@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Vold vs Wheatbeer (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer and 1 harbour; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from Hawaiian Islands to Midway
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Midway
1 fighter moved from Western United States to Midway
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 bomber moved from Central United States to Midway
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 armour and 3 mech_infantrys moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 fighter moved from Eastern United States to Western United States
1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea ZonePlace Units - Americans
1 harbour placed in Midway
1 carrier placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs totalProduction/PUs Summary :
Germans : 37 / 66
Russians : 36 / 37
Japanese : 30 / 41
Americans : 52 / 53
Chinese : 9 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsProduction/PUs Summary :
Germans : 37 / 66
Russians : 36 / 37
Japanese : 29 / 41
Americans : 52 / 53
Chinese : 10 / 16
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
need scramble orders SZ97 and surface/submerge orders for SZ111
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no scramble and submerge 111
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 cruiser moved from 110 Sea Zone to 111 Sea Zone
2 fighters moved from United Kingdom to 111 Sea Zone
1 fighter moved from Scotland to 111 Sea ZoneCombat - British
Battle in 111 Sea Zone
British attack with 1 cruiser and 3 fighters
Germans defend with 1 battleship and 1 submarine
1 submarine owned by the Germans Submerged
British roll dice for 1 cruiser and 3 fighters in 111 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British lost in 111 Sea Zone
British roll dice for 1 cruiser and 2 fighters in 111 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the British and 1 battleship owned by the Germans lost in 111 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 battleship
Casualties for British: 1 cruiser and 1 fighter
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians, 1 cruiser owned by the British and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 cruiser
Casualties for Italians: 1 destroyer and 1 transport
Battle in Ethiopia
British attack with 2 artilleries, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 0/5 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits
British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Ethiopia, round 3 : 3/5 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 : 1/3 hits
1 infantry owned by the British, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/5 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the British
1 battleship owned by the Italians, 1 fighter owned by the British, 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for British: 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser and 1 transportNon Combat Move - British
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 fighter moved from 111 Sea Zone to Gibraltar
1 fighter moved from 111 Sea Zone to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 artillery and 1 infantry moved from Ontario to Quebec
1 fighter moved from 96 Sea Zone to Gibraltar
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
1 infantry moved from Malaya to Shan State
3 aaGuns and 6 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 battleship moved from 37 Sea Zone to 54 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 battleship moved from 110 Sea Zone to 88 Sea ZonePlace Units - British
1 artillery and 8 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,1,4,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,6,4
British collect 24 PUs (5 lost to blockades); end with 24 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 29 PUsPlace Units - UK_Pacific
2 artilleries and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 2 artilleries and 2 mech_infantrysProduction/PUs Summary :
Germans : 37 / 66
Russians : 36 / 37
Japanese : 29 / 41
Americans : 52 / 53
Chinese : 10 / 16
British : 29 / 29
UK_Pacific : 17 / 18
Italians : 9 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Tobruk to TunisiaCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters
French defend with 1 cruiser and 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in Cyprus
Battle in Tunisia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Cyprus from British, taking Tunisia from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber and 2 fighters moved from 93 Sea Zone to Southern Italy
1 armour moved from Alexandria to Tobruk
1 armour and 2 infantry moved from Albania to Bulgaria
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,4
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Java
1 fighter moved from Queensland to JavaPlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs totalProduction/PUs Summary :
Germans : 37 / 66
Russians : 36 / 37
Japanese : 29 / 41
Americans : 52 / 53
Chinese : 10 / 16
British : 29 / 29
UK_Pacific : 17 / 18
Italians : 13 / 8
ANZAC : 14 / 15
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
Non Combat Move - French
1 cruiser moved from 110 Sea Zone to 88 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 37 / 66
Russians : 36 / 37
Japanese : 29 / 41
Americans : 52 / 53
Chinese : 10 / 16
British : 29 / 29
UK_Pacific : 17 / 18
Italians : 13 / 8
ANZAC : 14 / 15
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 destroyer, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 destroyer moved from 112 Sea Zone to 124 Sea Zone
1 fighter moved from 112 Sea Zone to 124 Sea Zone
1 carrier, 1 cruiser, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
3 artilleries and 1 infantry moved from France to Normandy Bordeaux
6 armour and 4 mech_infantrys moved from France to Yugoslavia
1 bomber, 1 fighter and 2 tactical_bombers moved from Holland Belgium to 97 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to Greece
1 fighter moved from Southern Italy to Greece
1 armour moved from Bulgaria to Greece
2 infantry moved from Bulgaria to Greece
1 armour, 3 artilleries and 16 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from RussiansCombat - Germans
Battle in Greece
Germans attack with 1 armour, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 fighter and 2 infantry
Battle in Yugoslavia
Germans attack with 6 armour and 4 mech_infantrys
Neutral_Allies defend with 3 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Neutral_Allies: 3 infantry
Casualties for Germans: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 124 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 97 Sea Zone
Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 36
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Battle in 113 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans win with 1 carrier, 1 cruiser, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Karelia from Russians to Germans
EDIT: Changing ownership of Vyborg from Russians to Germans
EDIT: Adding units owned by Germans to Karelia: 1 infantry
EDIT: Adding units owned by Germans to Vyborg: 6 infantry
EDIT: Removing units owned by Germans from Finland: 7 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 124 Sea Zone to Norway
1 submarine moved from 111 Sea Zone to 125 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 aaGuns moved from Holland Belgium to Western Germany
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Bulgaria to Romania
1 bomber moved from 97 Sea Zone to Western Germany
1 bomber moved from Greece to Western Germany
1 fighter and 2 tactical_bombers moved from Greece to Romania
1 armour moved from Eastern Poland to Baltic States
2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Northern Italy
2 submarines moved from 106 Sea Zone to 103 Sea ZonePlace Units - Germans
3 artilleries, 1 bomber and 3 infantry placed in Western Germany
1 destroyer and 2 transports placed in 113 Sea Zone
1 infantry placed in France
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
2 aaGuns, 3 artilleries and 5 infantry moved from Novgorod to Belarus
1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Sikang to Caucasus
1 infantry moved from Rostov to Caucasus
3 artilleries moved from Ukraine to Bryansk
1 artillery and 6 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Russia to Belarus
3 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to CaucasusPlace Units - Russians
1 infantry placed in Ukraine
1 artillery and 9 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs totalProduction/PUs Summary :
Germans : 46 / 49
Russians : 33 / 33
Japanese : 29 / 41
Americans : 52 / 53
Chinese : 10 / 16
British : 29 / 29
UK_Pacific : 17 / 18
Italians : 13 / 8
ANZAC : 14 / 15
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 harbour and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Kwangsi to Yunnan
2 bombers and 2 fighters moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
3 fighters and 2 tactical_bombers moved from Kiangsi to Yunnan
1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Anhwe to HunanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 6 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers, 6 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 bombers and 2 fighters moved from Yunnan to Kiangsu
3 fighters and 2 tactical_bombers moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 5 infantry moved from 36 Sea Zone to Kwangsi
2 battleships, 1 cruiser, 3 destroyers and 2 submarines moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 armour moved from Soviet Far East to Siberia
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Anhwe to KiangsiPlace Units - Japanese
1 artillery placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from Philippines to Guam
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to Midway
1 fighter moved from Midway to 25 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 23 Sea Zone to 25 Sea ZonePlace Units - Americans
1 submarine placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalProduction/PUs Summary :
Germans : 46 / 49
Russians : 32 / 33
Japanese : 35 / 45
Americans : 52 / 52
Chinese : 5 / 16
British : 29 / 29
UK_Pacific : 17 / 18
Italians : 13 / 8
ANZAC : 14 / 15
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter and 4 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsProduction/PUs Summary :
Germans : 46 / 49
Russians : 32 / 33
Japanese : 33 / 45
Americans : 52 / 52
Chinese : 7 / 14
British : 29 / 29
UK_Pacific : 17 / 18
Italians : 13 / 8
ANZAC : 14 / 15
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 bomber moved from Malta to 99 Sea ZoneCombat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 bomber moved from 99 Sea Zone to Egypt
1 tactical_bomber moved from Malta to Egypt
1 transport moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Ethiopia to Egypt
2 artilleries and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from Gibraltar to Malta
1 fighter moved from Gibraltar to United Kingdom
1 mech_infantry moved from Eire to United Kingdom
1 battleship moved from 88 Sea Zone to 83 Sea Zone
1 infantry moved from Shan State to Burma
2 infantry moved from Malaya to Shan State
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 artilleries and 2 mech_infantrys moved from India to BurmaPlace Units - British
2 destroyers and 1 submarine placed in 106 Sea Zone
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,4,2
British collect 22 PUs (7 lost to blockades); end with 22 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrysProduction/PUs Summary :
Germans : 46 / 49
Russians : 32 / 33
Japanese : 33 / 45
Americans : 52 / 52
Chinese : 7 / 14
British : 29 / 22
UK_Pacific : 17 / 17
Italians : 13 / 8
ANZAC : 14 / 15
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from FrenchCombat - Italians
Non Combat Move - Italians
1 armour and 2 infantry moved from Bulgaria to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Southern France to Yugoslavia
2 artilleries and 2 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 13 PUs (1 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tunisia: 1 mech_infantry
EDIT: Adding units owned by Italians to Tobruk: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Malaya to Shan State
3 fighters moved from Java to India
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 46 / 49
Russians : 32 / 33
Japanese : 33 / 45
Americans : 52 / 52
Chinese : 7 / 14
British : 29 / 22
UK_Pacific : 17 / 17
Italians : 14 / 19
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 cruiser moved from 88 Sea Zone to 83 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 71 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 46 / 49
Russians : 32 / 33
Japanese : 33 / 45
Americans : 52 / 52
Chinese : 7 / 14
British : 29 / 22
UK_Pacific : 17 / 17
Italians : 14 / 19
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Norway to 115 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
2 artilleries and 8 infantry moved from Romania to Bessarabia
Germans take Bessarabia from RussiansCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Russians defend with 1 submarine
Germans win with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in NovgorodNon Combat Move - Germans
1 infantry moved from Karelia to Novgorod
6 infantry moved from Vyborg to Novgorod
3 artilleries and 16 infantry moved from Baltic States to Novgorod
2 armour moved from Baltic States to Novgorod
6 armour and 3 mech_infantrys moved from Yugoslavia to Bessarabia
1 carrier and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Northern Italy to 112 Sea Zone
2 tactical_bombers moved from Northern Italy to Western Germany
2 mech_infantrys moved from Germany to Romania
1 armour moved from Greece to Romania
2 artilleries moved from Normandy Bordeaux to France
2 submarines moved from 109 Sea Zone to 119 Sea Zone
1 destroyer moved from 124 Sea Zone to 112 Sea Zone
2 submarines moved from 103 Sea Zone to 105 Sea Zone
1 tactical_bomber moved from 115 Sea Zone to Poland
1 fighter moved from 115 Sea Zone to PolandPlace Units - Germans
9 mech_infantrys placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 44 PUs (4 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 tactical_bomber moved from Caucasus to Iraq
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to IraqCombat - Russians
Battle in Iraq
Russians attack with 2 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians roll dice for 2 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
2 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 2 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 2/6 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Iraq to Northwest Persia
1 infantry moved from Caucasus to Rostov
1 infantry moved from Ukraine to Bryansk
3 aaGuns, 5 artilleries, 18 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 artillery and 9 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Samara
2 fighters moved from Caucasus to RussiaPlace Units - Russians
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsProduction/PUs Summary :
Germans : 47 / 55
Russians : 33 / 36
Japanese : 33 / 45
Americans : 52 / 52
Chinese : 7 / 14
British : 29 / 22
UK_Pacific : 17 / 17
Italians : 14 / 19
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA, engine version: 1.8.0.3, time: 21:21:41





