@pacifiersboard scramble orders for 36?
Cow vs karl (+12allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 6 damage on 1 factory_major; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kazakhstan to Sikang
1 bomber moved from Russia to Sikang
2 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Archangel
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to UkraineCombat - Russians
Battle in Sikang
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 3 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 3 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Smolensk to Russia
2 mech_infantrys moved from Vologda to Russia
4 aaGuns, 2 armour, 4 artilleries and 38 infantry moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 bomber moved from Sikang to RussiaPlace Units - Russians
1 artillery and 3 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 74 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 fighter and 20 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 18 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
4 fighters moved from Japan to 19 Sea Zone
2 fighters moved from Manchuria to 19 Sea Zone
3 fighters, 1 infantry and 1 tactical_bomber moved from Anhwe to Hunan
2 bombers moved from South Australia to Shan State
2 infantry moved from French Indo China to Shan State
1 artillery moved from New South Wales to Queensland
Japanese take Queensland from ANZACCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 6 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 armour and 1 artillery moved from New South Wales to 62 Sea Zone
1 carrier, 1 cruiser and 3 transports moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 battleship, 3 carriers and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 artillery moved from 42 Sea Zone to Java
2 bombers moved from Shan State to French Indo China
1 fighter moved from Western Australia to 37 Sea Zone
2 tactical_bombers moved from Western Australia to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Hunan to French Indo China
2 fighters moved from 18 Sea Zone to Japan
1 fighter moved from 18 Sea Zone to Japan
3 fighters moved from 19 Sea Zone to Manchuria
3 fighters moved from 19 Sea Zone to French Indo China
1 tactical_bomber moved from 18 Sea Zone to JapanPlace Units - Japanese
1 artillery and 2 infantry placed in Manchuria
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in New South Wales
1 fighter and 9 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,5,3,5,1,1,2,3,3,1,3,3,5,5,2,6,2,1,6,5,1,3,3,5,3,6,3
Japanese collect 54 PUs (8 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
Blah, we could drag this out, but either Russia or India is going to fall. I probably could get back Hong Kong of another VC, but keep it? :-P
Those zero loss air raids were devastating… loosing all those men for nothing in return was a real punch to the gut
if, ok, you interested in just resetting this game? Same bid/placement?
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I feel obligated to give you a rematch. The dice made this game extremely one sided.
I will do a different opener. I got plenty of strategies. I only like playing Japan one way, the J1 DOW, later on I branch out. Like this game I did anzac because USA went to Japan. It is a funny move because liberating australia is easy for USA. Also you need USA to be in Japan waters to do this and you need a plan to secure the VC win otherwise things will crumble.
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@Cow:
I feel obligated to give you a rematch. The dice made this game extremely one sided.
I will do a different opener. I got plenty of strategies. I only like playing Japan one way, the J1 DOW, later on I branch out. Like this game I did anzac because USA went to Japan. It is a funny move because liberating australia is easy for USA. Also you need USA to be in Japan waters to do this and you need a plan to secure the VC win otherwise things will crumble.
All, true, but I think Russia was going to fall that would have been the game regardless of Japan.
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That is the backup plan. Lately I been winning in Europe. This is a rare game the Pacific vc win might come first. Most of the time Japan is not this lucky.
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Usually I try to wait with Japan to see how Germany vs Russia turns out. Play conservatively and focus on money. Once Germany gets Russia then I can go crazy, because I threaten a vc win in both theaters.
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When I am this lucky I have a big cushion to work with. I can have too many units defending Japan for example. This means a desperate all in is not going to work out for you.
Normally if I go for the quick vc win with Japan. I am giving you a chance at something like 20-30% Japan or a chance to phil, kwagtung or liberate India while I go after Hawaii (assuming your fleet is down south) or a chance to decimate my fleet to reclaim hawaii… and then I am totally screwed. The odds of which all vary based on how many units I have lost in the process of taking objectives.
Going for a strait up quick vc win with Japan is normally something I only do when Europe is looking really bad.
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I will give you your rematch. Have the allies at 17.
I am going to take a different approach.
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@Cow:
I will give you your rematch. Have the allies at 17.
I am going to take a different approach.
ok, so placement:
sub with med fleet
armor in Egy
inf in alx
inf in new guinea





