Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global
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It’s probably not going to make much of a difference really and really depends on what type of hits you get in the first round. But keep him until after the cruisers are gone.
I had seen most of this but clearly missed the additional fighters coming in from Japan that swung it from a (close to) even fight to heavily in your favour.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries and 2 bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 2 battleships, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to Sumatra
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 artilleries, 4 infantry and 1 mech_infantry moved from Kweichow to Szechwan
1 bomber, 5 fighters and 6 tactical_bombers moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Szechwan
6 infantry moved from Chahar to HopeiCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 2 artilleries, 1 carrier, 3 destroyers, 3 fighters, 4 infantry, 6 submarines, 1 tactical_bomber and 3 transports
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Units damaged: 1 battleship owned by the Americans
Japanese win with 1 carrier, 1 destroyer, 3 fighters, 6 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 92
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Battle in Celebes
Battle in Sumatra
Japanese attack with 1 armour, 1 fighter and 1 infantry
ANZAC defend with 1 fighter
Japanese win, taking Celebes from Dutch, taking Sumatra from Dutch with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Battle in Szechwan
Japanese attack with 2 artilleries, 1 bomber, 6 fighters, 4 infantry, 1 mech_infantry and 7 tactical_bombers
Russians defend with 2 armour, 2 infantry and 5 mech_infantrys; Chinese defend with 1 fighter and 4 infantry
Japanese win with 1 bomber, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 2 armour, 2 infantry and 5 mech_infantrys
Casualties for Chinese: 1 fighter and 4 infantry
Battle in Hopei
Japanese attack with 6 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 carrier moved from 42 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
2 cruisers moved from 42 Sea Zone to 41 Sea Zone
4 infantry moved from Jehol to Chahar
2 fighters and 2 tactical_bombers moved from Szechwan to Kweichow
1 bomber, 2 fighters and 4 tactical_bombers moved from Szechwan to French Indo ChinaPlace Units - Japanese
3 armour placed in French Indo China
2 artilleries and 2 bombers placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
Apparently I never actually clicked to move my units off my transports in the Carolines :(
Dice were partial to me in the pacific, but against me in Yunan - I should not have lost that many planes. I guess I should try to take a “glass half-full” view.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 91 Sea Zone to 102 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 armour, 1 carrier, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
4 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Midway to 26 Sea ZonePlace Units - Americans
1 battleship, 3 submarines and 2 transports placed in 10 Sea Zone
2 armour and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;Combat Move - British
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 cruiser, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 transport
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Gibraltar
British attack with 3 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Italians win with 1 artillery remaining. Battle score for attacker is -10
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 bomber, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 carrier, 2 cruisers, 3 destroyers and 2 transports moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 armour moved from Union of South Africa to Tanganyika Territory
2 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Kenya to Ethiopia
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova ScotiaPlace Units - British
1 armour, 1 artillery and 2 infantry placed in United Kingdom
1 destroyer, 1 submarine and 1 transport placed in 81 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarine -
Well, that was an interesting turn.
Firstly, if you want to roll some dice in the forum for the Caroline Islands then feel free to and then we can edit the results in before Japan’s next turn. You listed the attack in your original post so it’s clear you just missed it when transferring across.
I think the loss of the US fleet is going to seal the fate in the pacific. If I had taken a lot of your ships down with me then maybe it wouldn’t be over but it was so one sided that I’m not sure how the US is meant to get back into it.
I thought I might still have a hope in Europe though until the dice did what they did in Gibraltar. 3 inf and a mech inf with 1 bombard Vs 1inf and 1art. I recommend having a look at the rolls. Wowee they were bad. The loss of the units is not so bad, however the plan was to take Gibraltor which would close the straits for Italy’s turn. However after losing my UK ships are sitting there ripe for the picking.
And in case you’re wondering why I sent a fighter, tact bomber and strat bomber all to a single transport; I forgot you couldn’t scramble without an airfield.
In good news I’m learning a fair bit from this game, however the bad news is that you are giving me an absolute thrashing.
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Attacking with 4 1’s and no air support is just asking for disaster. Sure, the odds are in your favor, but with only 1’s there’s a big chance of something going wrong. In this case, after the cruiser’s 50-50 shot failed I had 23% chance of annihilating your force, including 9% where all my units survived.
I don’t know how to roll dice in the forum, so I’ll use the in-game Roll Dice function.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Caroline Islands: 2 artilleries and 4 infantry
EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 artilleries, 4 infantry and 3 transports
EDIT: Adding units owned by Japanese to 33 Sea Zone: 3 transports
EDIT: Removing units owned by Americans from Caroline Islands: 2 infantry
EDIT: Removing units owned by Japanese from Caroline Islands: 1 infantry
EDIT: Removing units owned by Americans from Caroline Islands: 1 artillery
EDIT: Removing units owned by Japanese from Caroline Islands: 1 infantry
EDIT: Changing ownership of Caroline Islands from Americans to Japanese
EDIT: Turning off Edit Mode -
Nice try with that “sitting ducks” trap; I almost didn’t notice the American fleet waiting to counterattack.
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Fwiw; that wasn’t meant to be a trap. I played the UK turn about 4 hours after I did the US and had forgotten they were there. Nothing I write here will be a deliberate attempt to mislead.
Regarding Gibraltor; I ran the attack through the tripleA battle sim with 20,000 iterations and it was apparently an 86% chance to be successful. So even with all of the units attacking on a 1 I still should have won it. However, now that I might not lose those ships I’m not so annoyed at it all.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Caroline Islands: 2 artilleries and 4 infantry
EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 artilleries, 4 infantry and 3 transports
EDIT: Adding units owned by Japanese to 33 Sea Zone: 3 transports
EDIT: Removing units owned by Americans from Caroline Islands: 2 infantry
EDIT: Removing units owned by Japanese from Caroline Islands: 1 infantry
EDIT: Removing units owned by Americans from Caroline Islands: 1 artillery
EDIT: Removing units owned by Japanese from Caroline Islands: 1 infantry
EDIT: Changing ownership of Caroline Islands from Americans to Japanese
EDIT: Turning off Edit Mode
Italians buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from Libya to Tunisia
1 battleship and 1 cruiser moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from FrenchCombat - Italians
Battle in Tunisia
Italians attack with 1 artillery, 2 fighters and 1 infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
2 fighters moved from Tunisia to Southern Italy
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Tobruk to Libya
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Greece to Yugoslavia
1 infantry moved from Greece to Albania
2 aaGuns and 3 infantry moved from Southern France to Normandy Bordeaux
1 aaGun, 1 armour, 1 artillery and 2 infantry moved from France to Normandy Bordeaux
3 artilleries moved from Northern Italy to France
1 bomber moved from Southern France to Southern ItalyPlace Units - Italians
1 artillery placed in Northern Italy
1 carrier and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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| production: | 3 tanks, 2 bombers, 1 tactical bomber |
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| Sea Zone 110: | 1 cruiser, 1 destroyer from Sea Zone 113
1 submarine from Sea Zone 125
2 bombers, 2 fighters, 2 tactical bombers from Western Germany | USSR - 1 submarine
scramble option from United Kingdom |
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| Archangel: | 1 infantry from Belarus | captured from USSR |
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| Western Ukraine: | 1 infantry from Eastern Poland | captured from USSR |
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| Ukraine: | 1 infantry from Bessarabia | captured from USSR |Scramble in Sea Zone 110?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Russians defend with 1 submarine
Germans win with 2 bombers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
2 bombers moved from 110 Sea Zone to Novgorod
1 submarine moved from 125 Sea Zone to 119 Sea Zone
18 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
3 aaGuns, 3 artilleries and 20 infantry moved from Novgorod to Belarus
2 infantry moved from Vyborg to Novgorod
2 fighters and 2 tactical_bombers moved from Eastern Poland to Novgorod
1 aaGun, 8 artilleries and 8 infantry moved from Eastern Poland to Belarus
4 armour and 2 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 armour placed in Novgorod
2 bombers and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 4 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Smolensk to Western Ukraine
1 fighter moved from Russia to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Western Ukraine to Russia
1 infantry moved from Tambov to Russia
2 aaGuns, 3 artilleries and 22 infantry moved from Bryansk to Russia
8 infantry moved from Smolensk to Russia
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 infantry moved from Tambov to RostovPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 32 PUs total -
| purchases: | 3 tanks, 1 artillery, 3 submarines, 3 transports |
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| Sea Zone 26: | 1 destroyer, 6 submarines, 1 carrier, 1 fighter, 1 tactical bomber from Sea Zone 33
2 bombers from Japan | US - 4 destroyers, 2 submarines, 1 carrier, 3 transports, 1 tactical bomber
scramble option from Hawaiian Islands |
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| Sea Zone 25: | 1 transport from Sea Zone 33 (1 infantry from Caroline Islands)
amphibious assault on Midway |
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| Midway: | amphibious - 1 infantry from Sea Zone 25 | captured from US |
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| Sea Zone 31: | 1 transport from Sea Zone 33 (1 infantry from Caroline Islands)
amphibious assault on Wake Island |
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| Wake Island: | amphibious - 1 infantry from Sea Zone 31 | captured from US |
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| Sea Zone 48: | 1 transport from Sea Zone 35 (1 artillery from Caroline Islands)
amphibious assault on Gilbert Islands |
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| Gilbert Islands: | amphibious - 1 artillery from Sea Zone 48 | captured from UK |
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| Sea Zone 49: | 1 transport from Sea Zone 33 (1 artillery from Caroline Islands)
amphibious assault on Solomon Islands |
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| Solomon Islands: | amphibious - 1 artillery from Sea Zone 49 | captured from ANZAC |
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| Sea Zone 21: | 1 transport from Sea Zone 44 (1 artillery from Celebes)
amphibious assault on Guam |
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| Guam: | amphibious - 1 artillery from Sea Zone 44 | captured from US |
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| Sea Zone 54: | 1 destroyer from Sea Zone 45
1 carrier, 2 fighters from Sea Zone 34 | ANZAC - 1 cruiser, 1 destroyer, 2 transports |
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| Sea Zone 42: | 1 transport from Sea Zone 41 (1 tank, 1 infantry from Sumatra)
amphibious assault on Java | ANZAC - 1 transport |
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| Java: | amphibious - 1 tank, 1 infantry from Sea Zone 42 | ANZAC - 1 artillery |
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| Sea Zone 39: | 2 battleships, 2 cruisers, 1 carrier, 1 fighter from Sea Zone 41
1 bomber, 1 fighter, 1 tactical bomber from French Indo China | UK - 2 cruisers, 3 destroyers, 1 submarine, 1 carrier, 2 transports, 1 fighter
France - 1 destroyer |
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| Shan State: | blitz - 3 tanks from French Indo China | captured from UK |
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| Yunnan: | 3 tanks from Shan State
1 fighter, 3 tactical bombers from French Indo China
2 fighters, 2 tactical bombers from Kweichow | China - 1 artillery, 1 infantry
UK - 1 infantry |
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| Shensi: | 6 infantry from Hopei | China - 1 infantry |
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| Suiyuyan: | 4 infantry from Chahar | China - 1 infantry | -
Scramble in Hawaii?