Oh je, das sieht nach dem totalen Chaos aus! Wie wollen die Alliierten so unorganisiert eine Siegchance haben?
Ich denke, ich komme erst gegen Freitag oder Samstag zu meinem Zug.
Frohe Weihnachten Dir und Deiner Familie!
Liebe Grüße,
Martin
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 destroyers, 2 fighters and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 bomber moved from Japan to 35 Sea Zone
2 bombers moved from Japan to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
4 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
8 armour and 12 mech_infantrys moved from Burma to India
4 artilleries and 4 infantry moved from 39 Sea Zone to India
4 fighters and 4 tactical_bombers moved from Yunnan to India
2 battleships and 1 cruiser moved from 36 Sea Zone to 39 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Sakha to Soviet Far East
Japanese take Soviet Far East from Russians
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 cruiser
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 26 Sea Zone
Japanese attack with 2 bombers and 1 fighter
Americans defend with 3 destroyers, 4 submarines and 1 transport
4 submarines owned by the Americans Submerged
Japanese win with 2 bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 fighter
Casualties for Americans: 3 destroyers and 1 transport
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 1 destroyer and 4 transports
British defend with 1 submarine
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in India
Japanese attack with 8 armour, 4 artilleries, 4 fighters, 4 infantry, 12 mech_infantrys and 4 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour, 22 infantry and 3 mech_infantrys; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 5 armour, 4 artilleries, 1 fighter, 4 infantry and 12 mech_infantrys
Casualties for British: 3 aaGuns, 1 artillery, 3 fighters, 22 infantry and 3 mech_infantrys
Non Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from India to Shan State
2 armour and 4 mech_infantrys moved from Hunan to Burma
2 armour and 1 mech_infantry moved from Malaya to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to Hunan
1 mech_infantry moved from Jehol to Hunan
3 mech_infantrys moved from Korea to Jehol
1 armour moved from Siberia to Manchuria
1 bomber moved from 35 Sea Zone to Caroline Islands
2 bombers moved from 26 Sea Zone to Marshall Islands
1 aaGun moved from Korea to Manchuria
Place Units - Japanese
3 destroyers, 2 fighters and 3 submarines placed in 6 Sea Zone
Japanese undo move 1.
1 destroyer and 1 submarine placed in 37 Sea Zone
3 destroyers, 2 fighters and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Japanese collect 65 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 1 bomber
EDIT: Adding units owned by Japanese to Shan State: 1 bomber
EDIT: Turning off Edit Mode
I changed where the bomber landed, that’s all. Realized you had a transport that could reach.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 7 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Southern France
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Southern France
Americans roll dice for 2 fighters and 2 infantry in Southern France, round 3 : 1/4 hits
Italians roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 110 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
4 submarines moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Queensland to Hawaiian Islands
2 destroyers moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
3 infantry placed in Normandy Bordeaux
4 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
2 carriers and 2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
13 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
British converts factory_major into different units
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
British take Northern Italy from Italians
1 fighter moved from United Kingdom to Holland Belgium
1 bomber moved from Egypt to France
1 fighter moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Normandy Bordeaux to France
Combat - British
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits
Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in France
British attack with 1 bomber, 4 fighters and 2 infantry
Germans defend with 1 airfield, 5 artilleries and 1 factory_minor
British roll dice for 1 bomber, 4 fighters and 2 infantry in France, round 2 : 3/7 hits
Germans roll dice for 5 artilleries in France, round 2 : 1/5 hits
1 infantry owned by the British and 3 artilleries owned by the Germans lost in France
1 infantry owned by the British retreated to Normandy Bordeaux
Germans win with 2 artilleries remaining. Battle score for attacker is 9
Casualties for Germans: 3 artilleries
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber moved from France to Normandy Bordeaux
4 fighters moved from France to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Eastern Persia to West India
1 submarine moved from 41 Sea Zone to 43 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Iraq to Egypt
Place Units - British
3 infantry placed in Egypt
1 artillery, 1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from 95 Sea Zone to Southern France
1 fighter moved from 95 Sea Zone to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Romania
Combat - Italians
Battle in Romania
Italians attack with 2 fighters
Russians defend with 1 armour
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Russians: 1 armour
Casualties for Italians: 1 fighter
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 3 submarines and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Northern Italy to 93 Sea Zone
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Romania to Greece
Place Units - Italians
1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
2 fighters moved from Queensland to 26 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
1 bomber moved from Western Germany to Novgorod
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Novgorod
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
retreated to Novgorod
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 armour
Germans win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Holland Belgium
Germans attack with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Northern Italy from British to Italians
EDIT: Removing units owned by Germans from Denmark: 1 mech_infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 mech_infantry
EDIT: Turning off Edit Mode
1 bomber, 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber moved from Eastern Poland to Western Germany
1 bomber moved from Novgorod to Germany
1 aaGun, 3 artilleries and 9 infantry moved from Baltic States to Poland
10 armour and 4 mech_infantrys moved from Baltic States to Germany
9 mech_infantrys moved from Western Germany to Denmark
Place Units - Germans
1 mech_infantry placed in France
1 armour and 9 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
11 artilleries and 36 infantry moved from Belarus to Eastern Poland
3 mech_infantrys moved from Urals to Yenisey
1 bomber moved from Russia to Yenisey
Combat - Russians
Battle in Eastern Poland
Russians attack with 11 artilleries and 36 infantry
Germans defend with 2 infantry
Russians roll dice for 11 artilleries and 36 infantry in Eastern Poland, round 2 : 7/47 hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 11 artilleries and 36 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Yenisey
Russians attack with 1 bomber and 3 mech_infantrys
Japanese defend with 1 armour
Russians roll dice for 1 bomber and 3 mech_infantrys in Yenisey, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Yenisey, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Yenisey
Russians win, taking Yenisey from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 bomber moved from Yenisey to Vologda
3 artilleries and 7 infantry moved from Bessarabia to Romania
1 armour and 1 mech_infantry moved from Ukraine to Romania
1 armour and 5 mech_infantrys moved from Western Ukraine to Romania
3 fighters and 1 tactical_bomber moved from Bryansk to Romania
5 infantry moved from Ukraine to Bessarabia
2 artilleries and 1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
2 aaGuns, 1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland
2 aaGuns moved from Belarus to Eastern Poland
3 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Northwest Persia
1 armour moved from Karelia to Belarus
1 infantry moved from Karelia to Novgorod
4 artilleries moved from Finland to Karelia
2 armour and 5 mech_infantrys moved from Russia to Kazakhstan
Place Units - Russians
3 armour placed in Novgorod
3 armour placed in Ukraine
1 fighter and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 61 PUs
Hang on - I see what’s off. I forgot to actually move the tanks off the Transports! If you don’t mind, I’ll roll it here.
4 tanks attacking
Rolls: 4@3; Total Hits: 04@3: (4, 6, 6, 5)
2 Inf defending
Rolls: 2@2; Total Hits: 02@2: (5, 4)
Seriously? I knew I should have bought American.
Rolls: 4@3; Total Hits: 24@3: (3, 2, 6, 5)
Rolls: 2@2; Total Hits: 12@2: (1, 6)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 6 infantry, 4 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 bomber moved from Marshall Islands to 45 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 bomber moved from Marshall Islands to 43 Sea Zone
3 armour moved from India to 39 Sea Zone
3 armour and 4 transports moved from 39 Sea Zone to 38 Sea Zone
1 armour moved from Burma to 38 Sea Zone
5 armour and 6 mech_infantrys moved from Burma to West India
1 armour and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 armour and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 armour and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 armour and 1 transport moved from 38 Sea Zone to 42 Sea Zone
2 battleships and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from Caroline Islands to Japan
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Shan State to Chahar
3 mech_infantrys moved from Jehol to Chahar
7 mech_infantrys moved from Hunan to Chahar
1 armour moved from Manchuria to Chahar
1 mech_infantry moved from Soviet Far East to Amur
3 fighters and 3 tactical_bombers moved from Shan State to Kiangsu
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in West India
Japanese attack with 5 armour and 6 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking West India from UK_Pacific with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in 43 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
British defend with 1 submarine
Japanese win, taking 43 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 4 armour, 2 battleships, 1 cruiser, 1 destroyer, 1 submarine and 4 transports
Americans defend with 2 submarines
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for Americans: 2 submarines
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Java: 2 infantry
EDIT: Changing ownership of Java from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Java: 3 armour
EDIT: Removing units owned by Japanese from 42 Sea Zone: 4 armour and 4 transports
EDIT: Adding units owned by Japanese to 42 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
1 bomber moved from 43 Sea Zone to Borneo
1 bomber moved from 45 Sea Zone to Paulau Island
1 aaGun moved from Manchuria to Jehol
Place Units - Japanese
3 infantry placed in India
3 artilleries and 3 infantry placed in Japan
1 submarine and 3 transports placed in 6 Sea Zone
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 fighters, 5 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from Normandy Bordeaux to France
2 fighters moved from Normandy Bordeaux to France
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in France
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 mech_infantry
Americans roll dice for 2 fighters and 2 infantry in France, round 2 : 2/4 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in France, round 2 : 1/3 hits
1 infantry owned by the Americans, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in France
1 infantry owned by the Americans retreated to Normandy Bordeaux
Germans win with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from France to Normandy Bordeaux
1 artillery, 6 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
3 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Eastern United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
12 infantry moved from Suiyuyan to Shensi
1 fighter and 2 infantry moved from Kansu to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Normandy Bordeaux to Southern France
Combat - British
Battle in Holland Belgium
British attack with 1 bomber, 4 fighters and 2 infantry
Germans defend with 3 mech_infantrys
British roll dice for 1 bomber, 4 fighters and 2 infantry in Holland Belgium, round 2 : 3/7 hits
Germans roll dice for 3 mech_infantrys in Holland Belgium, round 2 : 0/3 hits
3 mech_infantrys owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in Southern France
British attack with 4 fighters and 3 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 4 fighters and 3 infantry in Southern France, round 2 : 4/7 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 4 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 bomber and 2 fighters moved from Holland Belgium to Normandy Bordeaux
4 fighters moved from Southern France to Normandy Bordeaux
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
6 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Northwest Persia to Eastern Persia
Place Units - British
3 infantry placed in Egypt
1 fighter, 6 infantry and 2 mech_infantrys placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,4,6,5,4,6,1,4,1,4,2,6,3,5,2
British collect 36 PUs (3 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour, 2 fighters and 1 mech_infantry moved from Southern Italy to Southern France
2 fighters moved from 93 Sea Zone to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 armour, 4 fighters and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Southern France from British with 1 armour and 4 fighters remaining. Battle score for attacker is 5
Casualties for British: 3 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Southern France to 95 Sea Zone
1 fighter moved from Southern France to 95 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 submarines and 3 transports moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from Southern France to Southern Italy
1 fighter moved from Greece to Southern Italy
Place Units - Italians
3 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from 26 Sea Zone to Queensland
1 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French