@newenr85 heya - Would you like to reconsider how you are protecting your transports in 36? I’m not a pro or anything but we have an interesting game going and that’s probably a game breaking error. 1 time offer =)
Cow vs Karl7 (+17 allies)
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SUBS HIT 3/4 TIMES ON DEFENSE LOL. SNAKE EYE ROUND 2. LOOOOL
omg you got some bad luck
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Albania to Yugoslavia
1 armour moved from Albania to Yugoslavia
1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
1 bomber moved from Northern Italy to 97 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 fighter and 1 submarine
Units damaged: 1 carrier owned by the British
Italians win, taking 97 Sea Zone from British with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 24
Casualties for British: 1 carrier, 1 cruiser, 1 fighter and 1 submarine
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery and 2 infantry
Neutral_Allies defend with 1 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 1 infantry
Casualties for Italians: 1 infantry
Battle in GibraltarNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern Italy
1 bomber moved from 97 Sea Zone to France
1 fighter moved from 97 Sea Zone to France
1 fighter moved from 97 Sea Zone to Southern Italy
1 fighter moved from Southern Italy to FrancePlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 aaGuns moved from New South Wales to Queensland
2 fighters moved from New Zealand to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
German BB shot down the french fighter!
:-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 fighter moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 110 Sea Zone
French attack with 1 fighter
Germans defend with 1 battleship and 1 submarine
1 submarine owned by the Germans Submerged
Germans win with 1 battleship remaining. Battle score for attacker is -10
Casualties for French: 1 fighterNon Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to AlgeriaTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 72 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from 93 Sea Zone: 1 cruiser
EDIT: Adding units owned by French to 87 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 submarine and 7 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Poland to Baltic States
4 infantry moved from Bulgaria to Greece
1 armour moved from Bulgaria to Greece
1 armour moved from Romania to Greece
6 armour moved from France to Western Germany
1 armour moved from Germany to Western Germany
2 artilleries moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to 125 Sea Zone
5 infantry moved from Finland to Norway
1 submarine moved from 106 Sea Zone to 108 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea Zone
1 mech_infantry moved from France to Holland Belgium
3 mech_infantrys moved from France to Germany
6 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 1 infantry moved from Romania to Eastern Poland
3 artilleries and 5 infantry moved from Poland to Eastern Poland
3 infantry moved from Poland to Eastern Poland
1 tactical_bomber moved from Poland to Holland Belgium
2 bombers moved from Western Germany to Greece
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to 125 Sea Zone
2 infantry moved from Romania to Eastern PolandCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Eastern Poland
Germans attack with 5 artilleries, 13 infantry and 6 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 5 artilleries, 12 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Greece
Germans attack with 2 armour, 2 bombers and 4 infantry
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 2 armour, 2 bombers and 3 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 fighter and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for French: 1 artillery
Battle in Baltic States
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans win, taking 125 Sea Zone from British with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Baltic States to Western Germany
1 aaGun moved from Poland to Eastern Poland
1 fighter moved from 125 Sea Zone to Western Germany
1 fighter and 2 tactical_bombers moved from 125 Sea Zone to Western Germany
2 bombers moved from Greece to Western Germany
3 aaGuns moved from Western Germany to Germany
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 destroyer, 1 submarine and 7 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
Thanks to German naval doing so well. SEA LION GOT REAL.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Novgorod to BessarabiaCombat - Russians
Russians creates battle in territory 112 Sea Zone
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 destroyer, 1 submarine and 7 transports
1 submarine owned by the Germans Submerged
Germans win with 1 battleship and 7 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Bessarabia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Bryansk to Belarus
3 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
4 infantry moved from Novgorod to Belarus
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 fighter moved from Russia to Belarus
2 fighters and 1 tactical_bomber moved from Bessarabia to Belarus
1 mech_infantry moved from Belarus to Ukraine
1 armour moved from Belarus to Ukraine
2 infantry moved from Rostov to Ukraine
5 infantry moved from Russia to Bryansk
6 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 armour placed in Ukraine
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
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G1 Russia dow turns around and goes sea lion LOL
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I have to laugh…. :lol:
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If you had placed the inf and arty on london and kept the french fighter… I might have kept going Russia.
Actually that is a lie, I would do go sea lion. Italy bombs the airbase for the win.
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3 less units than you could have if you had kept your stuff… is pretty huge for a capital battle. This makes my survivors include 4 more aircraft (assuming they fire 3 times rolling average). I just had to do it with the odds I have for taking it.
Actually 3 more units on london would be enough to deter me. That battleship would just annoy Russia.
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you also transported a unit off of london…
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@Cow:
3 less units than you could have if you had kept your stuff… is pretty huge for a capital battle. This makes my survivors include 4 more aircraft (assuming they fire 3 times rolling average). I just had to do it with the odds I have for taking it.
Actually 3 more units on london would be enough to deter me. That battleship would just annoy Russia.
getting 3 1’s in a row is the reason this is happening. I should have knocked out your fleet with maybe a damaged BB left and an extra fighter, which would have been 3 ftrs in UK.
The dice decided this game again… it is insane and I can’t believe it.
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That is true, you win the battle and I got no business attacking London.
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bring it on… I am losing again but don’t want to make it not fun!
kill kill kill
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I know it sucks. Add 3 ground units to london and you are much better off. However it does set you back in your other plans considering you need to help Russia out asap, because Germany has plenty to take Russia out of the game by round 6.
It was an extremely bad spot to be in. That is why I believe the allies need an 18 bid. You get diced anywhere on the map and the game ends right there without the bid.
I think 3 more units on London would be enough to deter me. It rolls 3 rounds, 0-9 defense hits, 3 average. Changes the odds incredibly.
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You are right in that normally you would blow that fleet away and still have a bship, dd, cruiser. This would go to the med sea and keep Italy out of the game.
It is really bad luck.
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G1 and J1 is all in, lit is a luck based strategy. I hit my luck early so I have to take advantage of it. Otherwise I go strait to attacking Russia round 6 or bust.





