sorry about the delay
Cow vs me1945 (+17 allies)
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I believe my sub can defend against your sub.
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It is highly worth the risk of 6 ipc for a chance to destroy 20 ipc worth of units. I will be rolling it out on the forum right now.
First to hit wins. Hit on same sequence mutual destruction.
Japan rolls
Rolling 20d6:
(1, 1, 1, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 6, 6, 6)
usa rolls
Rolling 20d6:
(1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6) -
Are these rolls random? or not lol
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@_@ I typed dice 20d6 and put it between two colons.
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I have one edit for UK NCM. UK DD moves to sz 109, not 125. Let me know, if you believe it is late after your sz6 rolls.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
1 armour moved from Bessarabia to Belarus
1 bomber moved from Southern Italy to Belarus
3 fighters moved from Western Germany to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 armour, 1 bomber and 3 fighters
British defend with 3 fighters; Russians defend with 3 aaGuns, 2 armour, 5 artilleries, 2 fighters, 40 infantry, 15 mech_infantrys and 1 tactical_bomber; Americans defend with 2 fighters
Russians win with 3 aaGuns, 2 armour, 5 artilleries, 7 fighters, 38 infantry, 15 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -42
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour, 1 bomber and 3 fightersNon Combat Move - Italians
1 armour moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
2 artilleries, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 artillery moved from Holland Belgium to Western Germany
1 aaGun and 2 infantry moved from Normandy Bordeaux to France
3 infantry moved from Southern France to France
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 1 artillery and 4 infantry
EDIT: Adding units owned by Italians to Trans-Jordan: 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Southern France
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,5,3,1,2,4,4
Italians collect 16 PUs (8 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
Subs can defend against transports unloading. Pretty common method to defend london.
You can edit the losses on Russia. I attacked it with Italy got 2 hits. If you want to drop aa gun instead. your call really.
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You forgot 1PU to add to US bank - Convoy Blockade Damage in 6
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You can do that. Forgot about that lol.
Is this dice really random?
Test
:roll 20d6:
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Rolling 20d6:
(1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5, 5, 6, 6, 6, 6, 6) -
Dude these dice are not random, it always starts out with 1s.
How do we get random dice? I need to roll out that battle on sz 6.
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All the initial rolls are 1s followed by 2 3 4 5 6…. it is really not random to know my first roll is a hit!
Rolling 20d6:
(1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6)
Rolling 20d6:
(1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 4, 5, 5, 6)
Rolling 20d6:
(1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 6) -
ah I have to do it in smaller increments.
here we go
Rolling 2d6:
(2, 5)
japan
Rolling 2d6:
(1, 6)
usa -
Ah you got it. :D
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Still I do not really trust these forum dice as being random. There are some pretty obvious patterns to them.
The first roll will always be low, which is stupid. Especially for infantry vs infantry or sub vs sub battles.
look at it
:roll 2d6:
:roll 2d6:
:roll 2d6: -
Rolling 2d6:
(3, 6)
Rolling 2d6:
(4, 5)
Rolling 2d6:
(5, 6)am I doin something wrong? Replace roll with dice and that is what I type.
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You can see the first dice is always lower than the second dice. It is so stupid.
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I still think you can’t defense and suggest you to post the question in the right thread.
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I wish I knew before I started rolling in the forum.
For future battles, I would like to asked, because I do not want to roll anything in the forum anymore. This should have been asked because it is a minimal risk with high reward potential.
Yes you can defend. Subs do defend against transports offloading stuff!





