14L G40 DeadTom (Axis) vs MagicQ (Allies+13) LL


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 33 to 28
                EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Japanese repair 0 damage on 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 66 PUs;
                Japanese buy 3 artilleries, 11 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 artillery moved from Jehol to 19 Sea Zone
                1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 fighter and 1 tactical_bomber moved from Japan to Amur
                1 infantry moved from Jehol to Manchuria
                      Japanese take Manchuria from Chinese
                2 infantry moved from Jehol to Chahar
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Anhwe to Kweichow
                1 bomber moved from Kwangsi to Szechwan
                1 bomber moved from Kwangsi to Kweichow
                1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                2 infantry moved from Shan State to 37 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 46 Sea Zone
                1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
                1 fighter moved from 42 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 transport; Americans defend with 1 submarine
                    Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 submarine
                Battle in 55 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in New Guinea
                    Japanese attack with 1 artillery and 3 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking New Guinea from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 1 artillery
                    Japanese win, taking Celebes from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in Amur
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    Americans defend with 1 artillery and 3 infantry
                    Japanese win, taking Amur from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 3 infantry
                Battle in Chahar
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kweichow
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Korea
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 tactical_bomber moved from 44 Sea Zone to Philippines
                2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 42 Sea Zone to 46 Sea Zone
                1 submarine moved from 37 Sea Zone to 46 Sea Zone
                1 carrier moved from 37 Sea Zone to 44 Sea Zone
                1 cruiser moved from 42 Sea Zone to 44 Sea Zone
                1 fighter moved from Celebes to 44 Sea Zone
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                1 fighter moved from 55 Sea Zone to 46 Sea Zone
                5 fighters moved from Philippines to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
                1 tactical_bomber moved from 42 Sea Zone to Philippines
                1 tactical_bomber moved from 55 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
                1 tactical_bomber moved from Philippines to Japan
                1 fighter and 1 tactical_bomber moved from Amur to Jehol
                1 bomber moved from Kweichow to Kwangsi
                1 bomber moved from Szechwan to Kwangsi
                1 armour and 1 mech_infantry moved from Yunnan to Anhwe
                1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
                1 artillery and 3 infantry moved from Burma to India
                3 mech_infantrys moved from French Indo China to Burma
                1 infantry moved from Soviet Far East to Siberia

    Place Units - Japanese
                3 transports placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan
                3 infantry placed in Kiangsu
                3 infantry placed in Malaya
                3 infantry placed in French Indo China
                Japanese undo move 2.
                2 artilleries placed in Japan
                Japanese undo move 5.
                1 artillery and 1 infantry placed in Japan
                2 artilleries and 1 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
                1 bomber moved from Queensland to 46 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 46 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from Gibraltar to Holland Belgium
                1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 104 Sea Zone to 112 Sea Zone
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 armour and 1 infantry moved from 112 Sea Zone to Norway


  • Scramble sz112?

    OOL in sz 46 pls, 7 or 8 casualties 1st round


  • No scramble.

    Damage battleships, kill subs, kill one carrier, and… damage carrier if 8 hits.

    Doing this from memory since I can’t see the map right now, but I had already planned on this.


  • round 2 OOL pls

    33995 deadtom.tsvg


  • USA 3sub 2dd 2cruiser 1damaged bs 4fig 1 tac 1bmb

    JAP  1dd  1cruiser 2ac 2damaged bs 6fig


  • destroyer, cruiser, 2 AC… 1 BS with 7 hits.


  • May I edit casualty?  1 fig instead of 1 dd


  • I guess. There weren’t any other die rolls, right?


  • Is the battle still going, or did you retreat?


  • retreat of course


  • Ok, so your just editing the casualties of the last round of combat. That sounds fine.


  • Thanks


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
                1 bomber moved from Queensland to 46 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 46 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from Gibraltar to Holland Belgium
                1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 104 Sea Zone to 112 Sea Zone
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 armour and 1 infantry moved from 112 Sea Zone to Norway

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Battle in Holland Belgium
                    Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 2 infantry
                    Americans win, taking 93 Sea Zone from Italians, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in 46 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 3 submarines and 2 transports
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese
                    1 battleship owned by the Americans, 1 destroyer owned by the Americans and 2 cruisers owned by the Americans retreated to 54 Sea Zone
                    Japanese win with 2 battleships, 6 fighters and 2 transports remaining. Battle score for attacker is -19
                    Casualties for Japanese: 3 carriers, 1 cruiser, 1 destroyer and 3 submarines
                    Casualties for Americans: 2 carriers, 3 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber
                Battle in Norway
                    6 fighters owned by the Japanese forced to land in New Guinea

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 46 Sea Zone: 1 fighter
                EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                2 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 fighter moved from 46 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Holland Belgium to 112 Sea Zone
                2 fighters moved from Holland Belgium to 110 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                1 bomber moved from 46 Sea Zone to Johnston Island

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                2 artilleries, 1 fighter and 2 infantry placed in Western United States
                1 artillery, 2 fighters and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Hopei to Chahar
                1 fighter moved from Shensi to Chahar
                6 infantry moved from Hopei to Kweichow
                6 infantry moved from Shensi to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Hopei to Chahar
                1 fighter moved from Shensi to Chahar
                6 infantry moved from Hopei to Kweichow
                6 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 12 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 11 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Kansu

    Place Units - Chinese
                4 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total


  • May I edit USA fig from E.persia to Moscow? Simply forget.


  • :roll: :|

    You played China already. Now you want to go back and edit the US?


  • I didn’t see that until I play UK. I am pretty certain it has nothing to do with China. But of course it’s your call.


  • It’s up to you since the dice has been rolled.

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