14L G50 hobo (axis) vs dawgoneit (allies +12)


  • I am sorry to bother you but how can you bring the planes to hawii


  • I have a carrier in Japan that can move to land them, and I bought a carrier to land the 2 air attacking midway.


  • ok


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 factory_minor, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                2 fighters moved from Japan to 25 Sea Zone
                1 destroyer moved from 33 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from 41 Sea Zone to 54 Sea Zone
                1 battleship and 1 cruiser moved from 37 Sea Zone to 54 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 armour moved from Kiangsu to 19 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 19 Sea Zone to Manchuria
                1 infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                2 artilleries and 5 infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Hopei to Kweichow
                1 mech_infantry moved from Kweichow to Szechwan
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                1 tactical_bomber moved from Anhwe to Manchuria
                2 fighters and 2 tactical_bombers moved from Anhwe to Szechwan
                1 infantry moved from Anhwe to Chahar
                2 mech_infantrys moved from Kiangsu to Chahar
                1 artillery moved from Hopei to Chahar

    Combat - Japanese
                Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in 54 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 3 tactical_bombers
                    ANZAC defend with 1 fighter; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 4 fighters, 2 submarines and 2 transports
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 66
                    Casualties for Japanese: 2 carriers, 1 destroyer, 3 fighters, 3 submarines and 2 tactical_bombers
                    Casualties for ANZAC: 1 fighter
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 4 fighters, 2 submarines and 2 transports
                Battle in 26 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 cruiser, 1 destroyer and 1 submarine
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Celebes
                Battle in Chahar
                    Japanese attack with 1 artillery, 1 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Celebes from Dutch, taking Chahar from Chinese with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Manchuria
                    Japanese attack with 1 armour, 2 artilleries, 3 infantry and 1 tactical_bomber
                    Russians defend with 2 aaGuns and 3 infantry
                    Japanese win, taking Manchuria from Chinese with 1 armour, 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 2 aaGuns and 3 infantry
                Battle in Szechwan
                    Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers
                    Chinese defend with 1 fighter and 10 infantry
                    Japanese win, taking Szechwan from Chinese with 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Japanese: 4 infantry
                    Casualties for Chinese: 1 fighter and 10 infantry

    Non Combat Move - Japanese
                1 infantry moved from French Indo China to Yunnan
                2 mech_infantrys moved from Kwangtung to Yunnan
                1 aaGun and 3 infantry moved from Hopei to Kweichow
                1 carrier moved from 6 Sea Zone to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 carrier and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
                2 bombers moved from Szechwan to Kwangsi
                1 tactical_bomber moved from Manchuria to Anhwe

    Place Units - Japanese
                1 carrier and 2 submarines placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu
                1 factory_minor placed in Malaya

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs


  • well you hit way way better than average on that battle at least…


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 tactical_bomber moved from Queensland to 54 Sea Zone
                1 bomber moved from Queensland to 54 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 1 carrier, 2 cruisers, 3 destroyers, 3 infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Morocco
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Central United States to 91 Sea Zone


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 tactical_bomber moved from Queensland to 54 Sea Zone
                1 bomber moved from Queensland to 54 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 1 carrier, 2 cruisers, 3 destroyers, 3 infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Morocco
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Central United States to 91 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transports
                    Germans defend with 1 transport
                    Americans win with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transports remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Gibraltar
                    Americans attack with 2 artilleries and 2 infantry
                    Germans defend with 1 artillery and 1 harbour
                    Americans win, taking Gibraltar from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Morocco
                Battle in 54 Sea Zone
                    Americans attack with 1 bomber and 1 tactical_bomber
                    Japanese defend with 2 battleships, 1 carrier, 2 cruisers and 1 destroyer


  • I hit 2 times in sz54. ool please


  • just great, lose the carrier and cruiser  :|


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 tactical_bomber moved from Queensland to 54 Sea Zone
                1 bomber moved from Queensland to 54 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 1 carrier, 2 cruisers, 3 destroyers, 3 infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Morocco
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Central United States to 91 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transports
                    Germans defend with 1 transport
                    Americans win with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transports remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Gibraltar
                    Americans attack with 2 artilleries and 2 infantry
                    Germans defend with 1 artillery and 1 harbour
                    Americans win, taking Gibraltar from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Morocco
                Battle in 54 Sea Zone
                    Americans attack with 1 bomber and 1 tactical_bomber
                    Japanese defend with 2 battleships, 1 carrier, 2 cruisers and 1 destroyer


  • you hit 1 time and then I hit again with my bomber. what would you like to loose.


  • uh why am I not surprised anymore? lose the cruiser


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 tactical_bomber moved from Queensland to 54 Sea Zone
                1 bomber moved from Queensland to 54 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 1 carrier, 2 cruisers, 3 destroyers, 3 infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Morocco
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Central United States to 91 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transports
                    Germans defend with 1 transport
                    Americans win with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transports remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Gibraltar
                    Americans attack with 2 artilleries and 2 infantry
                    Germans defend with 1 artillery and 1 harbour
                    Americans win, taking Gibraltar from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Morocco
                Battle in 54 Sea Zone
                    Americans attack with 1 bomber and 1 tactical_bomber
                    Japanese defend with 2 battleships, 1 carrier, 2 cruisers and 1 destroyer
                    Japanese win, taking Morocco from Italians with 2 battleships and 1 destroyer remaining. Battle score for attacker is 17
                    Casualties for Japanese: 1 carrier and 2 cruisers
                    Casualties for Americans: 1 bomber and 1 tactical_bomber

    Non Combat Move - Americans
                1 armour, 1 infantry and 3 mech_infantrys moved from Quebec to Eastern United States
                3 mech_infantrys moved from Eastern United States to Central United States

    Place Units - Americans
                1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,5,5,2,3
                Americans collect 50 PUs (1 lost to blockades); end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kansu to Shensi


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Combat Move - British
                2 transports moved from 99 Sea Zone to 98 Sea Zone
                1 armour and 1 artillery moved from Egypt to 98 Sea Zone
                1 carrier, 2 cruisers and 3 destroyers moved from 99 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery, 1 battleship and 2 transports moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 96 Sea Zone to Libya


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 transports moved from 99 Sea Zone to 98 Sea Zone
                1 armour and 1 artillery moved from Egypt to 98 Sea Zone
                1 carrier, 2 cruisers and 3 destroyers moved from 99 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery, 1 battleship and 2 transports moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 96 Sea Zone to Libya

    Combat - British
                Battle in Libya
                    British attack with 1 armour, 1 artillery and 1 infantry
                    Italians defend with 2 infantry
                    British win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                6 artilleries moved from India to Burma
                2 aaGuns moved from India to Burma
                11 infantry moved from India to Burma
                1 fighter moved from India to Burma
                3 fighters moved from Eastern Persia to Burma
                1 tactical_bomber moved from Eastern Persia to India
                3 infantry moved from Eastern Persia to West India

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 carrier; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 fighters moved from Algeria to 104 Sea Zone
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Eire
                1 armour and 2 infantry moved from Eastern Poland to Bessarabia
                1 fighter moved from Southern Italy to Bessarabia
                2 armour, 1 artillery, 1 fighter and 1 mech_infantry moved from Algeria to Morocco

    Combat - Italians
                Battle in 104 Sea Zone
                    Italians attack with 2 fighters
                    Americans defend with 1 destroyer
                    Italians win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Eire
                Battle in Morocco
                    Italians attack with 2 armour, 1 artillery, 1 fighter and 1 mech_infantry
                    Americans defend with 1 artillery and 1 infantry
                    Italians win, taking Eire from British, taking Morocco from Americans with 2 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Bessarabia
                    Italians attack with 1 armour, 1 fighter and 2 infantry
                    Russians defend with 1 artillery and 2 infantry
                    Italians win, taking Bessarabia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Eastern Poland to Bessarabia
                1 fighter moved from Bessarabia to Romania
                2 artilleries moved from Southern France to Northern Italy
                2 fighters moved from 104 Sea Zone to 110 Sea Zone
                1 fighter moved from Morocco to Southern France

    Place Units - Italians
                1 carrier placed in 110 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 19 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from New South Wales to 54 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from New South Wales to 54 Sea Zone

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 1 destroyer, 2 fighters and 2 submarines
                    Japanese defend with 2 battleships and 1 destroyer
                        ANZAC roll dice for 2 submarines in 54 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 2 battleships and 1 destroyer in 54 Sea Zone, round 2 :  2/3 hits
                        2 submarines owned by the ANZAC lost in 54 Sea Zone
                        ANZAC roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 3 :  1/3 hits
                        Japanese roll dice for 2 battleships and 1 destroyer in 54 Sea Zone, round 3 :  3/3 hits
                        1 destroyer owned by the Japanese, 1 destroyer owned by the ANZAC and 2 fighters owned by the ANZAC lost in 54 Sea Zone
                    Japanese win with 2 battleships remaining. Battle score for attacker is -32
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer, 2 fighters and 2 submarines

    Non Combat Move - ANZAC
                3 infantry moved from New South Wales to South Australia
                1 artillery moved from New South Wales to South Australia

    Place Units - ANZAC
                2 armour and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 3 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        South Australia : 1 artillery and 3 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 50
        Russians : 38 / 41
        Japanese : 60 / 66
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 24 / 0
        UK_Pacific : 6 / 6
        Italians : 17 / 19
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.783
            Standard Deviation : 0.885
            Total rolls : 24

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.375
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.375
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    ANZAC Combat
                1 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.125
            Median : 4.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

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