@wizmark no scramble
Odonis (Axis) vs Whackamatt (Allies +10) G40L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 21 PUs;Combat Move - Russians
1 infantry moved from Finland to Norway
3 armour moved from Finland to Norway
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
1 armour moved from Western Ukraine to Bessarabia
5 infantry moved from Bryansk to Belarus
1 armour moved from Ukraine to Belarus
1 armour moved from Ukraine to Belarus
1 mech_infantry moved from Ukraine to Belarus
2 fighters and 1 tactical_bomber moved from Finland to RussiaCombat - Russians
Battle in Norway
Russians attack with 3 armour and 1 infantry
Germans defend with 1 artillery
Russians win, taking Norway from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Bessarabia
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Belarus
Russians attack with 2 armour, 5 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 3 artilleries and 2 infantry
Russians win, taking Belarus from Germans with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 aaGun, 3 artilleries and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Finland to Karelia
1 aaGun moved from Finland to Vyborg
2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 59 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 64 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Reseting Bonus Movement of Units
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
3 artilleries and 3 infantry moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Yunnan
2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Burma
1 battleship and 2 carriers moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Reseting Bonus Movement of Units
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
3 artilleries and 3 infantry moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Yunnan
2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Burma
1 battleship and 2 carriers moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Battle in Persia
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese win, taking Persia from British with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Battle in Burma
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 2 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malaya
Battle in Kwangtung
Japanese attack with 2 artilleries and 3 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Malaya from UK_Pacific, taking Kwangtung from UK_Pacific with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 4 artilleries, 2 bombers, 7 fighters, 5 infantry and 5 tactical_bombers
Chinese defend with 14 infantry
Japanese win, taking Yunnan from Chinese with 4 artilleries, 2 bombers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 5 infantry
Casualties for Chinese: 14 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 80 Sea Zone: 2 armour, 2 infantry and 2 transports
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 armour, 1 infantry and 2 transports
EDIT: Turning off Edit Mode
1 battleship and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Shensi
6 fighters and 5 tactical_bombers moved from Yunnan to Anhwe
2 bombers moved from Yunnan to Anhwe
10 infantry moved from Manchuria to Korea
1 aaGun moved from Manchuria to Korea
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
Japanese take Iraq from Neutral_Axis
1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
1 infantry placed in Japan
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 47 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 battleship, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 destroyer and 1 submarine moved from 8 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 10 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 6 Sea Zone -
Scramble and kamikaze orders for SZ6
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Max Scramble.
Kamikaze - 3 x each at the cruisers
Max defence with FTRs last.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 battleship, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 destroyer and 1 submarine moved from 8 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 10 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 5,3,2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 5,1,4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine
Casualties for Americans: 4 destroyers, 1 fighter and 2 submarines
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 16 Sea Zone to 7 Sea Zone
3 carriers moved from 10 Sea Zone to 7 Sea Zone
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 carrier moved from 7 Sea Zone to 6 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern United States to GibraltarPlace Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters and 1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to KansuPlace Units - Chinese
4 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 1 armour and 1 mech_infantry; Remaining resources: 7 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 bomber moved from Gibraltar to French Equatorial Africa
1 battleship moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 36 Sea ZoneCombat - British
Battle in 36 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in French Equatorial Africa
British attack with 1 bomber
Italians defend with 1 infantry
British win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Belgian Congo
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from French Equatorial Africa to Nigeria
1 cruiser moved from 39 Sea Zone to 57 Sea Zone
1 cruiser moved from 57 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to GibraltarPlace Units - British
1 airfield placed in Gibraltar
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
British collect 24 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,6,1,2,5,4,4,6
UK_Pacific collect 19 PUs (3 lost to blockades); end with 19 PUs total
Some Units in India change ownership: 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
Reseting Bonus Movement of Units
1 mech_infantry moved from Romania to Western Ukraine
4 infantry moved from Romania to Bessarabia
2 armour moved from Romania to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
1 armour and 1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Alexandria to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
1 infantry moved from Romania to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
Reseting Bonus Movement of Units
1 mech_infantry moved from Romania to Western Ukraine
4 infantry moved from Romania to Bessarabia
2 armour moved from Romania to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
1 armour and 1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Alexandria to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
1 infantry moved from Romania to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 3 armour and 5 infantry
Russians defend with 1 armour, 1 artillery and 1 infantry
Italians win, taking Bessarabia from Russians with 3 armour and 4 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 mech_infantry
Russians defend with 1 aaGun
Italians win, taking Western Ukraine from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 fighters
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Italians
1 bomber and 2 fighters moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Alexandria to Egypt
2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Romania to Eastern Poland
1 aaGun moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 factory_minor placed in Egypt
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 infantry moved from Queensland to 54 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 infantry moved from 22 Sea Zone to MarianasCombat - ANZAC
Battle in Marianas
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC win, taking Marianas from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
1 infantry moved from 85 Sea Zone to Brazil
ANZAC take Brazil from Neutral_Allies
2 aaGuns moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
3 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Novgorod to Karelia
2 transports moved from 112 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
2 bombers moved from Germany to Norway
1 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
4 armour moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
5 mech_infantrys moved from Eastern Poland to Belarus
3 armour moved from Eastern Poland to Belarus
2 tactical_bombers moved from Eastern Poland to Belarus
1 cruiser and 1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 fighter moved from Eastern Poland to 114 Sea Zone
1 armour moved from Eastern Poland to Belarus
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 mech_infantry moved from 127 Sea Zone to Finland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Novgorod to Karelia
2 transports moved from 112 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
2 bombers moved from Germany to Norway
1 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
4 armour moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
5 mech_infantrys moved from Eastern Poland to Belarus
3 armour moved from Eastern Poland to Belarus
2 tactical_bombers moved from Eastern Poland to Belarus
1 cruiser and 1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 fighter moved from Eastern Poland to 114 Sea Zone
1 armour moved from Eastern Poland to Belarus
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 mech_infantry moved from 127 Sea Zone to FinlandCombat - Germans
Battle in Norway
Germans attack with 2 artilleries, 4 bombers, 1 fighter and 2 infantry
Russians defend with 3 armour and 1 infantry
Germans win, taking Norway from Russians with 2 artilleries, 4 bombers and 1 fighter remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for Russians: 3 armour and 1 infantry
Battle in Finland
Battle in Karelia
Germans attack with 1 infantry
Russians defend with 1 aaGun
Germans win, taking Finland from Russians, taking Karelia from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Belarus
Germans attack with 8 armour, 5 mech_infantrys and 2 tactical_bombers
Russians defend with 2 armour, 3 infantry and 1 mech_infantry
Germans win, taking Belarus from Russians with 8 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 2 armour, 3 infantry and 1 mech_infantry
Battle in 114 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 fighter
Russians defend with 1 cruiser and 1 submarine
Germans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarineNon Combat Move - Germans
1 fighter moved from 114 Sea Zone to Novgorod
1 aaGun moved from Novgorod to Belarus
2 armour moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Poland to Belarus
2 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
4 bombers moved from Norway to Novgorod
1 fighter moved from Norway to Western Germany
1 submarine moved from 91 Sea Zone to 84 Sea Zone
2 tactical_bombers moved from Belarus to NovgorodPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 fighter placed in Western Germany
6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour, 4 artilleries and 6 infantry; Remaining resources: 18 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Nenetsia
1 infantry moved from Russia to Smolensk
1 fighter and 2 infantry moved from Russia to Bryansk
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
17 infantry moved from Amur to KoreaCombat - Russians
Battle in Nenetsia
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 armour
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Korea
Russians attack with 17 infantry
Japanese defend with 1 aaGun and 10 infantry
Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 aaGun and 10 infantry
Casualties for Russians: 14 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Nenetsia to Volgograd
1 aaGun moved from Amur to Korea
1 aaGun moved from Amur to ManchuriaPlace Units - Russians
4 artilleries and 6 infantry placed in Russia
3 armour placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 47 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 7 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 armour moved from Iraq to Caucasus
Japanese take Northwest Persia from Neutral_Allies
Japanese take Caucasus from Russians
1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 56 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
6 fighters and 5 tactical_bombers moved from Anhwe to 6 Sea Zone
2 bombers moved from Anhwe to 22 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 7 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 armour moved from Iraq to Caucasus
Japanese take Northwest Persia from Neutral_Allies
Japanese take Caucasus from Russians
1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 56 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
6 fighters and 5 tactical_bombers moved from Anhwe to 6 Sea Zone
2 bombers moved from Anhwe to 22 Sea ZoneCombat - Japanese
Battle in 81 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Japanese win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 cruiser and 1 transport
Japanese win with 2 bombers remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in 56 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for British: 1 cruiser
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 battleship and 1 fighter
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 36 Sea Zone from UK_Pacific with 1 battleship and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Borneo
Battle in 6 Sea Zone
Japanese attack with 6 fighters and 5 tactical_bombers
British defend with 1 battleship; Americans defend with 1 carrier, 1 destroyer and 2 tactical_bombers
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the British
Japanese win, taking Borneo from UK_Pacific with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 2 fighters and 3 tactical_bombers
Casualties for British: 1 battleship
Casualties for Americans: 1 carrier, 1 destroyer and 2 tactical_bombersNon Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 bomber moved from 22 Sea Zone to Caroline Islands
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 43 Sea Zone
1 carrier moved from 37 Sea Zone to 43 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to Kiangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 bomber moved from 22 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq
4 infantry moved from Iraq to Northwest Persia
2 artilleries moved from Persia to Northwest Persia
3 transports moved from 80 Sea Zone to 81 Sea ZonePlace Units - Japanese
7 infantry placed in Japan
1 factory_minor placed in IraqTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to 97 Sea Zone
1 cruiser and 2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Western United States to Central United States
1 artillery moved from Central United States to Western United States
2 fighters moved from Western United States to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 fighter moved from 7 Sea Zone to KoreaCombat - Americans
Battle in 97 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 106 Sea Zone
Americans attack with 1 cruiser and 2 destroyers
Germans defend with 1 submarine
Americans win, taking 106 Sea Zone from Germans with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kiangsu
Battle in ShantungNon Combat Move - Americans
1 bomber moved from 97 Sea Zone to MaltaPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 7 Sea Zone: 3 carriers, 5 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 15 Sea Zone: 3 carriers, 5 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
1 fighter and 3 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total