Dang, we have the worst time schedule. Always missing each other by an hour.
Vold vs Wheatbeer (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from Philippines to Guam
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to Midway
1 fighter moved from Midway to 25 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 23 Sea Zone to 25 Sea ZonePlace Units - Americans
1 submarine placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalProduction/PUs Summary :
Germans : 46 / 49
Russians : 32 / 33
Japanese : 35 / 45
Americans : 52 / 52
Chinese : 5 / 16
British : 29 / 29
UK_Pacific : 17 / 18
Italians : 13 / 8
ANZAC : 14 / 15
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter and 4 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsProduction/PUs Summary :
Germans : 46 / 49
Russians : 32 / 33
Japanese : 33 / 45
Americans : 52 / 52
Chinese : 7 / 14
British : 29 / 29
UK_Pacific : 17 / 18
Italians : 13 / 8
ANZAC : 14 / 15
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 bomber moved from Malta to 99 Sea ZoneCombat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 bomber moved from 99 Sea Zone to Egypt
1 tactical_bomber moved from Malta to Egypt
1 transport moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Ethiopia to Egypt
2 artilleries and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from Gibraltar to Malta
1 fighter moved from Gibraltar to United Kingdom
1 mech_infantry moved from Eire to United Kingdom
1 battleship moved from 88 Sea Zone to 83 Sea Zone
1 infantry moved from Shan State to Burma
2 infantry moved from Malaya to Shan State
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 artilleries and 2 mech_infantrys moved from India to BurmaPlace Units - British
2 destroyers and 1 submarine placed in 106 Sea Zone
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,4,2
British collect 22 PUs (7 lost to blockades); end with 22 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrysProduction/PUs Summary :
Germans : 46 / 49
Russians : 32 / 33
Japanese : 33 / 45
Americans : 52 / 52
Chinese : 7 / 14
British : 29 / 22
UK_Pacific : 17 / 17
Italians : 13 / 8
ANZAC : 14 / 15
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from FrenchCombat - Italians
Non Combat Move - Italians
1 armour and 2 infantry moved from Bulgaria to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Southern France to Yugoslavia
2 artilleries and 2 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 13 PUs (1 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tunisia: 1 mech_infantry
EDIT: Adding units owned by Italians to Tobruk: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Malaya to Shan State
3 fighters moved from Java to India
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 46 / 49
Russians : 32 / 33
Japanese : 33 / 45
Americans : 52 / 52
Chinese : 7 / 14
British : 29 / 22
UK_Pacific : 17 / 17
Italians : 14 / 19
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 cruiser moved from 88 Sea Zone to 83 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 71 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 46 / 49
Russians : 32 / 33
Japanese : 33 / 45
Americans : 52 / 52
Chinese : 7 / 14
British : 29 / 22
UK_Pacific : 17 / 17
Italians : 14 / 19
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Norway to 115 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
2 artilleries and 8 infantry moved from Romania to Bessarabia
Germans take Bessarabia from RussiansCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Russians defend with 1 submarine
Germans win with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in NovgorodNon Combat Move - Germans
1 infantry moved from Karelia to Novgorod
6 infantry moved from Vyborg to Novgorod
3 artilleries and 16 infantry moved from Baltic States to Novgorod
2 armour moved from Baltic States to Novgorod
6 armour and 3 mech_infantrys moved from Yugoslavia to Bessarabia
1 carrier and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Northern Italy to 112 Sea Zone
2 tactical_bombers moved from Northern Italy to Western Germany
2 mech_infantrys moved from Germany to Romania
1 armour moved from Greece to Romania
2 artilleries moved from Normandy Bordeaux to France
2 submarines moved from 109 Sea Zone to 119 Sea Zone
1 destroyer moved from 124 Sea Zone to 112 Sea Zone
2 submarines moved from 103 Sea Zone to 105 Sea Zone
1 tactical_bomber moved from 115 Sea Zone to Poland
1 fighter moved from 115 Sea Zone to PolandPlace Units - Germans
9 mech_infantrys placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 44 PUs (4 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 tactical_bomber moved from Caucasus to Iraq
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to IraqCombat - Russians
Battle in Iraq
Russians attack with 2 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians roll dice for 2 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
2 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 2 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 2/6 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Iraq to Northwest Persia
1 infantry moved from Caucasus to Rostov
1 infantry moved from Ukraine to Bryansk
3 aaGuns, 5 artilleries, 18 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 artillery and 9 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Samara
2 fighters moved from Caucasus to RussiaPlace Units - Russians
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsProduction/PUs Summary :
Germans : 47 / 55
Russians : 33 / 36
Japanese : 33 / 45
Americans : 52 / 52
Chinese : 7 / 14
British : 29 / 22
UK_Pacific : 17 / 17
Italians : 14 / 19
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA, engine version: 1.8.0.3, time: 21:21:41
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hopei to Kweichow
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery, 1 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
3 fighters and 1 tactical_bomber moved from Kiangsi to Yunnan
2 fighters moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsi to Kweichow
2 bombers moved from Kiangsu to Yunnan
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Siberia
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea ZoneCombat - Japanese
Japanese creates battle in territory 36 Sea Zone
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 1 destroyer and 5 transports
British defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 2 cruisers, 1 destroyer and 5 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 4 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
3 carriers moved from 20 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to 36 Sea Zone
2 bombers, 4 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 artillery and 1 infantry placed in Japan
3 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 41 PUs; end with 42 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs -
Take your time Wheat. I’m moving so I’m pausing my AnA activity for a week or so.
Maybe two… :roll:
V
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Ok doke
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OK, things are settling down now so my head is getting back in the game - go ahead and do your turn when you are ready.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Guam to 25 Sea Zone
1 tactical_bomber moved from Western United States to 25 Sea Zone
2 bombers moved from Midway to Western United States
1 fighter moved from Midway to 25 Sea Zone
1 bomber moved from Eastern United States to Western United StatesPlace Units - Americans
1 carrier and 2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 fighter and 1 infantry placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsProduction/PUs Summary :
Germans : 47 / 55
Russians : 32 / 36
Japanese : 41 / 52
Americans : 52 / 78
Chinese : 3 / 14
British : 29 / 22
UK_Pacific : 14 / 17
Italians : 14 / 19
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 4 infantry moved from Szechwan to Yunnan
6 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 6 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Chinese roll dice for 6 infantry in Shensi, round 2 : 1/6 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 2 : 0/3 hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 6 infantry in Shensi, round 3 : 0/6 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 3 : 0/2 hits
Chinese roll dice for 6 infantry in Shensi, round 4 : 0/6 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 4 : 0/2 hits
Chinese roll dice for 6 infantry in Shensi, round 5 : 2/6 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 5 : 1/2 hits
1 infantry owned by the Chinese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsProduction/PUs Summary :
Germans : 47 / 55
Russians : 32 / 36
Japanese : 39 / 52
Americans : 52 / 78
Chinese : 5 / 13
British : 29 / 22
UK_Pacific : 14 / 17
Italians : 14 / 19
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 4 infantry moved from Szechwan to Yunnan
6 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 6 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Chinese roll dice for 6 infantry in Shensi, round 2 : 1/6 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 2 : 0/3 hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 6 infantry in Shensi, round 3 : 0/6 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 3 : 0/2 hits
Chinese roll dice for 6 infantry in Shensi, round 4 : 0/6 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 4 : 0/2 hits
Chinese roll dice for 6 infantry in Shensi, round 5 : 2/6 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 5 : 1/2 hits
1 infantry owned by the Chinese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 fighter
EDIT: Adding units owned by Chinese to Burma: 1 fighter
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 47 / 55
Russians : 32 / 36
Japanese : 39 / 52
Americans : 52 / 78
Chinese : 5 / 13
British : 29 / 22
UK_Pacific : 14 / 17
Italians : 14 / 19
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
scramble SZ95?
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;Combat Move - British
1 destroyer and 1 submarine moved from 106 Sea Zone to 119 Sea Zone
British take 106 Sea Zone from Germans
2 fighters moved from United Kingdom to 119 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Malta to 95 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Burma to KweichowCombat - British
Battle in 95 Sea Zone
British attack with 1 bomber, 1 fighter and 1 submarine
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
1 transport owned by the Italians lost in 95 Sea Zone
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits
British win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kweichow
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 119 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 2 submarines
British roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 2 submarines in 119 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - British
2 fighters moved from 119 Sea Zone to United Kingdom
1 bomber and 1 fighter moved from 95 Sea Zone to Malta
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 armour and 3 mech_infantrys moved from India to Burma
2 infantry moved from Shan State to Burma
2 fighters and 1 tactical_bomber moved from Kweichow to Burma
1 battleship moved from 54 Sea Zone to 26 Sea ZonePlace Units - British
3 mech_infantrys placed in Union of South Africa
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 12 PUs (2 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 5 infantryProduction/PUs Summary :
Germans : 47 / 55
Russians : 32 / 36
Japanese : 38 / 52
Americans : 52 / 78
Chinese : 6 / 13
British : 31 / 31
UK_Pacific : 14 / 14
Italians : 14 / 19
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 3 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
2 armour, 2 infantry and 1 mech_infantry moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
1 artillery and 1 infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Italians creates battle in territory 95 Sea Zone
Battle in Eastern Poland
Italians attack with 3 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Southern France
2 infantry moved from Northern Italy to Southern France
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 armour moved from Alexandria to Tobruk
2 artilleries moved from Northern Italy to Southern FrancePlace Units - Italians
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs