G40 Cow(Axis) vs Cyanight(Allies)

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 destroyers and 6 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Alexandria to Trans-Jordan
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 armour moved from Egypt to Trans-Jordan
                1 bomber moved from Caucasus to Turkmenistan
                1 artillery moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                4 fighters moved from 54 Sea Zone to New Guinea
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - Americans
                Battle in New Guinea
                    Americans attack with 4 fighters
                    Japanese defend with 1 infantry
                    Americans win with 4 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Dutch New Guinea
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    Americans win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Trans-Jordan
                    Americans attack with 1 armour and 2 mech_infantrys
                    Italians defend with 1 infantry
                    Americans win, taking Trans-Jordan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Turkmenistan
                    Americans attack with 1 bomber
                    Italians defend with 1 armour
                    Italians win with 1 armour remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from Caucasus to Russia
                4 fighters moved from New Guinea to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland
                1 infantry moved from 54 Sea Zone to Queensland
                2 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 aaGuns moved from Eastern United States to 101 Sea Zone
                7 infantry moved from Eastern United States to 101 Sea Zone
                2 aaGuns, 1 destroyer, 7 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                2 aaGuns, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                3 transports moved from 92 Sea Zone to 88 Sea Zone
                3 infantry moved from French Guiana to 88 Sea Zone
                3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Gibraltar
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 transports moved from 92 Sea Zone to 91 Sea Zone
                1 artillery and 4 infantry moved from Alexandria to Egypt
                1 infantry moved from Tobruk to Alexandria
                2 aaGuns moved from Western United States to 10 Sea Zone
                8 infantry moved from Western United States to 10 Sea Zone
                2 aaGuns, 1 carrier, 2 fighters, 8 infantry and 5 transports moved from 10 Sea Zone to 26 Sea Zone
                2 aaGuns and 8 infantry moved from 26 Sea Zone to Hawaiian Islands
                15 infantry moved from Central United States to Western United States
                15 infantry moved from Central United States to Eastern United States
                6 infantry moved from Eastern United States to New Brunswick Nova Scotia
                5 infantry moved from Eastern United States to New Brunswick Nova Scotia
                10 infantry moved from Central United States to Eastern United States
                10 infantry moved from Western United States to Central United States

    Place Units - Americans
                2 destroyers placed in 10 Sea Zone
                6 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 6 fighters, 1 harbour and 23 infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 10 infantry
        Midway : 1 airfield
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        45 Sea Zone : 1 transport
        26 Sea Zone : 1 carrier, 2 fighters and 5 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 destroyers
        54 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 1 transport
        Central United States : 1 factory_major and 10 infantry
        Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 25 infantry
        Trans-Jordan : 1 armour and 1 mech_infantry
        Alexandria : 1 infantry
        Gibraltar : 2 aaGuns, 20 infantry and 1 mech_infantry
        New Brunswick Nova Scotia : 13 infantry
        Egypt : 1 artillery and 4 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Russia : 3 fighters and 1 tactical_bomber
        Brazil : 1 flag
        91 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 10 transports

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Burma to Yunnan
                1 fighter moved from Sikang to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Sikang : 2 infantry
        Burma : 1 artillery, 1 fighter and 13 infantry

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 factory_minor and 3 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber moved from Burma to India
                2 mech_infantrys moved from Egypt to Iraq
                      British take Iraq from Italians
                1 armour moved from Egypt to Iraq
                1 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 bomber moved from Caucasus to Turkmenistan
                1 mech_infantry moved from Shensi to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - British
                Battle in Turkmenistan
                    British attack with 1 bomber
                    Italians defend with 1 armour
                    Italians win with 1 armour remaining. Battle score for attacker is -12
                    Casualties for British: 1 bomber
                Battle in India
                    British attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking India from Japanese with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from India to Burma
                1 tactical_bomber moved from India to Burma
                1 armour moved from Union of South Africa to Belgian Congo
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - British
                1 factory_minor placed in Egypt
                3 transports placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
                British collect 29 PUs (2 lost to blockades); end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 4 PUs; end with 4 PUs total

    Territory Summary for British and UK_Pacific :

    Yunnan : 1 mech_infantry
        Burma : 3 aaGuns, 2 fighters and 1 tactical_bomber
        India : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
        Belgian Congo : 1 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 2 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
        Egypt : 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
        Ethiopia : 1 flag, 1 infantry
        Russia : 4 fighters
        106 Sea Zone : 3 transports
        Iraq : 1 flag, 1 armour and 2 mech_infantrys
        98 Sea Zone : 1 flag

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 4 infantry moved from Northwest Persia to Iraq
                1 fighter moved from Southern Italy to Iraq
                1 armour moved from Turkmenistan to Persia

    Combat - Italians
                Battle in Iraq
                    Italians attack with 1 artillery, 1 fighter and 4 infantry
                    British defend with 1 armour and 2 mech_infantrys
                    Italians win, taking Iraq from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 armour and 2 mech_infantrys
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                1 fighter moved from Iraq to Persia
                2 infantry moved from Northern Italy to Southern Italy
                3 infantry moved from France to Western Germany
                3 infantry moved from Southern France to France

    Place Units - Italians
                3 infantry placed in Southern France
                2 artilleries and 1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
                Italians collect 9 PUs (6 lost to blockades); end with 9 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

  • '14 Customizer

    Hey I think TripleA made an error on your NO for Italy.  The Russian sub in SZ 94 should prevent Italy from their NO shouldn’t it?

    5 IPCs if there are no Allied surface warships in the Mediterranean sea (sea zones 92 through 99). Theme:
    Propaganda and strategic advantage.  P39

  • '14 Customizer

    Nevermind I didn’t read that closely enough… Surface Warships, lol.

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 armour; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery moved from Queensland to New South Wales
                1 aaGun moved from Queensland to New South Wales

    Place Units - ANZAC
                2 armour placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 4 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        54 Sea Zone : 1 carrier and 2 destroyers

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Tobruk to Alexandria

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 3 infantry
        Gibraltar : 1 fighter
        Egypt : 1 infantry
        United Kingdom : 2 infantry

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 carrier, 3 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                17 armour, 5 artilleries, 15 infantry and 8 mech_infantrys moved from Bryansk to Russia
                1 mech_infantry moved from Ukraine to Russia
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Russia
                2 armour, 7 bombers, 5 fighters, 6 mech_infantrys and 4 tactical_bombers moved from Belarus to Russia
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                5 bombers moved from Western Germany to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 20 armour, 5 artilleries, 12 bombers, 5 fighters, 15 infantry, 15 mech_infantrys and 4 tactical_bombers
                    British defend with 4 fighters; Russians defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 52 infantry and 1 tactical_bomber; Americans defend with 3 fighters and 1 tactical_bomber
                    Germans captures 25PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 6 armour, 12 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 84
                    Casualties for Germans: 14 armour, 5 artilleries, 1 fighter, 15 infantry and 15 mech_infantrys
                    Casualties for British: 4 fighters
                    Casualties for Russians: 3 aaGuns, 5 artilleries, 2 fighters, 52 infantry and 1 tactical_bomber
                    Casualties for Americans: 3 fighters and 1 tactical_bomber

    Non Combat Move - Germans
                4 infantry moved from Belarus to Bryansk
                12 bombers, 4 fighters and 4 tactical_bombers moved from Russia to Bryansk
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                5 infantry moved from Finland to Norway

    Place Units - Germans
                1 carrier, 3 destroyers and 1 submarine placed in 112 Sea Zone
                3 armour placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
                Germans collect 56 PUs (4 lost to blockades); end with 82 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs

  • TripleA

    I do not know how you are coming back from this one >,<

  • TripleA

    Maybe we should change the 99 infantry challenge to 300

    300 INFANTRY CHALLENGE

    Allies start game with 100 usa infantry

    When Russia is axis controlled add 100 infantry to london.

    When Russia and Calcutta is axis controlled add 100 china infantry to tsinghai.

    300!!!

  • '14 Customizer

    yea, I was expecting to lose Russia but I also expected Germany to lose most of its aircraft.  Even if you give me those 300 inf I wont be able to stop you from taking Egypt which is the game.  The whole 99 really never became a factor.  The crazy part about the game is by getting 99 inf you still need to invest in art/armor to hit with as well as transports.  I think I have used only 3 of the 99 inf so far.  10 of the inf went to Morocco to party for 6 months and then didn’t like the babes so they went to Gibraltar.  Investing in so many transports takes away from what US needs to compete with Japan in naval/air power.

    You digested my “Kung Pao Chicken” strategy.

    1. “Kung” = Chinese
    2. “Pao” = Russians
    3. “Chicken” = Indians

    First Russia declares war on Japan and sends 7 mech, 2 armor, 2 fighters and tactical to Yunnan.  Chinese mass in Yunnan and the Indians flee “hence chicken” to Yunnan with everything they have.  After Japan takes India and decides to move off the coast the Chinese take Burma.  Then you can liberate India with Russia’s fast units, mech and armor which is the “Pao” part of the recipe. The “Chicken” then follow the Burma road back to Burma.  Japan can take back India but they cant touch Burma not even with 11 fighters, 7 tactical and 2 bombers.  So they will lose it again on turn 5.  This constant exchange of India may not be the best strategy but it does buy USA time to reinforce ANZAC and/or Hawaii.  It might have been better if I would have waited another round to attack India.

    My point is that Japan can rush India but then they are so far away from the war and if you keep them occupied down there while USA and ANZAC build you will buy USA time. Maybe the Kung Pao Chicken force should wait and until Japan leaves.  Once USA has a comparable force then Japan must move their planes off the coast thus allowing the liberation of India. Another idea is to take Kwangtung or Kiangsu with the force.  It moves well together since they have almost back to back turns.

    I made some very poor decisions in Africa and I believe that was going to shadow over my entire game which it did.  If I would not have lost the Middle East I believe this strategy may have worked.  I learned a lot from this game Cow and thank you for playing.

    Good Game!

  • TripleA

    Well yeah, the whole thing is Japan gets to keep taking India. Even with a larger USA fleet present. Japan just needs to sit tight and stay alive, as long as India is out of the game, you have no second Russia…. I have to wait on Germany to take Russia before being aggressive with Japan.

    I also have the bombers to go pacific after if I need it for USA naval.  Because once Russia is gone it is just a matter of getting to Egypt and it takes time to move the army from Russia to Egypt so the bombers can threaten middle east and the pacific from India once that is held.

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