2d6<=3: 4, 4; Hits: 0
2d6<=1: 5, 4; Hits: 0
1d6<=4: 2; Hits: 1
14L G40 Degrasse (Allies +12) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Egypt to 76 Sea Zone
2 bombers moved from Southern Italy to 76 Sea Zone
8 armour, 5 artilleries, 16 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
6 infantry moved from Novgorod to Belarus
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Battle in Belarus
Germans attack with 8 armour, 5 artilleries, 22 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 8 armour, 5 artilleries, 22 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 76 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the British
Germans win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 bombers and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Germans
1 fighter moved from 76 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Egypt
3 infantry moved from Bessarabia to Eastern Poland
6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
4 armour moved from Greater Southern Germany to Eastern Poland
1 fighter moved from Western Germany to Egypt
3 aaGuns moved from Eastern Poland to BelarusPlace Units - Germans
3 mech_infantrys placed in Novgorod
5 mech_infantrys placed in Germany
3 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 51 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Ulaanbaatar to Central Mongolia
2 infantry moved from Ulaanbaatar to Buyant-Uhaa
2 infantry moved from Kansu to Suiyuyan
2 armour, 2 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Russia to Archangel
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to ArchangelCombat - Russians
Battle in Trans-Jordan
Russians attack with 2 armour, 2 infantry and 2 mech_infantrys
Italians defend with 1 artillery
Russians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 1/6 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Trans-Jordan
Russians win, taking Trans-Jordan from Italians with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Russia to Smolensk
5 artilleries moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 fighter moved from Archangel to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to BryanskPlace Units - Russians
3 infantry placed in Volgograd
3 artilleries and 7 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun and 1 infantry
EDIT: Adding units owned by Russians to Smolensk: 1 aaGun and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUsTerritory Summary for Russians :
Suiyuyan : 1 infantry
Amur : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 1 infantry
Buyant-Uhaa : 1 flag, 2 infantry
Ulaanbaatar : 1 flag, 2 infantry
Tsagaan Olom : 1 flag
Trans-Jordan : 2 armour, 1 infantry and 2 mech_infantrys
Bryansk : 3 aaGuns, 10 artilleries, 2 fighters, 41 infantry and 1 tactical_bomber
Archangel : 1 armour and 1 mech_infantry
Russia : 1 airfield, 3 artilleries, 1 factory_major and 7 infantry
Ukraine : 1 factory_minor and 1 infantry
Volgograd : 1 factory_minor and 3 infantry
Smolensk : 1 aaGun and 2 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
Iraq : 1 flag
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 67
Russians : 33 / 41
Japanese : 48 / 57
Americans : 50 / 70
Chinese : 9 / 14
British : 29 / 29
UK_Pacific : 13 / 13
Italians : 14 / 28
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.091
Median : 2.500
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 22Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.235
Median : 3.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 9 armour and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Sumatra to 41 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to India
3 tactical_bombers moved from 41 Sea Zone to India
1 armour, 2 artilleries and 1 infantry moved from 39 Sea Zone to India
2 battleships and 2 cruisers moved from 42 Sea Zone to 39 Sea Zone
2 bombers moved from Kwangsi to India
3 fighters and 1 tactical_bomber moved from Kwangsi to India
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from Manchuria to Amur
1 fighter moved from Japan to Amur
1 fighter moved from Japan to Amur
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Hunan
3 fighters and 3 tactical_bombers moved from Kwangsi to Hunan -
Scramble off India?
-
Scramble one tac to block the bombardment
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 9 armour and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Sumatra to 41 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to India
3 tactical_bombers moved from 41 Sea Zone to India
1 armour, 2 artilleries and 1 infantry moved from 39 Sea Zone to India
2 battleships and 2 cruisers moved from 42 Sea Zone to 39 Sea Zone
2 bombers moved from Kwangsi to India
3 fighters and 1 tactical_bomber moved from Kwangsi to India
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from Manchuria to Amur
1 fighter moved from Japan to Amur
1 fighter moved from Japan to Amur
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Hunan
3 fighters and 3 tactical_bombers moved from Kwangsi to HunanCombat - Japanese
UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone
UK_Pacific scrambles to create a battle in territory 39 Sea Zone
Battle in Hunan
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Japanese win, taking Amur from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 1 destroyer and 3 transports
British defend with 1 tactical_bomber
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in India
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 aaGun, 1 airfield, 3 artilleries, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 13PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Casualties for British: 1 aaGun, 3 artilleries, 2 fighters, 7 infantry and 1 tactical_bomberNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
2 carriers moved from 41 Sea Zone to 39 Sea Zone
1 armour moved from Kiangsu to Shantung
1 mech_infantry moved from Kiangsu to Shantung
1 mech_infantry moved from Kwangsi to Kiangsu
1 armour and 1 mech_infantry moved from Kwangsi to Kwangtung
2 carriers, 3 destroyers and 2 submarines moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Hunan to 37 Sea Zone
1 tactical_bomber moved from Hunan to Shantung
1 fighter moved from Hunan to Kwangtung
1 fighter moved from Amur to Korea
1 fighter moved from Amur to Korea
1 destroyer moved from 42 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 infantry placed in Japan
3 armour placed in Shantung
3 armour placed in Kiangsu
3 armour placed in KwangtungTurn Complete - Japanese
Japanese collect 53 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 bomber moved from Ulaanbaatar to Korea
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 armour moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 armour and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone -
There’s scramble option from Tokyo to sea zone 6, but I’ll skip that one for you as obviously bad.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 bomber moved from Ulaanbaatar to Korea
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 armour moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 armour and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in Korea
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Japanese defend with 2 fighters
Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Korea, round 2 : 2/5 hits
Japanese roll dice for 2 fighters in Korea, round 2 : 0/2 hits
2 fighters owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 20
Casualties for Japanese: 2 fighters
Battle in Borneo
Battle in PhilippinesNon Combat Move - Americans
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 bomber moved from Korea to Ulaanbaatar
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 19 Sea Zone
1 cruiser moved from 33 Sea Zone to 19 Sea Zone
2 carriers moved from 33 Sea Zone to 19 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
4 fighters moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 transports placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 2 artilleries and 2 infantry
Borneo : 1 flag, 1 armour
Philippines : 1 airfield, 1 artillery and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
43 Sea Zone : 1 destroyer and 1 transport
36 Sea Zone : 1 destroyer
35 Sea Zone : 1 transport
26 Sea Zone : 2 infantry, 2 mech_infantrys and 2 transports
20 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 2 transports
19 Sea Zone : 2 carriers, 2 cruisers, 4 fighters and 1 submarine
6 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Ulaanbaatar : 1 bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Iceland : 1 infantry and 1 mech_infantry
Gibraltar : 2 bombers
Morocco : 1 artillery and 1 infantry
123 Sea Zone : 1 transport
93 Sea Zone : 1 submarine
101 Sea Zone : 3 transports
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 67
Russians : 32 / 41
Japanese : 44 / 76
Americans : 59 / 84
Chinese : 8 / 14
British : 29 / 29
UK_Pacific : 10 / 0
Italians : 14 / 28
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.143
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
5 artilleries, 1 fighter and 5 infantry moved from Yunnan to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
5 artilleries, 1 fighter and 5 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 5 artilleries, 1 fighter and 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 5 artilleries, 1 fighter and 5 infantry in Hunan, round 2 : 4/11 hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 5 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to SzechwanPlace Units - Chinese
1 infantry placed in Szechwan
Chinese undo move 1.
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 infantry
Hunan : 5 artilleries and 8 infantry
Hopei : 3 infantry
Szechwan : 1 fighterProduction/PUs Summary :
Germans : 50 / 67
Russians : 32 / 41
Japanese : 41 / 76
Americans : 59 / 84
Chinese : 11 / 13
British : 29 / 29
UK_Pacific : 10 / 0
Italians : 14 / 28
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.727
Median : 5.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 armour and 1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Yunnan to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 armour and 1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Yunnan to IndiaCombat - British
Battle in India
British attack with 1 fighter
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 fighter in India, round 2 : 1/1 hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits
1 armour owned by the Japanese lost in India
British win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
3 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 fighter moved from India to Burma
2 aaGuns moved from Yunnan to Burma
4 infantry moved from Yunnan to Burma
1 infantry moved from Siam to Shan State
2 armour and 1 mech_infantry moved from Persia to Trans-JordanPlace Units - British
1 airfield placed in Gibraltar
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,5,1,3
British collect 28 PUs (1 lost to blockades); end with 28 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Siam : 1 flag
Shan State : 1 infantry
Burma : 2 aaGuns, 1 artillery, 1 fighter and 7 infantry
Malaya : 1 harbour
French Indo China : 1 flag
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 2 armour, 2 infantry and 1 mech_infantry
Gibraltar : 1 aaGun, 1 airfield, 1 armour, 2 fighters, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Ethiopia : 1 flag
Eire : 1 flag
92 Sea Zone : 1 destroyer and 1 submarine
Eastern Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrysProduction/PUs Summary :
Germans : 50 / 67
Russians : 32 / 41
Japanese : 41 / 76
Americans : 59 / 84
Chinese : 11 / 13
British : 29 / 28
UK_Pacific : 10 / 0
Italians : 14 / 28
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.556
Median : 4.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.727
Median : 5.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 bomber moved from Greece to Trans-Jordan
2 fighters moved from Southern Italy to Trans-Jordan
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Bessarabia to Belarus
2 infantry moved from Romania to BessarabiaCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters and 3 infantry
British defend with 2 armour, 2 infantry and 1 mech_infantry; Russians defend with 2 armour, 1 infantry and 2 mech_infantrys
Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 28
Casualties for British: 2 armour, 2 infantry and 1 mech_infantry
Casualties for Russians: 2 armour, 1 infantry and 2 mech_infantrys
Casualties for Italians: 2 artilleries and 3 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to EgyptPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Java
Battle in CelebesNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 33 Sea Zone to 19 Sea Zone
3 fighters moved from Caroline Islands to Philippines
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
2 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tunisia : 2 infantry
92 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 50 / 67
Russians : 30 / 41
Japanese : 34 / 76
Americans : 59 / 84
Chinese : 11 / 13
British : 28 / 28
UK_Pacific : 10 / 0
Italians : 16 / 22
ANZAC : 17 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 1 destroyer, 2 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
10 armour, 3 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Novgorod to Belarus
9 armour moved from Belarus to Archangel
5 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in Archangel
Germans attack with 9 armour and 1 mech_infantry
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Archangel from Russians with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Smolensk
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 aaGun and 2 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 2 infantryNon Combat Move - Germans
1 infantry moved from Greece to BulgariaPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
2 fighters placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 44 PUs (8 lost to blockades); end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Central Mongolia to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
3 infantry moved from Volgograd to Caucasus
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
2 fighters and 1 tactical_bomber moved from Bryansk to Smolensk
3 infantry moved from Bryansk to SmolenskCombat - Russians
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Amur, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits
Russians roll dice for 2 infantry in Amur, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 5 : 0/1 hits
Russians roll dice for 2 infantry in Amur, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Amur
1 infantry owned by the Russians retreated to Ulaanbaatar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/5 hits
Germans roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
3 aaGuns moved from Bryansk to Russia
1 artillery moved from Bryansk to Ukraine
9 artilleries and 37 infantry moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to VologdaPlace Units - Russians
1 infantry placed in Volgograd
1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUsTerritory Summary for Russians :
Jehol : 1 infantry
Manchuria : 1 infantry
Hopei : 1 infantry
Chahar : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Bryansk : 1 infantry
Russia : 3 aaGuns, 1 airfield, 1 armour, 15 artilleries, 1 factory_major, 2 fighters, 46 infantry, 2 mech_infantrys and 1 tactical_bomber
Ukraine : 1 artillery, 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Caucasus : 3 infantry
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
Iraq : 1 flag
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 60
Russians : 31 / 34
Japanese : 29 / 76
Americans : 59 / 84
Chinese : 16 / 13
British : 28 / 28
UK_Pacific : 10 / 0
Italians : 14 / 22
ANZAC : 17 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.483
Median : 4.000
Variance : 1.536
Standard Deviation : 1.239
Total rolls : 29Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.762
Median : 4.000
Variance : 1.550
Standard Deviation : 1.245
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 2 fighters and 8 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 armour moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
3 armour moved from Kwangtung to Hunan
3 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Shantung to Jehol
1 armour moved from Shantung to Jehol
3 armour moved from Shantung to Hunan
1 tactical_bomber moved from Shantung to Hunan
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangtung to Hunan
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from RussiansCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Kwangsi
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 9 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 5 artilleries and 8 infantry
Japanese win, taking Hunan from Chinese with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 5 armour and 2 mech_infantrys
Casualties for Chinese: 5 artilleries and 8 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Hunan to Kwangtung
1 fighter moved from Hunan to Kwangtung
1 fighter moved from 37 Sea Zone to India
1 tactical_bomber moved from 37 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea ZonePlace Units - Japanese
2 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,2,5,6,2,5,6,1,2,6,6,4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3,6,5,3,5,3
Japanese collect 13 PUs (20 lost to blockades); end with 13 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers; Remaining resources: 2 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Korea to 6 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Ulaanbaatar to Japan
3 artilleries moved from 6 Sea Zone to Japan
2 mech_infantrys moved from 6 Sea Zone to Japan
4 infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
4 fighters moved from 19 Sea Zone to Japan
2 cruisers moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 submarine moved from 20 Sea Zone to 37 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 bomber moved from Gibraltar to Southern Italy
1 bomber moved from Gibraltar to Northern Italy