@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Djensen (Allies +11) vs. seawolf (Axis) AA42SE
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Yeah, this is true.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 9 Sea Zone to 11 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
1 bomber moved from Germany to 7 Sea Zone
1 armour moved from Northwestern Europe to 5 Sea Zone
1 infantry moved from Northwestern Europe to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 armour moved from 5 Sea Zone to Karelia S.S.R.
3 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Italy to 15 Sea Zone
1 armour moved from Italy to 15 Sea Zone
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 battleship moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from Belorussia to West Russia
1 fighter moved from Poland to West Russia
1 infantry moved from Baltic States to Karelia S.S.R.
1 armour moved from Baltic States to Karelia S.S.R.
1 fighter moved from Ukraine S.S.R. to West Russia
1 fighter moved from Bulgaria Romania to West Russia
1 fighter moved from Germany to West Russia
1 infantry moved from Belorussia to West Russia
1 armour moved from Ukraine S.S.R. to Karelia S.S.R.
1 armour moved from Poland to Karelia S.S.R.
2 armour moved from Germany to Karelia S.S.R.Combat - Germans
Battle in 7 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 submarine
Russians defend with 1 submarine; British defend with 1 battleship and 1 transport
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 fighters in 7 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 7 Sea Zone
1 transport owned by the British lost in 7 Sea Zone
Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 1/1 hits
Germans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in 11 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 11 Sea Zone
2 transports owned by the Americans lost in 11 Sea Zone
Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 2/2 hits
Germans win with 2 submarines remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in 14 Sea Zone
Germans attack with 1 armour, 1 battleship, 1 infantry and 1 transport
British defend with 1 cruiser
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the British lost in 14 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Karelia S.S.R.
Germans attack with 6 armour and 5 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits
Germans roll dice for 6 armour and 5 infantry in Karelia S.S.R., round 2 : 3/11 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 6 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 4 fighters and 3 infantry
Russians defend with 3 artilleries
Germans roll dice for 4 fighters and 3 infantry in West Russia, round 2 : 1/7 hits
Russians roll dice for 3 artilleries in West Russia, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in West Russia
Germans roll dice for 4 fighters and 2 infantry in West Russia, round 3 : 2/6 hits
Russians roll dice for 2 artilleries in West Russia, round 3 : 0/2 hits
2 artilleries owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 3 artilleriesNon Combat Move - Germans
3 infantry moved from Ukraine S.S.R. to Belorussia
1 artillery moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Bulgaria Romania to Poland
1 armour moved from Bulgaria Romania to Belorussia
2 infantry moved from Poland to Belorussia
2 armour moved from France to Poland
1 aaGun moved from Italy to France
1 aaGun moved from Germany to France
1 infantry moved from Algeria to Libya
1 artillery moved from Algeria to Libya
1 infantry moved from 14 Sea Zone to Algeria
1 armour moved from 14 Sea Zone to Algeria
1 infantry moved from Germany to France
1 infantry moved from Germany to Poland
1 artillery moved from Southern Europe to Germany
1 infantry moved from Southern Europe to Germany
2 infantry moved from Norway to Finland
1 infantry moved from Morocco to Algeria
1 fighter moved from West Russia to Southern Europe
1 fighter moved from West Russia to Bulgaria Romania
1 fighter moved from West Russia to Bulgaria Romania
1 fighter moved from West Russia to Belorussia
1 infantry moved from France to Germany
1 bomber moved from 7 Sea Zone to France
2 fighters moved from 7 Sea Zone to France
1 infantry moved from Germany to PolandPlace Units - Germans
1 artillery and 9 infantry placed in Germany
1 artillery and 1 infantry placed in Italy
1 infantry placed in ItalyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
1 unit repaired.Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3,750
Median : 4,000
Variance : 0,651
Standard Deviation : 0,807
Total rolls : 44Germans Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3,629
Median : 4,000
Variance : 0,559
Standard Deviation : 0,748
Total rolls : 35Russians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4,000
Median : 3,500
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6British Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Americans Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
What timezone are you in?
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TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
British buy 1 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Egypt to 37 Sea Zone
1 bomber moved from United Kingdom to 14 Sea Zone
2 fighters moved from United Kingdom to 14 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
British buy 1 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Egypt to 37 Sea Zone
1 bomber moved from United Kingdom to 14 Sea Zone
2 fighters moved from United Kingdom to 14 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea ZoneCombat - British
Battle in 14 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 battleship and 1 transport
Units damaged: 1 battleship owned by the Germans
Germans win with 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 1 battleship
Casualties for British: 1 bomber and 2 fighters
Battle in 7 Sea Zone
British attack with 1 destroyer; Russians loiter and taunt with
Germans defend with 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 37 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 2 fighters
Units damaged: 1 battleship owned by the Japanese
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters
Casualties for British: 1 carrier, 2 cruisers, 1 fighter and 1 submarineNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Morocco from Germans to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Canada: 1 armour
EDIT: Removing units owned by British from 10 Sea Zone: 1 transport
EDIT: Adding units owned by British to Morocco: 1 armour
EDIT: Adding units owned by British to 13 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from 37 Sea Zone to India
1 infantry moved from Western Canada to Alaska
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 17 Sea Zone to 34 Sea Zone
1 infantry moved from Burma to India
1 infantry moved from Persia to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to EgyptPlace Units - British
1 bomber placed in United Kingdom
1 armour and 1 infantry placed in India
1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from 63 Sea Zone to Soviet Far East
1 infantry moved from Kwangtung to Szechwan
1 artillery moved from Kwangtung to Szechwan
4 infantry moved from Kiangsu to Anhwei
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 infantry moved from French Indo-China Thailand to Yunnan
1 artillery moved from French Indo-China Thailand to Yunnan
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Yunnan
1 armour moved from 61 Sea Zone to Yunnan
1 infantry moved from Malaya to French Indo-China Thailand
1 fighter moved from French Indo-China Thailand to Szechwan
1 fighter moved from Manchuria to Szechwan
1 bomber moved from Japan to Szechwan
1 fighter moved from 50 Sea Zone to Yunnan
1 fighter moved from Japan to Anhwei
1 submarine moved from 44 Sea Zone to 39 Sea Zone
1 cruiser moved from 50 Sea Zone to 61 Sea Zone
1 destroyer moved from 60 Sea Zone to 61 Sea Zone
1 carrier moved from 50 Sea Zone to 61 Sea Zone
1 battleship moved from 60 Sea Zone to 61 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 39 Sea Zone
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 2/5 hits
Americans roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Americans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Szechwan, round 2 : 1/5 hits
Americans roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Szechwan
Japanese roll dice for 1 artillery, 1 bomber and 2 fighters in Szechwan, round 3 : 1/4 hits
Americans roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits
1 infantry owned by the Americans lost in Szechwan
Japanese roll dice for 1 artillery, 1 bomber and 2 fighters in Szechwan, round 4 : 2/4 hits
Americans roll dice for 1 fighter in Szechwan, round 4 : 1/1 hits
1 fighter owned by the Americans and 1 artillery owned by the Japanese lost in Szechwan
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Anhwei
Japanese attack with 1 fighter and 4 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 fighter and 4 infantry in Anhwei, round 2 : 3/5 hits
Americans roll dice for 2 infantry in Anhwei, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Anhwei
Japanese win, taking Anhwei from Americans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 fighter moved from Anhwei to Manchuria
2 fighters moved from Szechwan to Manchuria
1 bomber moved from Szechwan to French Indo-China Thailand
1 destroyer moved from 61 Sea Zone to 36 Sea Zone
1 fighter moved from Yunnan to French Indo-China ThailandPlace Units - Japanese
2 transports placed in 62 Sea Zone
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 13 times
6 was rolled 6 times
Average roll : 3,861
Median : 5,000
Variance : 2,057
Standard Deviation : 1,434
Total rolls : 36Japanese Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3,692
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 26Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4,300
Median : 5,000
Variance : 0,889
Standard Deviation : 0,943
Total rolls : 10 -
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from 53 Sea Zone to Solomon Islands
1 fighter moved from Hawaiian Islands to Solomon Islands
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Solomon Islands
1 battleship moved from 56 Sea Zone to 44 Sea Zone -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from 53 Sea Zone to Solomon Islands
1 fighter moved from Hawaiian Islands to Solomon Islands
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Solomon Islands
1 battleship moved from 56 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in Solomon Islands
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Solomon Islands from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 submarine moved from 53 Sea Zone to 44 Sea Zone
2 fighters moved from Solomon Islands to 44 Sea Zone
1 carrier moved from 53 Sea Zone to 44 Sea Zone
1 destroyer moved from 53 Sea Zone to 44 Sea Zone
1 destroyer moved from 56 Sea Zone to 44 Sea Zone
1 cruiser moved from 19 Sea Zone to 56 Sea Zone
1 fighter moved from Western United States to 56 Sea Zone
1 fighter moved from Eastern United States to 56 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Central United States to Western United States
1 infantry moved from Alaska to Western Canada
1 artillery and 1 infantry moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Central United States
1 armour moved from Eastern United States to Western United StatesPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 56 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Russia to West Russia
1 artillery moved from Caucasus to West Russia
2 infantry moved from Russia to West Russia
1 submarine moved from 7 Sea Zone to 5 Sea ZoneCombat - Russians
Battle in 5 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 submarine and 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 25
Casualties for Germans: 1 cruiser, 1 submarine and 1 transport
Battle in West Russia
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians win, taking West Russia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 armour moved from Sinkiang to Yakut S.S.R.
1 infantry moved from Sinkiang to Szechwan
1 armour and 6 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 fighter moved from Egypt to Russia
1 infantry moved from Russia to NovosibirskPlace Units - Russians
1 artillery and 3 infantry placed in Caucasus
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
Hey, forgot to answer. Im in central European time zone.
Im from Norway. You?Nice shot with the russian sub. The power of first-strike!
Im bot at a computer this night, sp got to wait for tomorrow for my next move.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Karelia S.S.R. to Vologda
Germans take Archangel from Russians
Germans take Vologda from Russians
1 armour moved from Karelia S.S.R. to Evenki National Okrug
Germans take Evenki National Okrug from Russians
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Belorussia to West Russia
1 artillery moved from Belorussia to West Russia
2 fighters moved from Bulgaria Romania to West Russia
1 fighter moved from Belorussia to West Russia
1 infantry moved from Algeria to Morocco
1 armour moved from Algeria to Morocco
1 submarine moved from 11 Sea Zone to 13 Sea Zone
1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Italy to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Egypt
1 artillery moved from 17 Sea Zone to Egypt
1 armour moved from Libya to Egypt
1 artillery moved from Libya to Egypt
2 infantry moved from Libya to Egypt
1 bomber moved from France to Egypt
1 fighter moved from France to 7 Sea Zone
1 fighter moved from France to 7 Sea Zone
1 fighter moved from Southern Europe to MoroccoCombat - Germans
Battle in 13 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 13 Sea Zone
Germans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 7 Sea Zone
Germans attack with 2 fighters
British defend with 1 destroyer
Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 destroyer owned by the British lost in 7 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in Morocco
Germans attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 armour
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 2 : 1/3 hits
British roll dice for 1 armour in Morocco, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Morocco
Germans win, taking Morocco from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in West Russia
Germans attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in West Russia, round 2 : 2/5 hits
Russians roll dice for 2 artilleries and 1 infantry in West Russia, round 2 : 1/3 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in West Russia
Germans roll dice for 1 artillery and 3 fighters in West Russia, round 3 : 1/4 hits
Russians roll dice for 1 artillery in West Russia, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in West Russia
Germans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Egypt
Germans attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
British defend with 1 armour, 1 artillery and 4 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Egypt, round 2 : 4/7 hits
British roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 : 2/6 hits
4 infantry owned by the British and 2 infantry owned by the Germans lost in Egypt
Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 1 infantry in Egypt, round 3 : 2/5 hits
British roll dice for 1 armour and 1 artillery in Egypt, round 3 : 1/2 hits
1 armour owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour, 2 artilleries and 1 bomber remaining. Battle score for attacker is 13
Casualties for Germans: 3 infantry
Casualties for British: 1 armour, 1 artillery and 4 infantryNon Combat Move - Germans
1 infantry moved from Italy to Germany
1 infantry moved from France to Germany
2 artilleries and 11 infantry moved from Germany to Poland
3 infantry moved from Poland to Belorussia
2 armour moved from Poland to Belorussia
3 fighters moved from West Russia to Karelia S.S.R.
2 infantry moved from Finland to Karelia S.S.R.
4 infantry moved from Karelia S.S.R. to Belorussia
4 armour moved from Karelia S.S.R. to Belorussia
1 bomber moved from Egypt to Algeria
1 infantry moved from Algeria to Libya
1 fighter moved from Morocco to Algeria
1 fighter moved from 7 Sea Zone to NorwayPlace Units - Germans
2 artilleries placed in Karelia S.S.R.
1 armour, 2 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 2 armour, 1 artillery and 1 bomber; Remaining resources: 4 PUs;Combat Move - British
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Germany causes 5 damage total.Non Combat Move - British
1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Trans-Jordan
1 fighter moved from United Kingdom to French West Africa
1 bomber moved from Germany to United KingdomPlace Units - British
2 armour and 1 artillery placed in India
1 bomber placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 bomber moved from French Indo-China Thailand to 34 Sea Zone
1 infantry moved from French Indo-China Thailand to Burma
2 infantry moved from Anhwei to Sinkiang
2 infantry moved from Anhwei to Szechwan
1 artillery moved from Soviet Far East to Buryatia S.S.R.
3 infantry moved from Manchuria to Buryatia S.S.R.
4 infantry moved from Japan to 62 Sea Zone
4 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Burma
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
1 fighter moved from Manchuria to Sinkiang
1 fighter moved from Manchuria to Szechwan
1 fighter moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Japan to 60 Sea Zone
1 carrier moved from 61 Sea Zone to 60 Sea Zone
1 battleship moved from 61 Sea Zone to 36 Sea Zone
1 destroyer moved from 61 Sea Zone to 36 Sea Zone
1 cruiser moved from 61 Sea Zone to 60 Sea Zone
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Burma
1 artillery moved from 36 Sea Zone to BurmaCombat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Buryatia S.S.R., round 2 : 2/5 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 34 Sea Zone
1 transport owned by the British lost in 34 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Szechwan
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sinkiang
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Sinkiang, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Buryatia S.S.R. to 60 Sea Zone
1 fighter moved from French Indo-China Thailand to Burma
1 fighter moved from Szechwan to Burma
1 fighter moved from Sinkiang to Kiangsu
1 bomber moved from 34 Sea Zone to BurmaPlace Units - Japanese
1 artillery and 1 infantry placed in Japan
1 destroyer and 3 submarines placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs totalTerritory Summary for Japanese :
34 Sea Zone : 1 destroyer
36 Sea Zone : 1 battleship, 1 destroyer and 3 transports
39 Sea Zone : 1 submarine
60 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
63 Sea Zone : 1 transport
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag, 1 armour, 2 artilleries, 1 bomber, 2 fighters and 8 infantry
Buryatia S.S.R. : 1 flag, 1 artillery and 3 infantry
Caroline Islands : 1 infantry
East Indies : 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 artillery, 1 factory and 1 infantry
Kiangsu : 1 fighter
New Guinea : 1 infantry
Okinawa : 1 infantry
Sinkiang : 1 flag, 2 infantry
Soviet Far East : 1 flag, 1 infantry
Szechwan : 1 flag, 2 infantry
Wake Island : 1 infantry
Yunnan : 1 flag -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 bomber moved from French Indo-China Thailand to 34 Sea Zone
1 infantry moved from French Indo-China Thailand to Burma
2 infantry moved from Anhwei to Sinkiang
2 infantry moved from Anhwei to Szechwan
1 artillery moved from Soviet Far East to Buryatia S.S.R.
3 infantry moved from Manchuria to Buryatia S.S.R.
4 infantry moved from Japan to 62 Sea Zone
4 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Burma
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
1 fighter moved from Manchuria to Sinkiang
1 fighter moved from Manchuria to Szechwan
1 fighter moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Japan to 60 Sea Zone
1 carrier moved from 61 Sea Zone to 60 Sea Zone
1 battleship moved from 61 Sea Zone to 36 Sea Zone
1 destroyer moved from 61 Sea Zone to 36 Sea Zone
1 cruiser moved from 61 Sea Zone to 60 Sea Zone
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Burma
1 artillery moved from 36 Sea Zone to BurmaCombat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Buryatia S.S.R., round 2 : 2/5 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 34 Sea Zone
1 transport owned by the British lost in 34 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Szechwan
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sinkiang
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Sinkiang, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Buryatia S.S.R. to 60 Sea Zone
1 fighter moved from French Indo-China Thailand to Burma
1 fighter moved from Szechwan to Burma
1 fighter moved from Sinkiang to Kiangsu
1 bomber moved from 34 Sea Zone to BurmaPlace Units - Japanese
1 artillery and 1 infantry placed in Japan
1 destroyer and 3 submarines placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 63 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 60 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
34 Sea Zone : 1 destroyer
36 Sea Zone : 1 battleship, 1 destroyer and 3 transports
39 Sea Zone : 1 submarine
60 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag, 1 armour, 2 artilleries, 1 bomber, 2 fighters and 8 infantry
Buryatia S.S.R. : 1 flag, 1 artillery and 3 infantry
Caroline Islands : 1 infantry
East Indies : 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 artillery, 1 factory and 1 infantry
Kiangsu : 1 fighter
New Guinea : 1 infantry
Okinawa : 1 infantry
Sinkiang : 1 flag, 2 infantry
Soviet Far East : 1 flag, 1 infantry
Szechwan : 1 flag, 2 infantry
Wake Island : 1 infantry
Yunnan : 1 flag -
I edited moving one transport, hope that is ok! Sorry for double post
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Germany
2 infantry moved from Solomon Islands to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Philippine Islands
Americans take Philippine Islands from Japanese
1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 44 Sea Zone to 59 Sea Zone
1 armour and 1 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
1 armour and 1 infantry moved from 59 Sea Zone to Iwo Jima
4 fighters moved from 59 Sea Zone to Iwo JimaCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.
Battle in Iwo Jima
Americans attack with 1 armour, 4 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 artillery and 2 infantry moved from Central United States to Western United States
1 infantry moved from Western Canada to Western United States
1 bomber moved from Germany to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
4 fighters moved from Iwo Jima to 59 Sea ZonePlace Units - Americans
1 bomber placed in Eastern United States
2 destroyers, 1 submarine and 1 transport placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Vologda
1 infantry moved from Novosibirsk to Evenki National Okrug
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 fighter moved from Russia to Evenki National Okrug
1 fighter moved from Caucasus to Evenki National Okrug
2 armour and 5 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 armour moved from Caucasus to Vologda
2 infantry moved from Russia to Archangel
1 armour moved from Caucasus to Archangel
1 infantry moved from Caucasus to West Russia
1 artillery and 1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.Combat - Russians
Battle in Archangel
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Evenki National Okrug
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 armour
Russians win, taking Evenki National Okrug from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Buryatia S.S.R.
Russians attack with 2 armour and 5 infantry
Japanese defend with 1 artillery and 3 infantry
Russians win, taking Buryatia S.S.R. from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Russians: 4 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 armour
Russians win, taking Vologda from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter moved from Evenki National Okrug to Novosibirsk
1 aaGun moved from Russia to Novosibirsk
1 armour moved from Caucasus to Novosibirsk
1 infantry moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Evenki National Okrug to RussiaPlace Units - Russians
1 artillery and 3 infantry placed in Caucasus
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 6 armour and 1 fighter; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Norway to Archangel
1 fighter moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to Archangel
2 infantry moved from Belorussia to West Russia
2 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
2 artilleries and 8 infantry moved from Poland to Ukraine S.S.R.
7 armour and 9 infantry moved from Belorussia to Ukraine S.S.R.
1 armour moved from Germany to Ukraine S.S.R.
9 infantry moved from Germany to Poland
2 artilleries moved from Germany to Poland
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from Libya to 15 Sea Zone
1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Anglo-Egyptian Sudan
1 armour moved from Egypt to Anglo-Egyptian Sudan
1 armour moved from Morocco to Libya
1 submarine moved from 13 Sea Zone to 15 Sea Zone
1 bomber moved from Algeria to Anglo-Egyptian Sudan
1 fighter moved from Algeria to Trans-Jordan
1 submarine moved from 11 Sea Zone to 9 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Archangel, round 2 : 2/5 hits
Russians roll dice for 1 armour and 1 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in West Russia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in West Russia, round 2 : 0/4 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
Germans roll dice for 2 fighters and 2 infantry in West Russia, round 3 : 1/4 hits
Russians roll dice for 1 infantry in West Russia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 8 armour, 2 artilleries and 20 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 8 armour, 2 artilleries and 20 infantry in Ukraine S.S.R., round 2 : 10/30 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 8 armour, 2 artilleries and 20 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Anglo-Egyptian Sudan
Germans attack with 1 armour, 1 artillery and 1 bomber
British defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 bomber in Anglo-Egyptian Sudan, round 2 : 1/3 hits
British roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo-Egyptian Sudan
Germans win, taking Anglo-Egyptian Sudan from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber moved from Anglo-Egyptian Sudan to Egypt
1 fighter moved from Trans-Jordan to Egypt
2 fighters moved from West Russia to Belorussia
1 fighter moved from Archangel to Belorussia
1 fighter moved from Archangel to Karelia S.S.R.Place Units - Germans
2 armour placed in Karelia S.S.R.
4 armour placed in Germany
1 fighter placed in ItalyTurn Complete - Germans
Germans collect 47 PUs; end with 48 PUs totalTerritory Summary for Germans :
9 Sea Zone : 1 submarine
15 Sea Zone : 1 submarine
17 Sea Zone : 1 transport
Anglo-Egyptian Sudan : 1 flag, 1 armour and 1 artillery
Archangel : 1 flag, 1 artillery and 1 infantry
Belorussia : 3 fighters
Egypt : 1 flag, 1 bomber and 1 fighter
France : 3 aaGuns
Germany : 4 armour and 1 factory
Italy : 1 factory and 1 fighter
Karelia S.S.R. : 1 flag, 2 armour, 1 artillery, 1 factory and 1 fighter
Libya : 1 armour
Poland : 2 artilleries and 9 infantry
Trans-Jordan : 1 flag, 1 artillery
Ukraine S.S.R. : 8 armour, 2 artilleries and 20 infantry
West Russia : 2 infantry -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 3 armour and 1 bomber; Remaining resources: 2 PUs;Combat Move - British
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Karelia S.S.R.Combat - British
Strategic bombing raid in Karelia S.S.R.
Bombing raid in Karelia S.S.R. rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 2 damage total.
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.Non Combat Move - British
1 bomber moved from Germany to United Kingdom
1 bomber moved from Karelia S.S.R. to United KingdomPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from French West Africa: 1 fighter
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Adding units owned by British to Persia: 1 fighter and 1 infantry
EDIT: Turning off Edit Mode
3 armour placed in India
1 bomber placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier and 3 destroyers; Remaining resources: 0 PUs;Combat Move - Japanese
8 infantry moved from Burma to India
2 artilleries moved from Burma to India
1 armour moved from Burma to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
2 infantry moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
2 fighters moved from Burma to India
1 bomber moved from Burma to India
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 artillery moved from 62 Sea Zone to Buryatia S.S.R.
2 fighters moved from 60 Sea Zone to Buryatia S.S.R.
1 battleship moved from 36 Sea Zone to 60 Sea Zone
1 fighter moved from Kiangsu to 48 Sea Zone
1 destroyer moved from 36 Sea Zone to 60 Sea Zone
2 transports moved from 36 Sea Zone to 60 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 48 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 48 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in India
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 10 infantry
British defend with 1 aaGun, 6 armour, 1 artillery, 1 factory, 1 fighter and 2 infantry
AA fire in India : 0/3 hits
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 10 infantry in India, round 2 : 2/16 hits
British roll dice for 1 aaGun, 6 armour, 1 artillery, 1 fighter and 2 infantry in India, round 2 : 5/10 hits
1 infantry owned by the British, 5 infantry owned by the Japanese and 1 aaGun owned by the British lost in India
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry in India, round 3 : 5/11 hits
British roll dice for 6 armour, 1 artillery, 1 fighter and 1 infantry in India, round 3 : 5/9 hits
1 infantry owned by the British, 3 armour owned by the British, 5 infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber and 2 fighters in India, round 4 : 4/6 hits
British roll dice for 3 armour and 1 fighter in India, round 4 : 3/4 hits
3 armour owned by the British, 1 fighter owned by the British, 1 fighter owned by the Japanese and 2 artilleries owned by the Japanese lost in India
Japanese win, taking India from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 2 artilleries, 1 fighter and 10 infantry
Casualties for British: 1 aaGun, 6 armour, 1 artillery, 1 fighter and 2 infantry
Battle in Kazakh S.S.R.
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Kazakh S.S.R., round 2 : 0/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese roll dice for 2 infantry in Kazakh S.S.R., round 3 : 0/2 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Kazakh S.S.R., round 4 : 1/2 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 2 armour and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Buryatia S.S.R., round 2 : 4/5 hits
Russians roll dice for 2 armour and 1 infantry in Buryatia S.S.R., round 2 : 1/3 hits
1 infantry owned by the Russians, 2 armour owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 armour and 1 infantryNon Combat Move - Japanese
2 fighters moved from Buryatia S.S.R. to 60 Sea Zone
1 fighter moved from 48 Sea Zone to 60 Sea Zone
1 fighter moved from India to Kwangtung
1 bomber moved from India to KwangtungPlace Units - Japanese
1 carrier and 3 destroyers placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs totalTerritory Summary for Japanese :
35 Sea Zone : 1 destroyer and 1 transport
44 Sea Zone : 1 submarine
60 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 3 submarines and 2 transports
62 Sea Zone : 1 transport
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 1 artillery and 1 infantry
Caroline Islands : 1 infantry
India : 1 flag, 1 armour and 1 factory
Japan : 1 aaGun and 1 factory
Kazakh S.S.R. : 1 flag, 2 infantry
Kwangtung : 1 bomber and 1 fighter
New Guinea : 1 infantry
Okinawa : 1 infantry
Sinkiang : 1 flag, 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag
Wake Island : 1 infantry
Yunnan : 1 flag





