@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Cow vs karl (+12allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Shensi
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to YunnanPlace Units - Chinese
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 fighters and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Persia to Iraq
3 fighters moved from Persia to Iraq
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber moved from India to French Indo China
1 armour and 1 mech_infantry moved from Rhodesia to Kenya
British take Kenya from Italians
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in Iraq
British attack with 3 fighters and 2 infantry
Italians defend with 2 infantry
British win, taking Iraq from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.Non Combat Move - British
1 bomber moved from French Indo China to India
2 artilleries and 7 infantry moved from Burma to Yunnan
6 infantry moved from India to Burma
1 aaGun moved from India to Burma
3 fighters moved from Iraq to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 cruiser and 3 transports moved from 125 Sea Zone to 119 Sea ZonePlace Units - British
1 fighter and 2 infantry placed in Persia
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5
British collect 27 PUs (1 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 bomber, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 fighter moved from Eastern Poland to Belarus
2 bombers moved from Southern Italy to Archangel
1 fighter moved from Belarus to ArchangelCombat - Italians
Battle in Iraq
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 infantry
Italians win, taking Iraq from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Archangel
Italians attack with 2 bombers and 1 fighter
Russians defend with 2 infantry
Italians win with 2 bombers remaining. Battle score for attacker is -4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 fighterNon Combat Move - Italians
2 bombers moved from Archangel to Belarus
1 bomber moved from Iraq to Belarus
1 mech_infantry moved from Trans-Jordan to Egypt
2 artilleries and 1 infantry moved from Trans-Jordan to EgyptPlace Units - Italians
3 infantry placed in Ukraine
3 infantry placed in Egypt
1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - ANZAC
1 cruiser and 1 submarine moved from 30 Sea Zone to 26 Sea ZoneNon Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Syria to Trans-Jordan
British take Trans-Jordan from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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interceptions?
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no
ok, time for the AA’s to finally do something!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 bombers moved from Finland to Russia
3 fighters and 4 tactical_bombers moved from Finland to Novgorod
1 artillery moved from Norway to Finland
1 infantry moved from Norway to Finland
2 mech_infantrys moved from Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 4 fighters, 2 mech_infantrys and 5 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 4 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,3,3,3,7 and causes: 19 damage to unit: factory_major
Bombing raid in Russia rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 25 damage total. Damaged units is as follows: factory_major = 19, airfield = 6
Cleaning up after air battlesNon Combat Move - Germans
6 bombers moved from Russia to Belarus
4 fighters and 5 tactical_bombers moved from Novgorod to Belarus
12 armour, 5 artilleries, 18 infantry and 14 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to BelarusPlace Units - Germans
4 armour placed in Germany
6 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
Wow even if 5 bombers roll 1s that is still 15 damage. Bomber rules are so wonky.
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that’s almost 20 AA rolls with not a hit!
Doh!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 6 damage on 1 factory_major; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kazakhstan to Sikang
1 bomber moved from Russia to Sikang
2 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Archangel
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to UkraineCombat - Russians
Battle in Sikang
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 3 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 3 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Smolensk to Russia
2 mech_infantrys moved from Vologda to Russia
4 aaGuns, 2 armour, 4 artilleries and 38 infantry moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 bomber moved from Sikang to RussiaPlace Units - Russians
1 artillery and 3 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 74 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 fighter and 20 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 18 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
4 fighters moved from Japan to 19 Sea Zone
2 fighters moved from Manchuria to 19 Sea Zone
3 fighters, 1 infantry and 1 tactical_bomber moved from Anhwe to Hunan
2 bombers moved from South Australia to Shan State
2 infantry moved from French Indo China to Shan State
1 artillery moved from New South Wales to Queensland
Japanese take Queensland from ANZACCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 6 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 armour and 1 artillery moved from New South Wales to 62 Sea Zone
1 carrier, 1 cruiser and 3 transports moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 battleship, 3 carriers and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 artillery moved from 42 Sea Zone to Java
2 bombers moved from Shan State to French Indo China
1 fighter moved from Western Australia to 37 Sea Zone
2 tactical_bombers moved from Western Australia to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Hunan to French Indo China
2 fighters moved from 18 Sea Zone to Japan
1 fighter moved from 18 Sea Zone to Japan
3 fighters moved from 19 Sea Zone to Manchuria
3 fighters moved from 19 Sea Zone to French Indo China
1 tactical_bomber moved from 18 Sea Zone to JapanPlace Units - Japanese
1 artillery and 2 infantry placed in Manchuria
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in New South Wales
1 fighter and 9 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,5,3,5,1,1,2,3,3,1,3,3,5,5,2,6,2,1,6,5,1,3,3,5,3,6,3
Japanese collect 54 PUs (8 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
Blah, we could drag this out, but either Russia or India is going to fall. I probably could get back Hong Kong of another VC, but keep it? :-P
Those zero loss air raids were devastating… loosing all those men for nothing in return was a real punch to the gut
if, ok, you interested in just resetting this game? Same bid/placement?
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I feel obligated to give you a rematch. The dice made this game extremely one sided.
I will do a different opener. I got plenty of strategies. I only like playing Japan one way, the J1 DOW, later on I branch out. Like this game I did anzac because USA went to Japan. It is a funny move because liberating australia is easy for USA. Also you need USA to be in Japan waters to do this and you need a plan to secure the VC win otherwise things will crumble.
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@Cow:
I feel obligated to give you a rematch. The dice made this game extremely one sided.
I will do a different opener. I got plenty of strategies. I only like playing Japan one way, the J1 DOW, later on I branch out. Like this game I did anzac because USA went to Japan. It is a funny move because liberating australia is easy for USA. Also you need USA to be in Japan waters to do this and you need a plan to secure the VC win otherwise things will crumble.
All, true, but I think Russia was going to fall that would have been the game regardless of Japan.
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That is the backup plan. Lately I been winning in Europe. This is a rare game the Pacific vc win might come first. Most of the time Japan is not this lucky.
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Usually I try to wait with Japan to see how Germany vs Russia turns out. Play conservatively and focus on money. Once Germany gets Russia then I can go crazy, because I threaten a vc win in both theaters.
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When I am this lucky I have a big cushion to work with. I can have too many units defending Japan for example. This means a desperate all in is not going to work out for you.
Normally if I go for the quick vc win with Japan. I am giving you a chance at something like 20-30% Japan or a chance to phil, kwagtung or liberate India while I go after Hawaii (assuming your fleet is down south) or a chance to decimate my fleet to reclaim hawaii… and then I am totally screwed. The odds of which all vary based on how many units I have lost in the process of taking objectives.
Going for a strait up quick vc win with Japan is normally something I only do when Europe is looking really bad.
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I will give you your rematch. Have the allies at 17.
I am going to take a different approach.
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@Cow:
I will give you your rematch. Have the allies at 17.
I am going to take a different approach.
ok, so placement:
sub with med fleet
armor in Egy
inf in alx
inf in new guinea





