TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 2 submarines
Japanese defend with 2 battleships and 1 destroyer
ANZAC roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 battleships and 1 destroyer in 54 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the ANZAC lost in 54 Sea Zone
ANZAC roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 2 battleships and 1 destroyer in 54 Sea Zone, round 3 : 3/3 hits
1 destroyer owned by the Japanese, 1 destroyer owned by the ANZAC and 2 fighters owned by the ANZAC lost in 54 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is -32
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer, 2 fighters and 2 submarines
Non Combat Move - ANZAC
3 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
Place Units - ANZAC
2 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 3 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
South Australia : 1 artillery and 3 infantry
Dutch New Guinea : 1 flag, 1 infantry
Egypt : 2 infantry
Production/PUs Summary :
Germans : 47 / 50
Russians : 38 / 41
Japanese : 60 / 66
Americans : 50 / 70
Chinese : 4 / 4
British : 24 / 0
UK_Pacific : 6 / 6
Italians : 17 / 19
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.625
Median : 4.000
Variance : 0.783
Standard Deviation : 0.885
Total rolls : 24
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
ANZAC Combat
1 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.125
Median : 4.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8