First of all, let me say how stunned I was when I checked the message boards today and saw a million new posts (ok, ok, a little exaggeration). I thought for a while there that I must have been in the wrong forum. :lol: It’s good to see all that activity. Unfortunately, I don’t know how much I’ll be able to respond to all those topics on account of my work load is picking up for the next couple months and I want to try to get this phase 1 thing done quickly. I’ll probably just end up concentrating all my forum time on the phase 1 stuff and then pick up on the other phases in a couple months. Don’t take my occasional lack of postings as a lack of interest.
Here’s my 2 cents on the Russian NAs while I’m thinking of it:
Russia
Non-aggression Treaty
Its obviously unrealistic to have 4 units suddenly appear on the border when one side breaks the treaty. The whole idea is that when you make a surprise attack the other side is not ready to defend.
I think it should be modelled by an IPC fee of say 12. This could model fighting internal resistance of breaking the treaty? Or the slightly reduced morale as civilian feel ashamed?
I totally agree. How about all attacking units breaking a treaty have to roll 1 die and if it’s a 1 then that unit is converted to the defender’s side? That’s a double whammy because not only would Japan lose some of their units, but Russia would gain what Japan looses. Maybe we should even make it so all Japanese units in a territory bordering a hostile territory have to roll a die and all rolls of 1 have to change nationality to the nationality of the adjacent hostile territory.
T34
I think T34 were not strong. They were just mass produced and became cheap and cost effective.
From turn 3 onwards for every purchase of 4 tanks together you get 1 free tank.
Again, I totally agree. T34s were effective like Sherman’s were effective… much, much better in terms of mass production. I would change it to be 1 free tank for every 3 you purchase in one turn. I would also forget about the ‘until turn 3’ thing for simplicity.
3. Mobile Industry
In response to the threat from the Russian front, the Soviets moved their factories east. They produced 5,000 tanks east of the Urals in 1942.
Your industrial complexes each may move 1 territory during your non combat move phase. It may be used in the same turn to place units (up to a maximum of the new territory’s value). They cannot move during the combat move phase. If an opponent captures them, that opponent cannot move them. You may mobilize at a complex if you controlled both the industrial complex and it’s new territory at the start of your turn.
Note that one of the new IC restrictions was that max number of non-infantry units placed at an IC=number of VCPs. This might not be totally congruent with this NA. Let’s add in to this NA that Russia’s limit of non-infantry purchases per IC outside of VCs is not equal to the number of VCPs, but the number of IPCs of the territory (like what it is in the box rules).
4. Conscripts (replace Salvage)
The Red Army won many battles with their raw manpower, by using untrained infantry and many times unequipped.
During your mobilize new units phase, you may place one of your infantry for free in any red territory if you control it. This free unit is in addition to the group of units you just purchased.
Do we really need this? I think we should try to narrow the list back down to 6, for die purposes.
6. Trans-Siberian Railway
The Trans-Siberian Railway spanned 10,000 kilometers from Moscow to Vladivostok, the longest main line in the world.
In the non combat move phase, your infantry, antiaircraft guns, and artillery may move 2 territories per turn only among these territories: Russia, Novosibirsk, Yakut S.S.R., and Buryatia S.S.R.
They should move 3, not just 2 IMO.
8. Lend-Lease
During your Mobilize Units phase, you can convert up to 12IPC worth of Allied units into Soviet units if they are in a red territory. These may be land or air units. Remove the affected units from play and replace them with the same units of your own color.
-When declared, place 1 free INF in any Red territory you control, during the Mobilize Units phase of this turn only.
Lend-lease will be not just an NA for Russia but a rule in the game that applies to both UK and Russia. Let’s do away with this, IMO.