14L G40 DeadTom (Axis) vs MagicQ (Allies+13) LL


  • No scramble.

    Damage battleships, kill subs, kill one carrier, and… damage carrier if 8 hits.

    Doing this from memory since I can’t see the map right now, but I had already planned on this.


  • round 2 OOL pls

    33995 deadtom.tsvg


  • USA 3sub 2dd 2cruiser 1damaged bs 4fig 1 tac 1bmb

    JAP  1dd  1cruiser 2ac 2damaged bs 6fig


  • destroyer, cruiser, 2 AC… 1 BS with 7 hits.


  • May I edit casualty?  1 fig instead of 1 dd


  • I guess. There weren’t any other die rolls, right?


  • Is the battle still going, or did you retreat?


  • retreat of course


  • Ok, so your just editing the casualties of the last round of combat. That sounds fine.


  • Thanks


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
                1 bomber moved from Queensland to 46 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 46 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from Gibraltar to Holland Belgium
                1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 104 Sea Zone to 112 Sea Zone
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 armour and 1 infantry moved from 112 Sea Zone to Norway

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Battle in Holland Belgium
                    Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 2 infantry
                    Americans win, taking 93 Sea Zone from Italians, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in 46 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 3 submarines and 2 transports
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese
                    1 battleship owned by the Americans, 1 destroyer owned by the Americans and 2 cruisers owned by the Americans retreated to 54 Sea Zone
                    Japanese win with 2 battleships, 6 fighters and 2 transports remaining. Battle score for attacker is -19
                    Casualties for Japanese: 3 carriers, 1 cruiser, 1 destroyer and 3 submarines
                    Casualties for Americans: 2 carriers, 3 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber
                Battle in Norway
                    6 fighters owned by the Japanese forced to land in New Guinea

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 46 Sea Zone: 1 fighter
                EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                2 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 fighter moved from 46 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Holland Belgium to 112 Sea Zone
                2 fighters moved from Holland Belgium to 110 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                1 bomber moved from 46 Sea Zone to Johnston Island

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                2 artilleries, 1 fighter and 2 infantry placed in Western United States
                1 artillery, 2 fighters and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Hopei to Chahar
                1 fighter moved from Shensi to Chahar
                6 infantry moved from Hopei to Kweichow
                6 infantry moved from Shensi to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Hopei to Chahar
                1 fighter moved from Shensi to Chahar
                6 infantry moved from Hopei to Kweichow
                6 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 12 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 11 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Kansu

    Place Units - Chinese
                4 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total


  • May I edit USA fig from E.persia to Moscow? Simply forget.


  • :roll: :|

    You played China already. Now you want to go back and edit the US?


  • I didn’t see that until I play UK. I am pretty certain it has nothing to do with China. But of course it’s your call.


  • It’s up to you since the dice has been rolled.


  • It’s a yes or no?


  • I really don’t want to…

    If the next turn is posted or dice rolled, any prior moves should be locked in. In Monopoly, if you don’t realize that someone’s landed on your property until after the dice have been rolled twice, you don’t get to collect. It’s a penalty for not paying attention.

    I denied an edit earlier in the game under similar circumstances.


  • OK. No problem. You have every right to deny it.

    One more question here. If Brits take West India, will UK-Euro collect 2 IPC here? UK-Pacific has lost Capital.

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