The Chinese have strange rules but the exceptions they get makes them exceptional. The ability to raise new units in a newly captured territory is overwhelmingly powerful. Even though they can only raise INF and ART, the ability to have one main stack and move it anywhere while building, instead of having to defend a particular territory, would be gamebreaking if China wasn’t restricted to Chinese territories and Burma and given a fairly low number of starting units.
Japan on New Guinea for setup?
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I was thinking of placing 1 or 2 Japanese soldiers on New Guinea when doing the japan setup and extra Australian solider in Sydney, marking the start of the kokoda campaign and the invasion of Australia. Since its 1940 kokoda campaign didnt start up until 1942, but im really interested in the kokoda campaign. Any thoughts if this should be a good little house rule? (Make New Guinea a 1)
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You kind of answered your own question…
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Lol shh, but would it make the game a little unbalanced or if you have any suggestions to change what i said or?
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Would make things harder for the allies… I typically give my opponents 18 ipc to spend before the game starts and place wherever they want. I still come out on top with the axis.
It depends on who is playing the axis. Most players struggle with the axis at first.
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Somewhere in these forums is a 1942 setup for Global. I think Japan starts that one in control of New Guinea, but I’m not 100% sure. Anyway, since it’s a 1942 setup, you could alter it a bit to have your Kokoda battle.
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Good advice knp.
Cow is right though, Anzac Defender: if you are playing a good Axis player it will hurt the Allies more. place one Inf as you say, but remove one of those excessive 21 Air units from Japan instead. -
Reverse Allied bid: Cow you want to give me 18 IPC? No thanks, instead please remove all of Japan’s starting TT.
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I would be super sad without starting transports lol. No J1 DOW :( lol
Yeah the 1942 version of global is fun





