4d6<=2: 3, 1, 1, 4; Hits: 2
14L G40 Mrcunego (Allies +11) vs Shin Ji (Axis)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 bomber moved from Queensland to 35 Sea Zone
1 fighter moved from Morocco to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar -
scramble orders?
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No scramble off Japan. 1 vs 2 is not my scene. I keep forgetting you can do that with a AC off LA.
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In Gibraltar, lose the Inf and Art before the Bombers.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 bomber moved from Queensland to 35 Sea Zone
1 fighter moved from Morocco to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Korea
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 3 bombers, 2 fighters and 1 tactical_bomber; Italians defend with 1 artillery, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/5 hits
Italians roll dice for 1 artillery, 3 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/9 hits
2 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Gibraltar, round 3 : 1/3 hits
Italians roll dice for 1 artillery, 3 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Gibraltar, round 3 : 1/9 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour and 1 fighter in Gibraltar, round 4 : 2/2 hits
Italians roll dice for 1 artillery, 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 4 : 5/8 hits
1 fighter owned by the Americans, 1 artillery owned by the Italians, 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 armour, 1 fighter, 2 infantry and 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Eastern United States to Morocco
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from 35 Sea Zone to Guam
1 fighter moved from Queensland to New South Wales
1 fighter moved from Hawaiian Islands to New Zealand
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Chinese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
4 infantry moved from Shensi to SikangPlace Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from Morocco to 92 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 battleship and 2 cruisers moved from 98 Sea Zone to 92 Sea ZoneCombat - British
Battle in Gibraltar
British attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Germans defend with 3 bombers, 2 fighters and 1 tactical_bomber; Italians defend with 1 harbour
British roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 1/3 hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Gibraltar, round 2 : 3/7 hits
Italians roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in Gibraltar, round 2 : 2/6 hits
2 infantry owned by the British, 3 bombers owned by the Germans and 1 tactical_bomber owned by the Germans lost in Gibraltar
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Gibraltar, round 3 : 1/5 hits
Italians roll dice for 2 fighters in Gibraltar, round 3 : 1/2 hits
1 infantry owned by the British and 1 fighter owned by the Germans lost in Gibraltar
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 4 : 2/4 hits
Italians roll dice for 1 fighter in Gibraltar, round 4 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Germans lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 55
Casualties for Germans: 3 bombers, 2 fighters and 1 tactical_bomber
Casualties for British: 4 infantryNon Combat Move - British
1 fighter moved from Gibraltar to 92 Sea Zone
2 carriers and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
3 fighters moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
2 infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Brazil to British Guiana
1 submarine moved from 106 Sea Zone to 91 Sea Zone
16 infantry moved from India to Burma
3 aaGuns, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from India to BurmaPlace Units - British
1 armour and 1 infantry placed in Egypt
1 submarine placed in 81 Sea Zone
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Bryansk
Italians take Bryansk from Russians
1 armour moved from Eastern Poland to Bryansk
2 infantry moved from Eastern Poland to BelarusCombat - Italians
Battle in Belarus
Italians attack with 2 infantry
Russians defend with 1 infantry
1 infantry owned by the Italians retreated to Eastern Poland
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 destroyer and 2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
4 fighters moved from Queensland to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
ANZAC win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
5 fighters moved from 54 Sea Zone to New South Wales
2 aaGuns, 1 artillery and 3 infantry moved from Queensland to New South Wales
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Morocco to ScotlandTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 4 bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 91 Sea Zone
2 bombers moved from Western Germany to Russia
2 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from RussiansCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 submarine and 1 transport; Americans defend with 2 transports
1 submarine owned by the British Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for British: 1 transport
Casualties for Americans: 2 transports
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Ukraine
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Russia to Bryansk
2 aaGuns, 11 armour, 5 artilleries, 19 infantry and 8 mech_infantrys moved from Western Ukraine to Bryansk
2 infantry moved from Bulgaria to Romania
1 transport moved from 127 Sea Zone to 126 Sea Zone
1 bomber moved from 91 Sea Zone to Normandy BordeauxPlace Units - Germans
1 armour and 4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 41 PUs;
Russians buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Norway to Finland
1 submarine moved from 125 Sea Zone to 126 Sea Zone
1 infantry moved from Belarus to Eastern Poland
1 bomber moved from Russia to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Eastern Poland, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
retreated to Eastern Poland
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in 126 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 126 Sea Zone
Russians roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Russians
3 infantry moved from Archangel to Belarus
1 bomber moved from Eastern Poland to Russia
2 aaGuns, 1 artillery and 7 infantry moved from Archangel to Vologda
1 infantry moved from Novosibirsk to Vologda
5 infantry moved from Kansu to Tsinghai
1 tactical_bomber moved from Northwest Persia to Russia
1 armour moved from Iraq to Egypt
2 aaGuns and 12 infantry moved from Buryatia to AmurPlace Units - Russians
1 armour, 1 artillery, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 harbour and 11 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 6 Sea Zone
2 bombers moved from Caroline Islands to Guam
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZACCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Guam
Japanese attack with 2 bombers
Americans defend with 1 airfield and 1 bomber
Japanese win with 2 bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomberNon Combat Move - Japanese
2 bombers moved from Guam to Philippines
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 carrier moved from 56 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to Western Australia
3 fighters and 3 tactical_bombers moved from Siam to Western Australia
4 artilleries moved from Western Australia to 56 Sea Zone
4 artilleries and 4 transports moved from 56 Sea Zone to 42 Sea Zone
4 artilleries moved from 42 Sea Zone to Java
2 battleships and 2 cruisers moved from 56 Sea Zone to 42 Sea Zone
1 fighter moved from 33 Sea Zone to Western Australia
1 tactical_bomber moved from 33 Sea Zone to Western Australia
2 fighters and 1 tactical_bomber moved from Caroline Islands to Western Australia
2 armour and 4 mech_infantrys moved from Kweichow to French Indo China
2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 aaGun and 7 infantry moved from Jehol to Manchuria
2 armour and 1 mech_infantry moved from Shantung to Manchuria
1 fighter moved from 6 Sea Zone to JapanPlace Units - Japanese
1 harbour placed in Java
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from 7 Sea Zone to Korea
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 2 destroyers moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from New Zealand to New South Wales
1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 factory_minor placed in KoreaTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 8 infantry moved from Sikang to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Non Combat Move - British
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 aaGuns, 1 artillery, 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber moved from Burma to India
1 fighter moved from United Kingdom to GibraltarPlace Units - British
2 infantry placed in Egypt
1 submarine placed in 81 Sea Zone
1 fighter placed in United Kingdom
1 carrier placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Eastern Poland to Belarus
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 armour moved from Bryansk to BelarusCombat - Italians
Battle in Belarus
Italians attack with 2 armour and 1 infantry
Russians defend with 3 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour and 1 infantryNon Combat Move - Italians
Place Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
3 fighters moved from New South Wales to Northern Territory
1 infantry moved from New South Wales to South Australia
2 fighters moved from New South Wales to South AustraliaCombat - ANZAC
Battle in South Australia
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in South Australia, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Territory
ANZAC attack with 3 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters in Northern Territory, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits
1 fighter owned by the ANZAC lost in Northern Territory
retreated to Northern Territory
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
2 fighters moved from Northern Territory to New South Wales
2 fighters moved from South Australia to New South WalesPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from Scotland to Normandy BordeauxCombat - French
Battle in Normandy Bordeaux
French attack with 1 fighter
Germans defend with 1 bomber, 1 factory_minor and 1 harbour
French roll dice for 1 fighter in Normandy Bordeaux, round 2 : 1/1 hits
Germans roll dice for 1 bomber in Normandy Bordeaux, round 2 : 0/1 hits
1 bomber owned by the Germans lost in Normandy Bordeaux
French win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomberNon Combat Move - French
1 fighter moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Bryansk to Rostov
4 mech_infantrys moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Bryansk to Chahar
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Bryansk to Ukraine
10 armour, 5 artilleries, 19 infantry and 4 mech_infantrys moved from Bryansk to Belarus
2 infantry moved from Romania to Eastern Poland
2 fighters and 1 tactical_bomber moved from Southern Italy to Western GermanyCombat - Germans
Battle in Belarus
Germans attack with 10 armour, 5 artilleries, 19 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 10 armour, 5 artilleries, 18 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns moved from Bryansk to BelarusPlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 aaGun
EDIT: Adding units owned by Germans to Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
1 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs