submarine
                    2 fighters owned by the Japanese forced to land in Philippines

    Non Combat Move - ANZAC
                1 fighter moved from 45 Sea Zone to Northern Territory
                1 bomber moved from 45 Sea Zone to Queensland
                2 infantry moved from South Australia to Northern Territory
                1 aaGun moved from Queensland to Northern Territory
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

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