@wizmark
using my laptop and it is giving me an error uploading to forum, here is the save file instead.
14L G40 DeadTom (Axis) vs MagicQ (Allies+13) LL
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USA 3sub 2dd 2cruiser 1damaged bs 4fig 1 tac 1bmb
JAP 1dd 1cruiser 2ac 2damaged bs 6fig
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destroyer, cruiser, 2 AC… 1 BS with 7 hits.
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May I edit casualty? 1 fig instead of 1 dd
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I guess. There weren’t any other die rolls, right?
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Is the battle still going, or did you retreat?
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retreat of course
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Ok, so your just editing the casualties of the last round of combat. That sounds fine.
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Thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Gibraltar to Holland Belgium
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to NorwayCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in Holland Belgium
Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
Americans win, taking 93 Sea Zone from Italians, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 46 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 3 submarines and 2 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
1 battleship owned by the Americans, 1 destroyer owned by the Americans and 2 cruisers owned by the Americans retreated to 54 Sea Zone
Japanese win with 2 battleships, 6 fighters and 2 transports remaining. Battle score for attacker is -19
Casualties for Japanese: 3 carriers, 1 cruiser, 1 destroyer and 3 submarines
Casualties for Americans: 2 carriers, 3 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber
Battle in Norway
6 fighters owned by the Japanese forced to land in New GuineaNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 46 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from 46 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to 112 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from 46 Sea Zone to Johnston IslandPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in Western United States
1 artillery, 2 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to Chahar
6 infantry moved from Hopei to Kweichow
6 infantry moved from Shensi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to Chahar
6 infantry moved from Hopei to Kweichow
6 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to KansuPlace Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total -
May I edit USA fig from E.persia to Moscow? Simply forget.
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:roll: :|
You played China already. Now you want to go back and edit the US?
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I didn’t see that until I play UK. I am pretty certain it has nothing to do with China. But of course it’s your call.
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It’s up to you since the dice has been rolled.
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It’s a yes or no?
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I really don’t want to…
If the next turn is posted or dice rolled, any prior moves should be locked in. In Monopoly, if you don’t realize that someone’s landed on your property until after the dice have been rolled twice, you don’t get to collect. It’s a penalty for not paying attention.
I denied an edit earlier in the game under similar circumstances.
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OK. No problem. You have every right to deny it.
One more question here. If Brits take West India, will UK-Euro collect 2 IPC here? UK-Pacific has lost Capital.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
2 fighters moved from United Kingdom to 112 Sea Zone
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Iraq
1 armour moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
2 fighters moved from United Kingdom to 112 Sea Zone
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Iraq
1 armour moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to IraqCombat - British
Battle in Denmark
Battle in Iraq
British attack with 1 bomber and 1 fighter
Germans defend with 1 infantry
British win, taking Denmark from Germans with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
1 fighter moved from Eastern Persia to Russia
1 bomber moved from Iraq to Rostov
1 fighter moved from Iraq to Caucasus
1 artillery moved from Tobruk to Alexandria
2 fighters moved from Egypt to Rostov
4 mech_infantrys moved from Eastern Persia to Turkmenistan
3 aaGuns and 3 infantry moved from Persia to Eastern Persia
1 infantry moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 fighter, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone
1 bomber moved from Eastern Persia to Rostov
1 tactical_bomber moved from Egypt to Eastern Persia
1 fighter and 1 tactical_bomber moved from Egypt to Eastern PersiaPlace Units - British
3 fighters placed in United Kingdom
1 artillery and 2 infantry placed in Normandy BordeauxTurn Complete - British
British collect 39 PUs; end with 39 PUs totalTurn Complete - UK_Pacific