Generally pacific builds consists of a 2 to 1 ratio of subs-destroyer. Following turn is 5-6 bombers. This forces Japan to start building fleet instead of troops for India/China crush.
I just had to give som additional thumbs up fo9r this comment :D Buying other combat ships than subs, dds (Or CW + ftrs) is rarely correct. the 2 to 1 ratio shos that sean knows how fodder works and how it is the most important thing in these battles.
The only reason to stop buying the subs is if japan for some reason dont respond with fleetbuilding and only buys planes instead. But then you should win anyways :D
which is why i said that it didn’t work against a too planeheavy japan. on theory, the DDs + other surface ships ofc needs to be enough to stop all the planes of japan + 2 rounds of plane only builds of japan.
What would prevent japan from attacking your fleet of subs-destroyers with air and a few destroyers. With 20+ planes they can whipe out your whole fleet with minimal losses as subs cant even hit the planes.
I normaly go for a carrier heavy fleet followed by subs destroyers for attacking power. Ideally i want my carriers to bait an early attack from japan that i can crush in the counter and get his carriers and BB out of the way so anzac and UKP can clean up the rest.
New to the game- is this a good game to start with?
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I totally agree with you guys on wanting to play on a real map with pieces. I suggested TripleA because its a game he can play Solo ad learn the game.
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Thanks again for all the responses. I can see this really is a great community. Thanks for making a newbie feel at home. Looking forward to giving this a shot.
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I totally agree with you guys on wanting to play on a real map with pieces.
Apparently none of you has a cat…. ;)
TripleA is much better if you have a cat (or small children for that matter). 8-)
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Apparently none of you has a cat…. ;)
TripleA is much better if you have a cat (or small children for that matter).  8-)
Haha! good one :-D!
Casperthegm,
you can play this game solo if you want to foolproof a strategy or simply put it to a first test. It is not that hard because there is no secrecy in this game (other than guessing what your opponent is going to do). You just play all the major powers by yourself moving your forces in anticipation of the worst case scenario for each nation. Or you move the forces the way you know your next opponent is going to.
Ofc… it is much more fun (and challenging) to play a real opponent. If that opponent has a knack for strategy games ;-).Last but not least, if you love complex games (like I do), this one is complex enough. By far not as complex as a combat simulation (wargame true to its name), but much more complex than RISK or CATAN for example.
It still is mainly a game, not a historically correct simulation. It is in fact historically very incorrect but the strategical challenge is great. -
Buy Global no matter what, because when it goes out of print you’ll wish you had. If you can, start out with the old Milton Bradley edition (it is out of print but it was produced in heavy numbers) so getting even just the classic board and a PDF copy of rules is sufficient if you already have the Global game. Learn on Classic or the smaller versions first but have Global on hand because you’ll want to go further with the Axis & Allies series.
As far TripleA goes, it’s nice to have but can never replicate the feel or real life in game experience you will have playing the actual game. Also regarding TripleA; you still need to know the rules, while it uses the A&A game system, it is not officially an A&A game. The official game rules are easy to download to PDF and study, and playing the game via TripleA will require a decent knowledge of those rules, most player will expect you to know those rules as TripleA at this point cannot simulate every nuance of the actual board game. It’s not that TripleA is a bad way to play but it does require knowledge of the actual A&A rules.
My personal suggestion is to buy the Global set and Spring 1942 Second Edition and you will be well served. From there you can expand if it strikes you as something you’ll want to play.
Lastly, A&A is more of a hobby than just a game. While it doesn’t require the same type of effort of games like Warhammer, Bolt Action or Flames of War, it is more than just a simple board game that will leave you either frustrated and tipping over the table, or becoming a very enjoyable pastime and hobby. Â
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Apparently none of you has a cat…
Yes, the cat issue is something that’s come up a few times on this board, as the picture below will illustrate. I can’t recall if the suggestions were made seriously or not, but some board members have thought about protecting their games-in-progress from one weekend to the next by using a system of overhead pulleys to either raise the table to the ceiling or lower a protective hood over the map. Feasible for a dedicated gaming room in the basement, but not likely to be approved for the living room by the lady of the house.

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Cats love those A&A boxes. Your cat looks exactly like mine, lol
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Cats love those A&A boxes. Your cat looks exactly like mine, lol
I’m not actually sure whose cat this is; the picture is in one of my file folders, and as I recall it was posted on this forum a few years ago. But yes, cats in general do tend to like boxes in general – and fortunately the one in this picture doesn’t seem interested in clawing the cardboard. A friend of mine has a cat who just loves shredding boxes to pieces from the inside.
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Yeah, using the boxes as cat traps is a good idea. As long as they don’t destroy the boxes (fortunately my cats don’t). But yeah, you have to have someone watching the table at all times, or else you come back to a cat having conquered the Pacific ocean or something like that.
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Well, the good thing about a cat invading your board is that the cat doesn’t side with the Axis or the Allies. He/she will destroy both sides impartially.
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i disagree…this game can be played solitaire…i play it solo all the time and sometimes i get some very interesting positions which help me against human opponents…
when you play a certian nation during a turn…play that nation and the board as if you were playing human opponents…rolling the dice and choosing casualties and non combat movement…etc…
trust me…the games you get can be very long and very fascinating…
yes…this game was never designed for solitaire…but…with all these intelligent A&A players out there…try it and watch how WW2 unfolds…
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@CWO:
Apparently none of you has a cat…
Yes, the cat issue is something that’s come up a few times on this board, as the picture below will illustrate. I can’t recall if the suggestions were made seriously or not, but some board members have thought about protecting their games-in-progress from one weekend to the next by using a system of overhead pulleys to either raise the table to the ceiling or lower a protective hood over the map. Feasible for a dedicated gaming room in the basement, but not likely to be approved for the living room by the lady of the house.
That is SO CUTE!!!
How well does the cat play? Does he attack the US on turn one? :-D





