@ArtofWar1947 Scramble?
14L G50 hobo (axis) vs dawgoneit (allies +12)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
10 infantry moved from Finland to Karelia
3 infantry moved from Amur to Manchuria
2 infantry moved from Amur to Korea
4 infantry moved from Siberia to Soviet Far East -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
10 infantry moved from Finland to Karelia
3 infantry moved from Amur to Manchuria
2 infantry moved from Amur to Korea
4 infantry moved from Siberia to Soviet Far EastCombat - Russians
Battle in Korea
Russians attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun
Russians win, taking Bessarabia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 1 aaGun
Battle in Manchuria
Russians attack with 3 infantry
Japanese defend with 1 armour
Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Soviet Far East
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Soviet Far East from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
10 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Western Ukraine
2 aaGuns, 3 armour, 1 artillery, 2 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Ukraine to Bryansk
1 aaGun, 9 infantry and 1 mech_infantry moved from Belarus to Bryansk
6 infantry moved from Russia to Bryansk
2 infantry moved from Smolensk to Bryansk
1 aaGun and 1 artillery moved from Novgorod to Karelia
1 infantry moved from Bryansk to Belarus
3 infantry moved from Novgorod to Karelia
1 aaGun moved from Amur to Manchuria
1 aaGun moved from Amur to Manchuria
1 infantry moved from Finland to KareliaPlace Units - Russians
3 infantry placed in Ukraine
1 armour, 1 artillery, 6 infantry and 1 mech_infantry placed in Russia
Russians undo move 1.
1 infantry placed in Russia
2 infantry placed in NovgorodTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 41 Sea Zone to 54 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 artilleries and 5 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hopei to Kweichow
1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 tactical_bomber moved from Anhwe to Manchuria
2 fighters and 2 tactical_bombers moved from Anhwe to Szechwan
1 infantry moved from Anhwe to Chahar
2 mech_infantrys moved from Kiangsu to Chahar
1 artillery moved from Hopei to Chahar -
scramble orders for queensland
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scramble the fighters
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I am sorry to bother you but how can you bring the planes to hawii
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I have a carrier in Japan that can move to land them, and I bought a carrier to land the 2 air attacking midway.
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ok
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 41 Sea Zone to 54 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 artilleries and 5 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hopei to Kweichow
1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 tactical_bomber moved from Anhwe to Manchuria
2 fighters and 2 tactical_bombers moved from Anhwe to Szechwan
1 infantry moved from Anhwe to Chahar
2 mech_infantrys moved from Kiangsu to Chahar
1 artillery moved from Hopei to ChaharCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 3 tactical_bombers
ANZAC defend with 1 fighter; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 4 fighters, 2 submarines and 2 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 66
Casualties for Japanese: 2 carriers, 1 destroyer, 3 fighters, 3 submarines and 2 tactical_bombers
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 4 fighters, 2 submarines and 2 transports
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser, 1 destroyer and 1 submarine
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Celebes
Battle in Chahar
Japanese attack with 1 artillery, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Chahar from Chinese with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour, 2 artilleries, 3 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 3 infantry
Japanese win, taking Manchuria from Chinese with 1 armour, 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 aaGuns and 3 infantry
Battle in Szechwan
Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 10 infantry
Japanese win, taking Szechwan from Chinese with 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 4 infantry
Casualties for Chinese: 1 fighter and 10 infantryNon Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 aaGun and 3 infantry moved from Hopei to Kweichow
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
2 bombers moved from Szechwan to Kwangsi
1 tactical_bomber moved from Manchuria to AnhwePlace Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in MalayaTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
well you hit way way better than average on that battle at least…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 bomber moved from Queensland to 54 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 2 cruisers, 3 destroyers, 3 infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Central United States to 91 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 bomber moved from Queensland to 54 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 2 cruisers, 3 destroyers, 3 infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Central United States to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transports
Germans defend with 1 transport
Americans win with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transports remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 1 harbour
Americans win, taking Gibraltar from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Morocco
Battle in 54 Sea Zone
Americans attack with 1 bomber and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 2 cruisers and 1 destroyer -
I hit 2 times in sz54. ool please
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just great, lose the carrier and cruiser :|
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 bomber moved from Queensland to 54 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 2 cruisers, 3 destroyers, 3 infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Central United States to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transports
Germans defend with 1 transport
Americans win with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transports remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 1 harbour
Americans win, taking Gibraltar from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Morocco
Battle in 54 Sea Zone
Americans attack with 1 bomber and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 2 cruisers and 1 destroyer -
you hit 1 time and then I hit again with my bomber. what would you like to loose.
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uh why am I not surprised anymore? lose the cruiser
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 bomber moved from Queensland to 54 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 2 cruisers, 3 destroyers, 3 infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Central United States to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transports
Germans defend with 1 transport
Americans win with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transports remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 1 harbour
Americans win, taking Gibraltar from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Morocco
Battle in 54 Sea Zone
Americans attack with 1 bomber and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 2 cruisers and 1 destroyer
Japanese win, taking Morocco from Italians with 2 battleships and 1 destroyer remaining. Battle score for attacker is 17
Casualties for Japanese: 1 carrier and 2 cruisers
Casualties for Americans: 1 bomber and 1 tactical_bomberNon Combat Move - Americans
1 armour, 1 infantry and 3 mech_infantrys moved from Quebec to Eastern United States
3 mech_infantrys moved from Eastern United States to Central United StatesPlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,5,5,2,3
Americans collect 50 PUs (1 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total