yeah i mean he even only bought ships round 1 !
Cow vs Karl7 (+17 allies)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
1 fighter moved from Chahar to ShensiPlace Units - Chinese
5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
2 transports moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 84 Sea Zone to 88 Sea Zone -
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 3 infantry moved from Tobruk to Alexandria
1 bomber moved from Greece to 110 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 1 submarine and 3 transports moved from 96 Sea Zone to 97 Sea Zone
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 1 carrier, 3 destroyers, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 97 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Caucasus to BryanskCombat - Italians
Battle in 110 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in SyriaNon Combat Move - Italians
1 bomber moved from 110 Sea Zone to United Kingdom
1 aaGun moved from Western Germany to Northern Italy
3 aaGuns and 1 infantry moved from Northern Italy to Southern Italy
5 infantry moved from Western Germany to Northern ItalyPlace Units - Italians
1 artillery and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
ha ha… I did’t see that bomber in range… oh well, it’s not like i had a chance anyway. It was fun to play out even if the dice decided the game R1.
Fun play.
GG
resign…
-
You can block with a french cruiser.
-
Europe is out of control anyway… you may as well do a desperate attack.
-
:x@Cow:
Europe is out of control anyway… you may as well do a desperate attack.
against UK?
ok… let’s get crazy
I;ll do ANzac
-
I know Japan and Italy is about to take the Russia NOs away.
Russia or Egypt will eventually go unless something crazy happens (at that time I got the VC win).
Considering Egypt and Russia are super far from help…. You may as well go nuts.
-
Russia could attack Germany too. Only way to break free.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 infantry moved from South Australia to Western Australia
1 infantry moved from Northern Territory to Western Australia
2 fighters moved from Queensland to Western Australia
3 fighters moved from Guam to KoreaCombat - ANZAC
Battle in Western Australia
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Western Australia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in New Zealand
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking New Zealand from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 infantry moved from Northern Territory to Queensland
2 fighters moved from Western Australia to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 artillery moved from Archangel to Vologda
1 artillery moved from Archangel to Smolensk
2 artilleries and 1 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Tambov to Samara
2 infantry moved from Rostov to Volgograd
1 infantry moved from Bryansk to Tambov
2 armour and 2 mech_infantrys moved from Bryansk to Samara
3 fighters and 3 tactical_bombers moved from Bryansk to Samara
1 bomber moved from Bryansk to VolgogradCombat - Germans
Battle in Samara
Germans attack with 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 6 infantry
Germans win, taking Samara from Russians with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Russians: 6 infantry
Battle in Volgograd
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
3 fighters and 3 tactical_bombers moved from Samara to Bryansk
1 bomber moved from Volgograd to BryanskPlace Units - Germans
3 infantry placed in United Kingdom
1 fighter and 1 tactical_bomber placed in Western Germany
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 carrier and 2 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,3,1,2,3,4,5,2,5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 64 PUs (8 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs -
blah I forgot to attack your naval. I wanted to go to normandy with my fleet lol
-
ok, here we go with the USSR…. if I lose, which I should, it is over.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 armour, 6 artilleries, 5 fighters, 50 infantry and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 8 armour, 6 artilleries, 5 fighters, 50 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 12 armour, 19 artilleries, 1 bomber, 3 fighters, 7 infantry, 15 mech_infantrys and 3 tactical_bombers; Italians defend with 1 fighter
28 infantry owned by the Russians, 8 armour owned by the Russians and 6 artilleries owned by the Russians retreated to Russia
Germans win with 12 armour, 19 artilleries, 4 fighters, 10 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -13
Casualties for Germans: 2 aaGuns, 1 bomber, 7 infantry and 5 mech_infantrys
Casualties for Russians: 1 fighter and 22 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 18 PUs -
ha ha…. you’d think that in a desperate battle the dice would give me a break… but no. I got diced AGAIN…
whatever… this game is over. My hope was to build up fast with the US to take back UK but I don’t think that can happen before you get Cairo…
plus I will lose the fleet anyway.
Interesting game in terms of a learning experience. I think you and Gamer are good because you guys are willing to risk your planes. I am usually too conservative to do that.
GG
I’ll post
-
GG
Yeah plus Germany outproduces Russia especially once Japan comes in and takes away the NOs from Africa. Then you will produce like 15 a round. When germany has 3 minors making 9 units a round.
UK is a fortress. Germany has naval to guard itself. Italy sends 6 units a round to africa, eventually it gets Egypt.
All around screwed. Germany makes more than USA. Japan still in this game to boot.
-
37 ipc advantage for the axis and growing.
I played the income game. I figured as long as I make 3 inf a round for london, which only costs 9 ipc and london is worth 6…. it pays out nicely.
-
I think if the UK hadn’t totally flopped UK 1 the game would have been more competitive…
Geeze! losing those battles like that sure smarts…





