Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers and 6 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 bomber moved from Caucasus to Turkmenistan
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
4 fighters moved from 54 Sea Zone to New Guinea
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Americans
Battle in New Guinea
Americans attack with 4 fighters
Japanese defend with 1 infantry
Americans win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Dutch New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Trans-Jordan
Americans attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
Americans win, taking Trans-Jordan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Turkmenistan
Americans attack with 1 bomber
Italians defend with 1 armour
Italians win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Caucasus to Russia
4 fighters moved from New Guinea to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
7 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 destroyer, 7 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 92 Sea Zone to 88 Sea Zone
3 infantry moved from French Guiana to 88 Sea Zone
3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 4 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
2 aaGuns moved from Western United States to 10 Sea Zone
8 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 1 carrier, 2 fighters, 8 infantry and 5 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 8 infantry moved from 26 Sea Zone to Hawaiian Islands
15 infantry moved from Central United States to Western United States
15 infantry moved from Central United States to Eastern United States
6 infantry moved from Eastern United States to New Brunswick Nova Scotia
5 infantry moved from Eastern United States to New Brunswick Nova Scotia
10 infantry moved from Central United States to Eastern United States
10 infantry moved from Western United States to Central United States
Place Units - Americans
2 destroyers placed in 10 Sea Zone
6 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
Queensland : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 6 fighters, 1 harbour and 23 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 10 infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
45 Sea Zone : 1 transport
26 Sea Zone : 1 carrier, 2 fighters and 5 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers
54 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 1 transport
Central United States : 1 factory_major and 10 infantry
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 25 infantry
Trans-Jordan : 1 armour and 1 mech_infantry
Alexandria : 1 infantry
Gibraltar : 2 aaGuns, 20 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 13 infantry
Egypt : 1 artillery and 4 infantry
Tobruk : 1 flag
Libya : 1 flag
Russia : 3 fighters and 1 tactical_bomber
Brazil : 1 flag
91 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 10 transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Burma to Yunnan
1 fighter moved from Sikang to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Territory Summary for Chinese :
Sikang : 2 infantry
Burma : 1 artillery, 1 fighter and 13 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 factory_minor and 3 transports; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber moved from Burma to India
2 mech_infantrys moved from Egypt to Iraq
British take Iraq from Italians
1 armour moved from Egypt to Iraq
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 bomber moved from Caucasus to Turkmenistan
1 mech_infantry moved from Shensi to Yunnan
Chinese take Yunnan from Japanese
Combat - British
Battle in Turkmenistan
British attack with 1 bomber
Italians defend with 1 armour
Italians win with 1 armour remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Battle in India
British attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - British
1 factory_minor placed in Egypt
3 transports placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
British collect 29 PUs (2 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 4 PUs; end with 4 PUs total
Territory Summary for British and UK_Pacific :
Yunnan : 1 mech_infantry
Burma : 3 aaGuns, 2 fighters and 1 tactical_bomber
India : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
Egypt : 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
Ethiopia : 1 flag, 1 infantry
Russia : 4 fighters
106 Sea Zone : 3 transports
Iraq : 1 flag, 1 armour and 2 mech_infantrys
98 Sea Zone : 1 flag
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 4 infantry moved from Northwest Persia to Iraq
1 fighter moved from Southern Italy to Iraq
1 armour moved from Turkmenistan to Persia
Combat - Italians
Battle in Iraq
Italians attack with 1 artillery, 1 fighter and 4 infantry
British defend with 1 armour and 2 mech_infantrys
Italians win, taking Iraq from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Italians: 3 infantry
Non Combat Move - Italians
1 fighter moved from Iraq to Persia
2 infantry moved from Northern Italy to Southern Italy
3 infantry moved from France to Western Germany
3 infantry moved from Southern France to France
Place Units - Italians
3 infantry placed in Southern France
2 artilleries and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Italians collect 9 PUs (6 lost to blockades); end with 9 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Hey I think TripleA made an error on your NO for Italy. The Russian sub in SZ 94 should prevent Italy from their NO shouldn’t it?
5 IPCs if there are no Allied surface warships in the Mediterranean sea (sea zones 92 through 99). Theme:
Propaganda and strategic advantage. P39
Nevermind I didn’t read that closely enough… Surface Warships, lol.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 armour; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
2 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 4 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
54 Sea Zone : 1 carrier and 2 destroyers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
3 infantry moved from Tobruk to Alexandria
Turn Complete - French
Territory Summary for French :
Alexandria : 3 infantry
Gibraltar : 1 fighter
Egypt : 1 infantry
United Kingdom : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 3 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
17 armour, 5 artilleries, 15 infantry and 8 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Ukraine to Russia
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
2 armour, 7 bombers, 5 fighters, 6 mech_infantrys and 4 tactical_bombers moved from Belarus to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
5 bombers moved from Western Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 20 armour, 5 artilleries, 12 bombers, 5 fighters, 15 infantry, 15 mech_infantrys and 4 tactical_bombers
British defend with 4 fighters; Russians defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 52 infantry and 1 tactical_bomber; Americans defend with 3 fighters and 1 tactical_bomber
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 12 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 84
Casualties for Germans: 14 armour, 5 artilleries, 1 fighter, 15 infantry and 15 mech_infantrys
Casualties for British: 4 fighters
Casualties for Russians: 3 aaGuns, 5 artilleries, 2 fighters, 52 infantry and 1 tactical_bomber
Casualties for Americans: 3 fighters and 1 tactical_bomber
Non Combat Move - Germans
4 infantry moved from Belarus to Bryansk
12 bombers, 4 fighters and 4 tactical_bombers moved from Russia to Bryansk
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
5 infantry moved from Finland to Norway
Place Units - Germans
1 carrier, 3 destroyers and 1 submarine placed in 112 Sea Zone
3 armour placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 56 PUs (4 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
I do not know how you are coming back from this one >,<
Maybe we should change the 99 infantry challenge to 300
300 INFANTRY CHALLENGE
Allies start game with 100 usa infantry
When Russia is axis controlled add 100 infantry to london.
When Russia and Calcutta is axis controlled add 100 china infantry to tsinghai.
300!!!
yea, I was expecting to lose Russia but I also expected Germany to lose most of its aircraft. Even if you give me those 300 inf I wont be able to stop you from taking Egypt which is the game. The whole 99 really never became a factor. The crazy part about the game is by getting 99 inf you still need to invest in art/armor to hit with as well as transports. I think I have used only 3 of the 99 inf so far. 10 of the inf went to Morocco to party for 6 months and then didn’t like the babes so they went to Gibraltar. Investing in so many transports takes away from what US needs to compete with Japan in naval/air power.
You digested my “Kung Pao Chicken” strategy.
First Russia declares war on Japan and sends 7 mech, 2 armor, 2 fighters and tactical to Yunnan. Chinese mass in Yunnan and the Indians flee “hence chicken” to Yunnan with everything they have. After Japan takes India and decides to move off the coast the Chinese take Burma. Then you can liberate India with Russia’s fast units, mech and armor which is the “Pao” part of the recipe. The “Chicken” then follow the Burma road back to Burma. Japan can take back India but they cant touch Burma not even with 11 fighters, 7 tactical and 2 bombers. So they will lose it again on turn 5. This constant exchange of India may not be the best strategy but it does buy USA time to reinforce ANZAC and/or Hawaii. It might have been better if I would have waited another round to attack India.
My point is that Japan can rush India but then they are so far away from the war and if you keep them occupied down there while USA and ANZAC build you will buy USA time. Maybe the Kung Pao Chicken force should wait and until Japan leaves. Once USA has a comparable force then Japan must move their planes off the coast thus allowing the liberation of India. Another idea is to take Kwangtung or Kiangsu with the force. It moves well together since they have almost back to back turns.
I made some very poor decisions in Africa and I believe that was going to shadow over my entire game which it did. If I would not have lost the Middle East I believe this strategy may have worked. I learned a lot from this game Cow and thank you for playing.
Good Game!
Well yeah, the whole thing is Japan gets to keep taking India. Even with a larger USA fleet present. Japan just needs to sit tight and stay alive, as long as India is out of the game, you have no second Russia…. I have to wait on Germany to take Russia before being aggressive with Japan.
I also have the bombers to go pacific after if I need it for USA naval. Because once Russia is gone it is just a matter of getting to Egypt and it takes time to move the army from Russia to Egypt so the bombers can threaten middle east and the pacific from India once that is held.