Everyone rolls up!
Cow vs Karl7 (+17 allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
2 infantry moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
3 fighters moved from Queensland to Guam
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to South AustraliaCombat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 63 Sea Zone to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 7 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 cruiser moved from 107 Sea Zone to 109 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 destroyers, 10 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
Germans take Tambov from Russians
2 infantry moved from Bryansk to Rostov
1 armour moved from Caucasus to Iraq
Germans take Northwest Persia from British
Germans take Iraq from Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Rostov
1 fighter and 1 tactical_bomber moved from Belarus to Rostov
1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Western Germany
1 bomber moved from Belarus to Volgograd
2 infantry moved from Archangel to Smolensk
2 artilleries moved from Archangel to Belarus
4 artilleries moved from Belarus to Bryansk
3 armour moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
2 infantry moved from Nenetsia to Urals
2 artilleries moved from Nenetsia to ArchangelCombat - Germans
Battle in Rostov
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Tambov
1 battleship, 2 carriers, 1 fighter and 5 transports moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 transport moved from 115 Sea Zone to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
1 fighter moved from Novgorod to Western Germany
1 bomber moved from Volgograd to BryanskPlace Units - Germans
2 destroyers and 1 submarine placed in 112 Sea Zone
3 infantry placed in United Kingdom
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
3 artilleries and 4 infantry placed in Western Germany
Germans undo move 4.
1 artillery and 2 infantry placed in Ukraine
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,6,1,4,3,4,3,5,2,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 62 PUs (8 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
2 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Volgograd
1 armour moved from Egypt to IraqCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Iraq
Russians attack with 1 armour
Germans defend with 1 armour
Russians win, taking Iraq from Germans with 1 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Tambov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Tambov to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to RussiaPlace Units - Russians
1 armour and 9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 infantry
EDIT: Adding units owned by Russians to Samara: 4 infantry
EDIT: Removing units owned by Russians from Russia: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 25 PUs -
Boy Russia has rolling like crap this whole game… constantly losing the little battles… :-P :-P :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kiangsi to Kiangsu
Japanese take Kiangsu from Chinese
1 infantry moved from Jehol to Shantung
Japanese take Shantung from Chinese
2 infantry moved from Kiangsi to Anhwe
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Soviet Far East to Siberia
1 fighter and 3 tactical_bombers moved from French Indo China to Yunnan
2 fighters moved from Kiangsi to Yunnan
2 fighters moved from Manchuria to Anhwe
1 fighter and 3 tactical_bombers moved from Kiangsi to Anhwe
3 infantry moved from Jehol to Anhwe
1 fighter moved from India to Yunnan
1 tactical_bomber moved from Kiangsi to Yunnan
2 bombers moved from Kiangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Anhwe
Japanese attack with 3 fighters, 5 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to 39 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to Hunan
1 fighter moved from Anhwe to Hunan
2 fighters and 3 tactical_bombers moved from Anhwe to ManchuriaPlace Units - Japanese
1 destroyer and 2 transports placed in 39 Sea Zone
2 artilleries and 1 infantry placed in Manchuria
2 infantry and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,6,3,2,6,6,3,5,4
Japanese collect 49 PUs (16 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
Time for Japan to go Africa.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
3 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Russia to IraqNon Combat Move - Americans
1 carrier, 2 destroyers and 2 submarines moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Scotland to Eire
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 106 Sea Zone to 108 Sea Zone
4 transports moved from 109 Sea Zone to 106 Sea Zone
5 infantry moved from Eastern United States to Quebec
1 transport moved from 87 Sea Zone to 89 Sea ZonePlace Units - Americans
1 armour and 2 infantry placed in Korea
2 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
1 fighter moved from Chahar to ShensiPlace Units - Chinese
5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
2 transports moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 84 Sea Zone to 88 Sea Zone -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 3 infantry moved from Tobruk to Alexandria
1 bomber moved from Greece to 110 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 1 submarine and 3 transports moved from 96 Sea Zone to 97 Sea Zone
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 1 carrier, 3 destroyers, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 97 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Caucasus to BryanskCombat - Italians
Battle in 110 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in SyriaNon Combat Move - Italians
1 bomber moved from 110 Sea Zone to United Kingdom
1 aaGun moved from Western Germany to Northern Italy
3 aaGuns and 1 infantry moved from Northern Italy to Southern Italy
5 infantry moved from Western Germany to Northern ItalyPlace Units - Italians
1 artillery and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
ha ha… I did’t see that bomber in range… oh well, it’s not like i had a chance anyway. It was fun to play out even if the dice decided the game R1.
Fun play.
GG
resign…
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You can block with a french cruiser.
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Europe is out of control anyway… you may as well do a desperate attack.
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:x@Cow:
Europe is out of control anyway… you may as well do a desperate attack.
against UK?
ok… let’s get crazy
I;ll do ANzac
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I know Japan and Italy is about to take the Russia NOs away.
Russia or Egypt will eventually go unless something crazy happens (at that time I got the VC win).
Considering Egypt and Russia are super far from help…. You may as well go nuts.
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Russia could attack Germany too. Only way to break free.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 infantry moved from South Australia to Western Australia
1 infantry moved from Northern Territory to Western Australia
2 fighters moved from Queensland to Western Australia
3 fighters moved from Guam to KoreaCombat - ANZAC
Battle in Western Australia
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Western Australia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in New Zealand
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking New Zealand from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 infantry moved from Northern Territory to Queensland
2 fighters moved from Western Australia to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea ZoneNon Combat Move - French
Turn Complete - French





