Cow vs Karl7 (+17 allies)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Hopei to Chahar
                1 fighter moved from Shensi to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Shensi
                1 fighter moved from Chahar to Shensi

    Place Units - Chinese
                5 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - British
                2 transports moved from 109 Sea Zone to 106 Sea Zone
                1 transport moved from 84 Sea Zone to 88 Sea Zone

  • 22 20 19 18 17 16 15 14 12

    @Cow:

    Time for Japan to go Africa.

    yeah, not sure I can stop you

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 artilleries and 3 infantry moved from Tobruk to Alexandria
                1 bomber moved from Greece to 110 Sea Zone
                1 carrier, 3 destroyers, 2 fighters, 1 submarine and 3 transports moved from 96 Sea Zone to 97 Sea Zone
                3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
                3 artilleries, 1 carrier, 3 destroyers, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                3 artilleries and 3 infantry moved from 99 Sea Zone to Syria
                1 fighter moved from Caucasus to Bryansk

    Combat - Italians
                Battle in 110 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 destroyer
                    Italians win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Syria

    Non Combat Move - Italians
                1 bomber moved from 110 Sea Zone to United Kingdom
                1 aaGun moved from Western Germany to Northern Italy
                3 aaGuns and 1 infantry moved from Northern Italy to Southern Italy
                5 infantry moved from Western Germany to Northern Italy

    Place Units - Italians
                1 artillery and 5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

  • 22 20 19 18 17 16 15 14 12

    ha ha… I did’t see that bomber in range… oh well, it’s not like i had a chance anyway.  It was fun to play out even if the dice decided the game R1.

    Fun play.

    GG

    resign…

  • TripleA

    You can block with a french cruiser.

  • TripleA

    Europe is out of control anyway… you may as well do a desperate attack.

  • 22 20 19 18 17 16 15 14 12

    :x@Cow:

    Europe is out of control anyway… you may as well do a desperate attack.

    against UK?

    ok… let’s get crazy

    I;ll do ANzac

  • TripleA

    I know Japan and Italy is about to take the Russia NOs away.

    Russia or Egypt will eventually go unless something crazy happens (at that time I got the VC win).

    Considering Egypt and Russia are super far from help…. You may as well go nuts.

  • TripleA

    Russia could attack Germany too. Only way to break free.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
                1 infantry moved from South Australia to Western Australia
                1 infantry moved from Northern Territory to Western Australia
                2 fighters moved from Queensland to Western Australia
                3 fighters moved from Guam to Korea

    Combat - ANZAC
                Battle in Western Australia
                    ANZAC attack with 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Western Australia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in New Zealand
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC win, taking New Zealand from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from Northern Territory to Queensland
                2 fighters moved from Western Australia to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 79 Sea Zone
                1 cruiser moved from 109 Sea Zone to 110 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 infantry moved from Urals to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 artillery moved from Archangel to Vologda
                1 artillery moved from Archangel to Smolensk
                2 artilleries and 1 infantry moved from Belarus to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                1 infantry moved from Tambov to Samara
                2 infantry moved from Rostov to Volgograd
                1 infantry moved from Bryansk to Tambov
                2 armour and 2 mech_infantrys moved from Bryansk to Samara
                3 fighters and 3 tactical_bombers moved from Bryansk to Samara
                1 bomber moved from Bryansk to Volgograd

    Combat - Germans
                Battle in Samara
                    Germans attack with 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
                    Russians defend with 6 infantry
                    Germans win, taking Samara from Russians with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys
                    Casualties for Russians: 6 infantry
                Battle in Volgograd
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
                3 fighters and 3 tactical_bombers moved from Samara to Bryansk
                1 bomber moved from Volgograd to Bryansk

    Place Units - Germans
                3 infantry placed in United Kingdom
                1 fighter and 1 tactical_bomber placed in Western Germany
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 carrier and 2 destroyers placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,3,1,2,3,4,5,2,5,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
                Germans collect 64 PUs (8 lost to blockades); end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs

  • TripleA

    blah I forgot to attack your naval. I wanted to go to normandy with my fleet lol

  • 22 20 19 18 17 16 15 14 12

    ok, here we go with the USSR…. if I lose, which I should, it is over.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                8 armour, 6 artilleries, 5 fighters, 50 infantry and 1 tactical_bomber moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 8 armour, 6 artilleries, 5 fighters, 50 infantry and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 12 armour, 19 artilleries, 1 bomber, 3 fighters, 7 infantry, 15 mech_infantrys and 3 tactical_bombers; Italians defend with 1 fighter
                    28 infantry owned by the Russians, 8 armour owned by the Russians and 6 artilleries owned by the Russians retreated to Russia
                    Germans win with 12 armour, 19 artilleries, 4 fighters, 10 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -13
                    Casualties for Germans: 2 aaGuns, 1 bomber, 7 infantry and 5 mech_infantrys
                    Casualties for Russians: 1 fighter and 22 infantry

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Bryansk to Russia

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 9 PUs; end with 9 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 18 PUs

  • 22 20 19 18 17 16 15 14 12

    ha ha…. you’d think that in a desperate battle the dice would give me a break… but no. I got diced AGAIN…

    whatever… this game is over.  My hope was to build up fast with the US to take back UK but I don’t think that can happen before you get Cairo…

    plus I will lose the fleet anyway.

    Interesting game in terms of a learning experience.  I think you and Gamer are good because you guys are willing to risk your planes.  I am usually too conservative to do that.

    GG

    I’ll post

  • TripleA

    GG

    Yeah plus Germany outproduces Russia especially once Japan comes in and takes away the NOs from Africa. Then you will produce like 15 a round. When germany has 3 minors making 9 units a round.

    UK is a fortress. Germany has naval to guard itself. Italy sends 6 units a round to africa, eventually it gets Egypt.

    All around screwed. Germany makes more than USA. Japan still in this game to boot.

  • TripleA

    37 ipc advantage for the axis and growing.

    I played the income game.  I figured as long as I make 3 inf a round for london, which only costs 9 ipc and london is worth 6…. it pays out nicely.

  • 22 20 19 18 17 16 15 14 12

    I think if the UK hadn’t totally flopped UK 1 the game would have been more competitive…

    Geeze!  losing those battles like that sure smarts…

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