No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
Well, time to see if taking the UK is worth it in the end. lol. I just can’t resist a 98% chance for a capital. Losing be damned! :-D
Well, time to see if taking the UK is worth it in the end. lol. I just can’t resist a 98% chance for a capital. Losing be damned! :-D
KILL KILL KILL!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour moved from Central United States to Western United States
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter placed in Central United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
6 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to Tsinghai
1 fighter moved from Yunnan to Burma
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Suriname to 88 Sea Zone
1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Malta to Gibraltar
Combat - British
Battle in Gibraltar
British attack with 1 bomber and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
British win, taking Gibraltar from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 bomber moved from Gibraltar to Morocco
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 carrier and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Malta to Egypt
1 armour moved from Tobruk to Egypt
1 cruiser moved from 76 Sea Zone to 79 Sea Zone
1 battleship moved from 79 Sea Zone to 39 Sea Zone
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Malaya to Shan State
1 aaGun, 1 artillery and 4 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
2 aaGuns, 1 artillery and 8 infantry moved from India to Burma
1 infantry moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Ontario to Quebec
Place Units - British
1 artillery and 2 infantry placed in Egypt
7 infantry placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
Place Units - UK_Pacific
1 artillery and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 artillery and 6 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 92 Sea Zone
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Kenya to Belgian Congo
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 2 fighters
French defend with 1 cruiser and 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Non Combat Move - Italians
2 fighters moved from 92 Sea Zone to Tunisia
2 aaGuns, 1 armour, 2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
1 aaGun moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Italians collect 15 PUs (2 lost to blockades); end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
Non Combat Move - ANZAC
1 fighter moved from Sumatra to Yunnan
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to Nigeria
1 destroyer moved from 58 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour moved from Western Germany to 113 Sea Zone
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
6 infantry moved from Germany to 113 Sea Zone
9 armour, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
9 armour, 1 artillery and 10 infantry moved from 110 Sea Zone to United Kingdom
2 bombers, 1 fighter and 4 tactical_bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in United Kingdom
Germans attack with 9 armour, 1 artillery, 2 bombers, 1 fighter, 10 infantry and 4 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 13 infantry
Germans captures 26PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 8 armour, 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 10 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 2 fighters and 13 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
3 aaGuns, 1 artillery and 4 infantry moved from Slovakia Hungary to Romania
2 mech_infantrys moved from Yugoslavia to Romania
1 infantry moved from Germany to Slovakia Hungary
3 aaGuns and 1 artillery moved from Western Germany to Germany
2 fighters moved from 110 Sea Zone to Germany
4 tactical_bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Germany
1 artillery and 8 infantry moved from Finland to Norway
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
1 artillery and 5 infantry placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Germans collect 50 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs
I assumed no scramble. I brought 2 extra fighters to make it a 94% win for me.
Seems I rolled well for once in the UK! Survived with 8 tanks instead of 1. :lol: Game on, Russia! Let’s see how you do solo.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 armour moved from Eastern Poland to Poland
Russians take Poland from Germans
1 armour moved from Poland to Eastern Poland
2 infantry moved from Eastern Poland to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Dzavhan to Central Mongolia
1 fighter moved from Yakut S.S.R. to Central Mongolia
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Central Mongolia
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Central Mongolia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 10 transports
Germans win with 1 cruiser and 10 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Non Combat Move - Russians
2 aaGuns, 1 artillery and 1 infantry moved from Belarus to Eastern Poland
3 infantry moved from Bessarabia to Eastern Poland
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
2 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Russia to Belarus
1 artillery and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Central Mongolia to Yakut S.S.R.
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 fighter placed in Russia
3 infantry placed in Ukraine
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Philippines
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 3 infantry moved from Kweichow to Anhwe
1 artillery and 4 infantry moved from Kiangsu to Kiangsi
1 armour moved from Soviet Far East to Sakha
Japanese take Siberia from Russians
1 infantry moved from Amur to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Japanese
Battle in Midway
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Midway from Americans, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Aleutian Islands
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 carriers moved from 19 Sea Zone to 25 Sea Zone
2 fighters moved from Manchuria to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from 19 Sea Zone to 25 Sea Zone
1 fighter moved from Manchuria to 25 Sea Zone
1 fighter moved from 19 Sea Zone to 25 Sea Zone
2 battleships, 2 cruisers, 3 destroyers and 1 submarine moved from 19 Sea Zone to 25 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to Caroline Islands
2 tactical_bombers moved from Manchuria to Japan
1 aaGun moved from Manchuria to Amur
1 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Sakha to Buryatia
1 artillery moved from Amur to Buryatia
2 bombers moved from Kiangsu to Caroline Islands
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
2 fighters and 2 tactical_bombers moved from Kiangsu to Japan
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Philippines
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 3 infantry moved from Kweichow to Anhwe
1 artillery and 4 infantry moved from Kiangsu to Kiangsi
1 armour moved from Soviet Far East to Sakha
Japanese take Siberia from Russians
1 infantry moved from Amur to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Japanese
Battle in Midway
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Midway from Americans, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Aleutian Islands
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 carriers moved from 19 Sea Zone to 25 Sea Zone
2 fighters moved from Manchuria to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from 19 Sea Zone to 25 Sea Zone
1 fighter moved from Manchuria to 25 Sea Zone
1 fighter moved from 19 Sea Zone to 25 Sea Zone
2 battleships, 2 cruisers, 3 destroyers and 1 submarine moved from 19 Sea Zone to 25 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to Caroline Islands
2 tactical_bombers moved from Manchuria to Japan
1 aaGun moved from Manchuria to Amur
1 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Sakha to Buryatia
1 artillery moved from Amur to Buryatia
2 bombers moved from Kiangsu to Caroline Islands
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
2 fighters and 2 tactical_bombers moved from Kiangsu to Japan
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Please use the second file, forgot to have 2 fighters land on my shiny-new carrier. :wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Eastern United States to 110 Sea Zone
1 bomber moved from Hawaiian Islands to 8 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 cruiser and 10 transports
Americans win with 1 bomber remaining. Battle score for attacker is 82
Casualties for Germans: 1 cruiser and 10 transports
Non Combat Move - Americans
1 bomber moved from 110 Sea Zone to Scotland
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 64 Sea Zone
1 fighter moved from Central United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
1 bomber moved from 8 Sea Zone to Western United States
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 64 Sea Zone to 28 Sea Zone
1 infantry and 4 mech_infantrys moved from Central United States to Western United States
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
Place Units - Americans
3 submarines placed in 10 Sea Zone
2 bombers and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Yunnan to Szechwan
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Burma to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 battleship and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
2 fighters and 1 tactical_bomber moved from Yunnan to Siam
1 armour moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 76 Sea Zone
Combat - British
Battle in Siam
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Siam from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Siam to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Shan State to Yunnan
2 aaGuns, 1 artillery and 8 infantry moved from Burma to Yunnan
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from West India to India
3 infantry moved from India to Burma
2 infantry moved from India to Burma
1 bomber moved from Morocco to Egypt
Place Units - UK_Pacific
1 fighter and 3 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter and 3 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to Morocco
4 infantry moved from Yugoslavia to Slovakia Hungary
2 armour moved from Romania to Ukraine
Italians take Bessarabia from Russians
2 artilleries and 2 infantry moved from Romania to Slovakia Hungary
2 fighters moved from Tunisia to Morocco
Combat - Italians
Battle in Slovakia Hungary
Italians attack with 2 artilleries and 6 infantry
Russians defend with 2 infantry
Italians win, taking Slovakia Hungary from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Italians attack with 2 armour
Russians defend with 1 factory_minor and 3 infantry
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Italians: 2 armour
Battle in Morocco
Italians attack with 1 artillery, 2 fighters and 1 infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Morocco to Tunisia
1 aaGun and 4 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 5 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Romania to Slovakia Hungary
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Italians collect 14 PUs (3 lost to blockades); end with 15 PUs total
i completely spaced my African units. i was supposed to attack Rhodesia, so I’ll forum roll it here.
my 3 inf 1 art vs your 2 inf
Italy
Rolls: 2@2; Total Hits: 12@2: (2, 6)
Rolls: 2@1; Total Hits: 22@1: (1, 1)
UK
Rolls: 2@2; Total Hits: 02@2: (6, 4)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to Morocco
4 infantry moved from Yugoslavia to Slovakia Hungary
2 armour moved from Romania to Ukraine
Italians take Bessarabia from Russians
2 artilleries and 2 infantry moved from Romania to Slovakia Hungary
2 fighters moved from Tunisia to Morocco
Combat - Italians
Battle in Slovakia Hungary
Italians attack with 2 artilleries and 6 infantry
Russians defend with 2 infantry
Italians win, taking Slovakia Hungary from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Italians attack with 2 armour
Russians defend with 1 factory_minor and 3 infantry
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Italians: 2 armour
Battle in Morocco
Italians attack with 1 artillery, 2 fighters and 1 infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Morocco to Tunisia
1 aaGun and 4 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 5 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Romania to Slovakia Hungary
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Italians collect 14 PUs (3 lost to blockades); end with 15 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from Rhodesia: 2 infantry
EDIT: Changing ownership of Rhodesia from British to Italians
EDIT: Changing PUs for Italians from 15 to 16
EDIT: Removing units owned by Italians from Belgian Congo: 1 artillery and 3 infantry
EDIT: Adding units owned by Italians to Rhodesia: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode